@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18)
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 32 Sea Zone 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 artillery and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Gibraltar to Malta Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 artillery and 2 infantry moved from Poland to Baltic States 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 1 infantry moved from Norway to Finland 5 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 artilleries and 11 infantry moved from Poland to Eastern Poland 6 armour and 11 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 13 infantry moved from Romania to Bessarabia 3 armour moved from Romania to Bessarabia 1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone 2 destroyers moved from 113 Sea Zone to 114 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 123 Sea Zone to 109 Sea Zone 3 bombers moved from Greece to Volgograd Combat - Germans Strategic bombing raid in Volgograd Russians roll AA dice in Volgograd : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Volgograd rolls: 5,7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Bessarabia Germans attack with 3 armour, 3 artilleries and 13 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 3 artilleries and 13 infantry in Bessarabia, round 2 : 6/19 hits, 5.17 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 3 armour, 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 6 armour, 2 artilleries, 11 infantry and 11 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries, 11 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 9/30 hits, 7.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 6 armour, 2 artilleries, 11 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 114 Sea Zone Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg 2 aaGuns moved from Poland to Eastern Poland 1 aaGun moved from Romania to Bessarabia 2 mech_infantrys moved from Western Germany to Poland 1 artillery moved from France to Western Germany 2 fighters and 1 tactical_bomber moved from Egypt to Romania 2 bombers moved from Volgograd to Romania Place Units - Germans 2 infantry placed in France 1 infantry placed in Western Germany 4 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Russians regular : -1.67 Germans regular : 2.50 Russians AA : 0.50 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour and 8 infantry; Remaining resources: 1 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 8 infantry moved from Belarus to Bryansk 1 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Novgorod to Archangel 1 artillery moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk 2 artilleries and 7 infantry moved from Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 armour and 2 mech_infantrys moved from Volgograd to Bryansk 1 mech_infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 mech_infantry moved from Northwest Persia to Caucasus 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 armour and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 factory_minors, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 artilleries and 7 infantry moved from Anhwe to Hunan 3 infantry moved from Jehol to Anhwe 1 artillery and 1 mech_infantry moved from Kiangsi to Hunan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi 1 armour moved from Malaya to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Shan State to French Indo China 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 bomber moved from French Indo China to India 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to French Indo China 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from French Indo China to Kwangsi Combat - Japanese Strategic bombing raid in India UK_Pacific roll AA dice in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Sumatra Battle in Guam Battle in Celebes Battle in Kwangsi Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/8 hits, 3.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Kwangsi from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 4 artilleries, 7 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 4 artilleries, 7 infantry and 1 mech_infantry in Hunan, round 2 : 3/12 hits, 3.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 4 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from French Indo China to 35 Sea Zone 1 aaGun moved from Anhwe to Hunan Place Units - Japanese 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 2 destroyers placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 1.00 UK_Pacific AA : 0.83 -
@flyingbadger i am headed to a remote area for work for a few weeks, I may not be able to play very often. I apologize.
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@bolasgod No need to apologise, I can wait as long as needed between turns.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 battleship moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 1 carrier moved from 14 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -3.17 Japanese regular : -2.00 Japanese AA : -0.33 -
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 9 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 battleship moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 1 carrier moved from 14 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 9 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from Malta to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt Combat - British Battle in Egypt British attack with 3 armour, 1 artillery, 1 bomber and 1 fighter Italians defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry British roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 4/7 hits, 3.00 expected hits 1 bomber owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 3 armour owned by the British lost in Egypt 1 bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 3 armour and 1 artillery Casualties for Italians: 1 bomber and 3 infantry Non Combat Move - British 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Eastern Persia to Persia 1 fighter moved from Burma to Persia 1 aaGun, 1 artillery and 1 infantry moved from Burma to India 1 infantry moved from India to Burma 3 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 27 PUs (1 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -3.17 Italians regular : 1.00 Japanese regular : -2.33 Japanese AA : -0.33 British regular : 1.00 -
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Marshall Islands to 32 Sea Zone 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from Queensland to Caroline Islands 1 fighter moved from Queensland to Caroline Islands 1 battleship moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 cruiser moved from 32 Sea Zone to 33 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 0/6 hits, 2.50 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 3 : 1/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Caroline Islands, round 4 : 4/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to Wake Island 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 bomber moved from 16 Sea Zone to Wake Island 1 carrier moved from 14 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 artillery moved from Western United States to 10 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Central United States to Eastern United States 1 mech_infantry moved from Central United States to Western United States Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 9 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Tsinghai 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 bomber moved from Malta