1 hit in sz111, OOL?
L21 #1 trulpen (X) vs surfer (A+20) BM3
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone 2 submarines moved from 62 Sea Zone to 49 Sea Zone 3 carriers, 1 cruiser and 1 submarine moved from 26 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 3 carriers, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports ANZAC roll dice for 3 submarines in 49 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 49 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the ANZAC 2 carriers owned by the ANZAC lost in 49 Sea Zone ANZAC roll dice for 3 submarines in 49 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports in 49 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 49 Sea Zone ANZAC roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 49 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 transports in 49 Sea Zone, round 4 : 4/6 hits, 3.83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 1 cruiser owned by the Japanese lost in 49 Sea Zone Japanese win with 1 battleship, 4 fighters and 2 transports remaining. Battle score for attacker is -67 Casualties for ANZAC: 3 carriers, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser and 1 destroyer 4 fighters owned by the Japanese forced to land in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 1.50 ANZAC regular : -3.00
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Bummer. No final hurrah with the Japanese Fleet.
Good Game! I made it 15 rounds without losing a capital, but never got my feet on the ground. I needed one more round early in the game to engage Germany, but you played J very well and forced my hands. Never recovered.
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Good game! I was preparing to take down Moscow in two turns, but it’s further into the game than necessary. Somehow I’m not so efficient when attacking.
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I’d be happy to play another with you. If you agree, do you prefer same or switch sides or new bid?
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@trulpen Ok. But I’m not sure what I’d like to try. I would hope you’d agree the previous bid of 20 was almost right, but perhaps I can get a “handicap” of 6 pts.
And the options would be:a) redo with a few more bid points
b) try the Axis with Allies getting a few less… -
You are a good player, so 6 IPC might be a tad too much. How about half that? I get 17 if you choose Axis and you get 23 with the Allies, so the difference would actually be 6. Sounds interesting enough?
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It does. I’ll choose b. I’d like to see you as the Allies and see what I’m missing.
Where would you like your $17 spent? Or just start the game yourself…Cheers!
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Sounds good. I’ll set it up.