L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 armour, 5 artilleries, 13 infantry and 1 mech_infantry moved from Burma to India
            1 armour and 5 mech_infantrys moved from Yunnan to India
            2 fighters and 1 tactical_bomber moved from Szechwan to India
            2 bombers and 1 tactical_bomber moved from Kweichow to India
            1 mech_infantry moved from Kazakhstan to Samara
            1 fighter moved from Tsinghai to Samara
            1 mech_infantry moved from Kazakhstan to Novosibirsk
            1 armour moved from Tsinghai to Novosibirsk
            3 mech_infantrys moved from Tsinghai to Novosibirsk
            1 mech_infantry moved from Tsinghai to Novosibirsk
            1 mech_infantry moved from Sikang to Novosibirsk
            1 infantry moved from Evenkiyskiy to Urals
                  Japanese take Urals from Russians
            2 infantry moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Korea to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 5 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 armour and 6 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 6 mech_infantrys in Novosibirsk, round 2 : 0/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 6 mech_infantrys in Novosibirsk, round 3 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Japanese win, taking Novosibirsk from Russians with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Japanese attack with 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in India
                Japanese attack with 3 armour, 5 artilleries, 2 bombers, 2 fighters, 13 infantry, 6 mech_infantrys and 2 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 3 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers; ANZAC defend with 3 fighters; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    British roll AA dice in India : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 13 infantry, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 14/32 hits, 10.33 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 6 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 13/26 hits, 11.00 expected hits
                    13 infantry owned by the Japanese, 3 aaGuns owned by the British and 11 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 5 artilleries, 2 bombers, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in India, round 3 : 7/19 hits, 8.17 expected hits
                    UK_Pacific roll dice for 2 artilleries, 6 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 8/15 hits, 7.33 expected hits
                    2 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 4 infantry owned by the British lost in India
                    Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in India, round 4 : 7/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 6 fighters and 2 tactical_bombers in India, round 4 : 7/8 hits, 5.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 artilleries owned by the Japanese, 2 fighters owned by the ANZAC, 2 tactical_bombers owned by the British, 2 armour owned by the Japanese and 3 fighters owned by the British lost in India
                    Japanese roll dice for 1 armour, 2 bombers and 1 fighter in India, round 5 : 1/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 5 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC lost in India
                Japanese captures 4PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 27
                Casualties for Japanese: 2 armour, 5 artilleries, 1 fighter, 13 infantry, 6 mech_infantrys and 2 tactical_bombers
                Casualties for British: 3 aaGuns, 2 artilleries, 3 fighters, 15 infantry, 1 mech_infantry and 2 tactical_bombers
                Casualties for ANZAC: 3 fighters
    
        Non Combat Move - Japanese
            1 bomber moved from India to Hunan
            1 bomber moved from India to Hunan
            1 fighter moved from India to Burma
            2 mech_infantrys moved from Malaya to Yunnan
            3 mech_infantrys moved from Hopei to Anhwe
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 artillery and 1 infantry moved from Shan State to Yunnan
            1 fighter moved from Samara to Kansu
    
        Place Units - Japanese
            10 infantry placed in Japan
            3 mech_infantrys placed in Kiangsu
            3 mech_infantrys placed in Kwangtung
            2 destroyers placed in 37 Sea Zone
            1 mech_infantry placed in Malaya
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,5,3,2,5,2,6,5,3,4,5,3,2,6,4,2
            Japanese collect 65 PUs (11 lost to blockades); end with 69 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : 3.00
    British AA : 0.00
    UK_Pacific regular : 4.00
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 3 fighters, 6 infantry and 3 transports; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
            2 battleships, 1 cruiser, 3 destroyers, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 mech_infantry moved from 20 Sea Zone to Formosa
            3 fighters moved from Sakha to Amur
            1 tactical_bomber moved from Sakha to Amur
            1 infantry moved from Trans-Jordan to Iraq
                  Americans take Iraq from Germans
    
