@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3
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@chaptim what units do u wanna take as loss?
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@chaptim sub and 1 hit on the carrier
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TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Combat Move - British 2 units repaired. 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 fighter and 1 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Alexandria to 92 Sea Zone 1 tactical_bomber moved from Egypt to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat Hit Differential Summary :
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@chaptim u do scramble sz92?
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@chaptim no scramble
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@chaptim OOL will be marine, armor, tacs then fighters
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 123 Sea Zone 3 submarines moved from 91 Sea Zone to 92 Sea Zone 3 fighters moved from 91 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to Gibraltar Combat - Americans Strategic bombing raid in Gibraltar Italians roll AA dice in Gibraltar : 0/1 hits, 0,17 expected hits Bombing raid in Gibraltar rolls: 2 and causes: 2 damage to unit: airfield Bombing raid in Gibraltar causes 2 damage total. Battle in 123 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 92 Sea Zone Americans attack with 3 submarines Germans defend with 1 carrier and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 fighters, 1 submarine and 2 transports Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Germans Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 3 transports in 92 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits 2 submarines owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 3 transports remaining. Battle score for attacker is -12 Casualties for Italians: 1 submarine Casualties for Americans: 3 submarines Battle in 96 Sea Zone Americans attack with 3 fighters Germans defend with 1 cruiser Americans roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 fighter Casualties for Germans: 1 cruiser 2 fighters owned by the Italians forced to land in Gibraltar Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 1 carrier moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from Wake Island to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 2 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 transport moved from 91 Sea Zone to 107 Sea Zone Place Units - Americans 1 carrier and 2 destroyers placed in 10 Sea Zone 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai 1 infantry moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Ethiopia British take Ethiopia from Italians 1 fighter and 1 infantry moved from Burma to Shan State 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries and 2 infantry moved from Alexandria to 98 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter moved from Alexandria to 92 Sea Zone 1 tactical_bomber moved from Egypt to 92 Sea Zone 3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar Combat - British Battle in 92 Sea Zone British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports Germans defend with 1 carrier and 1 transport; Italians defend with 1 battleship, 2 cruisers and 2 transports British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 2 : 3/6 hits, 3,17 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers and 3 transports in 92 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Units damaged: 1 battleship owned by the British 2 cruisers owned by the Italians and 1 carrier owned by the Germans lost in 92 Sea Zone British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 92 Sea Zone, round 3 : 4/6 hits, 3,17 expected hits Italians roll dice for 1 battleship and 3 transports in 92 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 2 transports owned by the Italians, 1 transport owned by the Germans and 1 battleship owned by the Italians lost in 92 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 81 Casualties for Germans: 1 carrier and 1 transport Casualties for Italians: 1 battleship, 2 cruisers and 2 transports Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar British attack with 3 artilleries and 3 infantry Germans defend with 1 armour and 2 tactical_bombers; Italians defend with 1 airfield, 2 fighters, 1 harbour and 1 marine British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2,00 expected hits Italians roll dice for 1 armour, 2 fighters, 1 marine and 2 tactical_bombers in Gibraltar, round 2 : 3/6 hits, 3,17 expected hits 1 marine owned by the Italians and 3 infantry owned by the British lost in Gibraltar British roll dice for 3 artilleries in Gibraltar, round 3 : 1/3 hits, 1,00 expected hits Italians roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Gibraltar, round 3 : 3/5 hits, 2,83 expected hits 1 armour owned by the Germans and 3 artilleries owned by the British lost in Gibraltar Italians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -10 Casualties for British: 3 artilleries and 3 infantry Casualties for Italians: 1 marine Casualties for Germans: 1 armour Non Combat Move - British 3 aaGuns, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Shan State to India 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Syria to Trans-Jordan 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Tobruk 5 infantry moved from Alexandria to Tobruk 1 bomber moved from Egypt to India 1 battleship and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 transports moved from 91 Sea Zone to 109 Sea Zone Place Units - British 1 destroyer and 1 submarine placed in 81 Sea Zone 1 infantry placed in Egypt British undo move 2. 1 infantry placed in Persia 2 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 armour and 1 infantry EDIT: Adding units owned by British to India: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3 UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : 0,50 Japanese regular : -0,67 Italians regular : -2,83 Germans regular : 0,33 British regular : 0,00 Italians AA : -0,17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Italians Italians repair damage of 1x airfield; Remaining resources: 19 PUs; Italians buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Ukraine 1 mech_infantry moved from Southern Italy to Yugoslavia 2 artilleries and 1 infantry moved from Yugoslavia to Romania Combat - Italians Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tunisia 2 fighters moved from Gibraltar to Southern Italy 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Brazil to Suriname ANZAC take Suriname from Dutch 1 artillery and 1 infantry moved from Brazil to 85 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 85 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa 1 infantry moved from Trans-Jordan to Iraq ANZAC take Iraq from Neutral_Axis 1 infantry moved from Tobruk to Libya Combat - ANZAC Battle in French