@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 destroyer and 15 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Norway to 112 Sea Zone
        1 cruiser moved from 112 Sea Zone to 91 Sea Zone
        2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Gibraltar
        1 bomber moved from Western Germany to 97 Sea Zone
        1 tactical_bomber moved from Southern Italy to 97 Sea Zone
        2 fighters moved from Western Germany to 97 Sea Zone
        2 tactical_bombers moved from Holland Belgium to 97 Sea Zone
        1 fighter moved from Holland Belgium to 97 Sea Zone
        1 bomber moved from Western Germany to 97 Sea Zone
        2 tactical_bombers moved from Western Germany to 97 Sea Zone
        4 armour moved from Yugoslavia to Greece
        1 infantry moved from France to Normandy Bordeaux
              Germans take Normandy Bordeaux from French
        5 infantry moved from Bulgaria to Greece
    Combat - Germans
        Battle in Greece
            Germans attack with 4 armour and 5 infantry
            Neutral_Allies defend with 4 infantry
                Germans roll dice for 4 armour and 5 infantry in Greece, round 2 : 4/9 hits, 2.83 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                4 infantry owned by the Neutral_Allies lost in Greece
            Germans win, taking Greece from Neutral_Allies with 4 armour and 5 infantry remaining. Battle score for attacker is 12
            Casualties for Neutral_Allies: 4 infantry
        Battle in Gibraltar
            Germans attack with 2 infantry
            British defend with 1 harbour; French defend with 1 fighter
                Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.33 expected hits
                British roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Gibraltar
                Germans roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Germans lost in Gibraltar
            British win with 1 fighter remaining. Battle score for attacker is -6
            Casualties for Germans: 2 infantry
        Battle in 97 Sea Zone
            Germans attack with 2 bombers, 3 fighters and 5 tactical_bombers
            British defend with 1 carrier, 1 cruiser and 2 fighters
                Germans roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 97 Sea Zone, round 2 : 5/10 hits, 5.83 expected hits
                British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                1 cruiser owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
            Germans win with 2 bombers, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 28
            Casualties for Germans: 2 fighters
            Casualties for British: 1 carrier, 1 cruiser and 2 fighters
    Non Combat Move - Germans
        1 submarine moved from 106 Sea Zone to 108 Sea Zone
        3 aaGuns moved from Holland Belgium to Western Germany
        6 artilleries and 2 infantry moved from Germany to Poland
        3 aaGuns moved from Greater Southern Germany to Slovakia Hungary
        2 artilleries and 6 infantry moved from Yugoslavia to Slovakia Hungary
        2 infantry moved from Western Germany to Germany
        1 infantry moved from France to Western Germany
        2 artilleries moved from France to Western Germany
        4 mech_infantrys moved from France to Germany
        5 armour moved from France to Germany
        2 bombers, 1 fighter and 5 tactical_bombers moved from 97 Sea Zone to Southern Italy
    Place Units - Germans
        1 destroyer placed in 113 Sea Zone
        10 mech_infantrys placed in Germany
        5 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 43 PUs; end with 43 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -1.33
Germans regular : -0.67
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        2 infantry moved from Vyborg to Karelia
        1 infantry moved from Novgorod to Karelia
        1 artillery moved from Novgorod to Karelia
        9 infantry moved from Novgorod to Belarus
        2 aaGuns moved from Novgorod to Belarus
        1 infantry moved from Archangel to Belarus
        2 infantry moved from Rostov to Ukraine
        2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Ukraine
        1 infantry moved from Ukraine to Bessarabia
        2 infantry moved from Western Ukraine to Ukraine
        6 infantry moved from Russia to Bryansk
        6 infantry moved from Yakut S.S.R. to Yenisey
        2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
        1 submarine moved from 125 Sea Zone to 110 Sea Zone
    Place Units - Russians
        1 artillery and 2 infantry placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        3 infantry and 2 mech_infantrys placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Anhwe to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        3 infantry moved from Hunan to Yunnan
        2 bombers moved from Kwangsi to Szechwan
        10 fighters moved from Kwangsi to Szechwan
        8 tactical_bombers moved from Kwangsi to Szechwan
        1 artillery moved from Hunan to Yunnan
        2 infantry moved from Kwangsi to Yunnan
        1 fighter moved from 36 Sea Zone to Yunnan
    Combat - Japanese
        Battle in Szechwan
