@AndrewAAGamer
none.
I like the no edit thing!
@flyingbadger Germany death or glory charge into Moscow. Made some assumptions about losses where I thought it was obvious but getting tricky now, hope that was okay? Casualties?

@flyingbadger Kill the ground - if you press on keep Russians over Brits. I assume you did max defense when selecting casualties earlier, assuming this should be all good.
Also wow, 20% odds on Moscow and you are rolling HOT - not what the allies want to see…
@stickybomb Also to clarify, keep Russian Figs over British Figs, but kill that Tac first.
@stickybomb Yes, wasn’t expecting it to get this close, but there was one noticable round of very good dice for the Germans and it’s now 50/50. Russian loses so far have been max defense.
@stickybomb It was close, but I was lucky to get the Russians down this far.

@flyingbadger Indeed - great dice honestly. I think when calculated before I should have had ~10 on average left.
Cant blame you for taking the attack now, though - 9 more allied planes were coming in next round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 armour moved from Novgorod to Smolensk
2 bombers moved from Western Germany to Bryansk
2 armour moved from Belarus to Bryansk
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
2 artilleries and 8 infantry moved from Western Germany to France
9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 0/7 hits, 2.17 expected hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.67 expected hits
British roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 4 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 5 : 1/3 hits, 1.00 expected hits
British roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 6 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 7 : 0/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 8 : 2/3 hits, 1.00 expected hits
British roll dice for 1 artillery in Normandy Bordeaux, round 8 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Russia
Germans attack with 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 2/12 hits, 2.00 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 23 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 26/69 hits, 22.17 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 31/71 hits, 26.00 expected hits
22 infantry owned by the Russians, 23 infantry owned by the Germans, 4 aaGuns owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 5 artilleries, 7 bombers, 3 fighters, 11 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 22/38 hits, 17.00 expected hits
Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 34 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 16/49 hits, 18.67 expected hits
22 infantry owned by the Russians, 5 artilleries owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 9 armour, 7 bombers, 3 fighters and 3 tactical_bombers in Russia, round 4 : 16/22 hits, 12.67 expected hits
Russians roll dice for 3 armour, 5 artilleries, 5 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 4 : 12/27 hits, 11.33 expected hits
1 mech_infantry owned by the Russians, 12 infantry owned by the Russians, 3 artilleries owned by the Russians, 2 fighters owned by the Germans, 8 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 1 armour, 7 bombers, 1 fighter and 1 tactical_bomber in Russia, round 5 : 5/10 hits, 6.33 expected hits
Russians roll dice for 3 armour, 2 artilleries, 5 fighters and 1 tactical_bomber in Russia, round 5 : 6/11 hits, 6.00 expected hits
3 armour owned by the Russians, 2 artilleries owned by the Russians, 4 bombers owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour and 3 bombers in Russia, round 6 : 3/4 hits, 2.50 expected hits
Russians roll dice for 5 fighters and 1 tactical_bomber in Russia, round 6 : 5/6 hits, 3.83 expected hits
1 tactical_bomber owned by the Russians, 3 bombers owned by the Germans, 1 armour owned by the Germans and 2 fighters owned by the British lost in Russia
Russians win with 3 fighters remaining. Battle score for attacker is -126
Casualties for Germans: 9 armour, 5 artilleries, 7 bombers, 4 fighters, 23 infantry, 19 mech_infantrys and 4 tactical_bombers
Casualties for Russians: 4 aaGuns, 3 armour, 5 artilleries, 56 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Ukraine to Rostov
1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Baltic States
Place Units - Germans
1 fighter and 1 tactical_bomber placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Russians regular : 4.17
Germans regular : 7.50
Russians AA : 0.00
British regular : -1.33
@flyingbadger I am lucky the Russian shot above par as well, or you would have won that.
@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@flyingbadger Indeed - great dice honestly. I think when calculated before I should have had ~10 on average left.
Cant blame you for taking the attack now, though - 9 more allied planes were coming in next round.
Yes, I was hoping to have one move turn to deploy some more attackers but those planes coming in meant that this was the best shot I had.
@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@flyingbadger I am lucky the Russian shot above par as well, or you would have won that.
Russians regular : 4.17
Germans regular : 7.50
Russians AA : 0.00
British regular : -1.33
Not sure what the 7.5 means but that seems like very high rolling (especially for a 6 sided dice?).
