@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
Scramble in z111.
Sub in z106 fight as long as it is 2 vs 2.
If anyone hits in z106, please ask for casulties
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Germans
        Germans buy 4 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        Turning on Edit Mode
        EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
        EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry
        EDIT: Turning off Edit Mode
        1 submarine moved from 118 Sea Zone to 111 Sea Zone
        1 submarine moved from 124 Sea Zone to 111 Sea Zone
        1 battleship moved from 113 Sea Zone to 111 Sea Zone
        1 fighter moved from Norway to 111 Sea Zone
        1 tactical_bomber moved from Western Germany to 111 Sea Zone
        1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
        1 fighter moved from Holland Belgium to 110 Sea Zone
        1 submarine moved from 108 Sea Zone to 110 Sea Zone
        2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
        2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
        2 bombers and 1 tactical_bomber moved from Germany to 110 Sea Zone
        1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
        1 tactical_bomber moved from Poland to France
        3 armour moved from Greater Southern Germany to France
        1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
        1 armour and 1 infantry moved from Romania to Yugoslavia
        1 submarine moved from 117 Sea Zone to 106 Sea Zone
        1 submarine moved from 103 Sea Zone to 106 Sea Zone
    Combat - Germans
        British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
        Battle in Normandy Bordeaux
            Germans attack with 1 armour, 1 artillery and 1 infantry
            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the French lost in Normandy Bordeaux
                Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.17 expected hits
                French roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the French lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
            Casualties for French: 1 artillery and 1 infantry
        Battle in France
            Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
            British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                French roll AA dice in France : 0/1 hits, 0.17 expected hits
                Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 5.83 expected hits
                French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                1 aaGun owned by the French, 4 infantry owned by the Germans and 6 infantry owned by the French lost in France
                Germans roll dice for 5 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 3/14 hits, 5.17 expected hits
                French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 2/5 hits, 2.33 expected hits
                2 infantry owned by the Germans, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans roll dice for 5 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 5/12 hits, 4.83 expected hits
                French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
                2 artilleries owned by the Germans, 1 armour owned by the French and 1 fighter owned by the French lost in France
            Germans captures 19PUs while taking French capital
            Germans converts factory_major into different units
            Germans win, taking France from French with 5 armour, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
            Casualties for Germans: 2 artilleries and 6 infantry
            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Casualties for British: 1 armour and 1 artillery
        Battle in Yugoslavia
            Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry
            Neutral_Allies defend with 5 infantry
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/14 hits, 4.00 expected hits
                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 8 infantry in Yugoslavia, round 3 : 2/13 hits, 3.83 expected hits
                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Allies lost in Yugoslavia
            Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12
            Casualties for Germans: 1 infantry
            Casualties for Neutral_Allies: 5 infantry
        Battle in 110 Sea Zone
            Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
            British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/8 hits, 4.83 expected hits
                British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
            Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
            Casualties for Germans: 1 submarine
            Casualties for British: 1 battleship and 1 cruiser
            Casualties for French: 1 cruiser
        Battle in 111 Sea Zone
            Germans attack with 1 battleship, 1 fighter, 2 submarines and 1 tactical_bomber
            British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
                Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the British
                Germans roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
            Units damaged: 1 battleship owned by the Germans
                1 destroyer owned by the British and 1 submarine owned by the Germans lost in 111 Sea Zone
            1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
            1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
            British win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 2
            Casualties for Germans: 1 submarine
            Casualties for British: 1 destroyer
        Battle in 106 Sea Zone
            Germans attack with 2 submarines
            British defend with 1 destroyer, 1 submarine and 1 transport
                British roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
                Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 submarine in 106 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 106 Sea Zone
            British win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -12
            Casualties for Germans: 2 submarines
        Moving scrambled unit from 111 Sea Zone back to originating territory: Scotland
        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
        triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    Non Combat Move - Germans
        2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
        1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
        3 infantry moved from Norway to Finland
              Germans take Finland from Neutral_Axis
        1 infantry moved from Romania to Bulgaria
              Germans take Bulgaria from Neutral_Axis
        1 fighter moved from Yugoslavia to Southern Italy
        1 tactical_bomber moved from France to Holland Belgium
        2 aaGuns moved from Western Germany to Holland Belgium
        2 bombers and 3 fighters moved from Holland Belgium to Western Germany
        1 tactical_bomber moved from Holland Belgium to Western Germany
        1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium
        3 infantry moved from Poland to Slovakia Hungary
        3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
        2 infantry moved from Denmark to 112 Sea Zone
        2 infantry moved from 112 Sea Zone to Norway
    Place Units - Germans
        1 destroyer placed in 112 Sea Zone
        4 artilleries and 2 infantry placed in Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 60 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -0.83
Neutral_Allies regular : -1.00
Germans regular : -2.00
British regular : 0.50
French AA : -0.17
@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
Sub in z106 fight as long as it is 2 vs 2.