to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 3 armour moved from Belgian Congo to Egypt Combat - British Battle in Egypt British attack with 3 armour, 1 artillery, 1 bomber and 1 fighter Italians defend with 1 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry British roll dice for 3 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 armour, 1 bomber, 2 fighters and 3 infantry in Egypt, round 2 : 4/7 hits, 3.00 expected hits 1 bomber owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians and 3 armour owned by the British lost in Egypt 1 bomber owned by the British and 1 fighter owned by the British retreated Italians win with 1 armour and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 3 armour and 1 artillery Casualties for Italians: 1 bomber and 3 infantry Non Combat Move - British 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 fighters moved from Union of South Africa to Anglo Egyptian Sudan 1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from West India to Eastern Persia 1 mech_infantry moved from Eastern Persia to Persia 1 fighter moved from Burma to Persia 1 aaGun, 1 artillery and 1 infantry moved from Burma to India 1 infantry moved from India to Burma 3 mech_infantrys moved from India to Eastern Persia 1 fighter moved from Gibraltar to Normandy Bordeaux 1 fighter moved from Gibraltar to Normandy Bordeaux 1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia Place Units - British 1 infantry placed in Persia 1 destroyer placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6 British collect 27 PUs (1 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -3.17 Italians regular : 1.00 Japanese regular : -2.33 Japanese AA : -0.33 British regular : 1.00 -
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour and 2 mech_infantrys moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Italians attack with 1 artillery, 1 infantry and 1 marine British defend with 1 aaGun and 1 infantry; French defend with 1 fighter Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 infantry and 1 marine in Malta, round 2 : 3/3 hits, 1.00 expected hits British roll dice for 1 aaGun, 1 fighter and 1 infantry in Malta, round 2 : 1/2 hits, 1.00 expected hits 1 aaGun owned by the British, 1 fighter owned by the French, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 15 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 fighter Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Crete from Neutral_Allies to Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Cyprus from British to Italians EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 transport moved from 98 Sea Zone to 97 Sea Zone 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Albania to Greece 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Northern Italy to Southern France 3 aaGuns moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Egypt 3 infantry placed in Southern France 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUsCombat Hit Differential Summary :
Italians regular : 1.33 British regular : 0.00 -
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 destroyer moved from 32 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from 45 Sea Zone to Dutch New Guinea Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 artillery and 6 infantry moved from Vyborg to Novgorod 2 infantry moved from Baltic States to Belarus 2 bombers moved from Romania to Russia 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 fighters and 1 tactical_bomber moved from Romania to Belarus 1 artillery moved from Baltic States to Belarus 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,7 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Belarus Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/5 hits, 2.00 expected hits Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Normandy Bordeaux Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 3 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 fighter and 2 infantry Casualties for Americans: 1 artillery and 1 infantry Casualties for British: 2 fighters Non Combat Move - Germans 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 artillery and 1 infantry moved from Western Germany to France 1 infantry moved from Greece to 99 Sea Zone 2 mech_infantrys moved from Poland to Western Ukraine 1 aaGun and 1 infantry moved from Bessarabia to Ukraine 1 aaGun moved from Eastern Poland to Belarus 1 aaGun, 6 armour, 2 artilleries, 11 infantry and 11 mech_infantrys moved from Eastern Poland to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Western Ukraine 4 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Finland to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg 2 destroyers moved from 114 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 117 Sea Zone 1 infantry moved from Bessarabia to Ukraine 3 armour, 3 artilleries and 10 infantry moved from Bessarabia to Western Ukraine 2 bombers moved from Russia to Western Ukraine Place Units - Germans 1 fighter and 1 tactical_bomber placed in Western Germany 1 artillery and 2 infantry placed in France 1 artillery and 3 infantry placed in Western Germany Germans undo move 3. Germans undo move 2. 1 artillery and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Russians regular : -0.33 Germans regular : -1.00 Russians AA : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 1 artillery moved from Archangel to Smolensk 2 armour and 8 infantry moved from Russia to Bryansk 2 armour and 2 mech_infantrys moved from Caucasus to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 75 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 4 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 armour, 2 artilleries and 1 mech_infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from French Indo China to Shan State 1 carrier, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 marine moved from Guam to 21 Sea Zone 1 cruiser, 1 marine and 1 submarine moved from 21 Sea Zone to 6 Sea Zone 2 transports moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery and 2 infantry ANZAC defend with 1 aaGun and 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 0.83 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour, 6 artilleries, 6 infantry and 2 mech_infantrys in Yunnan, round 2 : 2/15 hits, 4.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 fighter and 2 tactical_bombers moved from Shan State to 42 Sea Zone 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 2 carriers, 1 destroyer and 1 fighter placed in 6 Sea Zone 1 infantry and 1 mech_infantry placed in Malaya Japanese undo move 2. 1 infantry placed in Malaya 1 mech_infantry placed in Kwangtung 1 infantry placed in Malaya Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.67 Japanese regular : 0.33 UK_Pacific regular : -0.33 ANZAC regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 fighter moved from Wake Island to 6 Sea Zone 1 bomber moved from Wake Island to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship moved from 33 Sea Zone to 6 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Korea 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 armour moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone 1 fighter moved from 33 Sea Zone to 34 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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@flyingbadger scramble sz 6?
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@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger scramble sz 6?
Oh yes, all 3!
I’ll also use all 6 kamikaze :flag-jp: :airplane_arriving: !
2 on the Battleship.
1 on each of the Cruisers.
1 on the Destroyer. -
@flyingbadger OOL?





