thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
Two Kami Tokens on two DD’s of yours, please.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
3 destroyers, 6 fighters and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
4 fighters moved from Caroline Islands to 6 Sea Zone
2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Greece
Battle in Crete
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 3 destroyers, 12 fighters, 5 submarines and 2 transports
Japanese defend with 1 destroyer and 2 submarines
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans win, taking Greece from Germans, taking Crete from Italians, taking Iwo Jima from Japanese, taking 6 Sea Zone from Japanese with 3 destroyers, 12 fighters, 4 submarines and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 2 submarines
Battle in Korea
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber
Americans roll dice for 2 artilleries and 2 infantry in Korea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Korea, round 2 : 1/2 hits, 1.17 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans roll dice for 2 artilleries and 1 infantry in Korea, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the Americans lost in Korea
Japanese win with no units remaining. Battle score for attacker is 12
Casualties for Americans: 2 artilleries and 2 infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 1 tactical_bomber
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine; Russians loiter and taunt
Italians defend with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 98 Sea Zone, round 2 : 5/7 hits, 3.17 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/7 hits, 3.17 expected hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans, 3 destroyers owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 98 Sea Zone
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 4 fighters in 98 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
Italians roll dice for 1 cruiser, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
1 transport owned by the Italians, 1 cruiser owned by the Italians and 2 fighters owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
Americans win, taking 98 Sea Zone from Neutral with 2 carriers, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 86
Casualties for Americans: 1 submarine
Casualties for Italians: 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
Non Combat Move - Americans
1 artillery moved from Morocco to Algeria
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 submarine moved from 46 Sea Zone to 63 Sea Zone
3 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Caroline Islands to Midway
1 fighter moved from Western United States to Midway
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 artilleries and 7 infantry moved from Burma to Yunnan
1 fighter and 2 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Yunnan
Chinese attack with 2 artilleries and 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 2 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 3 : 0/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries and 7 infantry in Yunnan, round 4 : 2/9 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
6 artilleries and 7 infantry moved from Anhwe to Jehol
1 fighter moved from Kiangsi to Jehol
Place Units - Chinese
7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 bomber and 1 fighter moved from Trans-Jordan to Northwest Persia
1 infantry moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 fighter and 1 tactical_bomber moved from India to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Northwest Persia, round 2 : 2/5 hits, 1.67 expected hits
Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Northwest Persia to Persia
2 artilleries and 5 infantry moved from Iraq to Trans-Jordan
2 transports moved from 77 Sea Zone to 71 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Kenya to Belgian Congo
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 aaGuns, 3 artilleries and 19 infantry moved from Burma to Yunnan
1 armour moved from Anhwe to Yunnan
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from United Kingdom to Gibraltar
2 fighters moved from India to Persia
1 mech_infantry moved from India to Yunnan
2 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
Place Units - British
1 armour, 1 artillery and 1 mech_infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -4.33
Americans regular : 5.00
Italians regular : -2.50
Japanese regular : -0.50
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Sikang to Kansu
Italians take Kansu from Chinese
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Egypt
Place Units - Italians
1 fighter and 2 mech_infantrys placed in Egypt
Italians undo move 1.
1 fighter and 2 infantry placed in Egypt
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2,5,3,6,6,2,4
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
2 fighters moved from India to Yunnan
1 destroyer and 1 transport moved from 77 Sea Zone to 80 Sea Zone
1 artillery, 1 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Urals
Germans take Urals from Russians
2 fighters moved from Southern Italy to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
4 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to 98 Sea Zone
3 tactical_bombers moved from Western Germany to 98 Sea Zone
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 5 bombers, 6 fighters and 4 tactical_bombers
Americans defend with 2 carriers, 1 cruiser, 2 destroyers and 2 fighters; Russians defend with 1 submarine
1 submarine owned by the Russians submerged
Germans roll dice for 5 bombers, 6 fighters and 4 tactical_bombers in 98 Sea Zone, round 2 : 9/15 hits, 9,00 expected hits
Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 3/7 hits, 3,17 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 3 fighters owned by the Germans, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 98 Sea Zone
Germans win with 5 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 3 fighters
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 2 fighters
Non Combat Move - Germans
Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
5 bombers, 3 fighters and 4 tactical_bombers moved from 98 Sea Zone to Egypt
1 infantry moved from Tambov to Bryansk
1 infantry moved from Volgograd to Samara
1 infantry moved from Volgograd to Tambov
1 mech_infantry moved from Volgograd to Sikang
3 artilleries moved from Ukraine to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from France to Southern France
Germans take Southern France from Neutral_Axis
2 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Northern Italy to Yugoslavia
Place Units - Germans
2 armour and 1 mech_infantry placed in Volgograd
3 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 bombers and 1 tactical_bomber placed in Western Germany
1 transport placed in 112 Sea Zone
Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Germans
Germans collect 66 PUs; end with 66 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans regular : -0,17
Germans regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 marine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
2 bombers and 1 fighter moved from Japan to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from French Indo China to Shan State
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in Iwo Jima
Japanese attack with 2 bombers and 1 fighter
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers and 1 fighter in Iwo Jima, round 2 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Solomon Islands from ANZAC with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 5/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 3/4 hits, 1,67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
1 fighter moved from 17 Sea Zone to Japan
2 bombers moved from Iwo Jima to Japan
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Japan
2 battleships moved from 35 Sea Zone to 36 Sea Zone
7 carriers moved from 35 Sea Zone to 36 Sea Zone
4 submarines moved from 35 Sea Zone to 36 Sea Zone
2 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
1 tactical_bomber moved from 36 Sea Zone to French Indo China
Place Units - Japanese
1 marine placed in French Indo China
1 carrier and 1 destroyer placed in 36 Sea Zone
10 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,1,1,3,5,2,2,4,4,3,1,1,1,1,5,2,3,2,1,3,1,4,1,6,2,3,1,5,5,1,1,4,3,3,6,4,3,2,6,1,4,2
Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Japanese regular : 3,50
UK_Pacific regular : 0,67
ANZAC regular : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 destroyer and 12 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
Kamikaze SZ20?
