@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
DannyDuck716 (Axis) vs Chaptim +14 (Allies) BM3
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gonna be jaunting and next moves prolly on Sunday or Monday
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@chaptim sounds good.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 3 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 9 mech_infantrys moved from Germany to Eastern Poland 3 armour, 5 artilleries and 21 infantry moved from Slovakia Hungary to Eastern Poland 5 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 5 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 8 armour, 5 artilleries, 21 infantry and 10 mech_infantrys Russians defend with 1 infantry Germans roll dice for 8 armour, 5 artilleries, 21 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 14/44 hits, 11.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 8 armour, 5 artilleries, 20 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 infantry moved from Norway to Finland 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from Northern Italy to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from Western Germany to Gibraltar 4 tactical_bombers moved from Western Germany to France 5 aaGuns moved from Slovakia Hungary to Eastern Poland Place Units - Germans 1 submarine placed in 110 Sea Zone 1 artillery and 2 infantry placed in France 1 infantry placed in Western Germany 8 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Russians regular : 0.67 Germans regular : 2.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Novgorod to Romania 2 infantry moved from Novgorod to Baltic States 1 artillery moved from Belarus to Baltic States Combat - Russians Battle in Baltic States Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Romania Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 2 armour Russians roll dice for 3 fighters and 1 tactical_bomber in Romania, round 2 : 1/4 hits, 2,17 expected hits Germans roll dice for 2 armour in Romania, round 2 : 1/2 hits, 1,00 expected hits 1 fighter owned by the Russians and 1 armour owned by the Italians lost in Romania Russians roll dice for 2 fighters and 1 tactical_bomber in Romania, round 3 : 1/3 hits, 1,67 expected hits Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits, 0,50 expected hits 1 tactical_bomber owned by the Russians and 1 armour owned by the Italians lost in Romania Russians win with 2 fighters remaining. Battle score for attacker is -9 Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for Italians: 2 armour Non Combat Move - Russians 2 fighters moved from Romania to Rostov 1 infantry moved from Novgorod to Belarus 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 3 mech_infantrys moved from Ukraine to Belarus 4 mech_infantrys moved from Russia to Belarus Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 1 artillery and 2 mech_infantrys placed in Russia Russians undo move 3. 3 mech_infantrys placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from 117 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 109 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry EDIT: Adding units owned by Russians to Timguska: 6 infantry EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans regular : 1,17 Russians regular : -1,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to Malaya 3 fighters moved from Kwangsi to Szechwan 1 tactical_bomber moved from Kwangsi to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 bombers moved from Kwangsi to Shensi 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Hunan to Kwangtung 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from Anhwe to Hopei 2 artilleries and 2 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 cruiser moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in Guam Battle in 42 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport French defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits French roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 42 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans, taking 42 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Java Battle in Malaya Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Java from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 3.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 2 infantry Battle in Szechwan Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from Szechwan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 bombers moved from Shensi to Kiangsu 1 fighter moved from Kwangtung to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 3 infantry EDIT: Adding units owned by Japanese to Anhwe: 3 infantry EDIT: Removing units owned by Japanese from Anhwe: 1 aaGun EDIT: Adding units owned by Japanese to Hunan: 1 aaGun EDIT: Turning off Edit Mode 3 infantry placed in Kiangsu 2 destroyers and 1 submarine placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.33 French regular : -0.33 Japanese regular : 1.50 ANZAC regular : -0.33 UK_Pacific regular : 1.33 British regular : -0.33 -
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 marines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea ZoneCombat Hit Differential Summary :
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@DannyDuck716 do u wanna kamikaze in sz6?
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@chaptim negative
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter and 2 marines; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to Gibraltar 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 24 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 destroyer, 2 fighters and 2 submarines Japanese defend with 2 destroyers and 1 submarine Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 3 : 1/3 hits, 1,33 expected hits Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 4 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 10 Casualties for Americans: 2 submarines Casualties for Japanese: 2 destroyers and 1 submarine Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 2 fighters and 1 tactical_bomber; Italians defend with 1 harbour and 4 infantry Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 2 : 5/10 hits, 3,83 expected hits Italians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Gibraltar, round 2 : 3/8 hits, 3,50 expected hits 1 artillery owned by the Germans, 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Gibraltar, round 3 : 5/7 hits, 3,33 expected hits Italians roll dice for 2 fighters and 1 tactical_bomber in Gibraltar, round 3 : 2/3 hits, 1,83 expected hits 2 fighters owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30 Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Germans: 1 artillery, 2 fighters and 1 tactical_bomber Casualties for Italians: 4 infantry Non Combat Move - Americans 1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone 2 carriers moved from 89 Sea Zone to 91 Sea Zone 3 fighters moved from Gibraltar to 91 Sea Zone 1 tactical_bomber moved from Gibraltar to 91 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Eastern United States to Wake Island Place Units - Americans 1 destroyer placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter and 2 marines placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Sikang to Shensi 5 infantry moved from Suiyuyan to Hopei 1 fighter moved from Sikang to Hopei Combat - Chinese Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 2/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 1/6 hits, 1,33 expected hits Japanese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 3 : 2/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 3 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from India to 37 Sea Zone 1 mech_infantry moved from Egypt to Syria British take Syria from Neutral_Axis 1 bomber moved from French Equatorial Africa to Belgian Congo 2 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Egypt to Kenya British take Kenya from Italians 1 armour moved from Egypt to Belgian Congo 1 fighter and 1 tactical_bomber moved from Egypt to Belgian Congo 1 tactical_bomber moved from 81 Sea Zone to Belgian Congo Combat - British Battle in 37 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 37 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Belgian Congo British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Italians defend with 1 artillery and 3 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Belgian Congo, round 2 : 4/9 hits, 3,67 expected hits Italians roll dice for 1 artillery and 3 infantry in Belgian Congo, round 2 : 2/4 hits, 1,33 expected hits 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Belgian Congo British win, taking Belgian Congo from Italians with 1 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - British 1 bomber moved from Belgian Congo to Egypt 1 fighter and 2 tactical_bombers moved from Belgian Congo to Egypt 2 artilleries, 1 fighter and 7 infantry moved from Egypt to Alexandria 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 battleship moved from 76 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from India to Burma 1 fighter moved from 37 Sea Zone to Burma 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from United Kingdom to Gibraltar 1 battleship moved from 101 Sea Zone to 91 Sea Zone Place Units - British 1 airfield placed in Gibraltar 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 2 infantry placed in Persia Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Adding units owned by British to India: 1 artillery, 3 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : 2,17 Americans regular : 0,83 Italians regular : 0,33 Japanese regular : 2,17 British regular : 0,33 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from Morocco to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 2 fighters moved from Southern Italy to Gibraltar Combat - ItaliansCombat Hit Differential Summary :
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@chaptim scramble in SZ 92?
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 marine moved from Morocco to 92 Sea Zone 1 marine moved from Algeria to 92 Sea Zone 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 2 fighters moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 bomber, 2 fighters, 4 infantry and 2 marines British defend with 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour and 2 infantry; Americans defend with 1 armour Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 bomber, 2 fighters, 4 infantry and 2 marines in Gibraltar, round 2 : 2/9 hits, 3.00 expected hits British roll dice for 2 armour, 1 artillery, 3 fighters and 2 infantry in Gibraltar, round 2 : 3/8 hits, 4.00 expected hits 1 armour owned by the Americans, 1 artillery owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Gibraltar Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 2 marines in Gibraltar, round 3 : 2/6 hits, 2.50 expected hits British roll dice for 1 armour and 3 fighters in Gibraltar, round 3 : 1/4 hits, 2.50 expected hits 1 fighter owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Gibraltar Italians roll dice for 1 bomber, 2 fighters and 2 marines in Gibraltar, round 4 : 2/5 hits, 2.33 expected hits British roll dice for 2 fighters in Gibraltar, round 4 : 1/2 hits, 1.33 expected hits 1 marine owned by the Italians and 2 fighters owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber, 2 fighters and 1 marine remaining. Battle score for attacker is 35 Casualties for Italians: 4 infantry and 1 marine Casualties for British: 1 armour, 1 artillery, 3 fighters and 2 infantry Casualties for Americans: 1 armour Non Combat Move - Italians 2 fighters moved from Gibraltar to 92 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 2 artilleries and 1 infantry moved from Albania to Yugoslavia 2 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery and 1 fighter placed in Southern Italy 1 infantry placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : -1.50 British regular : -2.83 -
TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 fighter moved from India to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hitsCombat Hit Differential Summary :
ANZAC regular : 0,00 -
@chaptim OoL?