            Japanese attack with 2 bombers, 10 fighters and 8 tactical_bombers
            Chinese defend with 1 fighter and 5 infantry
                Japanese roll dice for 2 bombers, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 12/20 hits, 11.67 expected hits
                Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 2.33 expected hits
                1 fighter owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
            Japanese win with 2 bombers, 9 fighters and 8 tactical_bombers remaining. Battle score for attacker is 15
            Casualties for Japanese: 1 fighter
            Casualties for Chinese: 1 fighter and 5 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 1 fighter and 5 infantry
            Chinese defend with 5 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 5 infantry in Yunnan, round 2 : 4/7 hits, 1.83 expected hits
                Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 3 : 1/5 hits, 1.50 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 5 infantry
    Non Combat Move - Japanese
        1 fighter moved from Yunnan to Kwangsi
        1 fighter moved from Kwangsi to 36 Sea Zone
        2 bombers, 9 fighters and 8 tactical_bombers moved from Szechwan to Kwangsi
        2 infantry moved from Jehol to Anhwe
        1 aaGun moved from Jehol to Anhwe
        1 artillery moved from Jehol to Anhwe
        3 infantry moved from Jehol to Anhwe
        1 infantry moved from Anhwe to Hunan
        2 artilleries and 3 infantry moved from Anhwe to Kweichow
        1 mech_infantry moved from Chahar to Hopei
        1 artillery moved from Chahar to Suiyuyan
        1 infantry moved from Jehol to Anhwe
        4 infantry moved from Manchuria to Jehol
        1 armour moved from Korea to Jehol
        3 infantry moved from Korea to Manchuria
        1 transport moved from 36 Sea Zone to 6 Sea Zone
        1 marine moved from Japan to 6 Sea Zone
        2 artilleries moved from Japan to 6 Sea Zone
        3 infantry moved from Japan to 6 Sea Zone
        1 aaGun moved from Japan to 6 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
        1 artillery moved from 36 Sea Zone to Kwangsi
        2 infantry moved from 36 Sea Zone to Kwangsi
        1 artillery moved from 36 Sea Zone to Kwangsi
        1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
        1 marine moved from 36 Sea Zone to Kwangsi
        1 aaGun moved from 6 Sea Zone to Korea
        1 infantry moved from 6 Sea Zone to Korea
    Place Units - Japanese
        3 transports placed in 6 Sea Zone
        1 artillery and 5 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 33 PUs; end with 33 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 armour moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 armour moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
        1 fighter moved from Guam to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Eastern United States to 101 Sea Zone
    Place Units - Americans
        1 carrier and 1 destroyer placed in 101 Sea Zone
        1 carrier and 1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        2 infantry moved from Shensi to Tsinghai
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 2 carriers and 2 destroyers; Remaining resources: 4 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 armour moved from Western United States to 10 Sea Zone
        1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 armour moved from 26 Sea Zone to Hawaiian Islands
        1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
        1 fighter moved from Guam to 26 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 fighter moved from Eastern United States to 101 Sea Zone
    Place Units - Americans
        1 carrier and 1 destroyer placed in 101 Sea Zone
        1 carrier and 1 destroyer placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 52 PUs; end with 56 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        2 infantry moved from Shensi to Tsinghai
    Place Units - Chinese
        4 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 5 PUs; end with 5 PUs
    Purchase Units - British
        British buy 1 artillery, 2 destroyers and 2 transports; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 transport moved from 91 Sea Zone to 109 Sea Zone
        1 destroyer moved from 81 Sea Zone to 99 Sea Zone
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 fighter moved from United Kingdom to 91 Sea Zone
        1 artillery and 3 infantry moved from Persia to Iraq
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 infantry moved from 76 Sea Zone to Italian Somaliland
        1 artillery moved from Ethiopia to Italian Somaliland
        1 tactical_bomber moved from India to Iraq
        1 fighter moved from India to Iraq
        1 fighter moved from India to Iraq
    Combat - British
        Battle in 99 Sea Zone
            British attack with 1 destroyer
            Italians defend with 1 transport
                1 transport owned by the Italians lost in 99 Sea Zone
            British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
            Casualties for Italians: 1 transport
        Battle in Italian Somaliland