        Combat - Americans
            Battle in Formosa
            Battle in Amur
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 1 tactical_bomber in Amur, round 2 : 2/4 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Formosa from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iwo Jima
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Amur to 7 Sea Zone
            2 battleships and 2 carriers moved from 10 Sea Zone to 7 Sea Zone
            6 fighters moved from Sakha to Siberia
            2 artilleries and 6 infantry moved from Norway to Finland
            5 transports moved from 112 Sea Zone to 119 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Normandy Bordeaux
            1 armour, 2 artilleries and 3 infantry placed in Western United States
            3 transports placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Eastern United States
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 112 Sea Zone to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            5 infantry moved from Finland to Vyborg
            1 infantry moved from Trans-Jordan to Syria
                  British take Syria from Italians
    
        Combat - British
            Strategic bombing raid in Western Germany
                    Germans roll AA dice in Western Germany : 1/1 hits, 0,17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany causes 0 damage total. 
            Battle in Holland Belgium
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 infantry
                    British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 2/7 hits, 2,83 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vyborg
                British attack with 5 infantry
                Germans defend with 1 infantry
                    British roll dice for 5 infantry in Vyborg, round 2 : 1/5 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Vyborg
                British win, taking Vyborg from Germans with 4 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 109 Sea Zone to 110 Sea Zone
            4 infantry moved from Norway to 112 Sea Zone
            4 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            8 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 carrier, 1 cruiser and 3 destroyers moved from 112 Sea Zone to 110 Sea Zone
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 artillery and 2 infantry moved from Norway to Finland
            2 artilleries and 6 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            3 infantry moved from Rhodesia to Belgian Congo
    
        Place Units - British
            8 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 119 Sea Zone: 5 transports
            EDIT: Adding units owned by Americans to 109 Sea Zone: 5 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,4
            British collect 37 PUs (4 lost to blockades); end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : -0,17
    Japanese regular : 0,33
    Germans AA : 0,83
    Germans regular : 0,33
    British regular : -0,67
    

    Savegame


  • @feltmarskal Edited 1 Us NCM at the end of Us turn, edit back if not ok.

    1st sbr in the whole game, hit by Aa…


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Romania to Eastern Poland
            2 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 destroyer moved from 99 Sea Zone to 97 Sea Zone
            3 artilleries moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Southern France to Yugoslavia
            2 artilleries and 16 infantry moved from Northern Italy to Southern France
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy nothing; Remaining resources: 11 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 submarines moved from 6 Sea Zone to 19 Sea Zone
            2 aaGuns, 3 artilleries, 1 fighter and 8 infantry moved from New South Wales to Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
            ANZAC collect 6 PUs (4 lost to blockades); end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 infantry moved from Rostov to Bryansk
            1 bomber moved from Romania to Bryansk
            2 infantry moved from Baltic States to Novgorod
            1 bomber moved from Baltic States to Novgorod
            1 bomber moved from Baltic States to Bryansk
            2 fighters moved from Germany to Holland Belgium
            2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 bomber and 1 infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win with 1 bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Novgorod to Western Germany
            1 bomber moved from Bryansk to Germany
            1 bomber moved from Bryansk to Eastern Poland
            1 fighter moved from Romania to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            8 artilleries moved from Western Germany to France
            4 mech_infantrys moved from Romania to Eastern Poland
            1 artillery, 1 infantry and 4 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 aaGun and 2 infantry moved from Baltic States to Eastern Poland
            1 mech_infantry moved from Bulgaria to Eastern Poland
            2 infantry moved from Bulgaria to Romania
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Denmark to Western Germany
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 infantry placed in France
            3 infantry and 1 mech_infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Eastern Persia: 2 armour and 5 mech_infantrys
            EDIT: Removing units owned by Germans from Northwest Persia: 2 armour and 5 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 46 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.00
    Germans regular : 0.83
    British regular : 0.33
    

    Savegame


  • @feltmarskal lost 2 bommers on 1 AA in northern italy


  • @feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:

    @feltmarskal lost 2 bommers on 1 AA in northern italy

    Russians roll AA dice in Northern Italy : 3,4,2,3,4,2
    This is our battle in NorthItaly…


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Kazakhstan
                  Russians take Kazakhstan from Japanese
            1 infantry moved from Ukraine to Rostov
                  Russians take Rostov from Germans
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            2 infantry moved from Russia to Samara
            1 fighter moved from Russia to Samara
            2 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            1 infantry moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 fighter moved from Tambov to Russia
            1 fighter moved from Samara to Russia
            13 infantry moved from Ukraine to Bryansk
            1 aaGun, 2 artilleries and 24 infantry moved from Belarus to Bryansk
            5 infantry moved from Russia to Bryansk
            4 infantry moved from Russia to Bryansk
            5 infantry moved from Volgograd to Samara
            1 aaGun moved from Volgograd to Samara
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Samara
            1 artillery moved from Volgograd to Samara
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            3 infantry moved from Volgograd to Samara
            8 infantry moved from Volgograd to Caucasus
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            1 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : -0,67
    Russians regular : 1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Novosibirsk to Kazakhstan
            2 bombers moved from Hunan to Kazakhstan
            1 armour moved from India to Eastern Persia
                  Japanese take West India from UK_Pacific
    
        Combat - Japanese
            Battle in Kazakhstan
                Japanese attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                Japanese win, taking Kazakhstan from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            4 infantry moved from Manchuria to Jehol
            3 mech_infantrys moved from Anhwe to Jehol
            3 mech_infantrys moved from Kiangsu to Jehol
            1 aaGun moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Malaya to Burma
            2 mech_infantrys moved from Yunnan to Sikang
            1 armour and 5 mech_infantrys moved from Novosibirsk to Kansu
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Kwangsi
            3 mech_infantrys moved from Kwangtung to Hunan
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 submarine moved from 72 Sea Zone to 81 Sea Zone
            2 bombers moved from Kazakhstan to Szechwan
            1 fighter moved from Kansu to Jehol
            1 fighter moved from Burma to Kwangsi
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            3 destroyers placed in 37 Sea Zone
            1 submarine and 1 transport placed in 39 Sea Zone
            2 fighters and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 20
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,1,2,2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,1,3,3,2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,3,5,5
            Japanese collect 55 PUs (20 lost to blockades); end with 55 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    Russians regular : -0.33
    

    Savegame


  • @feltmarskal The next week i have little time:male-office-worker:


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 carriers, 5 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 mech_infantry moved from Formosa to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Kiangsu
            1 infantry moved from Iraq to Persia
                  Americans take Persia from Germans
            1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
    
        Combat - Americans
            Battle in Kiangsu
            Battle in Philippines
            Battle in Korea
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            2 battleships moved from 7 Sea Zone to 6 Sea Zone
            2 battleships, 1 cruiser, 3 destroyers and 2 transports moved from 20 Sea Zone to 6 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Guam
            2 carriers moved from 7 Sea Zone to 6 Sea Zone
            4 fighters moved from Siberia to 6 Sea Zone
            2 fighters moved from Siberia to Iwo Jima
            5 transports moved from 109 Sea Zone to 116 Sea Zone
            2 fighters moved from Eastern United States to Iceland
            2 artilleries and 6 infantry moved from Finland to Vyborg
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 carriers, 2 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            3 infantry placed in Normandy Bordeaux
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 armour moved from Iraq to Northwest Persia
                  British take Northwest Persia from Japanese
            1 armour moved from Northwest Persia to Persia
    
        Combat - British
            Battle in Holland Belgium
                British attack with 5 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 4/7 hits, 2,83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            7 infantry moved from United Kingdom to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            4 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 artillery and 2 infantry moved from Finland to Karelia
            2 artilleries and 6 infantry moved from Iraq to Persia
            1 infantry moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 fighters moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            9 infantry placed in United Kingdom
            3 infantry placed in Egypt
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,4
            British collect 40 PUs (1 lost to blockades); end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    British regular : 1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 transport moved from 97 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 carrier, 2 destroyers and 1 fighter moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from Southern France to Northern Italy
            2 artilleries and 10 infantry moved from Southern France to France
            1 mech_infantry moved from Yugoslavia to Bessarabia
                  Italians take Bessarabia from Russians
            1 mech_infantry moved from Eastern Poland to Belarus
                  Italians take Belarus from Russians
    