That sub commander deserves a medal. I know you said to ask after a hit but given that there was no reason to submerge in the second round, I didn’t worry about it.
Assumed you would lose the DD in SZ111.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Combat - Russians
    Non Combat Move - Russians
        2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
        2 infantry moved from Eastern Poland to Western Ukraine
        2 infantry moved from Baltic States to Belarus
        1 infantry moved from Archangel to Belarus
        3 infantry moved from Vyborg to Novgorod
        2 infantry moved from Karelia to Novgorod
        1 armour and 1 mech_infantry moved from Russia to Belarus
        1 armour and 1 mech_infantry moved from Volgograd to Bryansk
        2 infantry moved from Caucasus to Rostov
        3 infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Bessarabia to Western Ukraine
        2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
        1 fighter and 1 tactical_bomber moved from Russia to Novgorod
        5 infantry moved from Amur to Buryatia
        6 infantry moved from Buryatia to Yakut S.S.R.
        2 aaGuns and 6 infantry moved from Sakha to Buryatia
        1 infantry moved from Amur to Buryatia
        1 submarine moved from 127 Sea Zone to 111 Sea Zone
    Place Units - Russians
        3 infantry placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Japanese
        Japanese buy 1 marine, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        1 artillery and 3 infantry moved from Shantung to Anhwe
              Japanese take Anhwe from Chinese
        2 infantry moved from Siam to French Indo China
              Japanese take French Indo China from French
        1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
        1 artillery and 2 infantry moved from Kwangsi to Yunnan
        2 bombers moved from Japan to Yunnan
        2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
        1 infantry moved from Kiangsi to Hunan
        1 artillery moved from Kiangsi to Kwangtung
        1 infantry moved from Kiangsi to 20 Sea Zone
        1 infantry moved from Kiangsi to Kwangtung
        1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 infantry moved from Okinawa to 19 Sea Zone
        1 artillery moved from Manchuria to 19 Sea Zone
        2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
        1 fighter moved from Formosa to Kwangtung
        1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 35 Sea Zone
        2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
        1 destroyer moved from 33 Sea Zone to 62 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in Borneo
        Battle in 35 Sea Zone
            Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
            Americans defend with 1 destroyer and 1 submarine
                Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 3/6 hits, 3.33 expected hits
                Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
            Japanese win, taking Borneo from UK_Pacific with 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14
            Casualties for Americans: 1 destroyer and 1 submarine
        Battle in Philippines
            Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/6 hits, 2.50 expected hits
                Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 1.83 expected hits
                Americans roll dice for 1 fighter and 1 infantry in Philippines, round 3 : 1/2 hits, 1.00 expected hits
                1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 artillery and 2 infantry
            Casualties for Americans: 1 fighter and 2 infantry
        Battle in Hunan
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits
                Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in Kwangtung
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 6/7 hits, 3.50 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
            Chinese defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/7 hits, 3.33 expected hits
                Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 4 infantry
        Battle in 62 Sea Zone
            Japanese attack with 1 destroyer
            ANZAC defend with 1 destroyer and 1 transport
                Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the ANZAC lost in 62 Sea Zone
                1 transport owned by the ANZAC lost in 62 Sea Zone
            Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
            Casualties for ANZAC: 1 destroyer and 1 transport
    Non Combat Move - Japanese
        1 carrier moved from 33 Sea Zone to 35 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
        1 carrier moved from 35 Sea Zone to 43 Sea Zone
        1 cruiser moved from 20 Sea Zone to 43 Sea Zone
        1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
        1 fighter moved from Korea to Japan
        1 fighter moved from Okinawa to Japan
        1 artillery and 2 infantry moved from Jehol to Anhwe
        1 infantry moved from Kiangsu to Anhwe
