TripleA Manual Gamesave Post: British round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 17
Purchase Units - British
British buy nothing; Remaining resources: 60 PUs;
Combat Move - British
1 infantry, 1 marine and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 battleships and 1 marine moved from 26 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
3 carriers, 3 cruisers, 2 destroyers and 6 fighters moved from 26 Sea Zone to 6 Sea Zone
Combat - British
British creates battle in territory 39 Sea Zone
Battle in Japan
British attack with 1 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_major, 15 fighters, 1 harbour, 1 infantry and 6 tactical_bombers
British roll dice for 3 battleships in Japan, round 2 : 2/3 hits, 2,00 expected hits
British roll dice for 1 infantry, 1 marine and 1 mech_infantry in Japan, round 2 : 0/3 hits, 0,67 expected hits
Japanese roll dice for 15 fighters, 1 infantry and 6 tactical_bombers in Japan, round 2 : 15/22 hits, 13,33 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 marine owned by the British and 1 infantry owned by the British lost in Japan
Japanese win with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 infantry, 1 marine and 1 mech_infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Combat Hit Differential Summary :
Japanese regular : 1,67
British regular : -0,67
Savegame