Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.
ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV
-
Scramble 3 UK fighters.
-
Would like to see dice outcomes and choose Allied casualties.
-
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 18 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from France to 107 Sea Zone 1 bomber moved from Finland to 107 Sea Zone 3 fighters moved from Western Germany to 113 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 113 Sea Zone Combat - Italians British scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone Battle in 107 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 107 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 107 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 fighter owned by the Italians lost in 107 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Italians: 1 fighter Casualties for British: 1 destroyer Battle in 113 Sea Zone Italians attack with 4 fighters and 2 tactical_bombers British defend with 2 destroyers and 3 fighters Italians roll dice for 4 fighters and 2 tactical_bombers in 113 Sea Zone, round 2 : 6/6 hits, 3.33 expected hits British roll dice for 2 destroyers and 3 fighters in 113 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits 2 destroyers owned by the British, 2 tactical_bombers owned by the Italians, 2 fighters owned by the Italians and 3 fighters owned by the British lost in 113 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 2 fighters and 2 tactical_bombers Casualties for British: 2 destroyers and 3 fighters Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from 113 Sea Zone to Western Germany EDIT: 1 fighter moved from 113 Sea Zone to Western Germany 1 bomber moved from 107 Sea Zone to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 infantry moved from Ukraine to Rostov Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : 2.67 British regular : 2.00
-
@artofwar1947 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
Would like to see dice outcomes and choose Allied casualties.
No choices occurred, in case you are wondering.
-
@simon33
Just could not overcome the mistake of inviting a UK invasion. Well played. Will post your win. Let me know if you want to play a part of games for the 2022 campaign. If so, let’s agree on what would be a fair Axis bonus, and you decide which side to take first. -
I think if you had have held on to Moscow, which I took at about the time you reclaimed London, this game may have been somewhat more competitive. I lost a big chunk of the IJN quite early off the Gilberts. I should have been able to defend London better than that. So we both made mistakes, although losing London early and cheaply was probably the most critical one.
As for the correct bid, I think it is quite tough for the allies with a +6(TT) or +5(marine) bid to Japan when combined with a properly executed J1 attack. Conversely, it is really difficult for the Axis with a +4 or lower bid to the Axis. So in my mind, the map is fundamentally broken as is.
-
@simon33 said in ArtOfWar1947 (Allies) vs Simon33 (Axis) PtV:
I think if you had have held on to Moscow, which I took at about the time you reclaimed London, this game may have been somewhat more competitive. I lost a big chunk of the IJN quite early off the Gilberts. I should have been able to defend London better than that. So we both made mistakes, although losing London early and cheaply was probably the most critical one.
////I agree. The Ally problem was that without the UK, it was hard to put pressure on Germany in the west and give Russia some relief.
No doubt that losing the UK early was a critical/game-costing blunder.As for the correct bid, I think it is quite tough for the allies with a +6(TT) or +5(marine) bid to Japan when combined with a properly executed J1 attack. Conversely, it is really difficult for the Axis with a +4 or lower bid to the Axis. So in my mind, the map is fundamentally broken as is.
////Do you want to try Axis+4?