Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 harbour, 4 infantry, 2 marines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Americans
Battle in Guam
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery and 2 fighters in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Guam from Japanese, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 harbour placed in Korea
1 transport placed in 6 Sea Zone
1 infantry placed in Korea
4 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Western United States
Americans undo move 5.
Americans undo move 4.
4 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 marines placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
1 armour, 1 artillery, 2 infantry and 2 marines placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
7 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Hopei
Place Units - Chinese
3 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 infantry moved from West India to India
1 fighter moved from Persia to India
1 fighter moved from British Somaliland to West India
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,5
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.17
Italians regular : 0.00
Japanese regular : 1.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 carrier and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Italians
1 marine moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from French West Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French West Africa to 83 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 armour, 4 infantry and 1 mech_infantry moved from Iraq to Persia
Combat - Italians
Battle in French Equatorial Africa
Battle in Persia
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 5 infantry
Italians roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 artillery and 5 infantry in Persia, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the British lost in Persia
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Persia, round 3 : 4/10 hits, 2.67 expected hits
British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking French Equatorial Africa from French, taking Persia from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 harbour placed in Iraq
1 airfield placed in Egypt
1 carrier placed in 81 Sea Zone
1 artillery placed in Egypt
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -2.00
@bolasgod Intersting game. Just wanted to check we’re playing for VC victory rather than world domination / surrender?
@bolasgod bump#1
@bolasgod bump#2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Kwangsi
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Kwangsi from Japanese, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
Battle in Kwangsi
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
ANZAC win, taking Kwangsi from Japanese, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 49 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 45 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.67
ANZAC regular : -2.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Vologda to Samara
Germans take Samara from Russians
1 artillery moved from Vologda to Smolensk
2 artilleries moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Tambov
4 tactical_bombers moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Smolensk
1 bomber and 5 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
8 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
5 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Northwest Persia to Kazakhstan
Germans take Kazakhstan from Russians
Combat Hit Differential Summary :
@bolasgod The Luftwaffe welcomes you back!
Intercept over Moscow?

@flyingbadger no intercept please
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Vologda to Samara
Germans take Samara from Russians
1 artillery moved from Vologda to Smolensk
2 artilleries moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Volgograd to Tambov
4 tactical_bombers moved from Ukraine to Tambov
1 tactical_bomber moved from Ukraine to Smolensk
1 bomber and 5 fighters moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
8 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
5 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Ukraine to Tambov
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Northwest Persia to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in United Kingdom
Germans attack with 1 artillery and 1 infantry
British defend with 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 4 aaGuns, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits, 2.00 expected hits
1 aaGun owned by the British, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in United Kingdom
British win with 3 aaGuns, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun
Battle in Smolensk
Germans attack with 3 artilleries, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 infantry, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 infantry, 2 mech_infantrys and 4 tactical_bombers in Tambov, round 2 : 1/7 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 mech_infantrys and 4 tactical_bombers in Tambov, round 3 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 16 armour, 11 artilleries, 23 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 16 armour, 11 artilleries, 23 infantry and 7 mech_infantrys in Bryansk, round 2 : 20/57 hits, 18.50 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 16 armour, 11 artilleries, 22 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
6 armour moved from Vologda to Bryansk
2 aaGuns moved from Ukraine to Bryansk
2 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Smolensk to Belarus
4 tactical_bombers moved from Tambov to Belarus
5 fighters moved from Russia to Belarus
1 aaGun moved from Western Germany to France
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from Poland to 114 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Western Germany
1 aaGun, 1 artillery and 3 infantry moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 destroyers placed in 112 Sea Zone
2 fighters and 1 tactical_bomber placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
3 armour placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -0.83
British regular : 0.00
Russians AA : -0.33
@bolasgod Accidentally invaded England (meant to unload into Eire :drooling_face: ), took the AA as the casualty but feel free to change it if you wanted to keep it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 3 artilleries in Smolensk, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 artilleries owned by the Germans lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Smolensk to Russia
1 aaGun moved from Novosibirsk to Urals
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : 0.00
@flyingbadger all g
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
7 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Burma to India
Combat - Japanese
Battle in India
Japanese attack with 7 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 artillery, 1 fighter and 21 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 1/2 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 7 armour, 6 artilleries, 1 fighter, 2 infantry and 8 mech_infantrys in India, round 2 : 10/24 hits, 8.67 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter and 21 infantry in India, round 2 : 8/23 hits, 8.00 expected hits
2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 6 artilleries, 1 fighter and 2 mech_infantrys in India, round 3 : 5/16 hits, 6.67 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 14 infantry in India, round 3 : 5/16 hits, 5.67 expected hits
3 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 7 armour, 3 artilleries and 1 fighter in India, round 4 : 5/11 hits, 5.00 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 9 infantry in India, round 4 : 6/11 hits, 4.00 expected hits
3 artilleries owned by the Japanese, 3 armour owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 4 armour and 1 fighter in India, round 5 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 4 infantry in India, round 5 : 2/6 hits, 2.33 expected hits
