@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 artilleries, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Evenkiyskiy to Novosibirsk
        1 fighter moved from Novgorod to Novosibirsk
        1 fighter moved from Archangel to Novosibirsk
        1 armour moved from Yenisey to Buryatia
              Germans take Yakut S.S.R. from Russians
              Germans take Buryatia from Russians
        1 infantry moved from France to Southern France
              Germans take Southern France from Americans
        1 fighter moved from Germany to Normandy Bordeaux
        1 bomber, 2 fighters and 2 tactical_bombers moved from Southern Italy to Normandy Bordeaux
        4 mech_infantrys moved from Western Germany to Normandy Bordeaux
        5 artilleries, 1 bomber and 10 infantry moved from France to Normandy Bordeaux
        1 artillery and 1 infantry moved from France to Normandy Bordeaux
        1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    Combat - Germans
        Battle in Novosibirsk
            Germans attack with 2 fighters and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Novosibirsk
            Germans win, taking Novosibirsk from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Normandy Bordeaux
            Germans attack with 6 artilleries, 2 bombers, 3 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
            British defend with 2 aaGuns and 11 infantry; Americans defend with 1 bomber, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                British roll AA dice in Normandy Bordeaux : 3/6 hits, 1.00 expected hits
                2 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 11 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 7/25 hits, 8.00 expected hits
                Americans roll dice for 2 aaGuns, 1 bomber, 17 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 7/19 hits, 6.17 expected hits
                2 aaGuns owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
                Germans roll dice for 6 artilleries, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 6/18 hits, 6.83 expected hits
                Americans roll dice for 13 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 7/14 hits, 4.67 expected hits
                3 artilleries owned by the Germans, 4 infantry owned by the Germans and 6 infantry owned by the British lost in Normandy Bordeaux
                Germans roll dice for 3 artilleries, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 4 : 3/11 hits, 4.67 expected hits
                Americans roll dice for 7 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 3/8 hits, 2.67 expected hits
                1 artillery owned by the Germans, 1 infantry owned by the Americans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                Germans roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 5 : 3/8 hits, 3.83 expected hits
                Americans roll dice for 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 3/5 hits, 1.67 expected hits
                1 artillery owned by the Germans, 3 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 6 : 2/5 hits, 2.83 expected hits
                Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 6 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -32
            Casualties for Germans: 5 artilleries, 2 fighters, 11 infantry, 4 mech_infantrys and 2 tactical_bombers
            Casualties for Americans: 1 bomber, 6 infantry and 1 mech_infantry
            Casualties for British: 2 aaGuns and 11 infantry
        Battle in Holland Belgium
            Germans attack with 1 artillery and 2 infantry
            Americans defend with 1 infantry
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits
                Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in Holland Belgium
            Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        2 bombers moved from Normandy Bordeaux to Western Germany
        EDIT: 1 fighter moved from Normandy Bordeaux to Western Germany
        2 fighters moved from Novosibirsk to Archangel
        1 fighter moved from Novgorod to Western Germany
        1 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
        3 armour, 2 artilleries, 3 infantry and 7 mech_infantrys moved from Ukraine to Bessarabia
        3 aaGuns, 17 artilleries and 24 infantry moved from Caucasus to Northwest Persia
        1 armour and 1 mech_infantry moved from Yenisey to Buryatia
        1 mech_infantry moved from Kansu to Tsinghai
        3 armour moved from Evenkiyskiy to Kansu
        1 fighter moved from Egypt to Southern Italy
        4 mech_infantrys moved from Germany to Western Germany
        3 infantry moved from Western Germany to Germany
        1 infantry moved from Novgorod to Vyborg
        3 artilleries and 3 mech_infantrys moved from Vyborg to Finland
    Place Units - Germans
        6 infantry and 4 mech_infantrys placed in Western Germany
        4 infantry placed in Germany
        3 artilleries placed in France
        3 artilleries placed in Novgorod
    Turn Complete - Germans
        Germans collect 58 PUs; end with 58 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans regular : 4.50
British AA : 2.00
