Took destroyer hit on sub instead of tilting BB.
L21 #1 trulpen (X) vs surfer (A+20) BM3
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour and 1 mech_infantry moved from Urals to Novosibirsk 1 mech_infantry moved from Volgograd to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 14 infantry moved from Korea to Manchuria 1 fighter moved from Russia to Novosibirsk Combat - Russians Battle in Manchuria Russians attack with 14 infantry Japanese defend with 1 infantry Russians roll dice for 14 infantry in Manchuria, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Novosibirsk Russians attack with 2 armour, 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 2 armour, 3 fighters and 2 mech_infantrys in Novosibirsk, round 2 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters moved from Novosibirsk to Russia 3 mech_infantrys moved from Russia to Novosibirsk 1 infantry moved from Urals to Novosibirsk 2 aaGuns moved from Korea to Manchuria 10 infantry moved from Bryansk to Russia 1 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 tactical_bomber moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 4 infantry moved from Bryansk to Russia 2 aaGuns, 7 artilleries and 39 infantry moved from Bryansk to Tambov Place Units - Russians 3 infantry placed in Volgograd 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,6,1,5,6,2,2,4,3,5,2,4 Russians collect 22 PUs (3 lost to blockades); end with 22 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 9 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Timguska to Novosibirsk 1 infantry moved from Kansu to Novosibirsk 1 armour and 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Tsinghai to Novosibirsk 1 fighter and 1 tactical_bomber moved from Szechwan to Novosibirsk 2 bombers moved from French Indo China to Novosibirsk 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 1 infantry, 1 marine and 1 transport moved from 33 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 7 submarines moved from 6 Sea Zone to 25 Sea Zone 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone 5 carriers moved from 33 Sea Zone to 25 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island 2 fighters moved from Japan to 25 Sea Zone Combat - Japanese Battle in Wake Island Battle in Novosibirsk Japanese attack with 1 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 armour, 1 infantry and 4 mech_infantrys Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/9 hits, 3,67 expected hits Russians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Novosibirsk, round 2 : 1/7 hits, 2,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 3 : 3/8 hits, 3,50 expected hits Russians roll dice for 2 armour and 4 mech_infantrys in Novosibirsk, round 3 : 3/6 hits, 2,33 expected hits 3 mech_infantrys owned by the Russians, 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Novosibirsk Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Novosibirsk, round 4 : 1/5 hits, 3,00 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Novosibirsk, round 4 : 1/3 hits, 1,33 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Novosibirsk, round 5 : 3/4 hits, 2,50 expected hits Russians roll dice for 2 armour in Novosibirsk, round 5 : 2/2 hits, 1,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 armour owned by the Russians lost in Novosibirsk Japanese win, taking Wake Island from Americans with 2 bombers remaining. Battle score for attacker is -9 Casualties for Japanese: 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 2 armour, 1 infantry and 4 mech_infantrys Battle in 25 Sea Zone Japanese attack with 1 artillery, 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 marine, 7 submarines, 4 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 25 Sea Zone, round 2 : 2/7 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 7 submarines, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Korea from Russians to Japanese EDIT: Turning off Edit Mode 1 carrier and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 artillery and 1 infantry moved from Siberia to Sakha 2 infantry moved from Soviet Far East to Siberia 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Shensi 1 infantry moved from Shensi to Tsinghai 2 artilleries moved from Sikang to Szechwan 1 infantry moved from Szechwan to Sikang 2 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 infantry moved from New Guinea to Dutch New Guinea 2 bombers moved from Novosibirsk to Kansu 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Shantung 1 artillery and 3 infantry placed in Japan 3 infantry placed in French Indo China 1 destroyer, 4 submarines and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,33 Japanese regular : -5,00 Russians regular : -0,33
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Fail in Novosibirsk, but Japan sure is scary when it gets going.