        1 artillery and 2 infantry moved from Kiangsu to Kiangsi
        2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
        2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
        3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
        1 mech_infantry moved from Manchuria to Anhwe
        1 aaGun and 6 infantry moved from Manchuria to Jehol
        4 infantry moved from Korea to Manchuria
    Place Units - Japanese
        1 submarine and 2 transports placed in 6 Sea Zone
        1 marine placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
        Japanese collect 38 PUs (1 lost to blockades); end with 39 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.17
Japanese regular : 4.00
ANZAC regular : -0.67
UK_Pacific regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    Combat - Americans
        1 armour moved from Central United States to 101 Sea Zone
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 cruiser moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        2 fighters moved from Hawaiian Islands to Queensland
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to Wake Island
        1 fighter moved from 26 Sea Zone to Wake Island
        1 fighter moved from Western United States to Hawaiian Islands
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Central United States to United Kingdom
        1 mech_infantry moved from Central United States to Southeast Mexico
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        2 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Kweichow to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 2 carriers, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
        Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
        Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
        Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
        Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
        Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    Combat Move - Americans
        Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    Combat - Americans
        1 armour moved from Central United States to 101 Sea Zone
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 cruiser moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        2 fighters moved from Hawaiian Islands to Queensland
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 tactical_bomber moved from 26 Sea Zone to Wake Island
        1 fighter moved from 26 Sea Zone to Wake Island
        1 fighter moved from Western United States to Hawaiian Islands
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 bomber moved from Central United States to United Kingdom
        1 mech_infantry moved from Central United States to Southeast Mexico
    Place Units - Americans
        1 carrier placed in 10 Sea Zone
        1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
        2 infantry moved from Suiyuyan to Shensi
        1 infantry moved from Shensi to Szechwan
        2 infantry moved from Kweichow to Szechwan
    Place Units - Chinese
        4 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
        1 fighter moved from Malta to 96 Sea Zone
        1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
        2 infantry moved from Anglo Egyptian Sudan to Ethiopia
        1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
        1 mech_infantry moved from Egypt to Ethiopia
        1 cruiser moved from 39 Sea Zone to 76 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
    Combat - British
        Battle in Ethiopia
            British attack with 1 artillery, 3 infantry and 1 mech_infantry
            Italians defend with 1 artillery and 2 infantry
                British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits, 0.50 expected hits
                British roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/5 hits, 1.17 expected hits
                Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/4 hits, 1.00 expected hits
                Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Ethiopia, round 4 : 1/4 hits, 1.00 expected hits
                Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Ethiopia
            British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for British: 1 infantry
            Casualties for Italians: 1 artillery and 2 infantry
        Battle in 96 Sea Zone
            British attack with 2 fighters and 1 tactical_bomber
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 96 Sea Zone
                1 transport owned by the Italians lost in 96 Sea Zone
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
            Casualties for Italians: 1 destroyer and 1 transport
        1 armour and 1 infantry moved from Quebec to 106 Sea Zone
        1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
        1 armour moved from Alexandria to Egypt
        1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
        1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
        1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
