Scramble Scotland?
L21 Simon33 (L+16) vsAetV (X) BM
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 battleship, 6 infantry and 1 marine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 marine moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 1 submarine moved from 54 Sea Zone to 46 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 2 artilleries and 1 infantry moved from Kwangtung to 20 Sea Zone 2 artilleries, 2 battleships, 8 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 marine, 4 submarines, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 36 Sea Zone 2 artilleries, 1 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 artillery moved from Yakut S.S.R. to Yenisey Place Units - Japanese 1 battleship placed in 36 Sea Zone 1 infantry and 1 marine placed in French Indo China 5 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,5,3,6,4,6,4,3,3,4,4,3,2,3,1,5,4,1,2,3,5,4,5,6,4,6,2,2,4,4,6,2,6,1,5,5,2,2,1,4,1,5,4,6,5,1,6,1,2,2,4,5,4,6,1,2,5,2,3,5,5 Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Queensland to 20 Sea Zone 8 submarines moved from 6 Sea Zone to 20 Sea Zone 16 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 17 fighters, 8 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 8 submarines in 20 Sea Zone, round 2 : 2/8 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 17 fighters, 8 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 infantry moved from Central United States to Southeast Mexico 1 mech_infantry moved from Eastern United States to Southeast Mexico 1 infantry moved from Central United States to 101 Sea Zone 1 carrier moved from 10 Sea Zone to 89 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 2 fighters moved from United Kingdom to 106 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 artillery moved from Eastern United States to Quebec 1 infantry moved from 106 Sea Zone to Quebec 2 fighters moved from Western United States to 89 Sea Zone 2 artilleries and 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Algeria to Tunisia 1 mech_infantry moved from Libya to Tobruk 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 9 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 20 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 factory_minor placed in Korea 1 artillery and 1 infantry placed in Western United States 1 fighter and 1 tactical_bomber placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 artillery and 2 infantry moved from Yunnan to Burma 1 fighter moved from Shensi to Burma 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese 3 artilleries and 5 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Kansu Chinese creates battle in territory Tsinghai Chinese creates battle in territory Sikang Battle in Kiangsu Chinese attack with 3 artilleries and 5 infantry Japanese defend with 1 marine Chinese roll dice for 3 artilleries and 5 infantry in Kiangsu, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 1 marine in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Japanese lost in Kiangsu Chinese win, taking Kansu from Italians, taking Tsinghai from Germans, taking Sikang from Italians, taking Kiangsu from Japanese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Battle in Burma Chinese attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Jehol to Anhwe 10 infantry moved from Anhwe to Kiangsu 3 artilleries and 4 infantry moved from Anhwe to Kiangsu 1 fighter moved from Burma to Yunnan 3 infantry moved from Shensi to Tsinghai Place Units - Chinese 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 1 armour moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese UK_Pacific take Malaya from Japanese 1 infantry moved from Yunnan to Shan State 3 fighters and 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from United Kingdom to Eire British take Eire from Germans Combat - British Battle in Egypt British attack with 3 fighters and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour British roll dice for 3 fighters and 1 infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Egypt British win, taking Egypt from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Egypt to Persia 1 fighter moved from Persia to Russia 1 fighter moved from Shensi to Russia 5 infantry moved from Iraq to Trans-Jordan 3 armour and 2 mech_infantrys moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia 1 armour moved from French Equatorial Africa to Tanganyika Territory 2 artilleries and 9 infantry moved from Belgian Congo to Rhodesia 1 infantry moved from French Equatorial Africa to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 1 artillery and 5 infantry moved from Kenya to Tanganyika Territory 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 infantry moved from Kenya to Tanganyika Territory EDIT: 2 fighters moved from Hawaiian Islands to Wake Island 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 77 Sea Zone Place Units - British 2 fighters and 1 infantry placed in Persia 3 artilleries placed in Iraq Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Italians regular : -0.33 Japanese regular : -1.00 British regular : -0.67 -
Looks like the near death of Japan won’t prevent you from claiming victory in Europe. Let’s see though.