            British attack with 1 artillery and 1 infantry
            Italians defend with 1 infantry
                British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 3 : 0/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 4 : 1/2 hits, 0.67 expected hits
                Italians roll dice for 1 infantry in Italian Somaliland, round 4 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
            British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in 91 Sea Zone
            British attack with 2 fighters
            Germans defend with 1 cruiser and 1 transport
                British roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
            British win with 2 fighters remaining. Battle score for attacker is 19
            Casualties for Germans: 1 cruiser and 1 transport
        Battle in Iraq
            British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 4/7 hits, 2.67 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        1 fighter moved from 91 Sea Zone to Gibraltar
        1 fighter moved from 91 Sea Zone to Gibraltar
        1 tactical_bomber moved from Malta to Egypt
        1 fighter moved from Malta to Egypt
        1 infantry moved from Egypt to Alexandria
        1 infantry moved from Egypt to Alexandria
        1 infantry moved from Egypt to Alexandria
        1 artillery moved from Egypt to Alexandria
        1 artillery moved from Egypt to Alexandria
        1 armour moved from Egypt to Alexandria
        2 fighters and 1 tactical_bomber moved from Iraq to Persia
        1 mech_infantry moved from Ethiopia to Egypt
        1 armour moved from Ethiopia to Egypt
        1 cruiser moved from 76 Sea Zone to 98 Sea Zone
        1 destroyer moved from 76 Sea Zone to 98 Sea Zone
        1 transport moved from 80 Sea Zone to 81 Sea Zone
        1 battleship moved from 39 Sea Zone to 36 Sea Zone
        1 artillery moved from India to Burma
        1 infantry moved from Shan State to Burma
        1 infantry moved from Shan State to Burma
        1 infantry moved from Malaya to Shan State
        1 infantry moved from Malaya to Shan State
        1 infantry moved from Malaya to Shan State
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 infantry moved from Rhodesia to Belgian Congo
        1 infantry moved from Rhodesia to Belgian Congo
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 artillery and 1 infantry moved from Ontario to Quebec
        1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
    Place Units - British
        2 destroyers and 2 transports placed in 109 Sea Zone
        1 artillery placed in United Kingdom
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,5
        British collect 31 PUs (2 lost to blockades); end with 31 PUs
    Place Units - UK_Pacific
        1 artillery, 3 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians regular : 0.00
Germans regular : -0.50
Neutral_Axis regular : -1.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 1 marine and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 armour moved from Tunisia to Algeria
              Italians take Algeria from French
        1 bomber moved from Southern Italy to 99 Sea Zone
        1 fighter moved from Southern Italy to 99 Sea Zone
        1 mech_infantry moved from Tunisia to Tobruk
        1 infantry moved from Tunisia to Libya
        1 artillery moved from Tunisia to Libya
        1 armour moved from Algeria to Tunisia
        1 cruiser moved from 93 Sea Zone to 95 Sea Zone
        1 destroyer moved from 93 Sea Zone to 95 Sea Zone
        2 infantry moved from Bulgaria to Romania
        1 armour moved from Romania to Slovakia Hungary
        1 armour moved from Southern France to Yugoslavia
        2 artilleries moved from Southern France to France
        2 infantry moved from Southern France to France
        2 infantry moved from Northern Italy to Southern Italy
        2 infantry moved from Northern Italy to France
        1 cruiser moved from 95 Sea Zone to 97 Sea Zone
              Italians take 97 Sea Zone from British
        1 destroyer moved from 95 Sea Zone to 97 Sea Zone
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 bomber and 1 fighter
            British defend with 1 destroyer
                Italians roll dice for 1 bomber and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 99 Sea Zone
            Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
    Non Combat Move - Italians
        1 fighter moved from 99 Sea Zone to Tobruk
        1 bomber moved from 99 Sea Zone to Southern Italy
    Place Units - Italians
        1 marine and 1 mech_infantry placed in Northern Italy
    Turn Complete - Italians
        Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 transport; Remaining resources: 7 PUs; 
    Politics - ANZAC
        ANZAC takes Political Action: Political Action ANZAC To War With Japanese
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 aaGun moved from Java to 42 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        1 aaGun moved from 41 Sea Zone to Sumatra
              ANZAC take Sumatra from Dutch
        1 infantry moved from 41 Sea Zone to Sumatra