        1 transport moved from 109 Sea Zone to 92 Sea Zone
        1 battleship and 1 cruiser moved from 111 Sea Zone to 118 Sea Zone
        1 destroyer moved from 109 Sea Zone to 118 Sea Zone
        1 fighter moved from Scotland to Gibraltar
        1 fighter moved from United Kingdom to Gibraltar
        1 fighter moved from United Kingdom to 92 Sea Zone
        1 fighter moved from 96 Sea Zone to Egypt
        1 fighter moved from 96 Sea Zone to Malta
        2 infantry moved from Union of South Africa to Rhodesia
        1 destroyer moved from 71 Sea Zone to 81 Sea Zone
        2 infantry moved from India to 39 Sea Zone
        2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        1 infantry moved from Malaya to Shan State
        3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
        1 fighter moved from Burma to Sumatra
        1 fighter and 1 tactical_bomber moved from India to Sumatra
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        1 battleship moved from 37 Sea Zone to 39 Sea Zone
        1 aaGun and 2 infantry moved from Scotland to United Kingdom
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 bomber moved from United Kingdom to Gibraltar
    Place Units - British
        1 airfield placed in Gibraltar
        1 artillery and 3 infantry placed in United Kingdom
    Turn Complete - British
        British collect 29 PUs; end with 29 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    Place Units - UK_Pacific
        4 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 14 PUs; end with 15 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
        Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Italians regular : -1.00
Japanese regular : 0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 1 marine; Remaining resources: 5 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 infantry moved from Italian Somaliland to Kenya
              Italians take Kenya from British
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
        1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
        2 infantry moved from Southern Italy to 95 Sea Zone
        1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 artillery and 3 infantry moved from 97 Sea Zone to Greece
        1 armour moved from Albania to Greece
        2 infantry moved from Albania to Greece
        2 fighters moved from Southern Italy to Greece
        1 bomber moved from Northern Italy to Greece
    Combat - Italians
        Battle in Greece
            Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 0/3 hits, 1.67 expected hits
                Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Greece, round 2 : 5/10 hits, 3.50 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
            Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
            Casualties for Italians: 1 infantry
            Casualties for Neutral_Allies: 4 infantry
        Battle in Alexandria
            Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
            British defend with 1 infantry
                Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 3/6 hits, 1.67 expected hits
                British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria
            Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from Greece to Southern Italy
        1 aaGun moved from Northern Italy to Southern Italy
        1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
        1 armour moved from Yugoslavia to Romania
    Place Units - Italians
        1 marine placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
        Italians collect 11 PUs (1 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 1.17
Neutral_Allies regular : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
        2 fighters moved from New Zealand to 62 Sea Zone
    Combat - ANZAC
        Battle in 62 Sea Zone
            ANZAC attack with 1 cruiser and 2 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 62 Sea Zone
            ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to Sumatra
        2 aaGuns and 2 infantry moved from New South Wales to Queensland
        2 fighters moved from 62 Sea Zone to Queensland
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
        2 fighters moved from New Zealand to 62 Sea Zone
    Combat - ANZAC
        Battle in 62 Sea Zone
            ANZAC attack with 1 cruiser and 2 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 1 cruiser and 2 fighters in 62 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 62 Sea Zone
            ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        1 fighter moved from Queensland to Sumatra
        2 aaGuns and 2 infantry moved from New South Wales to Queensland
        2 fighters moved from 62 Sea Zone to Queensland
    Place Units - ANZAC
        1 submarine placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 72 Sea Zone to 81 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 14 artilleries, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
        1 unit repaired.
