@AndrewAAGamer
none.
I like the no edit thing!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in Java
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win, taking Java from Japanese with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
1 bomber and 1 fighter moved from 6 Sea Zone to Siberia
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 destroyers and 2 submarines placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 mech_infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Java: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 45 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in Java
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win, taking Java from Japanese with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Non Combat Move - Americans
1 bomber and 1 fighter moved from 6 Sea Zone to Siberia
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 destroyers and 2 submarines placed in 10 Sea Zone
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 mech_infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Java: 1 mech_infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Persia to India
1 tactical_bomber moved from Burma to India
2 fighters moved from Burma to India
1 bomber moved from Egypt to India
2 fighters moved from Persia to Russia
1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 destroyer and 1 submarine moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 bomber placed in United Kingdom
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.00
Japanese regular : -0.17
British regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Italians take Rostov from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Albania to Bulgaria
1 aaGun moved from Yugoslavia to Northern Italy
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,2
Italians collect 16 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 62 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in 34 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
ANZAC win, taking Sumatra from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns moved from Queensland to New South Wales
1 infantry moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to Algeria
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry and 2 tactical_bombers moved from Western Ukraine to Ukraine
3 bombers and 4 fighters moved from Western Ukraine to Russia
2 bombers moved from Western Germany to Russia
Combat Hit Differential Summary :
@StickyBomb Intercept over Moscow?

@flyingbadger Not today - what view do you have? Your map looks vastly different than mine!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
4 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 infantry and 2 tactical_bombers moved from Western Ukraine to Ukraine
3 bombers and 4 fighters moved from Western Ukraine to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 9 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 8,8,5,4,7 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 infantry and 2 tactical_bombers
Russians defend with 3 infantry
Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 4 infantry and 2 tactical_bombers in Belarus, round 4 : 2/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 mech_infantry moved from Archangel to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 tactical_bombers moved from Belarus to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
4 aaGuns, 6 armour, 5 artilleries, 23 infantry and 7 mech_infantrys moved from Western Ukraine to Bryansk
2 tactical_bombers moved from Ukraine to Bryansk
1 armour moved from Bessarabia to Bryansk
2 armour moved from Poland to Belarus
1 infantry moved from Norway to Finland
1 aaGun moved from France to Western Germany
5 bombers and 4 fighters moved from Russia to Bryansk
Place Units - Germans
2 bombers and 6 infantry placed in Western Germany
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -0.33
Russians AA : -0.83
@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@flyingbadger Not today - what view do you have? Your map looks vastly different than mine!
These are my settings

I have the flags set to large, think I might have tweak the text in a setting somewhere, can’t remember.
@flyingbadger Very cool - thanks for sharing. Also by ‘not today’ I meant no scramle :)
@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@flyingbadger Very cool - thanks for sharing. Also by ‘not today’ I meant no scramle :)
That’s good, I interpreted it as that. Your AAA gunners were drunk again and so Moscow is a burning heap :fire: .
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 16 PUs;
Russians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Kazakhstan to Russia
1 aaGun and 3 infantry moved from Timguska to Novosibirsk
2 infantry moved from Kansu to Novosibirsk
4 infantry moved from Kansu to Suiyuyan
1 aaGun and 9 infantry moved from Sakha to Siberia
1 mech_infantry moved from Trans-Jordan to Egypt
Place Units - Russians
1 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 battleship, 2 carriers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in New Britain
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Queensland
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 1 destroyer in 37 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Queensland from ANZAC, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 destroyers, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 2 destroyers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
6 infantry moved from Kwangsi to French Indo China
3 artilleries moved from Shan State to French Indo China
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to French Indo China
2 mech_infantrys moved from Kweichow to Sikang
1 aaGun moved from Kweichow to Yunnan
1 infantry moved from Hopei to Anhwe
1 infantry moved from Jehol to Manchuria
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 41 Sea Zone to French Indo China
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
2 infantry placed in French Indo China
1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Japanese regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Queensland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Siberia to Yenisey
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Japanese regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 54 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Queensland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Queensland, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Queensland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
Japanese roll dice for 2 destroyers in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber and 1 fighter moved from Siberia to Yenisey
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Suiyuyan to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kansu, round 2 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
3 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to France
1 bomber moved from India to French Indo China
Combat - British
Strategic bombing raid in France
Germans roll AA dice in France : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in France causes 0 damage total.
Strategic bombing raid in French Indo China
Japanese roll AA dice in French Indo China : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in French Indo China causes 0 damage total.
Battle in Normandy Bordeaux
Non Combat Move - British
1 armour moved from Morocco to Tunisia
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour and 3 mech_infantrys moved from Persia to Northwest Persia
2 mech_infantrys moved from India to Eastern Persia
2 fighters and 2 tactical_bombers moved from India to Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 infantry
EDIT: Adding units owned by British to India: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.17
Japanese regular : -2.00
Japanese AA : 0.83
Germans AA : 0.83
@stickybomb @FlyingBadger your AA gunners stuck it to the Brits that round!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour and 1 mech_infantry moved from Tambov to Russia
1 bomber moved from Southern Italy to Russia
Combat - Italians
Battle in Russia
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 3 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber
Russians roll AA dice in Russia : 1/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Russia
Italians roll dice for 1 armour and 1 mech_infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 29/71 hits, 26.00 expected hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Russia
Russians win with 4 aaGuns, 3 armour, 5 artilleries, 5 fighters, 56 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -22
Casualties for Italians: 1 armour, 1 bomber and 1 mech_infantry
Non Combat Move - Italians
2 aaGuns, 2 artilleries and 6 infantry moved from Northern Italy to Southern France
2 aaGuns, 1 artillery and 8 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,5,3,6,5
Italians collect 12 PUs (8 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 3.00
Russians AA : 0.83
@stickybomb said in L21 G40 Flying Badger (Axis) vs StickyBomb (Allies + 47):
@stickybomb @FlyingBadger your AA gunners stuck it to the Brits that round!
As a Brit it pains me to see those brave boys in Bomber Command go down in flames, but I am playing as the bad guys…