        Combat - Italians
            Battle in Gibraltar
    
        Non Combat Move - Italians
            1 aaGun moved from Southern France to France
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 7 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            3 submarines moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            18 artilleries and 6 infantry moved from France to Normandy Bordeaux
            1 bomber, 3 fighters and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            1 bomber moved from Eastern Poland to Normandy Bordeaux
            2 artilleries and 3 infantry moved from Western Germany to Holland Belgium
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Archangel
                  Germans take Archangel from Russians
            23 mech_infantrys moved from Eastern Poland to Novgorod
            1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Germany to Baltic States
            2 infantry moved from Romania to Bessarabia
            2 armour moved from Eastern Persia to West India
            5 mech_infantrys moved from Eastern Persia to West India
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 mech_infantrys in Baltic States, round 2 : 0/6 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 5 mech_infantrys in Baltic States, round 3 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 artilleries and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Novgorod
                Germans attack with 23 mech_infantrys
                British defend with 5 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 23 mech_infantrys in Novgorod, round 2 : 3/23 hits, 3.83 expected hits
                    Russians roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
                    1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Novgorod
                    Germans roll dice for 22 mech_infantrys in Novgorod, round 3 : 5/22 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Novgorod
                Germans win, taking Novgorod from Russians with 21 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 5 infantry
            Battle in Normandy Bordeaux
                Germans attack with 18 artilleries, 3 bombers, 3 fighters, 6 infantry and 1 mech_infantry
                British defend with 3 aaGuns and 15 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
                    British roll AA dice in Normandy Bordeaux : 0/6 hits, 1.00 expected hits
                    Germans roll dice for 18 artilleries, 3 bombers, 3 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 12/31 hits, 11.83 expected hits
                    Americans roll dice for 3 aaGuns and 27 infantry in Normandy Bordeaux, round 2 : 10/27 hits, 9.00 expected hits
                    3 aaGuns owned by the British, 4 artilleries owned by the Germans, 6 infantry owned by the Germans, 2 infantry owned by the Americans and 7 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 14 artilleries, 3 bombers, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 5/21 hits, 8.50 expected hits
                    Americans roll dice for 18 infantry in Normandy Bordeaux, round 3 : 6/18 hits, 6.00 expected hits
                    6 artilleries owned by the Germans and 5 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans roll dice for 8 artilleries, 3 bombers, 3 fighters and 1 mech_infantry in Normandy Bordeaux, round 4 : 9/15 hits, 6.50 expected hits
                    Americans roll dice for 13 infantry in Normandy Bordeaux, round 4 : 4/13 hits, 4.33 expected hits
                    3 artilleries owned by the Germans, 4 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 5 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 5 artilleries, 3 bombers and 3 fighters in Normandy Bordeaux, round 5 : 6/11 hits, 5.17 expected hits
                    Americans roll dice for 4 infantry in Normandy Bordeaux, round 5 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 5 artilleries, 3 bombers and 3 fighters remaining. Battle score for attacker is 22
                Casualties for Germans: 13 artilleries, 6 infantry and 1 mech_infantry
                Casualties for Americans: 12 infantry
                Casualties for British: 3 aaGuns and 15 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to 92 Sea Zone
            4 infantry moved from Germany to Poland
            4 mech_infantrys moved from Germany to Western Germany
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from Germany to Western Germany
            2 aaGuns moved from Western Germany to France
            1 infantry moved from Denmark to Western Germany
            2 infantry moved from Western Germany to France
            2 artilleries moved from Western Germany to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 artillery and 2 infantry placed in Western Germany
            1 artillery placed in Western Germany
            3 artilleries and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.67
    British AA : -1.00
    Russians regular : 0.33
    Germans regular : -0.17
    British regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Samara to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 infantry moved from Samara to Kazakhstan
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            9 infantry moved from Caucasus to Kazakhstan
            1 infantry moved from Volgograd to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
            2 artilleries and 43 infantry moved from Bryansk to Belarus
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 : 2/4 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Kazakhstan
                Russians attack with 11 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 11 infantry in Kazakhstan, round 2 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 11 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Belarus
                Russians attack with 2 artilleries and 44 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries and 44 infantry in Belarus, round 2 : 3/46 hits, 8,33 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Belarus
                Russians win, taking Belarus from Italians with 2 artilleries and 44 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Belarus
            2 fighters moved from Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            4 infantry moved from Samara to Kazakhstan
            1 artillery moved from Samara to Kazakhstan
            1 aaGun and 13 infantry moved from Samara to Russia
            2 infantry moved from Tambov to Bryansk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    Japanese regular : -0,33
    Germans regular : -0,67
    Russians regular : -3,83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Urals to Novosibirsk
            1 bomber moved from Szechwan to Novosibirsk
            2 mech_infantrys moved from Jehol to Korea
            2 fighters and 1 tactical_bomber moved from Japan to Korea
            1 tactical_bomber moved from Japan to 19 Sea Zone
            2 mech_infantrys moved from Jehol to Kiangsu
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Szechwan to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @malmessi74 Don´t think scramble makes a difference but i have to ask.