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Well, I am exited!
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 2 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Southern Italy to Tunisia 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southern Italy to Egypt 1 armour moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in Scotland Battle in Tunisia Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Tunisia, round 2 : 1/2 hits, 0,83 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Scotland from British, taking Tunisia from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Egypt Italians attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Egypt, round 2 : 1/3 hits, 1,17 expected hits British roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 bomber moved from Tunisia to Southern Italy 1 mech_infantry moved from Bulgaria to Bessarabia 1 armour moved from Kazakhstan to Volgograd 1 fighter moved from Southern Italy to Bryansk Place Units - Italians 1 transport placed in 110 Sea Zone 1 transport placed in 95 Sea Zone 1 artillery and 1 infantry placed in Normandy Bordeaux 1 infantry and 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : -0,33 Italians regular : -0,00 British regular : 0,67 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 fighters moved from Midway to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Persia to Iraq Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from 94 Sea Zone to Algeria 3 artilleries moved from Western Germany to 112 Sea Zone 4 artilleries, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 8 bombers moved from Western Germany to United Kingdom 1 fighter moved from France to United Kingdom 1 cruiser moved from 112 Sea Zone to 110 Sea Zone -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 1 infantry moved from 94 Sea Zone to Algeria 3 artilleries moved from Western Germany to 112 Sea Zone 4 artilleries, 1 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from Normandy Bordeaux to 110 Sea Zone 7 infantry moved from Western Germany to 112 Sea Zone 7 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 1 fighter, 12 infantry and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 8 bombers moved from Western Germany to United Kingdom 1 fighter moved from France to United Kingdom 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Algeria Battle in United Kingdom Germans attack with 5 artilleries, 8 bombers, 4 fighters, 12 infantry and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry; French defend with 2 infantry British roll AA dice in United Kingdom : 2/15 hits, 2,50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 5 artilleries, 8 bombers, 3 fighters, 12 infantry and 2 tactical_bombers in United Kingdom, round 2 : 10/30 hits, 12,67 expected hits British roll dice for 5 aaGuns, 1 artillery and 15 infantry in United Kingdom, round 2 : 7/16 hits, 5,33 expected hits 5 aaGuns owned by the British, 7 infantry owned by the Germans and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 5 artilleries, 8 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 13/23 hits, 11,50 expected hits British roll dice for 1 artillery and 10 infantry in United Kingdom, round 3 : 3/11 hits, 3,67 expected hits 3 infantry owned by the Germans, 2 infantry owned by the French, 1 artillery owned by the British and 8 infantry owned by the British lost in United Kingdom Germans captures 40PUs while taking British capital Germans converts factory_major into different units Germans win, taking Algeria from Americans, taking United Kingdom from British with 5 artilleries, 8 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Germans: 1 fighter, 10 infantry and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 artillery and 13 infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 infantry moved from Volgograd to Samara 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Caucasus 1 armour moved from Novosibirsk to Volgograd 2 mech_infantrys moved from Volgograd to Bryansk 3 infantry moved from Ukraine to Bryansk 3 fighters and 4 tactical_bombers moved from Ukraine to Bryansk 2 mech_infantrys moved from Romania to Ukraine 8 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Ukraine 3 fighters placed in Novgorod 3 artilleries and 3 infantry placed in Western Germany Germans undo move 4. 1 transport placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern France 2 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 75 PUs; end with 115 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 120 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 125 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 130 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 140 PUsCombat Hit Differential Summary :
British AA : -0,50 Germans regular : -1,67 British regular : 1,00 -
I think repairing and buy 5 more Inf. for London would have had an inpact on me, instead of reinforcing the Mid.East.
You would have gained and extra round. But that is just my thinking. -
Remember, Axis met the VC condition.
You have to take Egypt for now. -
Result posted.
Thanks for the game.
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@simon33 I enjoyed that game bc it was tense.
You gave me a really hard time.





