I suppose Germany could have taken Greece but it isn’t ideal.
L21 #1 trulpen (X) vs surfer (A+20) BM3
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from 32 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Marshall Islands to 32 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters and 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 26 Sea Zone to 10 Sea Zone 4 fighters moved from 32 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Marshall Islands to 32 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 32 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Midway to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 68 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 4 fighters and 1 infantry placed in Western United States 1 fighter and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Sikang to Burma Turn Complete - Chinese Chinese collect 2 PUs; end with 12 PUs Purchase Units - British British buy 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 96 Sea Zone 1 armour moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 2 artilleries, 7 infantry and 1 mech_infantry moved from Egypt to Alexandria 1 artillery and 2 infantry moved from Iraq to Syria 1 tactical_bomber moved from 81 Sea Zone to Syria 1 fighter moved from Egypt to Syria 1 fighter moved from 81 Sea Zone to Syria Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in 98 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers Italians defend with 1 destroyer British roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 destroyers in 98 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Alexandria British attack with 2 artilleries, 7 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 artilleries, 7 infantry and 1 mech_infantry in Alexandria, round 2 : 3/10 hits, 2.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Alexandria from Italians with 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Syria British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 5/6 hits, 2.50 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Syria to 98 Sea Zone 1 fighter moved from 96 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 17 infantry moved from India to Burma 2 aaGuns moved from India to Burma 1 fighter moved from British Guiana to Gibraltar 2 fighters moved from Scotland to Gibraltar Place Units - British 1 carrier and 1 transport placed in 98 Sea Zone 1 infantry placed in Egypt 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 fighter placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Italians regular : 1.00 Neutral_Axis regular : 0.67 British regular : 3.50
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Yeah, I’m terrified of the yellow plague…I had a great move planned out for the US and a good takedown of Germany. But I’ve run out of time in the Pacific. Gotta hunker down.
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At least I started the roll back of Italy
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@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
Yeah, I’m terrified of the yellow plague…I had a great move planned out for the US and a good takedown of Germany. But I’ve run out of time in the Pacific. Gotta hunker down.
Yamamoto is perhaps saving the day?
@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
At least I started the roll back of Italy
:cry: :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Libya 2 infantry moved from Algeria to Tunisia 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Morocco to Algeria 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 armour moved from Eastern Poland to Bessarabia Place Units - Italians 1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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@surfer said in L21 #1 trulpen (X) vs surfer (A+20) BM3:
@trulpen Do you sleep? I thought this was your lull time
Nah, I’m this kind of Axis vampire.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 29 Sea Zone 1 destroyer moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 3 armour; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Egypt to Trans-Jordan 2 aaGuns, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry moved from South Australia to Queensland 1 carrier moved from 62 Sea Zone to 29 Sea Zone 1 destroyer moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 3 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@trulpen I know that, which is the basis of my initial attacks…unfortunately, you’re also adept at the Japanese. I’m gonna have to be happy with a much longer game.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Archangel 2 infantry moved from Bessarabia to Ukraine 1 bomber moved from Norway to 105 Sea Zone 1 bomber moved from Morocco to 105 Sea Zone 1 tactical_bomber moved from Southern Italy to Ukraine 1 tactical_bomber moved from Western Germany to 105 Sea Zone EDIT: 2 infantry moved from Algeria to Morocco EDIT: 2 infantry moved from Tunisia to Morocco Combat - Germans Battle in 105 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 2 bombers, 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 tactical_bomber moved from Ukraine to Western Ukraine 8 armour, 3 infantry and 14 mech_infantrys moved from Eastern Poland to Western Ukraine 3 aaGuns, 5 artilleries and 17 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Romania to Bessarabia 2 artilleries moved from Poland to Eastern Poland 1 infantry moved from Belarus to Smolensk 1 armour and 1 mech_infantry moved from Archangel to Eastern Poland 1 infantry moved from Novgorod to Belarus 1 aaGun and 7 infantry moved from Novgorod to Archangel 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Western Germany to 97 Sea Zone 1 fighter moved from Morocco to 97 Sea Zone 1 fighter moved from 110 Sea Zone to 97 Sea Zone 2 bombers moved from 105 Sea Zone to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 submarine moved from 125 Sea Zone to 110 Sea Zone Place Units - Germans 1 infantry placed in Normandy Bordeaux 1 destroyer and 1 transport placed in 105 Sea Zone 1 submarine placed in 112 Sea Zone 1 artillery and 2 infantry placed in Novgorod 2 fighters placed in Western Germany 3 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0,67 Germans regular : 0,83
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I think it was a bit early when I played Italy. Didn’t really look at landings. Think there’s no impact from Franz at all, so I did a NCM-change for Italy before the german attacks. If it’s not alright, I’ll maybe change the german NCM instead, moving the german troops from Morocco to Algeria or perhaps keeping things spread out. Not sure.
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@trulpen It’s fine. Kinda bummed. I wanted to hit Morocco.
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@surfer Oops. I messed up. I forgot to attack Korea with my Far East units. Gonna roll here.
15 inf
[dice 15d6] -
15d6: 2, 6, 4, 2, 2, 6, 6, 3, 2, 6, 1, 2, 6, 5, 3
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1 hit…it’s enough
1 defender
[dice 1d6] -
1d6: 1
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Of course…
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Worse, I forgot my very yummy Africa move!!