  • @feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:

    @malmessi74 Don´t think scramble makes a difference but i have to ask.

    No scramble, makes no difference


  • TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Urals to Novosibirsk
            1 bomber moved from Szechwan to Novosibirsk
            2 mech_infantrys moved from Jehol to Korea
            2 fighters and 1 tactical_bomber moved from Japan to Korea
            1 tactical_bomber moved from Japan to 19 Sea Zone
            2 mech_infantrys moved from Jehol to Kiangsu
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Szechwan to Kiangsu
            1 fighter moved from Kwangsi to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
            1 mech_infantry moved from Hunan to Kiangsu
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kiangsu
                Japanese attack with 1 bomber, 2 fighters and 4 mech_infantrys
                Americans defend with 1 infantry; Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 4 mech_infantrys in Kiangsu, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Novosibirsk
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Novosibirsk
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Korea
                Japanese attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Korea, round 2 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Korea to Japan
            1 tactical_bomber moved from 19 Sea Zone to Japan
            1 bomber moved from Kiangsu to Japan
            4 infantry moved from Jehol to Manchuria
            1 artillery and 1 infantry moved from Kwangsi to Kwangtung
            2 fighters moved from Kiangsu to Manchuria
            2 mech_infantrys moved from Jehol to Manchuria
            2 mech_infantrys moved from Sikang to Szechwan
            1 aaGun moved from Yunnan to Szechwan
            1 mech_infantry moved from Hunan to Shensi
            1 mech_infantry moved from Kansu to Urals
            1 mech_infantry moved from Kansu to Timguska
            1 bomber moved from Novosibirsk to Szechwan
            1 armour moved from Eastern Persia to West India
            1 mech_infantry moved from Burma to West India
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 artillery and 1 infantry moved from Burma to 38 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 46 Sea Zone to 54 Sea Zone
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
    
        Place Units - Japanese
            2 fighters placed in Japan
            2 destroyers placed in 37 Sea Zone
            1 artillery and 2 infantry placed in India
            1 mech_infantry placed in Malaya
            2 infantry placed in Japan
            3 infantry placed in Kwangtung
            Japanese undo move 6.
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,1,5,6,1,6,6,5,4,6,3,1,1,2,3,5,6,5,5,3,3,4,3,4,1,3
            Japanese collect 60 PUs (11 lost to blockades); end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    Japanese regular : -0.17
    Russians regular : 0.67
    

    Savegame

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