I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
@trulpen max D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Northern Italy to Malta
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1,67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malta
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber
British roll AA dice in Malta : 1/1 hits, 0,17 expected hits
1 bomber owned by the Italians lost in Malta
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits
British roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 tactical_bomber in Malta, round 2 : 3/3 hits, 1,00 expected hits
1 aaGun owned by the British, 1 bomber owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 infantry and 1 tactical_bomber in Malta, round 3 : 2/2 hits, 0,83 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Malta
British win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 2 artilleries, 1 bomber and 2 infantry
Casualties for British: 1 aaGun, 1 bomber and 1 infantry
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to Tobruk
1 armour moved from Northern Italy to Romania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 10 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
British AA : 0,83
British regular : 2,83
@trulpen said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
Now the Brits get a chance to redeem themselves.
They sure did. 100 % hits, even with aa. Crazy.
@trulpen Yea! Go Brits.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from New Zealand to New South Wales
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 fighter moved from New Zealand to Java
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from New Zealand to New South Wales
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
1 fighter moved from New Zealand to Java
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@surfer
I have some scramble options, but can’t get the i-net for the computer to work. The country side makes things tricky. I’ll post when I can. If you want I can write the attacks here as an alternative. Perhaps even post a foto of the computer screen.
Think I might change my mind. The costs might be too great.
@trulpen got to be a good thing if im causing doubts on the German advance. No rush. Family day over here so i probably would get to it for awhile
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 tactical_bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to 110 Sea Zone
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Albania
1 armour moved from Albania to Greece
Combat - Germans
Combat Hit Differential Summary :
@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
@trulpen got to be a good thing if im causing doubts on the German advance. No rush. Family day over here so i probably would get to it for awhile
It’s certainly a good thing.
I was originally going all in to z109, but re-evaluated. With a full scramble it would still be an expected TUV-swing of +25 (about +40 without scramble), but the costs in other areas would just be too great.
Anyway, here’s some scramble options to z110 and z111 instead.
@trulpen No scramble.
Yeah, I can’t really make myself invulnerable, but just make expected losses to both sides uninviting.
Glad you are being forced to make tough decisions
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 tactical_bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to 110 Sea Zone
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Albania
1 armour moved from Albania to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits, 3,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
1 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
6 armour and 3 mech_infantrys moved from France to Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun and 1 infantry moved from Norway to Finland
1 aaGun moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
2 artilleries moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
6 infantry moved from Slovakia Hungary to Romania
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0,33
Germans regular : 1,00
British regular : -0,67
@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
@trulpen No scramble.
Yeah, I can’t really make myself invulnerable, but just make expected losses to both sides uninviting.
Glad you are being forced to make tough decisions
You sure do.
Hold, please. Have to check one thing. Will be quick.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 tactical_bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Western Germany to Greece
1 tactical_bomber moved from Western Germany to 110 Sea Zone
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Albania
1 armour moved from Albania to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 4/9 hits, 3,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 111 Sea Zone
Germans attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 2/4 hits, 2,50 expected hits
British roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 111 Sea Zone
Germans win with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 110 Sea Zone
2 bombers moved from 111 Sea Zone to Western Germany
1 infantry moved from Yugoslavia to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
2 infantry moved from Germany to Poland
2 mech_infantrys moved from Germany to Romania
1 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 mech_infantry moved from Normandy Bordeaux to Western Germany
6 armour and 3 mech_infantrys moved from France to Germany
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun and 1 infantry moved from Norway to Finland
1 aaGun moved from Slovakia Hungary to Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Alexandria
2 artilleries moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
3 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
2 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Poland
6 infantry moved from Slovakia Hungary to Romania
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 armour, 2 infantry and 7 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 3 infantry
EDIT: Adding units owned by Germans to Poland: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral_Allies regular : -0,33
Germans regular : 1,00
British regular : -0,67
Some small changes on the western front. Russia is ready to go.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Buryatia to Amur
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
7 infantry moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Russia to Szechwan
2 aaGuns moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Novgorod
1 fighter and 5 infantry placed in Russia
Russians undo move 3.
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
nothing special for the Russians.
Did make small edit on NCM.
ok small edit coming
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
12 infantry moved from Buryatia to Amur
Non Combat Move - Russians
1 submarine moved from 111 Sea Zone to 105 Sea Zone
3 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
7 infantry moved from Novgorod to Belarus
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 fighter moved from Russia to Szechwan
2 aaGuns moved from Buryatia to Amur
3 infantry moved from Yakut S.S.R. to Buryatia
3 infantry moved from Yakut S.S.R. to Yenisey
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
Place Units - Russians
3 infantry placed in Ukraine
1 infantry placed in Novgorod
1 fighter and 5 infantry placed in Russia
Russians undo move 3.
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :