L21 crockett36 (X) - Martin (L+20) OOB 2nd ed

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            1 armour moved from Novgorod to Poland
                  Russians take Poland from Germans
            1 armour moved from Ukraine to Romania
                  Russians take Romania from Germans
            4 infantry moved from Novgorod to Karelia
            2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Western Ukraine to Bessarabia
            2 armour moved from Novgorod to Finland
    
        Combat - Russians
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 cruiser, 3 fighters and 2 transports
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 cruiser owned by the Germans lost in 113 Sea Zone
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 8 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Germans lost in 113 Sea Zone
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 9 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 10 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 11 : 1/1 hits, 0,33 expected hits
                    1 transport owned by the Germans lost in 113 Sea Zone
                Germans and Russians reach a stalemate
                . Battle score for attacker is 26
                Casualties for Germans: 1 cruiser and 2 transports
            Battle in Finland
                Russians attack with 2 armour
                Germans defend with 2 infantry
                    Russians roll dice for 2 armour in Finland, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 2 armour remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Karelia
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 5 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 1/7 hits, 2,33 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2,17 expected hits
                    Germans roll dice for 4 infantry in Karelia, round 3 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Germans: 5 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
    
        Non Combat Move - Russians
            6 infantry moved from Yakut S.S.R. to Yenisey
            8 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Buryatia to Yakut S.S.R.
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 mech_infantry moved from Bryansk to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 artillery moved from Western Ukraine to Bryansk
            4 infantry moved from Western Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            10 infantry moved from Belarus to Bryansk
            1 artillery moved from Belarus to Bryansk
            1 artillery moved from Smolensk to Bryansk
            1 infantry moved from Smolensk to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 tactical_bomber moved from Karelia to Novgorod
            1 fighter moved from Karelia to Rostov
            1 tactical_bomber moved from Novgorod to Rostov
            1 fighter moved from Karelia to Novgorod
            1 aaGun moved from Novgorod to Archangel
    
        Place Units - Russians
            1 armour and 2 artilleries placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 tactical_bomber placed in Russia
    
        Turn Complete - Russians
            Russians collect 42 PUs; end with 43 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 3 armour
            EDIT: Adding units owned by Germans to Western Germany: 3 armour
            EDIT: Adding units owned by Germans to Germany: 9 mech_infantrys
            EDIT: Removing units owned by Germans from Western Germany: 9 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 0,33
    Russians regular : 1,17
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 I only saw your message after my turn with Russia. I did the edit and re-posted.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 3 mech_infantrys and 2 transports; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Hunan
            2 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Chahar to Anhwe
            6 infantry moved from Jehol to Anhwe
            1 artillery moved from Jehol to Anhwe
            1 mech_infantry moved from Shantung to Hunan
            1 artillery moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Shantung to Kiangsu
            2 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 3 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Kiangsi to Yunnan
            2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hunan, round 2 : 2/6 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
                Chinese defend with 8 infantry
                    Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Yunnan, round 2 : 8/15 hits, 8.67 expected hits
                    Chinese roll dice for 8 infantry in Yunnan, round 2 : 3/8 hits, 2.67 expected hits
                    3 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
                Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -6
                Casualties for Japanese: 3 fighters
                Casualties for Chinese: 8 infantry
    
        Non Combat Move - Japanese
            2 bombers, 5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
    
        Place Units - Japanese
            2 transports placed in 19 Sea Zone
            1 mech_infantry placed in Kiangsu
            Japanese undo move 1.
            2 mech_infantrys placed in Kiangsu
            2 transports placed in 6 Sea Zone
            2 artilleries placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Szechwan
            Chinese undo move 1.
            2 infantry placed in Yunnan
            1 infantry placed in Yunnan
            1 artillery and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter moved from Guam to 26 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 fighter and 1 tactical_bomber placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Szechwan
            Chinese undo move 1.
            2 infantry placed in Yunnan
            1 infantry placed in Yunnan
            1 artillery and 1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Malta to 93 Sea Zone
            1 fighter moved from Gibraltar to 93 Sea Zone
            1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from United Kingdom to Vyborg
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine and 1 transport
                    British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 transport owned by the Italians and 1 submarine owned by the Italians lost in 96 Sea Zone
                British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Italians: 1 submarine and 1 transport
            Battle in 93 Sea Zone
                British attack with 1 bomber and 1 fighter
                Italians defend with 1 cruiser
                    British roll dice for 1 bomber and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Italians and 1 fighter owned by the British lost in 93 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 fighter
                Casualties for Italians: 1 cruiser
    
        Non Combat Move - British
            1 bomber moved from 93 Sea Zone to Malta
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
            1 armour moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 transport moved from 42 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 infantry moved from India to Burma
            2 infantry moved from India to Burma
            2 fighters moved from India to Burma
            1 aaGun moved from India to Burma
            1 aaGun moved from India to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - British
            1 factory_minor placed in Egypt
            1 destroyer and 1 submarine placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 32 PUs; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 28 PUs; end with 28 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 armour and 4 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    British regular : 0,33
    

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Yugoslavia to Eastern Poland
            2 fighters moved from Southern Italy to 96 Sea Zone
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt causes 3 damage total. 
            Battle in 96 Sea Zone
                Italians attack with 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 fighter owned by the Italians lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 infantry moved from Italian Somaliland to Ethiopia
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    British AA : -0.17
    British regular : 0.67
    

    Savegame


  • @martin Not to self: Martin has acquired all of the money islands for FEC. G left open the two territories for the Russians to collect bonuses for. The naval defense of India is impressive, though insufficient. I was able to eliminate his destroyer and receive a bonus for the Med. He will not be able to counter this for a turn.

  • 2024 '23 '22 '21

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 cruiser moved from 45 Sea Zone to 54 Sea Zone
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to Java
            1 artillery and 1 infantry moved from New South Wales to South Australia
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 cruiser moved from 45 Sea Zone to 54 Sea Zone
            1 transport moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from Queensland to Java
            1 artillery and 1 infantry moved from New South Wales to South Australia
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    
        Combat Move - French
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            1 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 14 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Belarus
            3 armour moved from Western Germany to Poland
            1 armour moved from Greece to Romania
            2 mech_infantrys moved from Germany to Romania
            1 mech_infantry moved from Germany to Poland
            2 artilleries moved from Southern France to France
            1 armour moved from Southern France to Greater Southern Germany
            1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 infantry moved from Western Germany to France
            2 fighters and 2 tactical_bombers moved from Western Germany to Finland
            2 bombers moved from Western Germany to Vyborg
            1 fighter and 1 tactical_bomber moved from Western Germany to Finland
            1 fighter and 1 tactical_bomber moved from Western Germany to Finland
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Germany to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 1 armour and 4 mech_infantrys in Romania, round 2 : 3/5 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Germans win, taking Romania from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour
            Battle in Finland
                Germans attack with 4 fighters and 4 tactical_bombers
                Russians defend with 2 armour
                    Germans roll dice for 4 fighters and 4 tactical_bombers in Finland, round 2 : 6/8 hits, 4.67 expected hits
                    Russians roll dice for 2 armour in Finland, round 2 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 fighter owned by the Germans lost in Finland
                Germans win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for Russians: 2 armour
            Battle in Poland
                Germans attack with 3 armour and 1 mech_infantry
                Russians defend with 1 armour
                    Germans roll dice for 3 armour and 1 mech_infantry in Poland, round 2 : 2/4 hits, 1.67 expected hits
                    Russians roll dice for 1 armour in Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Belarus
                Germans attack with 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys in Belarus, round 2 : 8/36 hits, 8.33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 armour, 5 artilleries, 24 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 2 bombers
                British defend with 1 fighter
                    Germans roll dice for 2 bombers in Vyborg, round 2 : 1/2 hits, 1.33 expected hits
                    Russians roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the British lost in Vyborg
                Germans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 bomber
                Casualties for British: 1 fighter
    
        Non Combat Move - Germans
            1 bomber moved from Vyborg to Karelia
            4 tactical_bombers moved from Finland to Karelia
            3 fighters moved from Finland to Karelia
            3 aaGuns moved from Eastern Poland to Belarus
            7 mech_infantrys moved from Germany to Eastern Poland
            5 armour moved from Germany to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
            Germans collect 42 PUs (3 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : 2.83
    

    Savegame

  • 2024 '23 '22 '21

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 9 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Northwest Persia to Iraq
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 infantry moved from Baltic States to Eastern Poland
            3 mech_infantrys moved from Novgorod to Eastern Poland
            1 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Western Ukraine to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Rostov to Eastern Poland
            1 tactical_bomber moved from Russia to Eastern Poland
            1 fighter moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Bryansk to Eastern Poland
            2 armour moved from Bryansk to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            1 armour moved from Bryansk to Eastern Poland
    
        Combat - Russians
            Battle in Iraq
                Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 2 : 0/4 hits, 1,00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Iraq
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 3/3 hits, 0,83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Eastern Poland
                Russians attack with 4 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                Germans defend with 5 armour and 7 mech_infantrys; Italians defend with 1 armour
                    Russians roll dice for 4 armour, 2 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 2 : 5/15 hits, 5,50 expected hits
                    Germans roll dice for 6 armour and 7 mech_infantrys in Eastern Poland, round 2 : 4/13 hits, 5,33 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 4 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 3 : 4/11 hits, 4,83 expected hits
                    Germans roll dice for 6 armour and 2 mech_infantrys in Eastern Poland, round 3 : 5/8 hits, 3,67 expected hits
                    3 mech_infantrys owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland
                    Russians roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Eastern Poland, round 4 : 3/6 hits, 3,33 expected hits
                    Germans roll dice for 4 armour in Eastern Poland, round 4 : 2/4 hits, 2,00 expected hits
                    2 armour owned by the Russians and 3 armour owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 fighters and 2 tactical_bombers in Eastern Poland, round 5 : 3/4 hits, 2,33 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 5 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Eastern Poland
                Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Russians: 4 armour, 3 infantry and 4 mech_infantrys
                Casualties for Germans: 5 armour and 7 mech_infantrys
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 tactical_bomber moved from Eastern Poland to Bessarabia
            1 fighter moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Smolensk to Russia
            1 aaGun moved from Bryansk to Russia
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 8 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Bryansk to Smolensk
            1 aaGun moved from Archangel to Vologda
            1 aaGun moved from Novgorod to Archangel
            3 artilleries moved from Bryansk to Russia
            14 infantry moved from Bryansk to Russia
    
        Place Units - Russians
            1 armour and 9 artilleries placed in Russia
            3 infantry placed in Ukraine
            2 infantry placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,50
    Russians regular : 0,17
    Neutral_Axis regular : 0,00
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 the Germans killed one Russian tank too much :face_with_rolling_eyes:

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 3 mech_infantrys; Remaining resources: 33 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 cruiser moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
            2 artilleries moved from 37 Sea Zone to Malaya
            2 infantry moved from 37 Sea Zone to Malaya
            1 armour moved from 37 Sea Zone to Malaya
            2 battleships moved from 36 Sea Zone to 37 Sea Zone
            2 submarines moved from 36 Sea Zone to 37 Sea Zone
            3 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            1 mech_infantry moved from Hunan to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from Kiangsi to Kwangtung
            1 mech_infantry moved from Kiangsu to Kwangtung
            2 mech_infantrys moved from Kiangsu to Kwangtung
            3 infantry moved from Hunan to Yunnan
            1 artillery moved from Hunan to Yunnan
            7 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            1 artillery moved from Kiangsu to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from Manchuria to 19 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            2 artilleries moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 cruiser and 1 transport remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for British: 1 destroyer
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 2 infantry and 3 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 2 infantry and 3 mech_infantrys in Kwangtung, round 2 : 1/5 hits, 0.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Kwangtung, round 3 : 1/4 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 1 destroyer, 2 submarines and 3 transports
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 destroyer, 2 submarines and 3 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Philippines
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Malaya
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry; ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 fighter and 4 infantry in Malaya, round 2 : 1/5 hits, 2.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 3 : 3/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 1 fighter and 3 infantry in Malaya, round 3 : 2/4 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 4 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 fighter in Malaya, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 fighter and 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 transport; French defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2.17 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 44 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Celebes
                Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 fighter moved from Malaya to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            5 tactical_bombers moved from Kwangsi to Siam
            5 fighters moved from Kwangsi to Siam
            2 bombers moved from Kwangsi to Siam
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -0.67
    Japanese regular : 2.17
    ANZAC regular : -0.33
    UK_Pacific regular : -0.67
    British regular : 0.00
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 exciting game! I will be able to make my next moves, on Sunday, potentially already on Saturday.


  • @martin I hate playing the axis, but i need the practice. fun either way.

  • 2024 '23 '22 '21

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 bomber moved from Hawaiian Islands to 45 Sea Zone
    
        Combat - Americans
            Battle in 44 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 45 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 45 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 45 Sea Zone to Dutch New Guinea
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
            EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
            EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Central United States: 1 infantry and 1 mech_infantry
            EDIT: Adding units owned by Americans to Morocco: 1 armour and 1 infantry
            EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
            EDIT: Removing units owned by Americans from Central United States: 1 armour
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Americans from Eastern United States: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
            EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 1 fighter
            EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
            EDIT: Adding units owned by Americans to Queensland: 2 fighters
            EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer, 1 submarine and 1 transport
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer, 1 submarine and 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 3 transports placed in 101 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Japanese regular : 0,83
    

    Savegame

  • 2024 '23 '22 '21

    @crockett36 apologies - I pressed the “done” botton accidentally right at the beginning of the non-combat movement phase :-( I then edited the moves strictly applying first adding new units and then removing units. It should be easy to reconcile. It is a shame that there is no “are you sure” button in TripleA after pressing “done” during combat and non-combat movement phases.

    It has gotten late, and I will do China and UK, tomorrow.

  • 2024 '23 '22 '21

    TripleA Manual Gamesave Post: Chinese round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 '23 '22 '21

    @crockett36 I loaded the autosave game and redid the correct non-conbat movements for the US without edit. I will now play for China and UK

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