        1 destroyer and 1 submarine moved from 112 Sea Zone to 118 Sea Zone
        2 bombers moved from Western Germany to 118 Sea Zone
    Combat - Germans
        Battle in 118 Sea Zone
            Germans attack with 2 bombers, 1 destroyer and 1 submarine
            British defend with 1 battleship, 1 cruiser and 1 destroyer
                Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 bombers and 1 destroyer in 118 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 118 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                1 destroyer owned by the British and 1 cruiser owned by the British lost in 118 Sea Zone
                Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 2 bombers and 1 destroyer in 118 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                British roll dice for 1 battleship in 118 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                1 destroyer owned by the Germans and 1 battleship owned by the British lost in 118 Sea Zone
            Germans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 32
            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Casualties for Germans: 1 destroyer
    Non Combat Move - Germans
        2 bombers moved from 118 Sea Zone to Normandy Bordeaux
        2 aaGuns, 1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
        1 fighter moved from Western Germany to Alexandria
        1 fighter moved from Western Germany to Alexandria
        2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
        1 tactical_bomber moved from Holland Belgium to Western Germany
        3 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
        5 infantry moved from Bulgaria to Romania
        2 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
        1 mech_infantry moved from France to Germany
        4 artilleries and 2 infantry moved from Germany to Slovakia Hungary
        2 infantry moved from Norway to Finland
        1 tactical_bomber moved from Western Germany to Alexandria
        1 fighter moved from Southern Italy to Alexandria
        1 fighter moved from Normandy Bordeaux to Southern Italy
        1 fighter moved from Western Germany to Alexandria
        1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
        1 tactical_bomber moved from Western Germany to Normandy Bordeaux
        1 armour and 1 mech_infantry moved from France to Western Germany
        4 armour and 2 mech_infantrys moved from France to Yugoslavia
    Place Units - Germans
        1 destroyer and 1 submarine placed in 113 Sea Zone
        10 artilleries placed in Germany
        3 artilleries placed in Normandy Bordeaux
        1 artillery placed in Western Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 41 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0.00
British regular : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 12 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        6 infantry moved from Yakut S.S.R. to Yenisey
        2 aaGuns and 12 infantry moved from Buryatia to Amur
        2 infantry moved from Rostov to Ukraine
        1 armour and 1 mech_infantry moved from Belarus to Novgorod
        1 armour and 1 mech_infantry moved from Bryansk to Novgorod
        8 infantry moved from Novgorod to Belarus
        6 infantry moved from Russia to Bryansk
        1 artillery and 1 infantry moved from Bryansk to Western Ukraine
        1 aaGun moved from Bryansk to Ukraine
        1 aaGun moved from Bryansk to Western Ukraine
        1 infantry moved from Baltic States to Belarus
        1 submarine moved from 111 Sea Zone to 104 Sea Zone
    Place Units - Russians
        3 infantry placed in Ukraine
        3 infantry placed in Novgorod
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Jehol to Chahar
              Japanese take Chahar from Chinese
        1 bomber moved from Kwangsi to 41 Sea Zone
        2 fighters, 1 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
        2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
        1 infantry moved from French Indo China to Shan State
        1 infantry moved from Borneo to 43 Sea Zone
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        2 infantry moved from 37 Sea Zone to Malaya
        1 bomber moved from Kwangsi to Malaya
        1 fighter moved from 43 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
        1 tactical_bomber moved from 43 Sea Zone to Malaya
        1 artillery and 2 infantry moved from Kiangsi to Hunan
              Japanese take Hunan from Chinese
    Combat - Japanese
        Battle in Celebes
        Battle in 41 Sea Zone
            Japanese attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 41 Sea Zone
            Japanese win, taking Celebes from Dutch with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Malaya
            Japanese attack with 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers
            British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 bomber, 3 fighters, 2 infantry and 3 tactical_bombers in Malaya, round 2 : 5/9 hits, 4.50 expected hits
                UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -4
            Casualties for Japanese: 1 fighter and 1 infantry
            Casualties for ANZAC: 1 infantry
            Casualties for British: 2 infantry
        Battle in Shan State
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Yunnan
            Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
            Chinese defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/5 hits, 2.50 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Changing ownership of Guam from Americans to Japanese
        EDIT: Turning off Edit Mode
        2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
        1 fighter moved from Kwangsi to 6 Sea Zone
        1 bomber moved from Malaya to French Indo China
        1 bomber moved from 41 Sea Zone to French Indo China
        1 artillery and 1 infantry moved from Kwangtung to Kwangsi
        2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
        1 aaGun and 5 infantry moved from Jehol to Anhwe
        4 infantry moved from Manchuria to Jehol
        1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
