@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Urals
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Vologda
1 artillery and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Rostov to Bryansk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Urals
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Russia to Vologda
1 artillery and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Rostov to Bryansk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Hopei to Chahar
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Shan State
1 artillery moved from Yunnan to Kwangsi
1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
Combat - Japanese
Battle in Kenya
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 submarine and 2 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Kenya from British with 1 battleship, 2 carriers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 0/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 2 : 0/3 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 3 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippines, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the ANZAC, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Kwangtung
Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
1 aaGun moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,1
Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : -1.67
Japanese regular : -3.00
UK_Pacific regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 battleship moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 marine placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 artillery and 15 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 artillery and 15 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 1.83
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 battleship moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 marine placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 artillery and 15 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 2 destroyers
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for British: 2 fighters
Casualties for Germans: 2 destroyers
Battle in Trans-Jordan
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from 72 Sea Zone to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 factory_minor, 2 fighters, 1 marine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Korea to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Non Combat Move - Americans
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 cruiser moved from 6 Sea Zone to 24 Sea Zone
1 battleship moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 20 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Central United States to Western United States
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
1 marine placed in Western United States
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
1 artillery and 15 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 15 infantry in Hopei, round 2 : 6/16 hits, 3.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
1 fighter moved from Persia to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
British attack with 2 fighters
Germans defend with 2 destroyers
British roll dice for 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 destroyers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for British: 2 fighters
Casualties for Germans: 2 destroyers
Battle in Trans-Jordan
British attack with 1 fighter and 2 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Trans-Jordan, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 fighter moved from 72 Sea Zone to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from West India to India
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,4
British collect 29 PUs (1 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 1.83
Italians regular : -0.33
Japanese regular : -0.33
Germans regular : 1.00
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 transport moved from 94 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 marine moved from Egypt to 98 Sea Zone
2 cruisers and 1 marine moved from 98 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 armour and 2 artilleries moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 infantry and 1 marine
British defend with 1 aaGun, 1 harbour and 1 infantry
Italians roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery, 1 infantry and 1 marine in Gibraltar, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Trans-Jordan
Italians attack with 2 armour, 2 artilleries and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Rostov
Italians attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
3 transports moved from 98 Sea Zone to 97 Sea Zone
6 infantry moved from Northern Italy to 97 Sea Zone
6 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
6 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_Axis
1 battleship and 2 destroyers moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 1 mech_infantry placed in Egypt
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
Russians regular : 0.67
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 fighter, 2 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 bombers moved from Novgorod to Russia
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Non Combat Move - Germans
2 bombers moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
2 fighters and 3 tactical_bombers moved from Western Germany to Ukraine
3 artilleries, 2 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Western Germany to Germany
2 artilleries and 4 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 105 Sea Zone to 109 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
2 armour and 1 artillery placed in Novgorod
2 infantry placed in Germany
1 fighter and 1 tactical_bomber placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians AA : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 25 PUs;
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 2/3 hits, 1.67 expected hits
Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Russians roll dice for 1 artillery and 1 fighter in Rostov, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery and 1 fighter in Rostov, round 4 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Rostov, round 4 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Russians lost in Rostov
Russians roll dice for 1 fighter in Rostov, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Rostov, round 5 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Italians lost in Rostov
Italians win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery, 1 fighter and 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
2 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Urals to Vologda
2 aaGuns and 12 infantry moved from Timguska to Urals
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
Place Units - Russians
1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Germans regular : 0.67
Russians regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shan State to Burma
2 infantry moved from Jehol to Manchuria
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Anhwe to Burma
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Solomon Islands
Battle in 19 Sea Zone
Japanese attack with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking Solomon Islands from ANZAC, taking 19 Sea Zone from ANZAC with 4 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 marine
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 marine in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 marine in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 marine owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from British to Japanese
EDIT: Turning off Edit Mode
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from 42 Sea Zone to Malaya
3 armour moved from Malaya to Yunnan
1 artillery moved from Shan State to Yunnan
3 armour moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi
1 armour, 2 artilleries and 1 mech_infantry moved from Kwangsi to Yunnan
2 artilleries and 1 infantry moved from Hunan to Yunnan
1 battleship and 2 carriers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 22 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Kenya to Ethiopia
1 aaGun moved from Hunan to Yunnan
Place Units - Japanese
3 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -1.00
UK_Pacific regular : 0.00
ANZAC regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Combat Hit Differential Summary :
@flyingbadger scramble sz 6?
@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger scramble sz 6?
Yes please, all 3.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 6 Sea Zone to Korea
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 tactical_bomber placed in Korea
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.83
@flyingbadger did an edit mode because i accidentally put a hit on my carrier instead of my cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 6 Sea Zone to Korea
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 tactical_bomber placed in Korea
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans regular : -1.83
Japanese regular : -0.83