@flyingbadger That is how well you were rolling - so 0 is like average rolling, it means you rolled really well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Novosibirsk to Samara
4 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Egypt to Alexandria
1 aaGun and 9 infantry moved from Siberia to Sakha
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
2 artilleries, 4 infantry and 1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Sikang to Volgograd
Japanese take Volgograd from Russians
1 mech_infantry moved from Sikang to Caucasus
Japanese take Caucasus from Russians
1 submarine moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from French Indo China to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Samara
Japanese attack with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Russians defend with 1 aaGun and 5 infantry
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Samara, round 2 : 3/9 hits, 2.50 expected hits
Russians roll dice for 1 aaGun and 5 infantry in Samara, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Samara
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Samara, round 3 : 2/9 hits, 2.50 expected hits
Russians roll dice for 3 infantry in Samara, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Samara
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Samara, round 4 : 2/7 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 1 aaGun and 5 infantry
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese winJapanese winJapanese win, taking 43 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining with 2 fighters, 1 submarine and 2 tactical_bombers remaining, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 infantry moved from Manchuria to Jehol
1 infantry moved from Anhwe to Kiangsu
1 aaGun, 1 artillery and 2 infantry moved from Korea to Manchuria
4 infantry moved from French Indo China to Yunnan
3 artilleries and 5 infantry moved from French Indo China to Shan State
1 bomber moved from India to French Indo China
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in French Indo China
3 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Japanese collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : 1.33
UK_Pacific AA : -0.17
Russians regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Yenisey to Volgograd
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Celebes
Battle in Volgograd
Americans attack with 1 bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Volgograd to Russia
1 fighter moved from Yenisey to Russia
1 submarine moved from 43 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 7 infantry placed in Central United States
1 submarine and 5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.33
Japanese regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Yenisey to Volgograd
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
Combat - Americans
Americans creates battle in territory 43 Sea Zone
Battle in Celebes
Battle in Volgograd
Americans attack with 1 bomber
Japanese defend with 1 factory_minor and 1 mech_infantry
Americans roll dice for 1 bomber in Volgograd, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Volgograd, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Volgograd
Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Libya
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour and 1 mech_infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour in Libya, round 3 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Libya, round 4 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Libya
Americans win, taking Libya from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to Algeria
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 bomber moved from Volgograd to Russia
1 fighter moved from Yenisey to Russia
1 submarine moved from 43 Sea Zone to 45 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 armour, 2 artilleries and 7 infantry placed in Central United States
1 submarine and 5 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 infantry moved from Kansu to Shensi
5 infantry moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Purchase Units - British
British buy 2 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour and 2 mech_infantrys moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
Combat - British
Battle in Denmark
Battle in Norway
Battle in Caucasus
British attack with 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys in Caucasus, round 2 : 6/15 hits, 3.83 expected hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Caucasus
British win, taking Denmark from Germans, taking Norway from Germans, taking Caucasus from Japanese with 3 armour, 1 artillery, 2 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Eastern Persia to India
2 fighters and 2 tactical_bombers moved from Persia to Russia
1 artillery moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Alexandria to Egypt
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Tunisia to Libya
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - British
1 bomber placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 0.00
Italians regular : -0.33
Japanese regular : -1.00
British regular : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 8 infantry moved from Northern Italy to Southern Italy
2 aaGuns, 2 artilleries and 6 infantry moved from Southern France to Northern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,2,2,1,5,3,1,3,1
Italians collect 7 PUs (12 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Britain, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 47 Sea Zone to 54 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Persia to Russia
2 infantry moved from Northwest Persia to Caucasus
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Trans-Jordan to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Tunisia to Libya
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 4 infantry moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 infantry moved from Baltic States to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
Combat - Germans
Battle in Denmark
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Denmark, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Norway
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 infantry and 1 mech_infantry in Norway, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
British win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters and 2 tactical_bombers; Americans defend with 1 bomber and 1 fighter; ANZAC defend with 3 fighters; Russians defend with 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 5 infantry
Germans roll dice for 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 3/12 hits, 4.17 expected hits
Russians roll dice for 1 artillery, 1 bomber, 9 fighters, 5 infantry and 2 tactical_bombers in Russia, round 2 : 11/18 hits, 9.17 expected hits
2 infantry owned by the Russians, 1 fighter owned by the Germans, 4 infantry owned by the Germans, 3 armour owned by the Germans, 1 bomber owned by the Americans, 1 tactical_bomber owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 1 armour in Russia, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 9 fighters, 3 infantry and 2 tactical_bombers in Russia, round 3 : 8/15 hits, 8.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Russia
Russians win with 1 artillery, 9 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -44
Casualties for Germans: 4 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 aaGun moved from Smolensk to Archangel
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Rostov to Ukraine
2 artilleries moved from France to Western Germany
3 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Denmark
Place Units - Germans
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in France
3 infantry placed in Southern France
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : 1.50
Germans regular : -0.50
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
4 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Japanese
Combat - Russians
Non Combat Move - Russians
1 aaGun and 9 infantry moved from Sakha to Amur
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
5 infantry moved from Kiangsu to Anhwe
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 bomber moved from French Indo China to Szechwan
1 armour and 1 mech_infantry moved from Samara to Vologda
Japanese take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Novosibirsk
2 artilleries, 2 infantry and 1 mech_infantry moved from Samara to Novosibirsk
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Szechwan, round 2 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Russians defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/7 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Novosibirsk, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Novosibirsk, round 3 : 1/6 hits, 2.00 expected hits
Russians roll dice for 3 infantry in Novosibirsk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Novosibirsk, round 4 : 0/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 2 mech_infantrys in Novosibirsk, round 5 : 2/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novosibirsk, round 5 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Anhwe
Japanese attack with 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 infantry in Anhwe, round 2 : 2/5 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
4 infantry moved from Jehol to Manchuria
1 bomber moved from Szechwan to French Indo China
1 artillery and 3 infantry moved from Shan State to Malaya
1 aaGun and 3 infantry moved from Yunnan to French Indo China
1 artillery moved from Shan State to French Indo China
1 artillery and 2 infantry moved from Shan State to Yunnan
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 35 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 36 Sea Zone
1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -1.50
Russians regular : -1.67