West Africa Battle in Libya ANZAC attack with 1 infantry Germans defend with 1 fighter ANZAC roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 fighter in Libya, round 2 : 0/1 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,17 expected hits Italians roll dice for 1 fighter in Libya, round 3 : 1/1 hits, 0,67 expected hits 1 infantry owned by the ANZAC lost in Libya Italians win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 2 aaGuns, 3 fighters and 3 infantry moved from Northern Territory to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians regular : -0,33 ANZAC regular : -0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 fighter, 1 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 8 infantry moved from Finland to Karelia 1 submarine moved from 125 Sea Zone to 123 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 93 Sea Zone to 99 Sea Zone 4 infantry moved from Germany to Poland 4 artilleries moved from Germany to Poland 2 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 2 bombers moved from Southern Italy to Rostov 2 tactical_bombers moved from Gibraltar to Southern Italy 1 fighter moved from Libya to Southern Italy 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland 2 tactical_bombers moved from Poland to Eastern Poland 7 mech_infantrys moved from Romania to Ukraine 6 armour, 3 artilleries, 15 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine Combat - Germans Battle in Rostov Germans attack with 2 bombers, 2 infantry and 1 mech_infantry Russians defend with 2 mech_infantrys Germans roll dice for 2 bombers, 2 infantry and 1 mech_infantry in Rostov, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Russians: 2 mech_infantrys Battle in 123 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 123 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 123 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Poland Germans attack with 1 artillery, 2 infantry and 2 tactical_bombers Russians defend with 1 aaGun and 3 infantry Russians roll AA dice in Eastern Poland : 1/2 hits, 0.33 expected hits 1 tactical_bomber owned by the Germans lost in Eastern Poland Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Eastern Poland Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 3 infantry Non Combat Move - Germans 5 aaGuns moved from Western Ukraine to Ukraine 2 bombers moved from Rostov to Ukraine 1 artillery and 2 infantry moved from Southern France to France 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Eastern Poland to Ukraine Place Units - Germans 2 artilleries and 1 infantry placed in Ukraine 1 mech_infantry placed in Germany 1 fighter placed in Western Germany 6 mech_infantrys placed in Germany 1 submarine placed in 113 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 0.33 Germans regular : 1.17 Russians AA : 0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Novgorod to Finland Russians take Finland from Germans 2 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Rostov 1 fighter moved from Belarus to Rostov 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 3/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 mech_infantry moved from Volgograd to Bryansk 10 infantry moved from Russia to Bryansk 1 aaGun moved from Bryansk to Rostov 6 infantry moved from Novosibirsk to Vologda 2 aaGuns and 12 infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Belarus to Novgorod 1 artillery moved from Baltic States to Novgorod 1 fighter moved from Rostov to Russia 2 armour and 2 mech_infantrys moved from Bryansk to Novgorod 1 fighter moved from Western Ukraine to Bryansk Place Units - Russians 3 infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : -1,00 Russians regular : 2,33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 6 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 2 units repaired. 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 5 Sea Zone 1 marine moved from 5 Sea Zone to Soviet Far East 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from 5 Sea Zone to Siberia 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 cruiser and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 1 artillery moved from Kwangsi to Yunnan 2 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Anhwe 1 infantry moved from Szechwan to Sikang 2 fighters and 2 tactical_bombers moved from Yunnan to Sikang 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to Sikang 1 fighter moved from Yunnan to Shan State 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Chahar 2 infantry moved from Anhwe to Hopei 2 bombers moved from Kiangsu to Suiyuyan 1 transport moved from 45 Sea Zone to 36 Sea Zone 1 battleship and 1 destroyer moved from 45 Sea Zone to 36 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Yunnan to Szechwan Combat - Japanese Battle in Soviet Far East Battle in Siberia Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 4 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 3 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 2 : 1/9 hits, 3.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Sikang, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Shan State to Yunnan 3 fighters and 2 tactical_bombers moved from Sikang to Yunnan 2 bombers moved from Suiyuyan to Yunnan Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 3 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -5.33 UK_Pacific regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 3 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 marines moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 cruiser and 1 marine moved from 26 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Non Combat Move - Americans 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 marine and 1 submarine moved from 26 Sea Zone to 32 Sea Zone 2 fighters moved from Western United States to 32 Sea Zone 1 bomber moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 tactical_bomber moved from Western United States to Hawaiian Islands 2 fighters moved from Malta to Syria 1 mech_infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 harbour placed in Johnston Island 1 carrier placed in 10 Sea Zone 3 fighters placed in Western United States 3 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 battleship and 1 destroyer moved from 109 Sea Zone to 123 Sea Zone 1 fighter moved from United Kingdom to 123 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Tobruk to 99 Sea Zone 1 destroyer and 1 submarine moved from 81 Sea Zone to 99 Sea Zone 1 bomber moved from India to French Indo China 1 infantry moved from Tobruk to Libya British take Libya from Italians Combat - British Strategic bombing raid in French Indo China Japanese roll AA dice in French Indo China : 0/1 hits, 0,17 expected hits Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in French Indo China causes 4 damage total. Battle in Gibraltar Battle in Morocco Battle in 123 Sea Zone British attack with 1 battleship, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 battleship, 1 destroyer and 1 fighter