        1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
        1 fighter and 2 tactical_bombers moved from Malaya to French Indo China
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 carrier moved from 43 Sea Zone to 37 Sea Zone
        2 fighters and 2 tactical_bombers moved from Shan State to 41 Sea Zone
        1 carrier moved from 36 Sea Zone to 41 Sea Zone
        1 transport moved from 35 Sea Zone to 6 Sea Zone
        1 marine moved from Japan to 6 Sea Zone
        1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
        1 marine moved from 21 Sea Zone to Guam
        1 destroyer moved from 36 Sea Zone to 37 Sea Zone
        1 battleship moved from 35 Sea Zone to 37 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
        1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
        1 fighter moved from 6 Sea Zone to Japan
        1 cruiser moved from 43 Sea Zone to 41 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
    Place Units - Japanese
        1 carrier and 1 destroyer placed in 6 Sea Zone
        2 infantry placed in Japan
        1 factory_minor placed in French Indo China
    Turn Complete - Japanese
        Japanese collect 48 PUs; end with 48 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 1.50
UK_Pacific regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 3 carriers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from Wake Island to Caroline Islands
        1 bomber moved from United Kingdom to French West Africa
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
        Battle in Caroline Islands
            Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in French West Africa
            Americans attack with 1 armour, 1 bomber and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.33 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in French West Africa
            Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 bomber moved from French West Africa to Nigeria
        1 carrier moved from 101 Sea Zone to 118 Sea Zone
        1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Queensland to 26 Sea Zone
        2 fighters moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        2 carriers placed in 10 Sea Zone
        1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 57 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : 0.33
Japanese AA : -0.33
Neutral_Axis regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
    Place Units - Chinese
        2 infantry placed in Shensi
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50
Japanese regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 3 carriers, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs; 
    Combat Move - Americans
        1 armour and 1 infantry moved from Brazil to 86 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
        1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
        1 artillery moved from Eastern United States to 101 Sea Zone
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 infantry moved from Central United States to 101 Sea Zone
        1 infantry moved from Eastern United States to 101 Sea Zone
        1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        3 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
        1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
        1 fighter and 1 tactical_bomber moved from Wake Island to Caroline Islands
        1 bomber moved from United Kingdom to French West Africa
    Combat - Americans
        Battle in Morocco
            Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
        Battle in Caroline Islands
            Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits
                Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
            Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in French West Africa
            Americans attack with 1 armour, 1 bomber and 1 infantry
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 armour, 1 bomber and 1 infantry in French West Africa, round 2 : 1/3 hits, 1.33 expected hits
                Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in French West Africa
            Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 bomber moved from French West Africa to Nigeria
        1 carrier moved from 101 Sea Zone to 118 Sea Zone
        1 submarine moved from 101 Sea Zone to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        2 fighters moved from Queensland to 26 Sea Zone
        2 fighters moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        2 carriers placed in 10 Sea Zone
        1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
        2 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 57 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
    Place Units - Chinese
        2 infantry placed in Shensi
        2 infantry placed in Szechwan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
    Purchase Units - British
        British buy 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 91 Sea Zone to 118 Sea Zone
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 118 Sea Zone
        1 submarine moved from 91 Sea Zone to 118 Sea Zone
        1 fighter moved from Malta to Algeria
        1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 cruiser moved from 91 Sea Zone to 92 Sea Zone
        1 armour and 1 infantry moved from 92 Sea Zone to Algeria
        1 infantry moved from Ethiopia to 76 Sea Zone
        1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
        1 infantry moved from 72 Sea Zone to French Madagascar
        1 fighter moved from Egypt to Kenya
        1 mech_infantry moved from Ethiopia to Italian Somaliland
              British take Italian Somaliland from Italians
        1 artillery and 1 infantry moved from Ethiopia to Kenya
        1 bomber moved from Gibraltar to Algeria
    Combat - British
        Battle in French Madagascar
        Battle in 118 Sea Zone
            British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Americans loiter and taunt
            Germans defend with 1 submarine
                British roll dice for 1 submarine in 118 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Germans lost in 118 Sea Zone