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 25 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 transport; Remaining resources: 7 PUs; 
    Politics - ANZAC
        ANZAC takes Political Action: Political Action ANZAC To War With Japanese
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 infantry moved from Java to 42 Sea Zone
        1 aaGun moved from Java to 42 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
        1 aaGun moved from 41 Sea Zone to Sumatra
              ANZAC take Sumatra from Dutch
        1 infantry moved from 41 Sea Zone to Sumatra
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
        1 infantry moved from 45 Sea Zone to Dutch New Guinea
              ANZAC take Dutch New Guinea from Dutch
    Place Units - ANZAC
        1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 25 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    Combat Move - French
        1 infantry moved from Morocco to Algeria
              French take Algeria from Italians
        1 infantry moved from Morocco to Algeria
    Combat - French
    Non Combat Move - French
        1 infantry moved from Trans-Jordan to Egypt
        1 destroyer moved from 81 Sea Zone to 98 Sea Zone
        1 fighter moved from Gibraltar to Malta
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 4 armour and 7 mech_infantrys; Remaining resources: 1 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Combat Move - Germans
        9 artilleries and 16 infantry moved from Poland to Eastern Poland
        2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
        5 armour and 14 mech_infantrys moved from Germany to Eastern Poland
        5 infantry moved from Greece to Bulgaria
        4 armour moved from Greece to Romania
        2 infantry moved from Germany to Poland
        5 mech_infantrys moved from Western Germany to Poland
        1 infantry moved from Western Germany to Germany
        2 artilleries moved from Western Germany to Germany
        1 infantry moved from Normandy Bordeaux to France
        1 submarine moved from 108 Sea Zone to 110 Sea Zone
        1 destroyer moved from 113 Sea Zone to 110 Sea Zone
        5 infantry moved from Finland to Norway
        1 bomber moved from Southern Italy to 81 Sea Zone
        1 bomber, 1 fighter and 5 tactical_bombers moved from Southern Italy to 98 Sea Zone
    Combat - Germans
        Russians scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
        Battle in 81 Sea Zone
            Germans attack with 1 bomber
            British defend with 1 transport
                1 transport owned by the British lost in 81 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in 110 Sea Zone
            Germans attack with 1 destroyer and 1 submarine
            British defend with 2 fighters; Russians defend with 1 submarine
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Russians lost in 110 Sea Zone
                Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits
            1 destroyer owned by the Germans and 1 submarine owned by the Germans retreated to 104 Sea Zone
            Russians win with 2 fighters remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in 98 Sea Zone
            Germans attack with 1 bomber, 1 fighter and 5 tactical_bombers
            British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer
                Germans roll dice for 1 bomber, 1 fighter and 5 tactical_bombers in 98 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                British roll dice for 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                1 destroyer owned by the French, 1 destroyer owned by the British, 1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
            Germans win with 1 bomber, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17
            Casualties for Germans: 1 tactical_bomber
            Casualties for British: 1 cruiser and 1 destroyer
            Casualties for French: 1 destroyer
        Battle in Eastern Poland
            Germans attack with 5 armour, 11 artilleries, 22 infantry and 14 mech_infantrys
            Russians defend with 1 infantry
                Germans roll dice for 5 armour, 11 artilleries, 22 infantry and 14 mech_infantrys in Eastern Poland, round 2 : 19/52 hits, 14.00 expected hits
                Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
            Germans win, taking Eastern Poland from Russians with 5 armour, 11 artilleries, 21 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
        Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
    Non Combat Move - Germans
        3 aaGuns moved from Slovakia Hungary to Eastern Poland
        1 bomber moved from 98 Sea Zone to Southern Italy
        1 bomber moved from 81 Sea Zone to Greece
        1 fighter moved from 98 Sea Zone to Tobruk
        1 tactical_bomber moved from 98 Sea Zone to Tobruk
        3 tactical_bombers moved from 98 Sea Zone to Tobruk
    Place Units - Germans
        1 armour and 1 mech_infantry placed in Western Germany
        3 armour and 6 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 44 PUs; end with 45 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 5.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 5 infantry moved from Karelia to Finland
