@farmboy said in L24 bm4 axis-dom (axis) vs Farmboy (allies+14):
@axis-dominion need scramble orders for 6 and submerge for 6 and 19
no scramble. and submerge
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Combat Move - British
1 destroyer and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Iceland to 92 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Combat Hit Differential Summary :
British regular : 1,00
@stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:
@stickybomb Had to edit some non com - playing while working and got distracted.
No problem.
Got 2 hits with the subs. Regarding the casualties I believe there’s only one choice, which is to keep the des and instead sink the 2 cr’s. Because of subs present and countering the first-strike ability.
Rolled the sea battle. See that the mech in Cairo should’ve joined the battle in Sudan. I’ll add that @1 here, if need be.
The mech:
[dice 1d6<=1]
1d6<=1: 6; Hits: 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 airfield, 1 armour and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 1 armour
Battle in 16 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Brazil to French Guiana
1 bomber moved from Gibraltar to French Guiana
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Central United States to Western United States
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Eastern United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Western United States
Americans undo move 3.
1 tactical_bomber placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
10 infantry moved from Yunnan to Szechwan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Szechwan
Place Units - Chinese
4 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 2 submarines moved from 110 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 bomber moved from Iceland to 92 Sea Zone
1 artillery and 2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
British roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
1 destroyer owned by the Italians, 2 transports owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 submarine owned by the British lost in 92 Sea Zone
British win with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 60
Casualties for British: 1 submarine
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
1 tactical_bomber owned by the British retreated
1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Battle in Alexandria
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Alexandria, round 2 : 0/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter and 2 infantry in Alexandria, round 3 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from 92 Sea Zone to Gibraltar
1 bomber moved from 92 Sea Zone to Gibraltar
2 fighters moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Eire to United Kingdom
1 battleship and 1 cruiser moved from 123 Sea Zone to 106 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Kwangsi to India
3 aaGuns and 6 infantry moved from Burma to India
1 infantry moved from Yunnan to Burma
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Iraq to 81 Sea Zone
Place Units - British
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Americans regular : 0,50
Japanese regular : -1,00
Italians regular : -1,17
Neutral_Axis regular : -1,00
British regular : 3,67
Payback for Gibraltar.
@trulpen As I said - I assumed it was bait given you had skipped Taranto. Sad dice results though.
@stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:
@trulpen As I said - I assumed it was bait given you had skipped Taranto. Sad dice results though.
Not a bait, but a mistake, but opportunity arose. Perhaps Germany should’ve landed a bit of air in Gibraltar, deterring an attack for one turn?
@trulpen Same issue then, allies can hit Gibraltar trading land units for planes. Perhaps it was the right call, but I was not keen to lose the Luftwaffe this early again lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 fighter and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Battle in Eastern Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Southern France to Northern Italy
5 infantry moved from Northern Italy to France
2 infantry moved from Bulgaria to Romania
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Ethiopia to British Somaliland
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 1.83
Russians regular : -0.33
I think the Allies didn’t have enough punch to be able to, but G would’ve had to land perhaps 4-5 air atleast.
@trulpen Hmm You are probably right, but even then Relatively low cost for you to try and take out even 1-2 planes, no? Perhaps I could have capitalized more, definitely want to optimize where possible.
@stickybomb Hold off one second edit non com
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
2 armour moved from Romania to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 fighter and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 3/4 hits, 1.50 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery
Battle in Eastern Poland
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 aaGun moved from France to Western Germany
1 aaGun moved from Southern France to Northern Italy
5 infantry moved from Northern Italy to France
2 infantry moved from Bulgaria to Romania
1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Ethiopia to British Somaliland
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from British Somaliland: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Ethiopia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0.67
Italians regular : 1.83
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Iceland to United Kingdom
3 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
@stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:
@stickybomb Hold off one second edit non com
Missed it, but you can adjust again during G.
@stickybomb said in L21 #2 StickyBomb (X) vs trulpen (A+46) OOB:
@trulpen Hmm You are probably right, but even then Relatively low cost for you to try and take out even 1-2 planes, no? Perhaps I could have capitalized more, definitely want to optimize where possible.
I believe it would’ve rather been costly trying and I wouldn’t go for taking out planes with an expected negative TUV.
The air would’ve been a bit misplaced though regarding Barbarossa, but the italian fleet would’ve been safe-guarded.
@trulpen I probably should have given it more consideration - definitely something to think about. apprecaite the feedback, I need to level up my play!