2 armour owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 2 armour and 1 fighter in India, round 6 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter and 1 infantry in India, round 6 : 1/3 hits, 1.33 expected hits
1 armour owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour and 1 fighter in India, round 7 : 1/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 fighter in India, round 7 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour remaining. Battle score for attacker is -27
Casualties for Japanese: 6 armour, 6 artilleries, 1 fighter, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns, 1 artillery, 1 fighter and 21 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 aaGun and 1 infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 armour and 2 mech_infantrys moved from Malaya to Burma
Place Units - Japanese
3 infantry placed in Malaya
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,6,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1,6,2,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,1,2
Japanese collect 23 PUs (14 lost to blockades); end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
British AA : 0.67
UK_Pacific regular : 1.00
@bolasgod Well, that was a close battle for India. Too late to salvage the Japanese empire, but a blow to the Allies at least.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from 20 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Korea to Manchuria
Combat - Americans
Battle in Borneo
Battle in Okinawa
Battle in Celebes
Battle in French Indo China
Battle in Formosa
Battle in Manchuria
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Celebes from Japanese, taking French Indo China from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Korea
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 fighter placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Americans regular : 3.33
Japanese regular : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Guam to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 marine moved from Kiangsi to 20 Sea Zone
1 cruiser and 1 marine moved from 20 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Korea to Manchuria
1 armour moved from Korea to Manchuria
1 marine moved from Korea to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 fighter moved from 20 Sea Zone to Manchuria
1 fighter moved from 20 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Korea to Manchuria
Combat - Americans
Battle in Borneo
Battle in Okinawa
Battle in Celebes
Battle in French Indo China
Battle in Formosa
Battle in Manchuria
Americans attack with 1 armour, 3 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 3 fighters, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 5/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Manchuria
Americans win, taking Borneo from Japanese, taking Okinawa from Japanese, taking Celebes from Japanese, taking French Indo China from Japanese, taking Formosa from Japanese, taking Manchuria from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 carrier and 3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from Manchuria to Kwangtung
1 fighter moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 1 artillery, 2 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
Place Units - Americans
1 artillery and 1 infantry placed in Korea
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in 101 Sea Zone
1 fighter placed in Korea
Turn Complete - Americans
Americans collect 66 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Combat - Chinese
Chinese creates battle in territory Yunnan
Non Combat Move - Chinese
13 infantry moved from Hunan to Yunnan
1 artillery and 5 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Hopei to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shantung to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in Shensi
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Belgian Congo to 81 Sea Zone
1 fighter moved from Union of South Africa to French Equatorial Africa
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
Combat - British
Italians scrambles 3 units out of Egypt to defend against the attack in 81 Sea Zone
Battle in 81 Sea Zone
British attack with 1 fighter
Italians defend with 1 carrier, 3 fighters, 1 submarine and 2 transports
1 submarine owned by the Italians submerged
British roll dice for 1 fighter in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 carrier, 3 fighters and 2 transports in 81 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 fighter owned by the British lost in 81 Sea Zone
Italians win with 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in French Equatorial Africa
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 3 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 mech_infantry in French Equatorial Africa, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 81 Sea Zone back to originating territory: Egypt
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 fighter moved from French Equatorial Africa to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
1 fighter moved from West India to 37 Sea Zone
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,5
British collect 20 PUs (5 lost to blockades); end with 22 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.33
Italians regular : -1.33
Japanese regular : 1.67
British regular : -1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers, 12 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Persia to West India
Italians take Eastern Persia from British
Italians take West India from UK_Pacific
2 artilleries and 2 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 80 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
1 artillery moved from Nigeria to 82 Sea Zone
1 marine moved from Gold Coast to 82 Sea Zone
1 artillery, 2 cruisers, 1 marine and 1 transport moved from 82 Sea Zone to 71 Sea Zone
2 fighters moved from Egypt to Union of South Africa
5 artilleries, 4 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa
Combat - Italians
Battle in Union of South Africa
Italians attack with 5 artilleries, 2 fighters, 4 infantry and 1 marine
British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Union of South Africa, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 5 artilleries, 2 fighters, 4 infantry and 1 marine in Union of South Africa, round 2 : 6/12 hits, 4.33 expected hits
British roll dice for 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys in Union of South Africa, round 2 : 2/7 hits, 2.67 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 2 armour owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 5 artilleries, 2 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 25
Casualties for Italians: 2 infantry
Casualties for British: 2 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
2 fighters moved from Union of South Africa to 71 Sea Zone
1 submarine moved from 81 Sea Zone to 95 Sea Zone
1 infantry moved from Tobruk to Libya
3 infantry moved from Persia to Iraq
2 infantry moved from Bulgaria to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 destroyer placed in 95 Sea Zone
1 destroyer and 1 submarine placed in 80 Sea Zone
1 infantry placed in Persia
3 infantry placed in Egypt
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 55 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Italians regular : 2.00
British regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
1 infantry moved from 39 Sea Zone to India
1 fighter moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to Malaya
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
Combat - ANZAC
Battle in Malaya
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 fighters and 2 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 2 fighters and 1 infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in India
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
ANZAC roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in India, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC lost in India
ANZAC roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the ANZAC and 1 armour owned by the Japanese lost in India
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 63 Sea Zone
1 artillery moved from 63 Sea Zone to New Zealand
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : 0.83
ANZAC regular : -0.83