              Russians take Finland from Germans
    Combat - Russians
    Non Combat Move - Russians
        2 aaGuns, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
        2 aaGuns and 14 infantry moved from Belarus to Bryansk
        3 infantry and 2 mech_infantrys moved from Russia to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Bessarabia to Western Ukraine
        1 tactical_bomber moved from Novgorod to Archangel
        1 fighter moved from Novgorod to Archangel
        1 fighter moved from Novgorod to Archangel
        1 artillery moved from Novgorod to Karelia
        1 infantry moved from Novgorod to Karelia
        6 infantry moved from Yenisey to Evenkiyskiy
        2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 5 infantry moved from Karelia to Finland
              Russians take Finland from Germans
    Combat - Russians
    Non Combat Move - Russians
        2 aaGuns, 2 armour, 4 artilleries, 12 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
        2 aaGuns and 14 infantry moved from Belarus to Bryansk
        3 infantry and 2 mech_infantrys moved from Russia to Bryansk
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Bessarabia to Western Ukraine
        1 tactical_bomber moved from Novgorod to Archangel
        1 fighter moved from Novgorod to Archangel
        1 fighter moved from Novgorod to Archangel
        1 artillery moved from Novgorod to Karelia
        1 infantry moved from Novgorod to Karelia
        6 infantry moved from Yenisey to Evenkiyskiy
        2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    Place Units - Russians
        1 fighter and 9 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 38 PUs; end with 38 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 36 Sea Zone to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        3 infantry moved from Japan to 6 Sea Zone
        1 fighter moved from 36 Sea Zone to 45 Sea Zone
        1 bomber moved from Kwangsi to 41 Sea Zone
        2 infantry moved from Siam to Shan State
        3 infantry moved from Yunnan to Burma
        1 artillery moved from Yunnan to Burma
        3 fighters moved from Kwangsi to Shan State
        1 bomber, 6 fighters and 5 tactical_bombers moved from Kwangsi to Burma
        1 infantry moved from Suiyuyan to Kansu
              Japanese take Kansu from Chinese
        1 infantry moved from Kweichow to Szechwan
              Japanese take Szechwan from Chinese
        1 artillery moved from Suiyuyan to Shensi
              Japanese take Shensi from Chinese
        1 submarine moved from 5 Sea Zone to 6 Sea Zone
        1 battleship moved from 36 Sea Zone to 20 Sea Zone
        1 cruiser moved from 36 Sea Zone to 20 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
        1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
        2 tactical_bombers moved from Kwangsi to Shan State
        1 tactical_bomber moved from Kwangsi to Burma
    Combat - Japanese
        Japanese creates battle in territory 36 Sea Zone
        Battle in 41 Sea Zone
            Japanese attack with 1 bomber
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 41 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Kwangtung
            Japanese attack with 1 artillery and 3 infantry
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 1/2 hits, 1.17 expected hits
                Japanese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 2/4 hits, 1.00 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Burma
            Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry and 6 tactical_bombers
            British defend with 1 aaGun, 1 artillery and 6 infantry
                British roll AA dice in Burma : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 bomber, 6 fighters, 3 infantry and 6 tactical_bombers in Burma, round 2 : 9/17 hits, 8.67 expected hits
                UK_Pacific roll dice for 1 aaGun, 1 artillery and 6 infantry in Burma, round 2 : 2/7 hits, 2.33 expected hits
                2 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 6 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 21
            Casualties for Japanese: 2 infantry
            Casualties for British: 1 aaGun, 1 artillery and 6 infantry
        Battle in Shan State
            Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
            British defend with 3 infantry
                Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 5/7 hits, 3.17 expected hits
                UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for British: 3 infantry
        Battle in 36 Sea Zone
            Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
            British defend with 1 battleship
                Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 2 transports in 36 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                British roll dice for 1 battleship in 36 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
            Units damaged: 1 battleship owned by the Japanese
                1 battleship owned by the British lost in 36 Sea Zone
            Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 20
            Casualties for British: 1 battleship
    Non Combat Move - Japanese
        1 fighter moved from 45 Sea Zone to 36 Sea Zone
        1 bomber moved from 41 Sea Zone to Kwangsi
        1 infantry moved from Hunan to Yunnan
        2 artilleries moved from Kwangsi to Yunnan
        2 infantry moved from Kwangsi to Yunnan
        1 infantry moved from Hopei to Shensi
        1 mech_infantry moved from Hopei to Yunnan
        3 infantry moved from Kweichow to Shensi
        2 artilleries moved from Kweichow to Yunnan
        6 infantry moved from Anhwe to Kweichow
        1 artillery moved from Anhwe to Kweichow
        1 aaGun moved from Anhwe to Kweichow
        1 infantry moved from Chahar to Hopei
        1 armour moved from Jehol to Kweichow
        4 infantry moved from Jehol to Anhwe
        3 infantry moved from Manchuria to Jehol
        1 infantry moved from Korea to Manchuria
        1 aaGun moved from Korea to Manchuria
        1 aaGun moved from Japan to 6 Sea Zone
        2 infantry moved from Japan to 6 Sea Zone
        1 aaGun, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
        1 infantry moved from Okinawa to 19 Sea Zone
        1 aaGun, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
        3 infantry moved from 36 Sea Zone to Kwangsi
        1 aaGun moved from 36 Sea Zone to Kwangsi
        3 fighters moved from Shan State to 36 Sea Zone
        2 tactical_bombers moved from Shan State to 36 Sea Zone
        3 tactical_bombers moved from Burma to Yunnan
        3 fighters moved from Burma to Yunnan
        1 bomber, 3 fighters and 3 tactical_bombers moved from Burma to Yunnan
    Place Units - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 36 Sea Zone: 2 transports
        EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
        EDIT: Turning off Edit Mode
        1 carrier placed in 6 Sea Zone
        1 factory_minor and 5 infantry placed in Japan
        Japanese undo move 2.
        5 infantry placed in Japan
        1 factory_minor placed in Shantung
    Turn Complete - Japanese
        Japanese collect 41 PUs; end with 41 PUs
        Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
Combat Hit Differential Summary :
Japanese regular : 2.50
British AA : -0.50
UK_Pacific regular : -0.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
    Place Units - Americans
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter placed in 10 Sea Zone
        1 fighter placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        6 infantry moved from Tsinghai to Kansu
    Combat - Chinese
        Chinese creates battle in territory Suiyuyan
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Chahar
        Battle in Kansu
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
    Place Units - Americans
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter placed in 10 Sea Zone
        1 fighter placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        6 infantry moved from Tsinghai to Kansu
    Combat - Chinese
        Chinese creates battle in territory Suiyuyan
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Chahar
        Battle in Kansu
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 109 Sea Zone to 104 Sea Zone
        1 fighter moved from United Kingdom to 104 Sea Zone
        1 fighter moved from United Kingdom to 104 Sea Zone
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 artillery moved from India to Burma
    Combat - British
        Battle in Burma
            British attack with 1 artillery and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Burma
            1 artillery owned by the British retreated to India
            Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
            Casualties for British: 2 infantry
        Battle in 104 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 destroyer and 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
            British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
            Casualties for Germans: 1 destroyer and 1 submarine
    Non Combat Move - British
        1 fighter moved from 104 Sea Zone to 109 Sea Zone
        1 fighter moved from 104 Sea Zone to 109 Sea Zone
        1 fighter moved from Gibraltar to Malta
        1 fighter moved from Gibraltar to Malta
        1 tactical_bomber moved from Egypt to Malta
        2 fighters and 1 tactical_bomber moved from Persia to India
        1 fighter moved from Egypt to Eastern Persia
        2 mech_infantrys moved from Belgian Congo to Egypt
        2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 artillery moved from Italian Somaliland to 76 Sea Zone
        1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 infantry moved from Iraq to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
        1 artillery moved from 79 Sea Zone to West India
        1 infantry moved from 79 Sea Zone to West India
        1 artillery and 2 infantry moved from Iraq to Persia
        1 mech_infantry moved from Egypt to Iraq
        1 armour moved from Egypt to Iraq
        1 armour moved from Alexandria to Trans-Jordan
        2 artilleries and 3 infantry moved from Alexandria to Egypt
