sz20 Cru -> sz6
sz6 Cru + sub + 2dd -> sz33
sz19 BB+DD -> sz36
sz19 Sub -> sz35
Good to go.
@feltmarskal In edit i change two fig from sz 101 to london and i losing just one fig in sz 1
@feltmarskal said in L21 #1 trulpen (X) vs feltmarskal (A+42) OOB:
@feltmarskal In edit i change two fig from sz 101 to london and i losing just one fig in sz 1
Not sure that’s ok, but I’ll look at it.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
@feltmarskal said in L21 #1 trulpen (X) vs feltmarskal (A+42) OOB:
@feltmarskal In edit i change two fig from sz 101 to london and i losing just one fig in sz 1
The figs don’t reach London from z101, so that’s unfortunately a faulty edit.
Since you decided to retreat, you may instead of losing a fig unnecessarily decide to take that fig as a casualty and save the cr instead. This is your choice of course, but I think it’s a rational thing to do and I’m ok with it.
Hmm, wait, you had 2 figs in London already. I don’t understand that edit, but I’ll try and look into it some more.
Ah, now I see. They moved away from London. Certainly ok to keep them there.
@trulpen said in L21 #1 trulpen (X) vs feltmarskal (A+42) OOB:
Since you decided to retreat, you may instead of losing a fig unnecessarily decide to take that fig as a casualty and save the cr instead. This is your choice of course, but I think it’s a rational thing to do and I’m ok with it.
I realize I was wrong about this. The ships came from z26, so would retreat to z9, not z10. Still, better to keep a unit than lose one for nothing. I should probably have chosen casualties differently, but didn’t expect to roll like crazy on the defense.
@trulpen Thanks for the permission to redo the casualty.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 1 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Japanese defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 1 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 1 Sea Zone
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Japanese win with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 1 Sea Zone and were removed
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from 1 Sea Zone to Hawaiian Islands
4 transports moved from 89 Sea Zone to 11 Sea Zone
5 infantry moved from Central United States to Western United States
3 infantry moved from Central United States to Eastern United States
1 carrier moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from 89 Sea Zone to 10 Sea Zone
1 destroyer moved from 89 Sea Zone to 11 Sea Zone
2 fighters moved from 89 Sea Zone to 11 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter placed in 101 Sea Zone
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 2.00
@feltmarskal Kick out to aeroplanes and put in one carrier, went back 2 moves.
The result is 1 more carrier and one less plane,
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
@feltmarskal said in L21 #1 trulpen (X) vs feltmarskal (A+42) OOB:
@feltmarskal Kick out to aeroplanes and put in one carrier, went back 2 moves.
The result is 1 more carrier and one less plane,
The carrier should have 1 dmg, right?
@trulpen If carred have one dmg i lose one fig
@feltmarskal in stead of two
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@feltmarskal New line up, carre have one dmg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from British Columbia to Alaska
Americans take Alaska from Japanese
2 mech_infantrys moved from British Columbia to Western United States
1 bomber moved from British Columbia to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from 89 Sea Zone to 1 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 1 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
Japanese defend with 2 carriers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers in 1 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 1 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits
1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 1 Sea Zone
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans retreated
Japanese win with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -24
Casualties for Americans: 1 carrier, 1 cruiser, 2 destroyers and 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer and 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in 1 Sea Zone and were removed
1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
2 bombers moved from 1 Sea Zone to Hawaiian Islands
4 transports moved from 89 Sea Zone to 11 Sea Zone
5 infantry moved from Central United States to Western United States
3 infantry moved from Central United States to Eastern United States
1 carrier moved from 89 Sea Zone to 11 Sea Zone
1 fighter moved from 89 Sea Zone to 10 Sea Zone
1 destroyer moved from 89 Sea Zone to 11 Sea Zone
2 fighters moved from 89 Sea Zone to 11 Sea Zone
2 carriers, 1 cruiser and 1 fighter moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from United Kingdom to 101 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter placed in 101 Sea Zone
Americans undo move 1.
1 submarine placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,4,1,4,5
Americans collect 50 PUs (1 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to British Columbia: 2 mech_infantrys and 1 tactical_bomber
EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 4 infantry and 4 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from India to Burma
1 bomber moved from Persia to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Italians
Combat - British
Battle in Burma
British attack with 1 bomber and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 armour, 3 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
1 bomber moved from Burma to India
1 fighter and 1 tactical_bomber moved from Persia to India
5 infantry moved from West India to India
1 mech_infantry moved from West India to Persia
2 infantry moved from Eastern Persia to West India
1 armour and 4 mech_infantrys moved from Egypt to Iraq
4 infantry moved from Persia to 80 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 4 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
4 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Persia to India
1 carrier, 2 destroyers, 2 fighters, 2 submarines and 3 transports moved from 107 Sea Zone to 106 Sea Zone
Place Units - British
3 submarines placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
3 infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,2,3,2,4
British collect 34 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,3,1,1,4,3,4,2,2,2,6,3,5,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : -0.83
Japanese regular : 2.67
British regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Algeria to Morocco
1 bomber moved from Gibraltar to Morocco
2 transports moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 5 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 5 infantry moved from 92 Sea Zone to Morocco
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 5 infantry; Americans defend with 1 armour, 3 artilleries and 3 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 6/22 hits, 7,00 expected hits
Americans roll dice for 1 armour, 3 artilleries and 8 infantry in Morocco, round 2 : 6/12 hits, 4,17 expected hits
2 infantry owned by the Americans, 4 infantry owned by the British and 6 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 3 : 6/16 hits, 6,00 expected hits
Americans roll dice for 1 armour, 3 artilleries and 2 infantry in Morocco, round 3 : 1/6 hits, 2,17 expected hits
1 armour owned by the Americans, 1 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Italians: 7 infantry
Casualties for Americans: 1 armour, 3 artilleries and 3 infantry
Casualties for British: 5 infantry
Non Combat Move - Italians
2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 92 Sea Zone
2 armour, 1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
1 bomber moved from Morocco to Southern Italy
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
3 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Americans regular : 0,67
Italians regular : -1,50
@trulpen will be back, nest week i cannot play
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Dutch New Guinea
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in Dutch New Guinea, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.50