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@trulpen Sorry, attended a friends wedding this weekend. Will try to play tomorrow.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour moved from Central United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of New Guinea from Japanese to ANZAC EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour moved from Central United States to New Brunswick Nova Scotia 1 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 carrier moved from 101 Sea Zone to 106 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 2 fighters moved from Queensland to 26 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 9 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 3 PUs; end with 12 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland 1 artillery moved from Morocco to Algeria British take Algeria from Italians 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 battleship and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to Normandy Bordeaux 3 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 transport moved from 92 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese Combat - British Battle in Holland Belgium Battle in Normandy Bordeaux British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Scotland British attack with 1 fighter and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 fighter moved from Scotland to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 2 carriers and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 2 mech_infantrys moved from India to Burma 1 fighter moved from Eastern Persia to India Place Units - British 1 fighter and 4 infantry placed in United Kingdom 1 destroyer and 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 42 PUs; end with 42 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans regular : 0.00 British regular : -0.83
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Algeria 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 97 Sea Zone to Algeria 2 armour moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tobruk 4 infantry moved from Bessarabia to Ukraine 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from Algeria to 94 Sea Zone Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Algeria 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 97 Sea Zone to Algeria 2 armour moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tobruk 4 infantry moved from Bessarabia to Ukraine 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from Algeria to 94 Sea Zone Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Algeria 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Algeria 1 fighter moved from 97 Sea Zone to Algeria 2 armour moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 cruiser in Algeria, round 2 : 1/1 hits, 0,50 expected hits British roll dice for 1 artillery in Algeria, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Algeria Italians win, taking Algeria from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tobruk 4 infantry moved from Bessarabia to Ukraine 3 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 fighter moved from Algeria to 94 Sea Zone Place Units - Italians 1 tactical_bomber placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 94 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,50 British regular : 0,67
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The sub should be in z94.
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@trulpen of you are ok, before i move I’d like to have placed 2 us ftrs on anzac cv. I was focused on defense and not final disposition.
Idealy,i would have taken 1aa vice the us mech to hawaii, but that may be too much.
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@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
@trulpen of you are ok, before i move I’d like to have placed 2 us ftrs on anzac cv. I was focused on defense and not final disposition.
Idealy,i would have taken 1aa vice the us mech to hawaii, but that may be too much.
Both changes are ok. Isn’t influenced at all by Italy’s move. Not what I can see atleast.
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 29 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia 2 infantry moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 26 Sea Zone 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier and 2 fighters moved from 29 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 carriers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 armour and 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Archangel to Volgograd 1 tactical_bomber moved from Archangel to Volgograd 1 armour moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Volgograd 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from France to Holland Belgium 1 mech_infantry moved from Germany to Holland Belgium 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 fighters moved from 111 Sea Zone to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 3 fighters moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 tactical_bomber moved from 94 Sea Zone to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/7 hits, 3,17 expected hits British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Germans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 3 : 2/5 hits, 2,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Volgograd Germans attack with 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 4 infantry Germans roll dice for 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 3,00 expected hits Russians roll dice for 4 infantry in Volgograd, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Germans roll dice for 1 armour, 2 bombers and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 2,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -11 Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber Casualties for Russians: 4 infantry Non Combat Move - Germans 9 mech_infantrys moved from Germany to Western Germany 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 submarine moved from 111 Sea Zone to 124 Sea Zone 1 carrier, 2 destroyers and 2 submarines moved from 111 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone 1 tactical_bomber moved from Normandy Bordeaux to France 3 fighters moved from Normandy Bordeaux to 112 Sea Zone 1 fighter moved from 94 Sea Zone to Western Germany 3 aaGuns, 5 artilleries and 22 infantry moved from Ukraine to Rostov 2 bombers moved from Volgograd to Greece 1 infantry moved from Ukraine to Bryansk 2 artilleries moved from Bessarabia to Ukraine 3 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Archangel to Vologda 1 aaGun, 1 artillery and 7 infantry moved from Archangel to Belarus 1 artillery and 2 infantry moved from Novgorod to Belarus 2 armour moved from Ukraine to Caucasus 1 armour and 11 mech_infantrys moved from Ukraine to Rostov 3 armour moved from Ukraine to Caucasus 4 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Western Germany to France 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone 1 fighter moved from Holland Belgium to 112 Sea Zone 2 fighters moved from Holland Belgium to Western Germany Place Units - Germans 2 carriers and 1 submarine placed in 112 Sea Zone 3 infantry placed in France 3 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : 2,33 Germans regular : -0,50 British regular : 2,33
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Fucking dice!
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Volgograd 14 infantry moved from Manchuria to Amur 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Combat - Russians Battle in Amur Russians attack with 14 infantry Japanese defend with 1 infantry Russians roll dice for 14 infantry in Amur, round 2 : 3/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Volgograd Russians attack with 2 fighters and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 20 infantry moved from Russia to Tambov 2 fighters moved from Volgograd to Russia 2 infantry moved from Russia to Tambov 2 aaGuns moved from Manchuria to Amur Place Units - Russians 1 armour and 7 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.83 Russians regular : 1.83
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@trulpen Yeah, this exemplifies the problem with the “dice statistics”.
German regular: - 0.50 doesn’t really reflect the impact of the rolls
These two imply a good round for the Allies, but in most battles, they would not change the game much. Here, it reflects several infantry fighting way over their heads!
Russians regular : 2,33
British regular : 2,33 -
TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese
Combat Hit Differential Summary :
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Just a save. Battery depleting and lack a charger, so will have to change computer.