Russians regular : -0.33
Germans regular : -5.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Purchase Units - Russians
        Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Vologda to Urals
              Russians take Urals from Germans
        1 infantry moved from Samara to Novosibirsk
        1 infantry moved from Volgograd to Kazakhstan
              Russians take Kazakhstan from Italians
        1 infantry moved from Rostov to Caucasus
              Russians take Caucasus from Italians
        1 infantry moved from Rostov to Ukraine
              Russians take Ukraine from Italians
        1 infantry moved from Smolensk to Belarus
              Russians take Belarus from Germans
        2 infantry moved from Russia to Bryansk
        1 artillery moved from Rostov to Bryansk
        1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
        1 mech_infantry moved from Russia to Novosibirsk
        2 fighters moved from Russia to Bryansk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 artillery, 2 fighters and 2 infantry
            Italians defend with 1 infantry
                Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 2/5 hits, 1.83 expected hits
                Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Bryansk
            Russians win, taking Bryansk from Italians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Novosibirsk
            Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.50 expected hits
                Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
            Russians win, taking Novosibirsk from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Russians
        1 aaGun and 2 infantry moved from Russia to Vologda
        1 aaGun moved from Russia to Smolensk
        1 armour moved from Russia to Smolensk
        1 infantry moved from Russia to Samara
        1 armour, 3 artilleries and 13 infantry moved from Russia to Smolensk
        1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
        2 fighters moved from Bryansk to Russia
        1 aaGun moved from Rostov to Bryansk
        15 artilleries and 57 infantry moved from Rostov to Caucasus
    Place Units - Russians
        2 infantry placed in Volgograd
        4 infantry and 1 mech_infantry placed in Russia
    Turn Complete - Russians
        Russians collect 24 PUs; end with 24 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Germans regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 1 fighter
        EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        1 fighter moved from Caroline Islands to 17 Sea Zone
        2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
        8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria
        1 bomber and 3 fighters moved from Japan to Manchuria
        1 bomber moved from Philippines to Manchuria
        1 armour moved from Kwangtung to Kwangsi
              Japanese take Kiangsi from Chinese
    Combat - Japanese
        Battle in 17 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 17 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Manchuria
            Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers
            Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry
                Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits
                Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits
                7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria
                Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits
                Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits
                1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria
            Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11
            Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber
            Casualties for Chinese: 1 fighter and 8 infantry
            Casualties for Americans: 9 fighters
    Non Combat Move - Japanese
        1 bomber moved from Manchuria to Philippines
        1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
        3 infantry moved from French Indo China to Kwangsi
        1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
        3 infantry moved from India to Burma
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Yunnan to Szechwan
        1 mech_infantry moved from Sikang to Yunnan
        1 bomber moved from Manchuria to Japan
        1 fighter moved from 17 Sea Zone to Japan
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        5 tactical_bombers moved from Manchuria to 6 Sea Zone
    Place Units - Japanese
        3 infantry placed in India
        2 artilleries and 1 infantry placed in French Indo China
        2 artilleries, 2 fighters and 4 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
        Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 3.33
Japanese regular : -0.50
Not the first time I have attacked only planes with planes and had every defending plane hit. Urgh.
If I lose (which I think I may), it may not be because of dice though.
I guess I have removed some allied footholds but USSR have too many troops relative to Germany.
Note: edited plane casualties for Germany - forgot to do that on German NCM.