Please use one Token on the US DD in sz20.
Thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 63 Sea Zone to 45 Sea Zone
1 fighter moved from Hawaiian Islands to 49 Sea Zone
1 destroyer and 12 fighters moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 12 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 12 fighters in 20 Sea Zone, round 2 : 3/13 hits, 6.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 12 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
12 fighters moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 49 Sea Zone to Queensland
1 carrier, 1 destroyer and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier and 2 transports moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Tobruk to Libya
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Algeria to Tunisia
2 fighters moved from Trans-Jordan to Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Jehol to Szechwan
2 artilleries and 7 infantry moved from Yunnan to Szechwan
Place Units - Chinese
1 artillery placed in Szechwan
6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 1 artillery
EDIT: Adding units owned by Americans to Eastern United States: 1 artillery
EDIT: Turning off Edit Mode
1 fighter, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
EDIT: 1 mech_infantry moved from Eastern United States to Morocco
Combat - British
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 3 infantry moved from Kenya to Belgian Congo
2 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 80 Sea Zone
1 bomber and 3 fighters moved from Persia to Russia
1 artillery and 2 infantry moved from Persia to Iraq
1 artillery moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Persia
2 infantry moved from Northwest Persia to Iraq
2 aaGuns, 1 armour, 3 artilleries, 18 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Burma to India
1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
4 infantry moved from India to Burma
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
Place Units - British
1 destroyer placed in 110 Sea Zone
3 infantry placed in Iraq
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Americans regular : -3.33
Japanese regular : -0.50
British regular : -0.33
I only realised that the USA troops should get on the ANZAC TT in SZ26 after the USA combats.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Northern Italy to Bulgaria
1 bomber moved from Southern Italy to Bulgaria
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Russians defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bulgaria
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Bulgaria, round 2 : 2/3 hits, 1,00 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria
Italians win, taking Bulgaria from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bulgaria to Southern Italy
2 fighters moved from 98 Sea Zone to Egypt
Place Units - Italians
2 infantry placed in Northern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : 1,67
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
ANZAC win, taking Solomon Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter and 3 infantry moved from New South Wales to Queensland
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
2 fighters moved from Yunnan to Szechwan
1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 fighter moved from India to Persia
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Eire
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
2 mech_infantrys moved from Romania to Greece
5 bombers moved from Egypt to Greece
Combat - Germans
Battle in Eire
Battle in Greece
Germans attack with 5 bombers and 2 mech_infantrys
Americans defend with 1 artillery
Germans roll dice for 5 bombers and 2 mech_infantrys in Greece, round 2 : 4/7 hits, 3,67 expected hits
Americans roll dice for 1 artillery in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Greece
Germans win, taking Eire from British, taking Greece from Americans with 5 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/5 hits, 2,83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Southern France
3 infantry moved from Yugoslavia to Northern Italy
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Smolensk
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 armour moved from Ukraine to Bryansk
5 bombers moved from Greece to Western Germany
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from France to Southern France
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Eastern Poland to Poland
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Ukraine
1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Southern France
1 artillery and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 69 PUs; end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Germans regular : -0,50
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 4 PUs; end with 5 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 20 Sea Zone
1 marine moved from 20 Sea Zone to Kiangsi
1 marine moved from French Indo China to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
2 bombers moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Kwangtung
1 battleship, 8 carriers, 2 destroyers, 3 fighters, 1 marine, 4 submarines and 3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 2 destroyers, 3 fighters, 1 marine, 4 submarines, 3 tactical_bombers and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 4 submarines in 20 Sea Zone, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 8 carriers, 2 destroyers, 3 fighters, 4 submarines, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kwangtung
Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 0/5 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 0/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Kwangtung, round 4 : 2/4 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 2/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Kiangsi from Chinese, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
2 armour placed in French Indo China
1 destroyer placed in 36 Sea Zone
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,5,3,5,1,6,1,1,1,5,1,6,2,3,3,1,2,5,4,2,2,3,2,5,5,1,2,5,2,6,6,1,5,6,4,2,6,5,2,2,6,3,6,3,1,2,1,4
Japanese collect 38 PUs (11 lost to blockades); end with 38 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 0,67
Japanese regular : -1,50
UK_Pacific regular : -0,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
12 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer and 2 fighters moved from 91 Sea Zone to 109 Sea Zone
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
Scramble and Kami SZ6?
No scramble, No Kami, please.
Thank you.