@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 10 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from 22 Sea Zone to Marianas
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 mech_infantry moved from 34 Sea Zone to Paulau Island
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in Paulau Island
Battle in Philippines
Battle in Marianas
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 8 fighters and 3 submarines
Japanese defend with 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers and 8 fighters in 6 Sea Zone, round 2 : 4/15 hits, 7.00 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
4 destroyers owned by the Americans, 3 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers and 8 fighters in 6 Sea Zone, round 3 : 4/11 hits, 5.67 expected hits
Japanese roll dice for 1 battleship and 1 carrier in 6 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 5/7 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Americans
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 5 fighters in 6 Sea Zone, round 4 : 4/7 hits, 3.67 expected hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 4 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking Paulau Island from Japanese, taking Philippines from Japanese, taking Marianas from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 submarines remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 5 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers
Battle in 19 Sea Zone
Americans attack with 1 cruiser and 1 destroyer
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 cruiser and 1 destroyer in 19 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Kiangsu
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Cleaning up during movement phase
1 fighter moved from 6 Sea Zone to Korea
1 marine moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour, 1 fighter and 1 tactical_bomber placed in Korea
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery and 10 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Anhwe, round 2 : 2/11 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Japanese
1 armour and 1 mech_infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 artillery, 1 fighter, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Italians defend with 2 armour, 2 artilleries and 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/5 hits, 1.50 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 3/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.00 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 0/2 hits, 0.83 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 4 : 0/2 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 5 : 1/2 hits, 0.83 expected hits
Italians roll dice for 2 armour in Trans-Jordan, round 5 : 1/2 hits, 1.00 expected hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British roll dice for 1 fighter in Trans-Jordan, round 6 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Trans-Jordan, round 6 : 1/1 hits, 0.50 expected hits
1 fighter owned by the British lost in Trans-Jordan
Italians win with 1 armour remaining. Battle score for attacker is -7
Casualties for British: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 2 artilleries and 1 infantry
Battle in Ethiopia
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 mech_infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Ethiopia, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Ethiopia
British win, taking Ethiopia from Japanese with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
1 infantry moved from India to Burma
1 fighter moved from Anglo Egyptian Sudan to British Somaliland
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from India to West India
1 infantry moved from India to West India
Place Units - British
1 fighter and 2 infantry placed in Persia
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 28 PUs (2 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 1 armour and 1 mech_infantry
EDIT: Removing units owned by British from Union of South Africa: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0.50
Americans regular : -1.83
Italians regular : -2.17
Japanese regular : -0.83
British regular : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
4 infantry moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Syria to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 battleship and 2 destroyers moved from 99 Sea Zone to 81 Sea Zone
1 transport moved from 99 Sea Zone to 81 Sea Zone
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Tunisia to Libya
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 92 Sea Zone to 83 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 battleship in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Iraq
Italians attack with 1 armour, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.33 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 artillery, 1 infantry and 1 marine moved from 83 Sea Zone to French West Africa
Italians take French West Africa from Neutral_Axis
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
2 fighters placed in Southern Italy
1 submarine and 1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 38 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Place Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda
2 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Smolensk
2 bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat Hit Differential Summary :
@bolasgod Intercept over Moscow?

@flyingbadger NO INTERCEPT
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 71 PUs;
Germans buy 6 armour, 3 artilleries, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Vologda
3 armour, 6 artilleries, 9 infantry and 5 mech_infantrys moved from Archangel to Vologda
2 armour moved from Novgorod to Vologda
2 mech_infantrys moved from Ukraine to Tambov
2 tactical_bombers moved from Ukraine to Smolensk
2 bombers moved from Ukraine to Russia
3 fighters moved from Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Ukraine to Tambov
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Tambov
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Tambov, round 2 : 1/5 hits, 2.00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys in Vologda, round 2 : 12/26 hits, 8.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 fighter and 2 tactical_bombers moved from Tambov to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Volgograd
2 bombers and 3 fighters moved from Russia to Ukraine
2 tactical_bombers moved from Smolensk to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western Germany
2 artilleries moved from Novgorod to Archangel
1 aaGun moved from Archangel to Vologda
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to Germany
1 infantry moved from Germany to Poland
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Place Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
4 mech_infantrys placed in Germany
1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 2.83
Russians AA : -0.33
@bolasgod The Axis subs are running free in the Atlantic!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Urals to Vologda
1 fighter and 5 infantry moved from Russia to Vologda
3 mech_infantrys moved from Bryansk to Vologda
4 armour moved from Bryansk to Vologda
1 fighter moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery moved from Bryansk to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 4 armour, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys
Germans roll AA dice in Vologda : 0/3 hits, 0.50 expected hits
Russians roll dice for 4 armour, 2 fighters, 22 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 2 : 6/32 hits, 7.83 expected hits
Germans roll dice for 1 aaGun, 6 armour, 6 artilleries, 9 infantry and 5 mech_infantrys in Vologda, round 2 : 10/26 hits, 9.67 expected hits
10 infantry owned by the Russians, 1 aaGun owned by the Germans and 5 infantry owned by the Germans lost in Vologda
Russians roll dice for 4 armour, 2 fighters, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 3 : 7/22 hits, 6.17 expected hits
Germans roll dice for 6 armour, 6 artilleries, 4 infantry and 5 mech_infantrys in Vologda, round 3 : 8/21 hits, 8.00 expected hits
8 infantry owned by the Russians, 4 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 4 armour, 2 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 4 : 4/14 hits, 4.83 expected hits
Germans roll dice for 6 armour, 6 artilleries and 2 mech_infantrys in Vologda, round 4 : 3/14 hits, 5.67 expected hits
3 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 4 armour, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Vologda, round 5 : 1/11 hits, 4.33 expected hits
Germans roll dice for 6 armour and 4 artilleries in Vologda, round 5 : 6/10 hits, 4.33 expected hits
3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians and 1 artillery owned by the Germans lost in Vologda
2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated
2 armour owned by the Russians retreated to Russia
Germans win with 6 armour and 3 artilleries remaining. Battle score for attacker is -26
Casualties for Russians: 2 armour, 22 infantry and 3 mech_infantrys
Casualties for Germans: 1 aaGun, 3 artilleries, 9 infantry and 5 mech_infantrys
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 aaGuns, 5 artilleries and 51 infantry moved from Bryansk to Russia
1 aaGun moved from Urals to Novosibirsk
1 aaGun moved from Urals to Timguska
2 fighters and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : -1.33
Russians regular : -4.17
@flyingbadger yes they are…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
5 armour, 6 artilleries and 2 infantry moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
Combat - Japanese
Battle in Burma
Japanese attack with 5 armour, 6 artilleries, 2 infantry and 5 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 5 armour, 6 artilleries, 2 infantry and 5 mech_infantrys in Burma, round 2 : 7/18 hits, 6.67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 5 armour, 6 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
10 infantry placed in Japan
Japanese undo move 3.
1 infantry placed in Kwangtung
9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,1,3,3,2,6,6
Japanese collect 33 PUs (10 lost to blockades); end with 33 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 harbour, 4 infantry, 2 marines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Americans
Battle in Guam
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery and 2 fighters in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Guam from Japanese, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 harbour placed in Korea
1 transport placed in 6 Sea Zone
1 infantry placed in Korea
4 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Western United States
Americans undo move 5.
Americans undo move 4.
4 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 marines placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
1 armour, 1 artillery, 2 infantry and 2 marines placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : -2.17
Japanese regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
7 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Hopei
Place Units - Chinese
3 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 harbour, 4 infantry, 2 marines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from 21 Sea Zone to Guam
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to Kwangtung
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Marianas to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 marine moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Americans
Battle in Guam
Battle in Kwangtung
Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/6 hits, 2.00 expected hits
Japanese roll dice for 3 infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Kwangtung
Americans roll dice for 1 artillery and 2 fighters in Kwangtung, round 4 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Americans win, taking Guam from Japanese, taking Kwangtung from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 infantry
Non Combat Move - Americans
1 fighter moved from Kwangtung to 20 Sea Zone
1 fighter moved from Kwangtung to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 marine moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 cruiser and 1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 harbour placed in Korea
1 transport placed in 6 Sea Zone
1 infantry placed in Korea
4 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 2 marines placed in Western United States
Americans undo move 5.
Americans undo move 4.
4 transports placed in 10 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 marines placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Americans undo move 6.
Americans undo move 5.
1 armour, 1 artillery, 2 infantry and 2 marines placed in Western United States
1 artillery and 1 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
7 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Kweichow to Hunan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Shensi to Hopei
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Kansu to Hopei
Place Units - Chinese
3 infantry placed in Hunan
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 18 PUs; end with 20 PUs
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 infantry moved from West India to India
1 fighter moved from Persia to India
1 fighter moved from British Somaliland to West India
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Persia
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,6,5
British collect 25 PUs (3 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans regular : -2.17
Italians regular : 0.00
Japanese regular : 1.00
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery, 1 carrier and 1 harbour; Remaining resources: 1 PUs;
Combat Move - Italians
1 marine moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 artillery moved from French West Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from French West Africa to 83 Sea Zone
2 cruisers, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to French Equatorial Africa
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 1 battleship, 2 destroyers, 2 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 armour, 4 infantry and 1 mech_infantry moved from Iraq to Persia
Combat - Italians
Battle in French Equatorial Africa
Battle in Persia
Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 5 infantry
Italians roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Persia, round 2 : 2/10 hits, 2.67 expected hits
British roll dice for 1 artillery and 5 infantry in Persia, round 2 : 0/6 hits, 2.00 expected hits
3 infantry owned by the British lost in Persia
Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Persia, round 3 : 4/10 hits, 2.67 expected hits
British roll dice for 1 artillery and 2 infantry in Persia, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the British, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking French Equatorial Africa from French, taking Persia from British with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Southern Italy to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Libya to Tobruk
2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Yugoslavia to Bulgaria
Place Units - Italians
1 harbour placed in Iraq
1 airfield placed in Egypt
1 carrier placed in 81 Sea Zone
1 artillery placed in Egypt
Turn Complete - Italians
Italians collect 35 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians regular : 1.00
British regular : -2.00
@bolasgod Intersting game. Just wanted to check we’re playing for VC victory rather than world domination / surrender?
@bolasgod bump#1
@bolasgod bump#2