@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
L21 #1 trulpen (X) vs feltmarskal (A+42) OOB
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Holland Belgium to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 tactical_bomber moved from Southern Italy to Morocco 2 bombers moved from Southern Italy to Morocco Combat - Germans Battle in Morocco Germans attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers French defend with 2 infantry Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Morocco, round 2 : 4/7 hits, 3,83 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Morocco Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 fighters moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Libya 1 tactical_bomber moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to Algeria 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Poland to Eastern Poland 2 armour and 11 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 armour moved from Holland Belgium to Germany 3 armour moved from Southern France to Yugoslavia 3 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 aaGuns, 5 artilleries and 25 infantry moved from Romania to Bessarabia Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0,33 Germans regular : -0,33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Gibraltar to Morocco 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Holland Belgium to 110 Sea Zone 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 112 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Southern France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 tactical_bomber moved from Southern Italy to Morocco 2 bombers moved from Southern Italy to Morocco Combat - Germans Battle in Morocco Germans attack with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers French defend with 2 infantry Germans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Germans roll dice for 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Morocco, round 2 : 4/7 hits, 3,83 expected hits French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Morocco Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Germans 2 fighters moved from Morocco to 91 Sea Zone 1 bomber moved from Morocco to Gibraltar 1 bomber moved from Morocco to Libya 1 tactical_bomber moved from Morocco to Gibraltar 1 tactical_bomber moved from Morocco to Algeria 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 fighter moved from Southern Italy to Western Germany 1 submarine moved from 110 Sea Zone to 91 Sea Zone 2 infantry moved from Poland to Eastern Poland 2 armour and 11 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Western Germany to Poland 1 armour moved from Holland Belgium to Germany 3 armour moved from Southern France to Yugoslavia 3 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 aaGuns, 5 artilleries and 25 infantry moved from Romania to Bessarabia Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Algeria: 1 tactical_bomber EDIT: Removing units owned by Germans from 91 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to Gibraltar: 1 fighter EDIT: Adding units owned by Germans to 91 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French regular : 0,33 Germans regular : -0,33
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Sorry for reposts, but landed air a bit awkwardly. Corrected with last post.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Germans Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 1 aaGun and 10 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns, 1 artillery and 15 infantry moved from Novgorod to Belarus 13 infantry moved from Bryansk to Belarus 2 aaGuns, 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 6 infantry moved from Russia to Bryansk 1 fighter moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk 2 infantry moved from Rostov to Bryansk Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java 2 bombers moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Siam to Sumatra 3 artilleries and 5 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 1 tactical_bomber moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 3 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 cruiser moved from 34 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Borneo Battle in Celebes Battle in 41 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 5/7 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Sumatra, round 2 : 5/6 hits, 3,00 expected hits ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/12 hits, 4,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 34 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 42 Sea Zone to 41 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 fighter moved from Jehol to Japan 1 armour, 1 artillery and 1 infantry moved from Siberia to Sakha 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from Kwangtung to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 aaGun, 1 artillery and 2 infantry moved from Anhwe to Kweichow 3 infantry moved from Jehol to Anhwe 3 infantry moved from Shantung to Anhwe Place Units - Japanese 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,67 Japanese regular : 3,17 UK_Pacific regular : -0,67 ANZAC regular : 0,00
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 fighters placed in 101 Sea Zone 1 bomber and 1 infantry placed in Eastern United States Americans undo move 2. 1 bomber placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 0.00
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TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi 7 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 fighters placed in 101 Sea Zone 1 bomber and 1 infantry placed in Eastern United States Americans undo move 2. 1 bomber placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi 7 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kenya to Egypt 2 artilleries moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Iraq to Egypt 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Egypt 1 mech_infantry moved from Persia to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Iraq Place Units - British 2 fighters and 1 submarine placed in 106 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.67 Japanese regular : 0.00
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Think you forgot about the tr in z86 and the units in Brazil.
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It’s ok to fix it after Italy.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 1 bomber and 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 3/8 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Greece, round 3 : 0/8 hits, 2,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Greece, round 4 : 3/7 hits, 2,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Greece to Southern Italy 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 infantry moved from Romania to Bessarabia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy 1 airfield placed in Gibraltar Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -2,83 Neutral_Allies regular : 0,00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 airfield, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Algeria to Morocco Italians take Morocco from French 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 armour moved from Eastern Poland to Baltic States Italians take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 armour moved from Bessarabia to Eastern Poland 1 bomber and 1 fighter moved from Southern Italy to Greece Combat - Italians Battle in Greece Italians attack with 2 artilleries, 1 bomber, 1 fighter and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 3/8 hits, 2,83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 4 infantry in Greece, round 3 : 0/8 hits, 2,83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in Greece, round 4 : 3/7 hits, 2,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Greece to Southern Italy 1 artillery and 3 infantry moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery moved from Algeria to Tunisia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 infantry moved from Romania to Bessarabia Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Turning off Edit Mode 1 infantry placed in Southern Italy 1 mech_infantry placed in Northern Italy 1 airfield placed in Gibraltar Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 destroyer EDIT: Adding units owned by Italians to 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from Tunisia: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Tobruk: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 armour EDIT: Adding units owned by Italians to Bessarabia: 1 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : -2,83 Neutral_Allies regular : 0,00
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Realized I needed to block z98 and some other changes. Don’t forget about Brazil.
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@trulpen My plan was to move tr. to 66 , i will for sure lose if i keep forgetting my plans
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@feltmarskal said in L21 #1 trulpen (X) vs feltmarskal (A+42) OOB:
@trulpen My plan was to move tr. to 66 , i will for sure lose if i keep forgetting my plans
Just do it during Franz, no problem.
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@feltmarskal First time ever been in sz 66
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New adventures! 🙂
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TripleA Manual Gamesave Post: UK_Pacific round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Central United States to Western United States Place Units - Americans 1 carrier and 2 fighters placed in 101 Sea Zone 1 bomber and 1 infantry placed in Eastern United States Americans undo move 2. 1 bomber placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Tsinghai to Shensi 7 infantry moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kansu, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Kansu, round 3 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Sikang to Tsinghai 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Kenya to Egypt 2 artilleries moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from 81 Sea Zone to Egypt 1 armour moved from Iraq to Egypt 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Persia to Egypt 1 mech_infantry moved from Persia to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Iraq Place Units - British 2 fighters and 1 submarine placed in 106 Sea Zone 3 infantry placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 6 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 6 infantry Turning on Edit Mode EDIT: Removing units owned by British from 86 Sea Zone: 1 transport EDIT: Adding units owned by British to 66 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -1.67 Japanese regular : 0.00
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Italy has played though, but I can fix it before Germany goes, if you want. The easiest is to do it by edit move during some other nation.
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I mean, I did Italy already, so your Franz is on.