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@chaptim ill start with 1 sub, 1 destroyer and 1 hit on the carrier
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Tobruk ANZAC take Tobruk from Italians 1 fighter moved from India to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 2 destroyers, 3 fighters and 1 submarine Japanese defend with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 cruiser, 2 destroyers and 3 fighters in 42 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/6 hits, 2,67 expected hits 1 cruiser owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone 3 fighters owned by the ANZAC retreated Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -20 Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Java Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to Northern Territory 2 aaGuns and 3 infantry moved from Queensland to Northern Territory 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 85 Sea Zone 1 artillery and 1 infantry moved from 85 Sea Zone to Brazil ANZAC take Brazil from Neutral_Allies Place Units - ANZAC 1 artillery placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 1,17 ANZAC regular : 0,00 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 8 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bessarabia to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery and 1 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Germany to Baltic States 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine 7 mech_infantrys moved from Germany to Romania 1 tactical_bomber moved from France to Baltic States 2 bombers moved from Southern Italy to 98 Sea Zone 2 destroyers and 2 submarines moved from 92 Sea Zone to 98 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from France to Baltic States 1 submarine moved from 110 Sea Zone to 123 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 2 armour, 5 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour, 5 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/9 hits, 2.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys Russians defend with 1 infantry Germans roll dice for 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 12/36 hits, 9.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 6 armour, 4 artilleries, 18 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 3 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in 98 Sea Zone Germans attack with 2 bombers, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports Germans roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 cruiser, 2 destroyers and 1 fighter in 98 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British and 1 carrier owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports in 98 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits 2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 98 Sea Zone 2 bombers owned by the Germans and 1 fighter owned by the Germans retreated 1 cruiser owned by the Germans retreated to 96 Sea Zone British win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -28 Casualties for Germans: 2 destroyers and 2 submarines 1 fighter owned by the British forced to land in Egypt Non Combat Move - Germans 1 fighter moved from 98 Sea Zone to Libya 2 bombers moved from 98 Sea Zone to Southern Italy 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 armour moved from Southern France to 93 Sea Zone 1 armour and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 2 tactical_bombers moved from France to Southern Italy 2 tactical_bombers moved from Baltic States to Poland 5 aaGuns moved from Eastern Poland to Western Ukraine Place Units - Germans 1 submarine placed in 93 Sea Zone 1 submarine placed in 113 Sea Zone 4 artilleries and 4 infantry placed in Germany 2 infantry placed in France Germans undo move 4. 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern Italy: 2 tactical_bombers EDIT: Adding units owned by Germans to Gibraltar: 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 1.17 British regular : 1.00 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Rostov to Baltic States 2 infantry moved from Belarus to Eastern Poland 1 fighter moved from Rostov to Eastern Poland 1 submarine moved from 109 Sea Zone to 92 Sea Zone Combat - Russians Battle in 92 Sea Zone Russians attack with 1 submarine Germans defend with 1 carrier and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 fighters, 1 submarine and 2 transports Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Baltic States Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Baltic States, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 5 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Battle in Eastern Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 mech_infantrys moved from Russia to Rostov 1 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 aaGun and 2 infantry moved from Belarus to Eastern Poland 3 aaGuns, 2 armour, 4 artilleries, 23 infantry and 8 mech_infantrys moved from Belarus to Bryansk 1 fighter moved from Eastern Poland to Belarus 1 fighter moved from Baltic States to Novgorod 1 mech_infantry moved from Novgorod to Belarus 1 artillery and 3 mech_infantrys moved from Russia to Bryansk 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska Place Units - Russians 2 mech_infantrys placed in Novgorod 1 mech_infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 0,83 Germans regular : 1,00 Russians regular : -1,00 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 factory_minors, 2 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar 2 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Yunnan 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Shan State to Yunnan 1 infantry moved from Malaya to Shan State 1 armour moved from Malaya to Yunnan 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 artillery moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 2 bombers moved from Kiangsu to Hopei 1 fighter and 2 tactical_bombers moved from Kiangsi to Hopei 1 fighter moved from Kiangsi to 6 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 cruiser and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 45 Sea Zone 1 carrier moved from 42 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 cruiser moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Yunnan to Hopei 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei Combat - Japanese Battle in Sumatra Battle in Celebes Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 8/10 hits, 5.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hopei Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Hopei, round 2 : 7/10 hits, 5.17 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Hopei to Yunnan 2 bombers moved from Hopei to Kiangsu 1 aaGun moved from Hunan to Yunnan 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 factory_minor placed in Kwangtung 1 factory_minor placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 1 marine placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 0.67 Japanese regular : 2.83 ANZAC regular : 0.67