            British win, taking French Madagascar from Neutral_Axis with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Algeria
            British attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
            Neutral_Axis defend with 1 infantry
                British roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1.00 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Algeria
            British win, taking Algeria from Neutral_Axis with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
        Battle in Kenya
            British attack with 1 artillery, 1 fighter and 1 infantry
            Italians defend with 1 infantry
                British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery, 1 fighter and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
                Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
    Non Combat Move - British
        1 fighter moved from Kenya to Egypt
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
        1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        2 infantry moved from Rhodesia to Belgian Congo
        1 infantry moved from Eastern Persia to Persia
              British take Persia from Neutral_Allies
        3 aaGuns, 1 artillery and 6 infantry moved from Burma to India
        2 fighters and 1 tactical_bomber moved from Sumatra to India
        1 battleship and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
        1 cruiser moved from 76 Sea Zone to 80 Sea Zone
        1 bomber moved from Algeria to Gibraltar
        1 fighter moved from Algeria to 92 Sea Zone
        1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
        1 mech_infantry moved from India to Eastern Persia
        1 fighter moved from Gibraltar to Egypt
    Place Units - British
        1 transport placed in 106 Sea Zone
        3 infantry placed in Union of South Africa
        1 fighter and 4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
    Place Units - UK_Pacific
        6 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,1,2,3,4,6,4,5,6,4,4
        UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -1.50
Americans regular : 1.50
Italians regular : -0.67
Japanese regular : -0.67
Japanese AA : -0.33
Neutral_Axis regular : 0.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 airfield; Remaining resources: 1 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 artillery moved from Yugoslavia to 97 Sea Zone
        1 artillery and 1 infantry moved from Greece to 97 Sea Zone
        1 infantry and 1 marine moved from Southern Italy to 97 Sea Zone
        2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 97 Sea Zone to 98 Sea Zone
        1 bomber and 2 fighters moved from Southern Italy to Egypt
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt
        2 artilleries, 2 infantry and 1 marine moved from 98 Sea Zone to Egypt
        1 armour moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
    Combat - Italians
        Battle in 98 Sea Zone
            Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
            British defend with 1 destroyer and 1 transport
                Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
                British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
                British roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British and 1 transport owned by the British lost in 98 Sea Zone
            Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 15
            Casualties for British: 1 destroyer and 1 transport
        Battle in Egypt
            Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
            British defend with 1 aaGun, 1 armour, 1 artillery, 2 fighters, 1 harbour and 2 infantry; ANZAC defend with 2 infantry
                British roll AA dice in Egypt : 0/3 hits, 0.50 expected hits
                Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 4/13 hits, 4.83 expected hits
                British roll dice for 1 aaGun, 1 armour, 1 artillery, 2 fighters and 4 infantry in Egypt, round 2 : 2/8 hits, 3.50 expected hits
                1 infantry owned by the ANZAC, 1 aaGun owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry in Egypt, round 3 : 4/11 hits, 4.50 expected hits
                British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 3 : 2/5 hits, 2.50 expected hits
                1 infantry owned by the ANZAC, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 fighter owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Egypt, round 4 : 5/9 hits, 3.83 expected hits
                British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
            Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 31
            Casualties for Italians: 1 artillery and 4 infantry
            Casualties for ANZAC: 2 infantry
            Casualties for British: 1 aaGun, 1 armour, 1 artillery, 2 fighters and 2 infantry
    Non Combat Move - Italians
        1 bomber and 2 fighters moved from Egypt to Alexandria
        1 artillery and 1 infantry moved from Libya to Tunisia
              Italians take Tunisia from Neutral_Axis
        1 armour moved from Greece to Romania
        1 aaGun and 1 infantry moved from Yugoslavia to Romania
    Place Units - Italians
        1 airfield placed in Alexandria
    Turn Complete - Italians
        Italians collect 14 PUs; end with 15 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
British AA : -0.50
British regular : -2.33
Haven’t taken Egypt I2, with the troops in it for a while. Will see how this goes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Combat - ANZAC
    Non Combat Move - ANZAC
        1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
        2 fighters moved from Queensland to Caroline Islands
        1 fighter moved from Sumatra to India
    Place Units - ANZAC
        Turning on Edit Mode
        EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
        EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
        EDIT: Turning off Edit Mode
        2 submarines and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
    Combat Move - French
    Non Combat Move - French
        1 fighter moved from United Kingdom to Gibraltar
        1 destroyer moved from 81 Sea Zone to 80 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :