@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 2 carriers, 1 destroyer, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 3 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to 92 Sea Zone
        1 infantry moved from Morocco to 92 Sea Zone
        2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 bomber moved from United Kingdom to Normandy Bordeaux
    Combat - Americans
        Battle in Normandy Bordeaux
            Americans attack with 1 bomber and 2 infantry
            Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Americans
        1 bomber moved from Normandy Bordeaux to United Kingdom
        1 infantry and 1 mech_infantry moved from Gibraltar to 92 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
        1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
        2 infantry moved from Central United States to 101 Sea Zone
        2 aaGuns moved from Eastern United States to 101 Sea Zone
        2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
        2 transports moved from 91 Sea Zone to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
        1 aaGun, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
        1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
        1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 2 carriers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 25 Sea Zone to 26 Sea Zone
        1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 49 Sea Zone
        1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine moved from 49 Sea Zone to 26 Sea Zone
        1 destroyer moved from 49 Sea Zone to 26 Sea Zone
        1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
        1 mech_infantry moved from Morocco to Algeria
        1 transport moved from 110 Sea Zone to 91 Sea Zone
        1 fighter moved from Western United States to 26 Sea Zone
        1 fighter moved from Eastern United States to 26 Sea Zone
        1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 26 Sea Zone
        1 aaGun moved from Western United States to Central United States
        1 transport moved from 91 Sea Zone to 92 Sea Zone
    Place Units - Americans
        4 infantry placed in Central United States
        2 carriers, 1 destroyer and 1 submarine placed in 10 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Americans collect 61 PUs; end with 64 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Kweichow to Hunan
        1 fighter and 2 infantry moved from Kweichow to Yunnan
        2 infantry moved from Kweichow to Hunan
        13 infantry moved from Kweichow to Anhwe
    Combat - Chinese
        Battle in Hunan
            Chinese attack with 4 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 4 infantry in Hunan, round 2 : 0/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 4 infantry in Hunan, round 3 : 1/4 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
            Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Anhwe
            Chinese attack with 13 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 13 infantry in Anhwe, round 2 : 0/13 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 13 infantry in Anhwe, round 3 : 1/13 hits, 2.17 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        1 fighter moved from Yunnan to Suiyuyan
    Place Units - Chinese
        2 infantry placed in Hunan
        1 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 11 PUs
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
        EDIT: Adding units owned by Americans to 110 Sea Zone: 1 carrier
        EDIT: Turning off Edit Mode
    Purchase Units - British
        British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 infantry moved from Ethiopia to 76 Sea Zone
        1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
        1 infantry moved from 81 Sea Zone to Trans-Jordan
        1 tactical_bomber moved from Eastern Persia to India
        1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
        3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
        1 mech_infantry moved from Rhodesia to Belgian Congo
    Combat - British
        Battle in Trans-Jordan
    Non Combat Move - British
        1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
        1 transport moved from 92 Sea Zone to 110 Sea Zone
        1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
        1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
        1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
        2 carriers moved from 110 Sea Zone to 92 Sea Zone
        1 bomber moved from United Kingdom to Gibraltar
        2 fighters moved from 110 Sea Zone to Normandy Bordeaux
        1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
        1 infantry moved from Morocco to Algeria
        1 artillery moved from Morocco to Algeria
    Place Units - British
        3 infantry placed in Union of South Africa
        1 transport placed in 110 Sea Zone
        2 fighters placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,1,4,1,2
        British collect 31 PUs (1 lost to blockades); end with 31 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    Place Units - UK_Pacific
        1 aaGun and 1 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,6,4,5,2,2,1,3,1,6
        UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
        Some Units in India change ownership: 1 aaGun and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -3.33
Americans regular : 0.50
Japanese regular : -1.00
Germans regular : -0.33
2 UK ftrs in z92 on 1 US AC
and thank you for allowing the late edit of ncm
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 carrier and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 artillery moved from Egypt to Trans-Jordan
        2 fighters moved from Egypt to Trans-Jordan
        1 infantry moved from Iraq to Trans-Jordan
        1 infantry moved from Iraq to Persia
              Italians take Persia from British
        1 infantry moved from Iraq to Northwest Persia
              Italians take Northwest Persia from Neutral_Allies
        1 bomber, 1 fighter and 1 infantry moved from Alexandria to Tobruk
        1 artillery and 1 infantry moved from Egypt to Trans-Jordan
        1 fighter moved from Southern Italy to Tobruk
    Combat - Italians
        Battle in Trans-Jordan
            Italians attack with 2 artilleries, 2 fighters and 2 infantry
            British defend with 1 infantry
                Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.33 expected hits
                British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Trans-Jordan
            Italians win, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in Tobruk
            Italians attack with 1 bomber, 2 fighters and 1 infantry
            British defend with 1 armour
                Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Tobruk, round 2 : 2/4 hits, 1.83 expected hits
                British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the British lost in Tobruk
            Italians win, taking Tobruk from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for British: 1 armour
    Non Combat Move - Italians
        1 bomber moved from Tobruk to Southern Italy
        1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
        2 fighters moved from Trans-Jordan to 97 Sea Zone
        2 infantry moved from Southern Italy to 97 Sea Zone
        2 infantry moved from 97 Sea Zone to Albania
        2 fighters moved from Tobruk to Alexandria
        1 infantry and 1 marine moved from Egypt to Alexandria
    Place Units - Italians
        3 infantry placed in Ukraine
        1 carrier placed in 97 Sea Zone
        1 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
        Italians collect 18 PUs (2 lost to blockades); end with 18 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 cruiser and 3 submarines moved from 54 Sea Zone to 26 Sea Zone
        1 transport moved from 62 Sea Zone to 52 Sea Zone
        1 aaGun and 3 infantry moved from Queensland to New South Wales
        1 artillery moved from New South Wales to South Australia
        2 fighters moved from Queensland to New South Wales
    Place Units - ANZAC
        2 infantry and 1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Non Combat Move - French
        2 infantry moved from United Kingdom to 110 Sea Zone
        1 fighter moved from Gibraltar to United Kingdom
    Turn Complete - French
Combat Hit Differential Summary :
z110: 2 French INF on 1 US TRN
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 armour moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 armour moved from Archangel to Novgorod
        2 fighters moved from Alexandria to Rostov
        2 tactical_bombers moved from Southern Italy to Rostov
        2 fighters and 1 tactical_bomber moved from Iraq to Rostov
        1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov
        1 artillery moved from Ukraine to Rostov
        1 armour moved from Ukraine to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Ukraine
        1 infantry moved from Ukraine to Rostov
        1 infantry moved from Western Germany to Holland Belgium
              Germans take Holland Belgium from Americans
    Combat - Germans
        Battle in Rostov
            Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
            Russians defend with 1 aaGun and 11 infantry
                Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
                Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits
Combat Hit Differential Summary :
Germans regular : 1.83
Russians AA : -0.50
9 hits in Rostov. OOL?
@ghostglider said in Ghostglider (Allies+15) vs Simon33 (Axis) BM4:
and thank you for allowing the late edit of ncm
Surely this was obvious. China didn’t do anything to affect the Med.
kill INF’s first, thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 unit repaired.
        1 armour moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 armour moved from Archangel to Novgorod
        2 fighters moved from Alexandria to Rostov
        2 tactical_bombers moved from Southern Italy to Rostov
        2 fighters and 1 tactical_bomber moved from Iraq to Rostov
        1 artillery, 2 bombers and 4 infantry moved from Ukraine to Rostov
        1 artillery moved from Ukraine to Rostov
        1 armour moved from Ukraine to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Ukraine
        1 infantry moved from Ukraine to Rostov
        1 infantry moved from Western Germany to Holland Belgium
              Germans take Holland Belgium from Americans
    Combat - Germans
        Battle in Rostov
            Germans attack with 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
            Russians defend with 1 aaGun and 11 infantry
                Russians roll AA dice in Rostov : 0/3 hits, 0.50 expected hits
                Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 5 infantry and 3 tactical_bombers in Rostov, round 2 : 9/16 hits, 7.17 expected hits
                Russians roll dice for 1 aaGun and 11 infantry in Rostov, round 2 : 3/11 hits, 3.67 expected hits
                9 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov
                Germans roll dice for 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers in Rostov, round 3 : 7/13 hits, 6.67 expected hits
                Russians roll dice for 1 aaGun and 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov
            Germans win, taking Rostov from Russians with 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 29
            Casualties for Germans: 3 infantry
            Casualties for Russians: 1 aaGun and 11 infantry
    Non Combat Move - Germans
        2 bombers, 4 fighters and 3 tactical_bombers moved from Rostov to Ukraine
        7 artilleries and 4 mech_infantrys moved from Bessarabia to Ukraine
        1 mech_infantry moved from Romania to Ukraine
        2 artilleries and 3 infantry moved from Slovakia Hungary to Eastern Poland
        4 mech_infantrys moved from Novgorod to Eastern Poland
        1 infantry moved from Vyborg to Novgorod
        1 transport moved from 115 Sea Zone to 114 Sea Zone
        1 artillery and 1 infantry moved from Germany to 114 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
        1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
        1 tactical_bomber moved from Germany to Southern Italy
        1 tactical_bomber moved from Western Germany to Alexandria
        2 fighters moved from Western Germany to Southern Italy
        1 mech_infantry moved from Germany to Western Germany
        2 mech_infantrys moved from Germany to Western Germany
        3 mech_infantrys moved from Germany to Eastern Poland
        2 infantry moved from Western Germany to Germany
    Place Units - Germans
        1 armour and 2 artilleries placed in Novgorod
        3 artilleries and 5 infantry placed in Germany
        1 fighter and 1 mech_infantry placed in Western Germany
        Germans undo move 2.
        2 artilleries placed in Western Germany
        1 artillery and 5 infantry placed in Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
        Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : 2.17
Russians AA : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Russians
        Russians repair damage of 3x factory_major; Remaining resources: 36 PUs; 
        Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 armour moved from Bryansk to Western Ukraine
              Russians take Western Ukraine from Germans
        1 armour moved from Western Ukraine to Bryansk
        1 infantry moved from Vologda to Archangel
              Russians take Archangel from Germans
        3 infantry moved from Volgograd to Rostov
        1 tactical_bomber moved from Bryansk to Rostov
        3 fighters moved from Russia to Rostov
    Combat - Russians
        Battle in Rostov
            Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
            Germans defend with 2 artilleries and 2 infantry
                Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 2/7 hits, 2.67 expected hits
                Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/5 hits, 2.33 expected hits
                Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
            Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
            Casualties for Russians: 3 infantry
            Casualties for Germans: 2 artilleries and 2 infantry
    Non Combat Move - Russians
        3 fighters and 1 tactical_bomber moved from Rostov to Bryansk
        2 artilleries and 4 infantry moved from Russia to Bryansk
        2 aaGuns and 12 infantry moved from Buryatia to Amur
    Place Units - Russians
        1 infantry placed in Volgograd
        3 artilleries and 7 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 28 PUs; end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 transport moved from 39 Sea Zone to 38 Sea Zone
        1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
        1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
        2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India
        1 fighter moved from French Indo China to India
Unlikely but I probably should ask. Scramble from India? And I would think I can assume you will take the AA Gun first, correct?
No scramble and max defense, so yes, please kill AA first
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 armour, 4 artilleries, 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 transport moved from 39 Sea Zone to 38 Sea Zone
        1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
        1 artillery, 1 infantry and 2 tactical_bombers moved from 39 Sea Zone to India
        2 armour, 6 artilleries, 2 bombers, 7 infantry and 3 mech_infantrys moved from Burma to India
        1 fighter moved from French Indo China to India
    Combat - Japanese
        Battle in India
            Japanese attack with 2 armour, 7 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers
            British defend with 1 aaGun, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                British roll AA dice in India : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 2 cruisers in India, round 2 : 2/2 hits, 1.00 expected hits
                Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 1 fighter, 8 infantry, 3 mech_infantrys and 2 tactical_bombers in India, round 2 : 11/25 hits, 9.50 expected hits
                UK_Pacific roll dice for 1 aaGun, 1 artillery, 3 fighters, 17 infantry and 1 tactical_bomber in India, round 2 : 8/22 hits, 8.50 expected hits
                8 infantry owned by the Japanese, 1 aaGun owned by the British and 12 infantry owned by the British lost in India
                Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in India, round 3 : 10/17 hits, 7.50 expected hits
                UK_Pacific roll dice for 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber in India, round 3 : 4/10 hits, 4.50 expected hits
                4 artilleries owned by the Japanese, 1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 artillery owned by the British, 5 infantry owned by the British and 2 fighters owned by the British lost in India
            Japanese captures 5PUs while taking UK_Pacific capital
            Japanese converts factory_major into different units
            Japanese win, taking India from UK_Pacific with 2 armour, 3 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 61
            Casualties for Japanese: 4 artilleries and 8 infantry
            Casualties for British: 1 aaGun, 1 artillery, 2 fighters, 17 infantry and 1 tactical_bomber
            Casualties for ANZAC: 1 fighter
        triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    Non Combat Move - Japanese
        1 aaGun moved from Burma to India
        1 artillery and 2 infantry moved from French Indo China to Shan State
        1 fighter moved from India to 39 Sea Zone
        2 bombers moved from India to French Indo China
        2 tactical_bombers moved from India to French Indo China
        2 fighters and 1 infantry moved from Chahar to Jehol
        1 artillery and 5 infantry moved from Manchuria to Jehol
        1 transport moved from 20 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
        1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
        3 fighters moved from Japan to 33 Sea Zone
        3 fighters moved from 33 Sea Zone to Caroline Islands
        2 tactical_bombers moved from 6 Sea Zone to Japan
        1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
    Place Units - Japanese
        1 armour, 1 artillery and 1 infantry placed in French Indo China
        3 artilleries, 3 fighters and 3 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 57 PUs; end with 63 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Japanese regular : 5.00
British AA : -0.50
UK_Pacific regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 3 fighters, 7 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Algeria to 92 Sea Zone
        1 infantry moved from Gibraltar to 92 Sea Zone
        2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
        2 infantry moved from 99 Sea Zone to Greece
        2 infantry moved from Normandy Bordeaux to Holland Belgium
        1 fighter moved from Gibraltar to Holland Belgium
        1 bomber moved from United Kingdom to 112 Sea Zone
        1 carrier, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
        1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
        1 artillery and 1 infantry moved from 112 Sea Zone to Norway
        1 cruiser moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from United Kingdom to 110 Sea Zone
        1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
        1 infantry moved from Anglo Egyptian Sudan to Egypt
              British take Egypt from Italians
        2 infantry moved from Hawaiian Islands to 26 Sea Zone
        2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
    Combat - Americans
        Battle in Greece
        Battle in Norway
        Battle in Denmark
        Battle in Korea
        Battle in Holland Belgium
            Americans attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
            Americans win, taking Greece from Italians, taking Norway from Germans, taking Denmark from Germans, taking Korea from Japanese, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Holland Belgium to Normandy Bordeaux
        1 bomber moved from 112 Sea Zone to United Kingdom
        2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        2 submarines moved from 92 Sea Zone to 97 Sea Zone
        2 carriers moved from 10 Sea Zone to 7 Sea Zone
        1 carrier moved from 26 Sea Zone to 7 Sea Zone
        4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
        1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
        3 fighters moved from Western United States to Hawaiian Islands
        4 infantry moved from Central United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 mech_infantry moved from Algeria to Tunisia
        1 transport moved from 91 Sea Zone to 101 Sea Zone
        1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
    Place Units - Americans
        1 transport placed in 10 Sea Zone
        2 infantry placed in Western United States
        2 infantry placed in Central United States
        3 infantry placed in Normandy Bordeaux
        1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
        3 fighters placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,4,6,3,5,5,3,5
        Americans collect 69 PUs (2 lost to blockades); end with 69 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : 0.17
Germans regular : 0.67
assumed no scramble in z6 and in z112
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Yunnan to Burma
              Chinese take Burma from Japanese
        1 infantry moved from Hunan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Anhwe to Shantung
              Chinese take Shantung from Japanese
        1 infantry moved from Anhwe to Kiangsu
              Chinese take Kiangsu from Japanese
        1 infantry moved from Anhwe to Kiangsi
              Chinese take Kiangsi from Japanese
        2 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Suiyuyan to Chahar
    Combat - Chinese
        Battle in Chahar
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
            Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Suiyuyan to Hopei
        2 infantry moved from Anhwe to Hunan
        5 infantry moved from Anhwe to Hunan
        3 infantry moved from Anhwe to Hopei
        1 fighter moved from Chahar to Hopei
    Place Units - Chinese
        1 infantry placed in Hopei
        2 infantry placed in Hunan
    Turn Complete - Chinese
        Chinese collect 20 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Japanese regular : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6
    Purchase Units - British
        British buy 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - British
        2 cruisers, 1 destroyer and 4 submarines moved from 92 Sea Zone to 97 Sea Zone
        2 fighters moved from 92 Sea Zone to 97 Sea Zone
        2 fighters moved from Normandy Bordeaux to 97 Sea Zone
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 97 Sea Zone
        2 carriers moved from 92 Sea Zone to 97 Sea Zone
        1 bomber moved from Gibraltar to 97 Sea Zone