        1 infantry moved from Scotland to United Kingdom
    Place Units - British
        1 carrier placed in 109 Sea Zone
        1 infantry placed in United Kingdom
        1 factory_minor placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
        British collect 30 PUs (3 lost to blockades); end with 30 PUs
    Place Units - UK_Pacific
        1 aaGun and 4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 12 PUs; end with 12 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
        Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.00
Germans regular : -0.50
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 2 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to 26 Sea Zone
    Place Units - Americans
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 fighter placed in 10 Sea Zone
        1 fighter placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
        Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
        Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
        Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
        Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    Turn Complete - Americans
        Americans collect 52 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
        Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
        Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        6 infantry moved from Tsinghai to Kansu
    Combat - Chinese
        Chinese creates battle in territory Suiyuyan
        Chinese creates battle in territory Hunan
        Chinese creates battle in territory Chahar
        Battle in Kansu
            Chinese attack with 6 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 6 infantry in Kansu, round 2 : 2/6 hits, 1.00 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kansu
            Chinese win, taking Suiyuyan from Japanese, taking Hunan from Japanese, taking Chahar from Japanese, taking Kansu from Japanese with 6 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
    Place Units - Chinese
        1 infantry placed in Kansu
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 destroyer moved from 109 Sea Zone to 104 Sea Zone
        1 fighter moved from United Kingdom to 104 Sea Zone
        1 fighter moved from United Kingdom to 104 Sea Zone
        1 infantry moved from India to Burma
        1 infantry moved from India to Burma
        1 artillery moved from India to Burma
    Combat - British
        Battle in Burma
            British attack with 1 artillery and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Burma
            1 artillery owned by the British retreated to India
            Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
            Casualties for British: 2 infantry
        Battle in 104 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 destroyer and 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
            British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
            Casualties for Germans: 1 destroyer and 1 submarine
    Non Combat Move - British
        1 fighter moved from 104 Sea Zone to 109 Sea Zone
        1 fighter moved from 104 Sea Zone to 109 Sea Zone
        1 fighter moved from Gibraltar to Malta
        1 fighter moved from Gibraltar to Malta
        1 tactical_bomber moved from Egypt to Malta
        2 fighters and 1 tactical_bomber moved from Persia to India
        1 fighter moved from Egypt to Eastern Persia
        2 mech_infantrys moved from Belgian Congo to Egypt
        2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
        1 artillery moved from Italian Somaliland to 76 Sea Zone
        1 artillery and 1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 infantry moved from Iraq to 80 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
        1 artillery moved from 79 Sea Zone to West India
        1 infantry moved from 79 Sea Zone to West India
        1 artillery and 2 infantry moved from Iraq to Persia
        1 mech_infantry moved from Egypt to Iraq
        1 armour moved from Egypt to Iraq
        1 armour moved from Alexandria to Trans-Jordan
        2 artilleries and 3 infantry moved from Alexandria to Egypt
        1 infantry moved from Scotland to United Kingdom
    Place Units - British
        1 carrier placed in 109 Sea Zone
        1 infantry placed in United Kingdom
        1 factory_minor placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,2
        British collect 30 PUs (3 lost to blockades); end with 30 PUs
    Place Units - UK_Pacific
        1 aaGun and 4 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 12 PUs; end with 12 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
        Some Units in India change ownership: 1 aaGun and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 1.00
Germans regular : -0.50
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 marine and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - Italians
        Turning on Edit Mode
        EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War
        EDIT: Turning off Edit Mode
        1 marine moved from Northern Italy to 97 Sea Zone
        1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