Hold on…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Purchase Units - Japanese
        Japanese buy 4 artilleries, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Western Germany: 1 fighter
        EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
        EDIT: Turning off Edit Mode
        1 fighter moved from Caroline Islands to 17 Sea Zone
        2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 battleships, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
        8 fighters and 6 tactical_bombers moved from 6 Sea Zone to Manchuria
        1 bomber and 3 fighters moved from Japan to Manchuria
        1 bomber moved from Philippines to Manchuria
        1 armour moved from Kwangtung to Kwangsi
              Japanese take Kiangsi from Chinese
    Combat - Japanese
        Battle in 17 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 17 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Manchuria
            Japanese attack with 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers
            Americans defend with 9 fighters; Chinese defend with 1 fighter and 8 infantry
                Japanese roll dice for 2 battleships in Manchuria, round 2 : 2/2 hits, 1.33 expected hits
                Japanese roll dice for 2 artilleries, 2 bombers, 11 fighters, 2 infantry and 6 tactical_bombers in Manchuria, round 2 : 11/23 hits, 12.17 expected hits
                Chinese roll dice for 10 fighters and 8 infantry in Manchuria, round 2 : 11/18 hits, 9.33 expected hits
                7 fighters owned by the Japanese, 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 5 fighters owned by the Americans and 8 infantry owned by the Chinese lost in Manchuria
                Japanese roll dice for 2 bombers, 4 fighters and 6 tactical_bombers in Manchuria, round 3 : 7/12 hits, 7.00 expected hits
                Chinese roll dice for 5 fighters in Manchuria, round 3 : 5/5 hits, 3.33 expected hits
                1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 4 fighters owned by the Americans and 1 fighter owned by the Chinese lost in Manchuria
            Japanese win with 2 bombers and 5 tactical_bombers remaining. Battle score for attacker is -11
            Casualties for Japanese: 2 artilleries, 11 fighters, 2 infantry and 1 tactical_bomber
            Casualties for Chinese: 1 fighter and 8 infantry
            Casualties for Americans: 9 fighters
    Non Combat Move - Japanese
        1 bomber moved from Manchuria to Philippines
        1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
        1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
        3 infantry moved from French Indo China to Kwangsi
        1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
        3 infantry moved from India to Burma
        1 infantry moved from Szechwan to Sikang
        1 infantry moved from Yunnan to Szechwan
        1 mech_infantry moved from Sikang to Yunnan
        1 bomber moved from Manchuria to Japan
        1 fighter moved from 17 Sea Zone to Japan
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        5 tactical_bombers moved from Manchuria to 6 Sea Zone
    Place Units - Japanese
        3 infantry placed in India
        2 artilleries and 1 infantry placed in French Indo China
        2 artilleries, 2 fighters and 4 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
        Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to Southern France: 1 artillery
        EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
        EDIT: Removing units owned by Japanese from 96 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        EDIT: Removing units owned by Japanese from Malta: 1 artillery
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 3.33
Japanese regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to 93 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
        Americans buy 1 artillery, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 fighter moved from Hawaiian Islands to 16 Sea Zone
        1 submarine moved from 26 Sea Zone to 16 Sea Zone
        1 mech_infantry moved from Tunisia to Tobruk
              Americans take Tobruk from Italians
        1 artillery and 1 infantry moved from Norway to 112 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
        4 infantry moved from Norway to 112 Sea Zone
        4 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
        4 infantry moved from 110 Sea Zone to Holland Belgium
        2 fighters moved from 112 Sea Zone to Holland Belgium
        1 fighter moved from 112 Sea Zone to Normandy Bordeaux
        1 cruiser moved from 92 Sea Zone to 110 Sea Zone
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 1 fighter and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Normandy Bordeaux
            Americans attack with 1 artillery, 1 fighter and 1 infantry
            Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
            Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 artillery
        Battle in Holland Belgium
            Americans attack with 2 fighters and 4 infantry
            Germans defend with 1 artillery and 2 infantry
                Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
                Americans roll dice for 2 fighters and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1.67 expected hits
                Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1.50 expected hits
                Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Germans lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 artillery and 2 infantry
    Non Combat Move - Americans
        4 carriers, 2 fighters, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
        2 fighters moved from Holland Belgium to United Kingdom
        1 fighter moved from Normandy Bordeaux to United Kingdom
        1 artillery, 1 battleship, 10 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 6 submarines and 2 transports moved from 26 Sea Zone to 25 Sea Zone
        5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
        1 fighter moved from 16 Sea Zone to 25 Sea Zone
        1 infantry moved from 25 Sea Zone to Midway
        3 fighters moved from 25 Sea Zone to Midway
        4 infantry moved from Eastern United States to 101 Sea Zone
        4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        4 infantry moved from 91 Sea Zone to Morocco
        1 submarine moved from 92 Sea Zone to 98 Sea Zone
        1 submarine moved from 92 Sea Zone to 99 Sea Zone
    Place Units - Americans
        1 artillery and 2 infantry placed in Norway
        1 transport placed in 10 Sea Zone
        7 fighters and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 65 PUs; end with 65 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        1 infantry moved from Kiangsu to Kiangsi
              Chinese take Kiangsi from Japanese
    Combat - Chinese
    Non Combat Move - Chinese
        1 infantry moved from Shantung to Jehol
        2 infantry moved from Kiangsu to Anhwe
        2 infantry moved from Jehol to Manchuria
    Place Units - Chinese
        1 infantry placed in Shensi
        1 infantry placed in Suiyuyan
        4 infantry placed in Manchuria
    Turn Complete - Chinese
        Chinese collect 17 PUs; end with 17 PUs
    Purchase Units - British
        British buy 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 transport moved from 92 Sea Zone to 96 Sea Zone
        1 infantry moved from Libya to 96 Sea Zone
        1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
    Combat - British
        Battle in Crete
    Non Combat Move - British
        4 transports moved from 112 Sea Zone to 110 Sea Zone
        2 fighters moved from 110 Sea Zone to Gibraltar
        1 tactical_bomber moved from 110 Sea Zone to Norway
        1 bomber moved from Anglo Egyptian Sudan to Gibraltar
        1 fighter moved from United Kingdom to Gibraltar
        3 infantry moved from Union of South Africa to Rhodesia
        3 infantry moved from Rhodesia to Belgian Congo
        3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    Place Units - British
        1 fighter and 7 infantry placed in United Kingdom
    Turn Complete - British
        British collect 28 PUs; end with 28 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -0.67
Germans regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Purchase Units - Italians
        Italians buy 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 destroyer moved from 93 Sea Zone to 98 Sea Zone
        2 fighters moved from Egypt to 98 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 fighter moved from Germany to Holland Belgium
        1 fighter and 1 infantry moved from Western Germany to Holland Belgium
        1 mech_infantry moved from Northern Italy to Holland Belgium
        1 bomber moved from Novgorod to Holland Belgium
        2 fighters moved from Southern Italy to Holland Belgium
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            British defend with 1 transport; Americans defend with 1 submarine
            1 submarine owned by the Americans submerged
                Italians roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 98 Sea Zone
            Italians attack with 1 destroyer and 2 fighters
            Americans defend with 1 submarine
                Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 98 Sea Zone
            Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in Holland Belgium
            Italians attack with 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
            Americans defend with 3 infantry
                Italians roll dice for 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 4/7 hits, 3.00 expected hits
                Americans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
                3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
            Italians win, taking Holland Belgium from Americans with 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 1 infantry
            Casualties for Americans: 3 infantry
    Non Combat Move - Italians
        1 fighter moved from Holland Belgium to Southern Italy
        1 bomber moved from Holland Belgium to Western Germany
        3 fighters moved from Holland Belgium to Western Germany
        1 infantry moved from Albania to Bulgaria
        1 artillery and 3 infantry moved from Northern Italy to Southern France
        1 aaGun and 1 mech_infantry moved from Northern Italy to Southern France
        1 fighter moved from 99 Sea Zone to Alexandria
        2 fighters moved from 98 Sea Zone to Alexandria
        1 infantry moved from Egypt to Alexandria
        1 aaGun, 2 artilleries and 5 infantry moved from Northwest Persia to Iraq
        1 armour moved from Turkmenistan to Persia
