Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV
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Scramble 2 fighters from 99 SZ to Sth Italy.
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 1 mech_infantry, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Morocco to 93 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 4 artilleries, 7 carriers, 1 cruiser, 4 destroyers, 4 fighters, 6 infantry, 4 tactical_bombers and 5 transports moved from 93 Sea Zone to 97 Sea Zone 4 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy 3 fighters moved from Gibraltar to Southern Italy 3 fighters moved from Morocco to Southern Italy Combat - Americans Italians scrambles 2 units out of 99 Sea Zone to defend against the attack in Southern Italy Battle in Southern Italy Americans attack with 4 artilleries, 6 fighters and 6 infantry Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 10 infantry, 1 marine and 2 tactical_bombers Italians roll AA dice in Southern Italy : 0/3 hits, 0.50 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries, 6 fighters and 6 infantry in Southern Italy, round 2 : 6/16 hits, 6.00 expected hits Italians roll dice for 1 aaGun, 2 artilleries, 6 fighters, 10 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 2 : 11/21 hits, 9.33 expected hits 1 aaGun owned by the Italians, 1 fighter owned by the Americans, 6 infantry owned by the Americans, 4 artilleries owned by the Americans and 6 infantry owned by the Italians lost in Southern Italy Americans roll dice for 5 fighters in Southern Italy, round 3 : 3/5 hits, 2.50 expected hits Italians roll dice for 2 artilleries, 6 fighters, 4 infantry, 1 marine and 2 tactical_bombers in Southern Italy, round 3 : 5/15 hits, 7.33 expected hits 5 fighters owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy Italians win with 2 artilleries, 6 fighters, 1 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -62 Casualties for Americans: 4 artilleries, 6 fighters and 6 infantry Casualties for Italians: 1 aaGun and 9 infantry Scrambled unit stays in territory Southern Italy Scrambled unit stays in territory Southern Italy Non Combat Move - Americans 5 fighters moved from 93 Sea Zone to 97 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 artillery and 3 infantry moved from Eastern United States to 104 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Gibraltar 9 submarines moved from 93 Sea Zone to 94 Sea Zone 1 transport moved from 66 Sea Zone to 11 Sea Zone 2 carriers, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 55 Sea Zone to 36 Sea Zone 1 infantry moved from Northwest Persia to Southern Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Southern Caucasus 1 destroyer and 2 submarines moved from 11 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to Queensland Place Units - Americans 1 armour, 1 fighter and 1 mech_infantry placed in Iraq 2 fighters and 3 tactical_bombers placed in Eastern United States 2 destroyers and 1 submarine placed in 104 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 4,5 Americans collect 66 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Western Sinkiang Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 2 artilleries and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery EDIT: Turning off Edit Mode Purchase Units - British British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Sardinia 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea Zone 1 armour and 1 mech_infantry moved from Baluchistan to Central India UK_Pacific take Central India from Japanese 1 armour and 1 mech_infantry moved from Central India to Eastern India Combat - British Battle in Sardinia Battle in Eastern India British attack with 1 armour and 1 mech_infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 armour and 1 mech_infantry in Eastern India, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Eastern India, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern India, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Eastern India, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Eastern India British roll dice for 1 armour and 1 mech_infantry in Eastern India, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 2 artilleries in Eastern India, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Eastern India British roll dice for 1 armour and 1 mech_infantry in Eastern India, round 5 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Eastern India, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Eastern India British win, taking Sardinia from Italians, taking Eastern India from Japanese, taking Borneo from ANZAC with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 14 Casualties for Japanese: 2 artilleries and 2 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Baluchistan to Central India 1 armour and 1 mech_infantry moved from Iraq to Baluchistan 1 fighter moved from Egypt to Baluchistan 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Sardinia 1 transport moved from 85 Sea Zone to 88 Sea Zone 1 destroyer and 1 submarine moved from 74 Sea Zone to 60 Sea Zone 1 destroyer moved from 94 Sea Zone to 96 Sea Zone 1 destroyer moved from 107 Sea Zone to 113 Sea Zone 1 destroyer moved from 109 Sea Zone to 107 Sea Zone Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 59 Sea Zone: 1 carrier EDIT: Adding units owned by ANZAC to 59 Sea Zone: 2 fighters EDIT: Removing units owned by ANZAC from 36 Sea Zone: 2 fighters EDIT: Removing units owned by Americans from 36 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 destroyer placed in 113 Sea Zone 2 fighters and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 84 Sea Zone. Rolls: 6,2 British collect 29 PUs (2 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,5,2 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : 1.00 Japanese regular : -3.67 Italians regular : -0.67 British regular : 0.67 Italians AA : -0.50
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TripleA Move Summary: Italians round 18
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Finland to 107 Sea Zone 1 fighter moved from France to 107 Sea Zone 3 fighters moved from Western Germany to 113 Sea Zone 2 tactical_bombers moved from Southern Italy to 113 Sea Zone 1 fighter moved from Southern Italy to 113 Sea Zone
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Scramble to SZ113?