in 123 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win, taking Gibraltar from Italians, taking Morocco from Italians with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 99 Sea Zone British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Germans defend with 1 submarine British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Syria 1 fighter moved from Tobruk to 92 Sea Zone 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to 91 Sea Zone 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 armour moved from Ethiopia to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Trans-Jordan to Persia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 1 bomber moved from French Indo China to India 1 fighter moved from 123 Sea Zone to Iceland Place Units - British 1 airfield placed in Syria 1 artillery and 2 infantry placed in Egypt 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 artillery and 1 infantry EDIT: Adding units owned by British to India: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese regular : 0,17 Japanese regular : -0,33 Japanese AA : -0,17 Germans regular : -0,33 British regular : 0,67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Libya Combat - Italians Battle in Libya Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Libya, round 2 : 1/7 hits, 2.17 expected hits British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Libya Italians win, taking Libya from British with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Bessarabia 1 infantry and 1 mech_infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Romania to Bessarabia 2 mech_infantrys moved from Northern Italy to Romania Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6 Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians regular : -1.17 British regular : -0.33 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Trans-Jordan 2 infantry moved from Brazil to Suriname 1 infantry moved from French West Africa to Nigeria 1 artillery moved from French West Africa to 83 Sea Zone 1 artillery and 1 transport moved from 83 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 destroyer moved from 54 Sea Zone to 32 Sea Zone 1 mech_infantry moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Iraq 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 3 infantry moved from Karelia to Finland 5 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Ukraine to Western Ukraine 1 bomber moved from Ukraine to Western Ukraine 1 artillery and 3 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 4 artilleries and 4 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 2 mech_infantrys moved from Germany to Baltic States 1 infantry moved from Karelia to Finland 1 bomber moved from Ukraine to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Finland Germans attack with 4 infantry Russians defend with 1 mech_infantry Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 3 infantry in Finland, round 3 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 infantry in Finland, round 4 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 mech_infantry in Finland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Germans roll dice for 2 infantry in Finland, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Finland, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 3 infantry Casualties for Russians: 1 mech_infantry Battle in Rostov Germans attack with 2 artilleries and 3 infantry Russians defend with 1 aaGun and 3 infantry Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 aaGun and 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 2 artilleries and 3 infantry in Rostov, round 4 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 5 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 6 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 3 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 bomber moved from Western Ukraine to Ukraine 1 bomber moved from Western Ukraine to Ukraine 2 tactical_bombers moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 tactical_bomber moved from Western Ukraine to Ukraine Place Units - Germans 3 artilleries placed in Ukraine 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 4 infantry placed in Western Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : -4.67 -
@chaptim I got a bunch of dice roll emails earlier but noticed there isnt a post. Did you forget to post it?
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 artillery and 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 fighter and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 artillery and 2 infantry moved from Novgorod to Belarus Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 0/4 hits, 1,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Rostov, round 3 : 0/4 hits, 1,33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov Russians roll dice for 1 artillery and 1 fighter in Rostov, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 4 : 0/3 hits, 1,00 expected hits 1 fighter owned by the Russians retreated 1 artillery owned by the Russians retreated to Bryansk Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Russians 1 fighter moved from Rostov to Russia 1 fighter moved from Western Ukraine to Russia 3 armour and 4 mech_infantrys moved from Novgorod to Bryansk 6 infantry moved from Vologda to Smolensk 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia 1 infantry moved from Olgiy to Kansu 1 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 1 aaGun and 2 infantry moved from Novosibirsk to Samara 1 aaGun and 10 infantry moved from Novosibirsk to Kazakhstan 1 armour moved from Bryansk to Samara 10 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery, 2 fighters and 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -1,00 -
@dannyduck716 Y, I forgot.
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 68 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Jehol to Chahar 2 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour moved from Burma to Yunnan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 artillery and 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Shensi 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 armour, 1 infantry and 1 mech_infantry moved from French Indo China to Shan State 1 submarine moved from 39 Sea Zone to 80 Sea Zone Combat - Japanese Non Combat Move - Japanese 1 battleship, 2 carriers, 5 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 transports moved from 37 Sea Zone to 20 Sea Zone 2 bombers moved from Yunnan to Caroline Islands 2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone 1 marine moved from Soviet Far East to 5 Sea Zone 1 cruiser and 1 marine moved from 5 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 submarine placed in 36 Sea Zone 2 mech_infantrys placed in French Indo China 1 artillery and 2 infantry placed in Kwangtung 1 artillery and 2 infantry placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 67 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :





