L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB


  • @feltmarskal
    Lost 1 aussie sub, I do not play Global often… but… sub VS sub, is it possible for them to kill each other ? Expected a submerge request…


  • @malmessi74 I dont no, but i thing that if not submerge ther kill each other


  • @feltmarskal you kill at 1 and 2 , i defend on 1


  • @feltmarskal the France move


  • @feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:

    @malmessi74 I dont no, but i thing that if not submerge ther kill each other

    Exact, if not submerge,
    always thougt sub VS sub > submerge request involved but this is not what happened, no matter…



  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 13 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour moved from Iraq to Egypt
            4 mech_infantrys moved from Iraq to Egypt
            3 bombers moved from Caucasus to Egypt
            1 artillery and 1 infantry moved from Baltic States to Poland
            1 infantry moved from Eastern Poland to Romania
                  Germans take Romania from Russians
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
                  Germans take Slovakia Hungary from Russians
            2 fighters moved from Baltic States to Poland
            1 fighter moved from Germany to Poland
            21 artilleries and 71 infantry moved from Germany to Greater Southern Germany
            5 infantry moved from Northern Italy to Western Germany
            4 mech_infantrys moved from Western Ukraine to Slovakia Hungary
            1 infantry moved from Bulgaria to Albania
            1 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Belarus
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Persia to Trans-Jordan
            2 mech_infantrys moved from Caucasus to Iraq
            2 mech_infantrys moved from Turkmenistan to Persia
            1 artillery moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
    
        Combat - Germans
            Battle in Poland
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Poland, round 2 : 2/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Greater Southern Germany
                Germans attack with 21 artilleries and 71 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 21 artilleries and 71 infantry in Greater Southern Germany, round 2 : 20/92 hits, 22.33 expected hits
                    Russians roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Russians with 21 artilleries and 70 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Egypt
                Germans attack with 3 armour, 3 bombers and 4 mech_infantrys
                British defend with 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Germans roll dice for 3 armour, 3 bombers and 4 mech_infantrys in Egypt, round 2 : 3/10 hits, 4.17 expected hits
                    British roll dice for 2 artilleries and 7 infantry in Egypt, round 2 : 5/9 hits, 3.00 expected hits
                    1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
                3 bombers owned by the Germans retreated
                2 armour owned by the Germans retreated to Trans-Jordan
                British win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -13
                Casualties for Germans: 1 armour and 4 mech_infantrys
                Casualties for British: 3 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Egypt to Iraq
            3 fighters moved from Poland to Western Germany
    
        Place Units - Germans
            3 artilleries placed in France
            10 artilleries placed in Western Germany
            4 mech_infantrys placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.00
    Germans regular : -3.67
    British regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
                Russians converts factory_major into different units
            1 infantry moved from Yugoslavia to Romania
            1 artillery moved from Yugoslavia to Romania
            2 armour, 8 artilleries, 57 infantry and 2 mech_infantrys moved from Yugoslavia to Northern Italy
                  Russians take Northern Italy from Italians
            1 infantry moved from Ukraine to Rostov
                  Russians take Rostov from Japanese
            1 infantry moved from Russia to Bryansk
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
            1 infantry moved from Ukraine to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 artilleries moved from Russia to Vologda
            6 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Bryansk
                Russians win, taking Bryansk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Tambov
                Russians win, taking Tambov from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Vologda
                Russians attack with 2 artilleries and 9 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 2 : 1/11 hits, 2,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            3 aaGuns moved from Yugoslavia to Northern Italy
            8 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Southern France to Bessarabia
            1 aaGun moved from Russia to Vologda
            1 aaGun moved from Russia to Samara
            15 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            3 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            3 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 artillery and 8 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -1,00
    Germans regular : -0,33
    Russians regular : -0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Volgograd to Tambov
            1 infantry moved from Volgograd to Rostov
            1 armour moved from Shensi to Szechwan
            1 mech_infantry moved from Suiyuyan to Szechwan
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Kwangsi to Yunnan
                  Japanese take Yunnan from Chinese
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Szechwan
            1 fighter moved from Kwangsi to Szechwan
            2 bombers moved from Volgograd to Tambov
            1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
            1 mech_infantry moved from Iraq to Caucasus
            1 mech_infantry moved from Trans-Jordan to Northwest Persia
            1 bomber moved from Suiyuyan to Szechwan
            1 mech_infantry moved from Kwangsi to Kweichow
            1 battleship, 2 carriers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 4 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 4 mech_infantrys in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/8 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 3 infantry
            Battle in Tambov
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                Russians defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tambov
                Japanese win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Japanese win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Szechwan to Shensi
            1 bomber moved from Szechwan to Shensi
            2 fighters moved from Szechwan to Shensi
            1 fighter moved from Rostov to Sikang
            1 tactical_bomber moved from Rostov to Sikang
            2 bombers moved from Tambov to Sikang
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kwangsi to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 aaGun, 5 artilleries and 12 infantry moved from Kwangsi to Yunnan
            1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 artillery and 6 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Kwangtung
            2 armour and 1 mech_infantry placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : -0.00
    UK_Pacific regular : 0.67
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
            1 mech_infantry moved from Buryatia to Manchuria
                  Chinese take Manchuria from Japanese
            2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries and 7 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
    
        Combat - Americans
            Battle in Norway
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
            1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 infantry moved from Alexandria to Egypt
            1 fighter moved from Queensland to Hawaiian Islands
            1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to 5 Sea Zone
            1 fighter moved from Western United States to 15 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 5 Sea Zone to 7 Sea Zone
            1 fighter moved from 15 Sea Zone to 7 Sea Zone
            1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Southern France
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,3,6,2,6,4,3,5,5,3,4,2,2,2,2,6,2,1,2,5,3,1,5,4,2,1,3,3,4,4,1,2,4,6,4,1,6,1
            Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            2 infantry moved from Southern France to France
            3 fighters moved from United Kingdom to France
            1 fighter moved from 109 Sea Zone to France
            1 fighter moved from 109 Sea Zone to France
            2 infantry moved from Burma to Shan State
            2 tactical_bombers moved from Burma to Shan State
            3 fighters moved from Burma to Shan State
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
            1 fighter moved from 112 Sea Zone to France
            1 fighter moved from 112 Sea Zone to France
    
        Combat - British
            Battle in France
                British attack with 7 fighters and 2 infantry
                Germans defend with 1 airfield, 3 artilleries and 1 factory_minor
                    British roll dice for 7 fighters and 2 infantry in France, round 2 : 3/9 hits, 3,83 expected hits
                    Germans roll dice for 3 artilleries in France, round 2 : 0/3 hits, 1,00 expected hits
                    3 artilleries owned by the Germans lost in France
                British win, taking France from Germans, taking Morocco from Americans, taking French Equatorial Africa from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking Algeria from Americans, taking Southern France from Americans, taking French West Africa from British, taking Tunisia from Americans with 7 fighters and 2 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
            Battle in Shan State
                British attack with 3 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
    
        Non Combat Move - British
            4 fighters moved from France to 112 Sea Zone
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
            6 infantry moved from United Kingdom to 109 Sea Zone
            1 cruiser, 2 destroyers, 6 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            3 fighters moved from France to Northern Italy
            5 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            3 fighters moved from Shan State to India
            2 tactical_bombers moved from Shan State to India
            3 aaGuns, 2 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
            1 bomber moved from India to Egypt
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
            British collect 26 PUs (2 lost to blockades); end with 27 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
            UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : -1,00
    British regular : -2,00
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Germany
            1 artillery moved from Belarus to Baltic States
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour, 1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Italians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @feltmarskal When you move the 5 us tp to norway i must have the possibility to scramble whit my 3 fig , you have to rede you move, i see after i did italy no attack so easy to go back


  • @feltmarskal
    From the game notes I have seen:
    Scrambling Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values.

    So I supposed it is different way to say what in PtV notes:
    scramble one plane to battles in adjacent sea zones where there are defending surface warships or to battles in adjacent territories where there are defending units

    Are you sure that defender can scramble in an emptuy SZ with just landing transport ???


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Southern France to Normandy Bordeaux
                  Americans take Normandy Bordeaux from Germans
            1 mech_infantry moved from Buryatia to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Amur to Korea
                  Americans take Korea from Japanese
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 7 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry moved from Southern France to Northern Italy
            1 infantry moved from Alexandria to Egypt
            1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to 5 Sea Zone
            1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 5 Sea Zone to 7 Sea Zone
            1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
            2 fighters moved from Western United States to 7 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
    
        Place Units - Americans
            3 infantry placed in Southern France
            7 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,6,6,2,1,4,2,2,2,5,3,4,3,6,4,5,5,2,3,4,6,1,4,4,5,3,2,1,2,5,1,4,2,2,2,5,4,2
            Americans collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 6 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 2 PUs; 
    
        Combat Move - British
            6 infantry moved from United Kingdom to 109 Sea Zone
            6 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
            1 carrier moved from 109 Sea Zone to 112 Sea Zone
            2 destroyers moved from 109 Sea Zone to 112 Sea Zone
            1 cruiser moved from 109 Sea Zone to 112 Sea Zone
            6 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from 112 Sea Zone to France
            2 infantry moved from Southern France to France
            2 fighters moved from 109 Sea Zone to France
            1 infantry moved from India to West India
                  UK_Pacific take West India from Germans
            1 infantry moved from Burma to Shan State
            2 tactical_bombers moved from Burma to Shan State
            3 fighters moved from Burma to Shan State
            3 fighters moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
    
        Combat - British
            Battle in Norway
            Battle in France
                British attack with 4 fighters and 2 infantry
                Germans defend with 1 airfield, 3 artilleries and 1 factory_minor
                    British roll dice for 4 fighters and 2 infantry in France, round 2 : 2/6 hits, 2,33 expected hits
                    Germans roll dice for 3 artilleries in France, round 2 : 1/3 hits, 1,00 expected hits
                    2 artilleries owned by the Germans and 1 infantry owned by the British lost in France
                4 fighters owned by the British retreated
                1 infantry owned by the British retreated to Southern France
                Germans win, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 artilleries
            Battle in Shan State
                British attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 3 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 3,00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Shan State to India
            3 aaGuns, 2 artilleries, 12 infantry and 1 mech_infantry moved from Burma to India
            1 bomber moved from India to Egypt
            1 armour moved from French West Africa to French Equatorial Africa
            1 infantry moved from French West Africa to 87 Sea Zone
            1 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone
            1 fighter moved from 112 Sea Zone to United Kingdom
            1 fighter moved from France to 112 Sea Zone
            1 fighter moved from France to 112 Sea Zone
            1 fighter moved from France to Northern Italy
            1 fighter moved from France to Northern Italy
            2 aaGuns, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Southern France to Northern Italy
    
        Place Units - British
            1 transport placed in 109 Sea Zone
            1 artillery placed in United Kingdom
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6
            British collect 31 PUs (3 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    Germans regular : 0,00
    British regular : -0,33
    

    Savegame


  • @feltmarskal
    Asked and you are right (I do not play global very often…)
    Re played andnow you can play Italy again
    Bye


  • @feltmarskal
    PS this time I did not scramble for you not for a misunderstood rule, it was a suicide !


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Poland to Yugoslavia
                  Italians take Yugoslavia from Russians
            1 artillery moved from Belarus to Baltic States
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Italians collect 10 PUs (1 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 aaGuns, 3 artilleries and 6 infantry moved from Queensland to New South Wales
            1 fighter moved from Burma to India
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 5 Sea Zone to 7 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
            ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
    
        Combat Move - French
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 15 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Northern Italy
            12 artilleries, 3 fighters and 20 infantry moved from Western Germany to Northern Italy
            4 mech_infantrys moved from Germany to Northern Italy
            21 artilleries and 70 infantry moved from Greater Southern Germany to Northern Italy
            5 mech_infantrys moved from Slovakia Hungary to Northern Italy
            2 bombers moved from Iraq to Northern Italy
            1 bomber moved from Iraq to Northern Italy
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novosibirsk to Timguska
            1 artillery and 1 infantry moved from Belarus to Bryansk
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Northern Italy
                Germans attack with 34 artilleries, 3 bombers, 3 fighters, 90 infantry and 9 mech_infantrys
                British defend with 2 aaGuns, 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry; Americans defend with 3 aaGuns, 1 armour, 2 artilleries, 19 infantry and 1 mech_infantry; Russians defend with 3 aaGuns, 2 armour, 8 artilleries, 1 factory_minor, 57 infantry and 2 mech_infantrys
                    Russians roll AA dice in Northern Italy : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 34 artilleries, 3 bombers, 3 fighters, 90 infantry and 9 mech_infantrys in Northern Italy, round 2 : 28/139 hits, 37.00 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : -7.67
    Russians AA : -1.00
    

    Savegame


  • @feltmarskal 28 casualties Russia UK USA

Suggested Topics

  • 40
  • 87
  • 83
  • 66
  • 101
  • 130
  • 99
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.5k

Topics

1.8m

Posts