Frustrating that you reclaimed India but I doubt it will change the final result.
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TripleA Move Summary: Italians round 18
TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from France to 107 Sea Zone 1 bomber moved from Finland to 107 Sea Zone 3 fighters moved from Western Germany to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 113 Sea Zone
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@simon33 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
Scramble to SZ113?
Frustrating that you reclaimed India but I doubt it will change the final result.
Different buy but same attack and question
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Scramble 3 UK fighters.
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Would like to see dice outcomes and choose Allied casualties.
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from France to 107 Sea Zone 1 bomber moved from Finland to 107 Sea Zone 3 fighters moved from Western Germany to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 113 Sea Zone Combat - Italians British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone Battle in 107 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 107 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in 113 Sea Zone Italians attack with 4 fighters and 2 tactical_bombers British defend with 2 destroyers and 3 fighters Italians roll dice for 4 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits British roll dice for 2 destroyers and 3 fighters in 113 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 2 destroyers owned by the British, 2 tactical_bombers owned by the Italians, 2 fighters owned by the Italians and 3 fighters owned by the British lost in 113 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 fighters and 2 tactical_bombers Casualties for British: 2 destroyers and 3 fighters Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 113 Sea Zone to Western Germany EDIT: 1 fighter moved from 113 Sea Zone to Western Germany 1 bomber moved from 107 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 British regular : 2.00
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@artofwar1947 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
Would like to see dice outcomes and choose Allied casualties.
No choices occurred, in case you are wondering.
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@simon33
Just could not overcome the mistake of inviting a UK invasion. Well played. Will post your win. Let me know if you want to play a part of games for the 2022 campaign. If so, let’s agree on what would be a fair Axis bonus, and you decide which side to take first. -
I think if you had have held on to Moscow, which I took at about the time you reclaimed London, this game may have been somewhat more competitive. I lost a big chunk of the IJN quite early off the Gilberts. I should have been able to defend London better than that. So we both made mistakes, although losing London early and cheaply was probably the most critical one.
As for the correct bid, I think it is quite tough for the allies with a +6(TT) or +5(marine) bid to Japan when combined with a properly executed J1 attack. Conversely, it is really difficult for the Axis with a +4 or lower bid to the Axis. So in my mind, the map is fundamentally broken as is.
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@simon33 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
I think if you had have held on to Moscow, which I took at about the time you reclaimed London, this game may have been somewhat more competitive. I lost a big chunk of the IJN quite early off the Gilberts. I should have been able to defend London better than that. So we both made mistakes, although losing London early and cheaply was probably the most critical one.
////I agree. The Ally problem was that without the UK, it was hard to put pressure on Germany in the west and give Russia some relief.
No doubt that losing the UK early was a critical/game-costing blunder.As for the correct bid, I think it is quite tough for the allies with a +6(TT) or +5(marine) bid to Japan when combined with a properly executed J1 attack. Conversely, it is really difficult for the Axis with a +4 or lower bid to the Axis. So in my mind, the map is fundamentally broken as is.
////Do you want to try Axis+4?