Sorry for the double US combats, if you are checking dice emails. Both turned out the same so no need for an edit.
Chinese haven’t hit once yet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - British
Combat Hit Differential Summary :
@flyingbadger Scramble SZ 97 or 112?
@flyingbadger that how it goes! :)
@bolasgod said in L21 BM FlyingBadger (Axis) vs bolasgod (Allies+18):
@flyingbadger Scramble SZ 97 or 112?
Yes, scramble 3 fighters into both please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 fighter and 3 transports
Americans roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 3 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 31
Casualties for Japanese: 1 fighter and 3 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to Western United States
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to Hunan
6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
2 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 armour moved from Egypt to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Italian Somaliland
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 2 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Ethiopia, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers and 3 fighters in 112 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 112 Sea Zone
British roll dice for 1 battleship, 1 bomber and 3 fighters in 112 Sea Zone, round 3 : 3/5 hits, 2.83 expected hits
Germans roll dice for 1 battleship and 2 fighters in 112 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 1 battleship owned by the British and 2 fighters owned by the British lost in 112 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
Battle in 96 Sea Zone
British attack with 1 cruiser
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for British: 1 cruiser
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits
2 destroyers owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
1 cruiser owned by the British retreated to 99 Sea Zone
Italians win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -32
Casualties for British: 1 carrier and 2 destroyers
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 fighter could not land in 97 Sea Zone and was removed
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Shan State to India
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
Place Units - British
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.00
Italians regular : 1.83
Japanese regular : -2.50
Germans regular : 0.50
British regular : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 unit repaired.
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
Italians take Alexandria from British
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 99 Sea Zone
1 destroyer moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Northern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 harbour and 2 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 0/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 2/9 hits, 2.67 expected hits
British roll dice for 1 armour, 1 artillery and 4 infantry in Egypt, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 3 : 2/7 hits, 2.33 expected hits
British roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 3 : 3/4 hits, 1.50 expected hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 4 : 1/4 hits, 1.83 expected hits
British roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 mech_infantry in Egypt, round 5 : 2/4 hits, 1.83 expected hits
British roll dice for 1 armour in Egypt, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 5 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 1 artillery and 2 infantry
Battle in 99 Sea Zone
Italians attack with 2 destroyers and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 destroyers in 99 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 cruiser in 99 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for British: 1 cruiser
Battle in Greece
Italians attack with 1 armour, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 2 : 2/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 armour, 2 fighters and 2 infantry in Greece, round 3 : 3/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Yugoslavia, round 2 : 4/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 bomber moved from Egypt to Tobruk
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 0.17
Neutral_Allies regular : -3.00
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers, 1 fighter, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
1 submarine moved from 106 Sea Zone to 123 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Egypt
1 fighter moved from Southern Italy to Egypt
3 bombers moved from Western Germany to Greece
1 infantry moved from Bulgaria to Greece
4 infantry moved from Bulgaria to Romania
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to 114 Sea Zone
1 artillery and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from Germany to Poland
2 artilleries moved from Slovakia Hungary to Poland
1 infantry moved from Slovakia Hungary to Romania
13 infantry moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Poland
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from France to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
6 armour and 2 mech_infantrys moved from France to Germany
1 infantry moved from Western Germany to Germany
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Holland Belgium to France
Place Units - Germans
9 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 destroyers and 1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
8 infantry moved from Novgorod to Belarus
6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Novgorod to Russia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter and 2 tactical_bombers moved from Kwangsi to Malaya
1 battleship and 2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to India
1 fighter moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hunan
Combat Hit Differential Summary :
@bolasgod Intercept in India?
@flyingbadger yes, intercept please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 fighter and 2 tactical_bombers moved from Kwangsi to Malaya
1 battleship and 2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangsi to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to India
1 fighter moved from 35 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
2 infantry moved from Anhwe to Hunan
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
UK_Pacific launches 1 interceptors out of India
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer and 2 transports
British defend with 1 cruiser
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 37 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 37 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 battleship, 2 carriers and 2 transports in 37 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser in 37 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 battleship owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 carriers and 2 transports remaining. Battle score for attacker is -16
Casualties for Japanese: 1 battleship and 1 destroyer
Casualties for British: 1 cruiser
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Malaya, round 2 : 4/7 hits, 3.17 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 2 fighters and 2 tactical_bombers in Burma, round 2 : 1/4 hits, 2.33 expected hits
UK_Pacific roll dice for 1 fighter and 1 tactical_bomber in Burma, round 2 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the British lost in Burma
Japanese roll dice for 1 fighter and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 1/1 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for British: 1 fighter and 1 tactical_bomber
Cleaning up after air battles
Non Combat Move - Japanese
1 fighter moved from Burma to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
1 artillery and 1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
1 artillery moved from Kwangtung to Kiangsi
1 mech_infantry moved from Anhwe to Kiangsi
Place Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : -4.50
UK_Pacific AA : 0.67
Defenders Fire, : -0.33
UK_Pacific regular : 1.83
Attackers Fire, : -0.33
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 7 Sea Zone to 14 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : 0.67
Germans regular : 1.00
Neutral_Axis regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 7 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 91 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 7 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win, taking Marshall Islands from Japanese with 1 transport remaining. Battle score for attacker is -14
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 cruiser moved from 26 Sea Zone to 32 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 7 Sea Zone to 14 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 artillery, 1 infantry and 1 marine placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 fighter moved from Shensi to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Shensi to Szechwan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from Malta to Egypt
1 armour moved from Ethiopia to Egypt
1 infantry moved from Persia to Iraq
1 artillery moved from Persia to Iraq
1 fighter moved from India to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Persia to Iraq
Combat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Egypt, round 2 : 2/7 hits, 2.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Egypt, round 2 : 2/7 hits, 3.50 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 2 infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 3 : 1/5 hits, 2.33 expected hits
Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 3/5 hits, 2.83 expected hits
1 artillery owned by the British, 1 infantry owned by the British, 1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 fighter and 1 tactical_bomber in Egypt, round 4 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 fighters and 2 tactical_bombers in Egypt, round 4 : 1/4 hits, 2.33 expected hits
1 tactical_bomber owned by the British and 1 tactical_bomber owned by the Germans lost in Egypt
1 fighter owned by the British retreated
Italians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Germans: 1 tactical_bomber
Battle in Iraq
British attack with 1 artillery and 2 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 0.83 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
1 artillery owned by the British retreated to Persia
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 armour, 1 artillery and 1 harbour
British roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Malaya, round 2 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Malaya
1 fighter owned by the British retreated
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Malaya to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from India to West India
1 aaGun moved from India to Burma
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from United Kingdom to Malta
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
1 factory_minor placed in Persia
2 fighters and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4
British collect 28 PUs (1 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,1,5,5,3,5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.83
Italians regular : -2.67
Japanese regular : 1.17
Germans regular : 1.00
Neutral_Axis regular : 0.67
British regular : -1.83
@bolasgod Ouch! You had some bad luck in those battles.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to 81 Sea Zone
1 bomber moved from Tobruk to 81 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 destroyer and 2 transports; French defend with 1 destroyer
Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
British roll dice for 2 destroyers and 2 transports in 81 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the French lost in 81 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 81 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
British roll dice for 1 destroyer and 2 transports in 81 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 transport owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win, taking Trans-Jordan from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 30
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer and 2 transports
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 destroyers moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Greece to Albania
1 armour moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 factory_minor placed in Egypt
1 marine placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : -1.00