@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18)
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 armour and 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 bombers moved from Novgorod to Russia Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Ukraine 2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine 2 fighters and 3 tactical_bombers moved from Western Germany to Ukraine 3 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Western Germany to Germany 2 artilleries and 4 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany 1 submarine moved from 105 Sea Zone to 109 Sea Zone Place Units - Germans 3 armour placed in Ukraine 2 armour and 1 artillery placed in Novgorod 2 infantry placed in Germany 1 fighter and 1 tactical_bomber placed in Western Germany 1 submarine placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUsCombat Hit Differential Summary :
Russians AA : -0.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 25 PUs; Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Bryansk to Volgograd 1 armour moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 artillery moved from Bryansk to Rostov Combat - Russians Battle in Volgograd Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 fighter in Rostov, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Russians lost in Rostov Russians roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Rostov Italians win with no units remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery, 1 fighter and 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 infantry moved from Russia to Tambov 2 artilleries and 5 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Smolensk to Bryansk 1 infantry moved from Vologda to Smolensk 1 infantry moved from Urals to Vologda 2 aaGuns and 12 infantry moved from Timguska to Urals 1 fighter moved from Volgograd to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk Place Units - Russians 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Germans regular : 0.67 Russians regular : -2.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 2 infantry moved from Jehol to Manchuria 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from Anhwe to Burma 1 tactical_bomber moved from Anhwe to 19 Sea Zone 1 fighter moved from Japan to 22 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 22 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in 19 Sea Zone Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 19 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Manchuria Japanese attack with 1 artillery and 2 infantry Americans defend with 1 marine Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Ethiopia from British to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Burma to Yunnan 1 tactical_bomber moved from 42 Sea Zone to Malaya 3 armour moved from Malaya to Yunnan 1 artillery moved from Shan State to Yunnan 3 armour moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi 1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to Yunnan 2 artilleries and 1 infantry moved from Hunan to Yunnan 1 battleship and 2 carriers moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 fighters moved from 19 Sea Zone to Japan 1 infantry moved from Kenya to Ethiopia 1 aaGun moved from Hunan to Yunnan Place Units - Japanese 3 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 2 infantry and 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUsCombat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -1.00 UK_Pacific regular : 0.00 ANZAC regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - AmericansCombat Hit Differential Summary :
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@flyingbadger scramble sz 6?
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@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger scramble sz 6?
Yes please, all 3.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Battle in 19 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 6 Sea Zone to Korea 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 tactical_bomber placed in Korea 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.83 -
@flyingbadger did an edit mode because i accidentally put a hit on my carrier instead of my cruiser
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Battle in 19 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 6 Sea Zone to Korea 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 tactical_bomber placed in Korea 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Americans regular : -1.83 Japanese regular : -0.83 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 fighter moved from 10 Sea Zone to 6 Sea Zone 1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 3 destroyers moved from 26 Sea Zone to 6 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 2 submarines moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to 6 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 destroyer moved from 18 Sea Zone to 19 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Kiangsu 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from 22 Sea Zone to Marianas 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in Paulau Island Battle in Philippines Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits 4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits Units damaged: 1 carrier owned by the Americans 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32 Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers Battle in 19 Sea Zone Americans attack with 1 cruiser and 1 destroyer Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kiangsu Non Combat Move - Americans Turning on Edit Mode EDIT: Cleaning up during movement phase 1 fighter moved from 6 Sea Zone to Korea 1 marine moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 armour, 1 fighter and 1 tactical_bomber placed in Korea 1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 fighter moved from Kansu to Szechwan 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Kweichow 1 artillery and 10 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Japanese 1 armour and 1 mech_infantry moved from Kenya to Ethiopia 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan 1 fighter moved from Union of South Africa to Anglo Egyptian Sudan 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan Combat - British Battle in Anglo Egyptian Sudan British attack with 2 fighters and 1 mech_infantry Italians defend with 1 infantry British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Italians defend with 2 armour, 2 artilleries and 1 infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 3/4 hits, 1.33 expected hits Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 : 1/2 hits, 0.83 expected hits Italians roll dice for 2 armour in Trans-Jordan, round 5 : 1/2 hits, 1.00 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan British roll dice for 1 fighter in Trans-Jordan, round 6 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 armour in Trans-Jordan, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the British lost in Trans-Jordan Italians win with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 2 artilleries and 1 infantry Battle in Ethiopia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Japanese with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Northwest Persia 1 infantry moved from India to Burma 1 fighter moved from Anglo Egyptian Sudan to British Somaliland 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from India to West India 1 infantry moved from India to West India Place Units - British 1 fighter and 2 infantry placed in Persia Turning on Edit Mode EDIT: Turning off Edit Mode 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 28 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 1 armour and 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -1.83 Italians regular : -2.17 Japanese regular : -0.83 British regular : -4.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Syria to Iraq 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Syria to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 battleship and 2 destroyers moved from 99 Sea Zone to 81 Sea Zone 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 fighter moved from Southern Italy to Egypt 1 infantry moved from Tunisia to Libya 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 marine moved from Gibraltar to 92 Sea Zone 1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 83 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Northern Italy to Yugoslavia Combat - Italians Battle in Anglo Egyptian Sudan Italians attack with 1 artillery and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 mech_infantry Battle in Iraq Italians attack with 1 armour, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.33 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to French West Africa Italians take French West Africa from Neutral_Axis Place Units - Italians 1 artillery and 2 infantry placed in Egypt 2 fighters placed in Southern Italy 1 submarine and 1 transport placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Italians regular : 0.00 British regular : 0.33 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 49 Sea Zone Combat - ANZAC Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 armour placed in New South Wales 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda 2 armour moved from Novgorod to Vologda 2 mech_infantrys moved from Ukraine to Tambov 2 tactical_bombers moved from Ukraine to Smolensk 2 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 fighter and 2 tactical_bombers moved from Ukraine to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat Hit Differential Summary :
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@bolasgod Intercept over Moscow?

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@flyingbadger NO INTERCEPT
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs; Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Belarus 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda 3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda 2 armour moved from Novgorod to Vologda 2 mech_infantrys moved from Ukraine to Tambov 2 tactical_bombers moved from Ukraine to Smolensk 2 bombers moved from Ukraine to Russia 3 fighters moved from Ukraine to Russia 1 fighter and 2 tactical_bombers moved from Ukraine to Tambov 1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major Bombing raid in Russia causes 15 damage total. Battle in Tambov Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys in Vologda, round 2 : 12/26 hits, 8.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 fighter and 2 tactical_bombers moved from Tambov to Ukraine 2 armour and 1 mech_infantry moved from Ukraine to Volgograd 2 bombers and 3 fighters moved from Russia to Ukraine 2 tactical_bombers moved from Smolensk to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 1 aaGun moved from Germany to Poland 1 aaGun moved from Western Germany to Germany 1 aaGun moved from France to Western Germany 2 artilleries moved from Novgorod to Archangel 1 aaGun moved from Archangel to Vologda 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 105 Sea Zone to 109 Sea Zone 2 artilleries and 4 infantry moved from Western Germany to Germany 1 infantry moved from Germany to Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Volgograd 3 armour placed in Novgorod 4 mech_infantrys placed in Germany 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.83 Russians AA : -0.33