    Place Units - Italians
        1 mech_infantry placed in Northern Italy
        1 fighter and 2 infantry placed in Southern Italy
        1 destroyer and 1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
        Italians collect 20 PUs; end with 21 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10
    Purchase Units - ANZAC
        ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 submarine moved from 54 Sea Zone to 37 Sea Zone
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 submarine moved from 54 Sea Zone to 41 Sea Zone
        1 cruiser moved from 26 Sea Zone to 54 Sea Zone
        1 fighter moved from New South Wales to Queensland
        1 submarine moved from 54 Sea Zone to 42 Sea Zone
        1 submarine moved from 54 Sea Zone to 43 Sea Zone
        1 artillery moved from Northern Territory to Queensland
        1 infantry moved from Queensland to Northern Territory
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
        1 fighter placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 6 artilleries, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
        2 fighters and 1 infantry moved from Archangel to Belarus
        1 artillery moved from France to Normandy Bordeaux
        1 mech_infantry moved from Western Germany to Normandy Bordeaux
        1 armour moved from Buryatia to Sakha
              Germans take Amur from Russians
              Germans take Sakha from Russians
        1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
        3 mech_infantrys moved from Bessarabia to Ukraine
        2 bombers moved from Western Germany to Normandy Bordeaux
        1 fighter moved from Western Germany to Normandy Bordeaux
    Combat - Germans
        Battle in Normandy Bordeaux
            Germans attack with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry
            Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                Germans roll dice for 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/5 hits, 2.50 expected hits
                Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Americans lost in Normandy Bordeaux
            Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for Americans: 1 artillery
        Battle in Ukraine
            Germans attack with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys in Ukraine, round 2 : 4/12 hits, 3.33 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Ukraine
            Germans win, taking Ukraine from Russians with 2 armour, 2 artilleries, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 2 fighters and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 2/3 hits, 1.17 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        1 fighter moved from Southern Italy to Egypt
        1 tactical_bomber moved from Western Germany to Egypt
        1 fighter moved from Normandy Bordeaux to Southern Italy
        2 fighters moved from Belarus to Novgorod
        1 armour, 5 artilleries, 3 infantry and 3 mech_infantrys moved from Archangel to Novgorod
        1 armour, 3 artilleries, 2 fighters and 3 mech_infantrys moved from Novgorod to Vyborg
        2 fighters moved from Vyborg to Novgorod
        1 infantry moved from Vyborg to Finland
        1 armour and 2 mech_infantrys moved from Bessarabia to Eastern Poland
        3 aaGuns, 17 artilleries and 24 infantry moved from Northwest Persia to Iraq
        1 mech_infantry moved from Tsinghai to Kansu
        1 armour and 1 mech_infantry moved from Buryatia to Yenisey
        1 infantry moved from Southern France to 93 Sea Zone
        2 bombers moved from Normandy Bordeaux to Western Germany
        2 artilleries moved from France to Southern France
        3 artilleries and 16 infantry moved from Germany to Poland
        7 mech_infantrys moved from Western Germany to Germany
    Place Units - Germans
        1 fighter placed in Germany
        3 artilleries placed in Novgorod
        3 infantry placed in Southern France
        2 artilleries and 1 infantry placed in France
        1 artillery and 2 infantry placed in Germany
        6 infantry placed in Western Germany
        Germans undo move 6.
        2 infantry placed in Germany
        4 infantry placed in Western Germany
    Turn Complete - Germans
        Germans collect 60 PUs; end with 60 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -0.67
Germans regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Russians
        Russians buy 9 infantry; Remaining resources: 2 PUs; 
    Combat Move - Russians
        1 infantry moved from Kazakhstan to Sikang
        1 fighter and 1 tactical_bomber moved from Russia to Sikang
        1 infantry moved from Smolensk to Archangel
              Russians take Archangel from Germans
        2 infantry moved from Smolensk to Belarus
        1 infantry moved from Bryansk to Western Ukraine
              Russians take Western Ukraine from Germans
        2 fighters moved from Russia to Belarus
        1 infantry moved from Urals to Evenkiyskiy
              Russians take Evenkiyskiy from Germans
        1 mech_infantry moved from Novosibirsk to Timguska
              Russians take Timguska from Italians
        1 infantry moved from Caucasus to Northwest Persia
              Russians take Northwest Persia from Italians
    Combat - Russians
        Battle in Belarus
            Russians attack with 2 fighters and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Sikang
            Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1.33 expected hits
                Germans roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Sikang
            Russians win, taking Sikang from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        49 infantry moved from Caucasus to Northwest Persia
        1 artillery moved from Caucasus to Northwest Persia
        2 fighters moved from Belarus to Russia
        1 fighter and 1 tactical_bomber moved from Sikang to Volgograd
        1 infantry moved from Volgograd to Kazakhstan
        1 infantry moved from Samara to Novosibirsk
        1 infantry moved from Vologda to Urals
        1 aaGun moved from Vologda to Smolensk
        14 artilleries and 8 infantry moved from Caucasus to Rostov
        2 armour moved from Smolensk to Russia
        2 infantry moved from Russia to Samara
        1 aaGun moved from Bryansk to Rostov
        1 artillery moved from Bryansk to Rostov
        1 infantry moved from Russia to Bryansk
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Volgograd to Rostov
    Place Units - Russians
        3 infantry placed in Volgograd
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 25 PUs; end with 27 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Japanese
        Japanese buy 4 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 transports moved from 19 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria
        3 tactical_bombers moved from 6 Sea Zone to Manchuria
        3 fighters moved from Japan to Manchuria
        1 bomber moved from Philippines to 43 Sea Zone
        1 destroyer and 2 fighters moved from 36 Sea Zone to 43 Sea Zone
        2 armour and 1 mech_infantry moved from Kwangtung to Kiangsi
        1 armour, 7 artilleries and 8 infantry moved from Kwangsi to Kiangsi
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 bomber moved from Japan to 16 Sea Zone
    Combat - Japanese
        Battle in Manchuria
            Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
            Chinese defend with 6 infantry
                Japanese roll dice for 2 battleships in Manchuria, round 2 : 1/2 hits, 1.33 expected hits
                Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers in Manchuria, round 2 : 7/10 hits, 4.83 expected hits
                Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2.00 expected hits
                2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
            Japanese win, taking Manchuria from Chinese with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 6 infantry
        Battle in Kiangsi
            Japanese attack with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 7/19 hits, 6.50 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 3 armour, 7 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in 16 Sea Zone
            Japanese attack with 1 bomber and 1 destroyer
            Americans defend with 1 submarine
                Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 16 Sea Zone
            Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in 43 Sea Zone
            Japanese attack with 1 bomber, 1 destroyer and 2 fighters
            ANZAC defend with 2 submarines
                Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 submarines owned by the ANZAC lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
            Casualties for ANZAC: 2 submarines
    Non Combat Move - Japanese
        1 bomber moved from 43 Sea Zone to Philippines
        1 carrier and 1 transport moved from 36 Sea Zone to 35 Sea Zone
        1 mech_infantry moved from Yunnan to Kiangsi
        1 aaGun moved from Kwangsi to Kiangsi
        3 infantry moved from India to Burma
        1 infantry moved from Burma to Yunnan
        1 artillery moved from French Indo China to Shan State
        2 infantry moved from Burma to Shan State
        1 infantry moved from French Indo China to Shan State
        1 artillery moved from French Indo China to Kwangsi
        3 fighters and 3 tactical_bombers moved from Manchuria to 19 Sea Zone
        3 carriers moved from 6 Sea Zone to 19 Sea Zone
        1 carrier, 1 destroyer and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
        2 fighters moved from 43 Sea Zone to 35 Sea Zone
        1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
        1 bomber moved from 16 Sea Zone to Japan
        2 carriers moved from 6 Sea Zone to 19 Sea Zone
        1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
        1 artillery moved from Southern France to 93 Sea Zone
        1 cruiser and 2 submarines moved from 93 Sea Zone to 97 Sea Zone
        1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 98 Sea Zone
        1 artillery moved from 98 Sea Zone to Egypt
    Place Units - Japanese
        3 infantry placed in India
        2 artilleries and 1 infantry placed in French Indo China
        2 artilleries, 2 fighters and 1 infantry placed in Japan
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
            Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
        Japanese collect 46 PUs (4 lost to blockades); end with 46 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.17
Japanese regular : 3.33
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11
    Purchase Units - Americans
        Americans buy 3 artilleries, 1 bomber, 2 fighters, 7 infantry and 4 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 infantry moved from Midway to 25 Sea Zone
        2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
        2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
        2 infantry moved from 6 Sea Zone to Korea
        1 submarine moved from 25 Sea Zone to 16 Sea Zone
        3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 16 Sea Zone
        3 fighters moved from 16 Sea Zone to 6 Sea Zone
        1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
        1 fighter moved from Midway to 6 Sea Zone
        2 fighters moved from Midway to 16 Sea Zone
        1 fighter moved from 6 Sea Zone to 16 Sea Zone
        4 infantry moved from Morocco to 91 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
        2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Holland Belgium
        2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 fighters moved from United Kingdom to Normandy Bordeaux
        1 fighter moved from United Kingdom to Holland Belgium
    Combat - Americans
        Battle in Korea
        Battle in Normandy Bordeaux
            Americans attack with 2 fighters and 2 infantry
            Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
            Americans win, taking Korea from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
            Casualties for Germans: 1 artillery and 1 mech_infantry
        Battle in Holland Belgium
            Americans attack with 1 fighter and 2 infantry
            Italians defend with 1 mech_infantry
                Americans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Italians lost in Holland Belgium
            Americans win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Italians: 1 mech_infantry
        Battle in 16 Sea Zone
            Americans attack with 3 fighters and 1 submarine
            Japanese defend with 1 destroyer
                Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - Americans
        2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Jehol
        1 fighter moved from 6 Sea Zone to Jehol
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
        4 transports moved from 110 Sea Zone to 91 Sea Zone
        1 carrier moved from 110 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from Tobruk to Libya
        1 mech_infantry moved from Tunisia to Libya
        1 destroyer moved from 25 Sea Zone to 6 Sea Zone
        2 fighters moved from 16 Sea Zone to Jehol
        1 fighter moved from 16 Sea Zone to 25 Sea Zone
        1 submarine moved from 25 Sea Zone to 6 Sea Zone
        5 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone
        2 fighters moved from Western United States to 91 Sea Zone
        1 fighter moved from Holland Belgium to United Kingdom
        2 fighters moved from Normandy Bordeaux to United Kingdom
    Place Units - Americans
        2 artilleries and 1 infantry placed in Norway
        3 transports placed in 101 Sea Zone
        1 artillery and 5 infantry placed in Eastern United States
        1 transport placed in 10 Sea Zone
        1 infantry placed in Western United States
        1 bomber and 2 fighters placed in Eastern United States
        Americans undo move 5.
        Americans undo move 4.
        1 transport placed in 101 Sea Zone
        1 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 68 PUs; end with 68 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
        Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 5 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    Combat - Chinese
        Chinese creates battle in territory Tsinghai
    Non Combat Move - Chinese
        1 infantry moved from Anhwe to Kweichow
        1 infantry moved from Anhwe to Hunan
        1 infantry moved from Anhwe to Kiangsu
        12 infantry moved from Anhwe to Jehol
        8 infantry moved from Anhwe to Hopei
    Place Units - Chinese
        5 infantry placed in Hopei
    Turn Complete - Chinese
        Chinese collect 15 PUs; end with 17 PUs
    Purchase Units - British
        British buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
    Non Combat Move - British
        3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        3 infantry moved from Rhodesia to Belgian Congo
        1 fighter moved from United Kingdom to Norway
        1 transport moved from 92 Sea Zone to 110 Sea Zone
        10 infantry moved from United Kingdom to 110 Sea Zone
        10 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 fighters moved from Gibraltar to 92 Sea Zone
    Place Units - British
        1 artillery and 2 infantry placed in Union of South Africa
        7 infantry placed in United Kingdom
    Turn Complete - British
        British collect 28 PUs; end with 28 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
    Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 2.00
Japanese regular : -0.33
Germans regular : -1.00
I think Axis could be doomed here. USA income might just be too high and can radically outbuild Japan - how historical. Meanwhile, Norway will take a massive investment to dislodge and USSR are growing.
I agree that it looks very difficult for axis, but feel free to continue if you like.
If you want to call it a game, please let me know if you want a rematch.
Result posted. Not ready for another game - a few things on right now.