@simon33 nvm. I see the actual game now.
L21 crockett36 (X) - Martin (L+20) OOB 2nd ed
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -1,67 Japanese regular : 1,33
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Combat Move - British 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 tactical_bomber moved from India to Shan State 2 infantry moved from Brazil to British Guiana Combat - British
Combat Hit Differential Summary :
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@crockett36 do you scramble to SZ37? How?
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@martin full scramble out of Rome.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Hawaiian Islands to 45 Sea Zone Combat - Americans Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 44 Sea Zone Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -14 Casualties for Americans: 1 destroyer and 1 submarine Battle in 45 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 carrier moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 cruisers moved from 26 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Tsinghai to Yunnan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Yunnan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 0/5 hits, 1,50 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 3 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Yunnan 1 fighter owned by the Chinese retreated Japanese win with 1 artillery remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 3 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 34 PUs; British buy 1 destroyer, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 2 artilleries, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 39 Sea Zone to 43 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from India to 39 Sea Zone 1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State 1 fighter moved from Burma to Yunnan 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone 1 tactical_bomber moved from India to Shan State 2 infantry moved from Brazil to British Guiana Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 97 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 fighter and 2 transports British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits Italians roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 97 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits 1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Germans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone British roll dice for 1 bomber in 97 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Italians roll dice for 1 fighter and 2 transports in 97 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 fighter owned by the Germans lost in 97 Sea Zone 2 transports owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 24 Casualties for British: 1 fighter and 1 tactical_bomber Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for Italians: 1 fighter and 2 transports Battle in 43 Sea Zone British attack with 1 submarine Japanese defend with 1 cruiser and 1 transport British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 44 Sea Zone British attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Units damaged: 1 battleship owned by the British 1 cruiser owned by the British, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 44 Sea Zone 1 transport owned by the Japanese lost in 44 Sea Zone British win, taking 44 Sea Zone from Japanese with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 cruiser Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport Battle in Celebes British attack with 1 armour and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 infantry in Celebes, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Celebes British win, taking Celebes from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 97 Sea Zone to Malta 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 3 infantry moved from Persia to Eastern Persia 1 fighter moved from Yunnan to India 1 fighter and 1 tactical_bomber moved from Shan State to India 2 aaGuns moved from Burma to India 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Egypt to Iraq 1 infantry moved from Burma to India Place Units - British 1 destroyer and 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 2 mech_infantrys placed in Egypt Turn Complete - British British collect 32 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone 1 armour, 2 artilleries and 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3,5,4,4,1,4,1,6,5,3,1,2,2,5,6,6,1 UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs Units Change Ownership Some Units in India change ownership: 1 armour, 2 artilleries and 2 infantry Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Chinese regular : -1,67 Americans regular : -0,33 Italians regular : -0,50 Japanese regular : 3,67 British regular : 2,83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 5 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Greece to Novgorod Combat - Italians Strategic bombing raid in Novgorod Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Novgorod to Karelia 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Manual Gamesave Post: ANZAC round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from New South Wales to South Australia Combat - ANZAC
Combat Hit Differential Summary :
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@crockett36 do you perform Kamikaze attacks? How many?