        1 marine moved from 96 Sea Zone to Malta
        1 armour moved from Tunisia to Algeria
        1 fighter moved from Tobruk to Algeria
        1 bomber moved from Southern Italy to Algeria
        1 infantry moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 infantry moved from Romania to Eastern Poland
    Combat - Italians
        Battle in Algeria
            Italians attack with 1 armour, 1 bomber and 1 fighter
            French defend with 2 infantry
                Italians roll dice for 1 armour, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1.67 expected hits
                French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Algeria
            Italians win with 1 bomber remaining. Battle score for attacker is -10
            Casualties for Italians: 1 armour and 1 fighter
            Casualties for French: 2 infantry
        Battle in Malta
            Italians attack with 1 marine
            British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 fighter
                Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Combat Hit Differential Summary :
French regular : 1.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 marine and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - Italians
        Turning on Edit Mode
        EDIT: Editing Political Relationship for Italians and Russians from Neutrality to War
        EDIT: Turning off Edit Mode
        1 marine moved from Northern Italy to 97 Sea Zone
        1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone
        1 marine moved from 96 Sea Zone to Malta
        1 armour moved from Tunisia to Algeria
        1 fighter moved from Tobruk to Algeria
        1 bomber moved from Southern Italy to Algeria
        1 infantry moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 infantry moved from Romania to Eastern Poland
    Combat - Italians
        Battle in Algeria
            Italians attack with 1 armour, 1 bomber and 1 fighter
            French defend with 2 infantry
                Italians roll dice for 1 armour, 1 bomber and 1 fighter in Algeria, round 2 : 2/3 hits, 1.67 expected hits
                French roll dice for 2 infantry in Algeria, round 2 : 2/2 hits, 0.67 expected hits
                2 infantry owned by the French, 1 fighter owned by the Italians and 1 armour owned by the Italians lost in Algeria
            Italians win with 1 bomber remaining. Battle score for attacker is -10
            Casualties for Italians: 1 armour and 1 fighter
            Casualties for French: 2 infantry
        Battle in Malta
            Italians attack with 1 marine
            British defend with 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber; French defend with 1 fighter
                Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                Italians roll dice for 1 marine in Malta, round 2 : 1/1 hits, 0.33 expected hits
                British roll dice for 1 aaGun, 3 fighters, 1 infantry and 1 tactical_bomber in Malta, round 2 : 3/5 hits, 2.83 expected hits
                1 aaGun owned by the British, 1 marine owned by the Italians and 1 infantry owned by the British lost in Malta
            British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 marine
            Casualties for British: 1 aaGun and 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Algeria to Libya
        1 artillery moved from Libya to Tobruk
        1 mech_infantry moved from Tobruk to Libya
        1 armour moved from Slovakia Hungary to Eastern Poland
        1 armour moved from Yugoslavia to Eastern Poland
        1 mech_infantry moved from Northern Italy to Slovakia Hungary
    Place Units - Italians
        1 transport placed in 97 Sea Zone
        1 marine placed in Southern Italy
    Turn Complete - Italians
        Italians collect 13 PUs; end with 15 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 1.33
Italians regular : 1.50
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        1 infantry moved from Malaya to Shan State
        1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        1 artillery moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
        1 artillery moved from 33 Sea Zone to Caroline Islands
        1 infantry moved from 33 Sea Zone to Caroline Islands
        1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    Combat - ANZAC
        Battle in Caroline Islands
            ANZAC attack with 1 artillery and 1 infantry
            Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0.50 expected hits
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Caroline Islands
            ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
            Casualties for Japanese: 1 aaGun and 2 infantry
        Battle in Shan State
            ANZAC attack with 1 infantry
            Japanese defend with 1 infantry
                ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
            1 infantry owned by the ANZAC retreated to Malaya
    Non Combat Move - ANZAC
    Place Units - ANZAC
        1 carrier, 1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 18 PUs; end with 21 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
ANZAC regular : 1.00