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@martin 4 please
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from New South Wales to South Australia Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 2,1,6,1 Battle in 35 Sea Zone Japanese defend with 2 transports Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC winJapanese win with 2 transports remaining, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 artillery moved from South Australia to Queensland 1 infantry moved from New South Wales to South Australia Combat - ANZAC Kamikaze Suicide Attack attacks 1 cruiser owned by the ANZAC scoring 3 hits. Rolls: 2,1,6,1 Battle in 35 Sea Zone Japanese defend with 2 transports Battle in Borneo ANZAC attack with 1 artillery and 1 infantry Japanese defend with 2 infantry ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo ANZAC winJapanese win with 2 transports remaining, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 artillery placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33 ANZAC regular : 0,00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys moved from Belarus to Bryansk 1 armour and 3 mech_infantrys moved from Romania to Belarus 1 mech_infantry moved from Germany to Baltic States Germans take Baltic States from Russians 9 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 bomber, 3 fighters and 4 tactical_bombers moved from Karelia to Novgorod 5 mech_infantrys moved from Western Germany to France 1 armour moved from Greater Southern Germany to Eastern Poland Combat - Germans Battle in Novgorod Germans attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers in Novgorod, round 2 : 7/10 hits, 5.50 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys in Bryansk, round 2 : 11/36 hits, 8.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Novgorod to Belarus 4 tactical_bombers moved from Novgorod to Belarus 1 bomber moved from Novgorod to Belarus Place Units - Germans 5 infantry placed in Western Germany 2 armour and 1 mech_infantry placed in Germany 1 armour placed in Germany 1 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : 4.17
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries and 3 infantry Germans defend with 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys Russians roll dice for 2 artilleries and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys in Bryansk, round 2 : 12/35 hits, 12,00 expected hits 3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Bryansk Germans win with 2 armour, 5 artilleries, 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is -17 Casualties for Russians: 2 artilleries and 3 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Russia 1 tactical_bomber moved from Bessarabia to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Smolensk to Russia 1 aaGun moved from Vologda to Russia 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 8 infantry moved from Yenisey to Timguska 1 aaGun moved from Archangel to Vologda 1 mech_infantry moved from Iraq to 80 Sea Zone 1 armour moved from Iraq to Caucasus Place Units - Russians 1 armour, 2 artilleries, 2 fighters and 5 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans regular : 0,00 Russians regular : -1,50
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 2 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kiangsu to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Kiangsu to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Kiangsu to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Manchuria to Jehol 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 2 infantry moved from Hunan to Yunnan 1 artillery moved from Hunan to Yunnan 4 infantry moved from Hunan to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 submarines moved from 37 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Siam to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 armour moved from Malaya to 37 Sea Zone 1 armour and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 armour moved from 41 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 2 battleships moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Siam to Sumatra 3 carriers moved from 37 Sea Zone to 44 Sea Zone 5 tactical_bombers moved from Siam to Hunan 5 fighters moved from Siam to Hunan Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 43 Sea Zone 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for British: 1 submarine Casualties for ANZAC: 1 transport Battle in Borneo Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in 44 Sea Zone Japanese attack with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 3 carriers, 1 fighter, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Japanese 1 destroyer owned by the British, 1 transport owned by the British and 1 battleship owned by the British lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from UK_Pacific with 3 carriers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35 Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Jehol Japanese attack with 2 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Jehol, round 3 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Celebes Japanese attack with 1 artillery and 1 infantry British defend with 1 armour Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 armour in Celebes, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese lost in Celebes Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Celebes, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 armour in Celebes, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the Japanese and 1 armour owned by the British lost in Celebes UK_Pacific win with no units remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 1 armour Battle in Yunnan Japanese attack with 1 artillery, 6 infantry and 4 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 artillery, 6 infantry and 4 mech_infantrys in Yunnan, round 2 : 2/11 hits, 2.17 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in Sumatra Japanese attack with 1 armour and 2 bombers British defend with 1 infantry Japanese roll dice for 1 armour and 2 bombers in Sumatra, round 2 : 1/3 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 42 Sea Zone Japanese attack with 2 battleships and 1 transport ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships and 1 transport remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 fighters and 2 infantry in Java, round 2 : 2/4 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Java Japanese roll dice for 1 fighter and 1 tactical_bomber in Java, round 3 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 2 fighters in Java, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Java UK_Pacific win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Casualties for ANZAC: 2 fighters Non Combat Move - Japanese 2 bombers moved from Sumatra to Malaya 1 fighter moved from 43 Sea Zone to Malaya 1 tactical_bomber moved from 43 Sea Zone to Malaya 1 aaGun moved from Manchuria to Jehol Place Units - Japanese 1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,4,6,3,2,6,1 Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : -2.67 ANZAC regular : -0.33 UK_Pacific regular : 1.17 British regular : -0.33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Denmark 1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 44 Sea Zone 1 fighter moved from Queensland to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 43 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 1 destroyer moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea Combat - Americans
Combat Hit Differential Summary :
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@crockett36 do you scramble to SZ6? How? Any Kamikaze in SZ6 (you have 2 left)?
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@martin max at carrier
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@crockett36 thank you, but what about scrambling?
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@martin yes