Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 7 infantry, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Malaya to Shan State
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Shan State
1 bomber moved from Malaya to Shan State
1 mech_infantry moved from Kiangsu to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangtung to Kweichow
1 infantry moved from Manchuria to Amur
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Amur
1 mech_infantry moved from Volgograd to Rostov
Japanese take Rostov from Russians
2 mech_infantrys moved from Volgograd to Northwest Persia
Japanese take Northwest Persia from British
1 mech_infantry moved from Kazakhstan to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Timguska to Samara
1 bomber moved from Suiyuyan to Samara
1 infantry moved from Yenisey to Yakut S.S.R.
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Amur
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Amur, round 2 : 4/7 hits, 3.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Shan State, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Samara
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Samara to Volgograd
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsu to Jehol
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 armour moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Hopei
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 bomber moved from Shan State to Volgograd
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Malaya
3 artilleries and 1 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.67
UK_Pacific regular : 0.67
ANZAC regular : -0.33
Russians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 3 infantry and 5 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 fighters moved from 5 Sea Zone to Amur
5 fighters moved from 5 Sea Zone to Amur
1 infantry moved from Siberia to Amur
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 fighter moved from India to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Americans attack with 7 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 7 fighters and 1 infantry in Amur, round 2 : 2/8 hits, 3,67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win with 7 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 infantry moved from Soviet Far East to 5 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 5 Sea Zone to 15 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 3 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 15 Sea Zone
7 fighters moved from Amur to 15 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
1 fighter moved from 42 Sea Zone to Northern Territory
Place Units - Americans
1 carrier, 2 destroyers and 5 transports placed in 101 Sea Zone
3 infantry placed in Southern France
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour moved from French Central Africa to Gold Coast
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Gold Coast
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Shan State
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Yunnan to Kweichow
1 bomber moved from Egypt to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
1 fighter moved from United Kingdom to 119 Sea Zone
Combat - British
Battle in 91 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Gold Coast
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Gold Coast, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Gold Coast, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Eastern Persia
British attack with 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 4 : 3/3 hits, 1,33 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
2 fighters moved from 119 Sea Zone to United Kingdom
1 fighter moved from United Kingdom to Southern France
1 fighter moved from 91 Sea Zone to Morocco
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber and 1 fighter moved from Eastern Persia to India
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Shan State to Yunnan
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
2 infantry placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4
British collect 32 PUs (4 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Americans regular : -1,67
Italians regular : -0,33
Japanese regular : 2,67
Germans regular : -0,50
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Greater Southern Germany
Germans take Greater Southern Germany from Russians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Russians
1 mech_infantry moved from Tambov to Bryansk
Italians take Bryansk from Russians
2 artilleries and 1 mech_infantry moved from Vologda to Archangel
Combat - Italians
Battle in Archangel
Italians attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun, 3 artilleries, 2 infantry and 2 mech_infantrys moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : 0.00
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 5 Sea Zone to 15 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Caucasus to Iraq
Germans take Iraq from British
1 mech_infantry moved from Turkmenistan to West India
Germans take West India from UK_Pacific
1 mech_infantry moved from Turkmenistan to Persia
Germans take Persia from British
1 infantry moved from Novosibirsk to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Eastern Poland
Germans take Eastern Poland from Russians
1 mech_infantry moved from Belarus to Western Ukraine
Germans take Western Ukraine from Russians
1 fighter moved from Germany to Romania
1 fighter moved from Holland Belgium to Poland
1 fighter moved from Holland Belgium to Poland
3 bombers moved from Holland Belgium to Romania
1 artillery moved from Germany to Poland
Combat - Germans
Battle in Romania
Germans attack with 3 bombers, 1 fighter and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Romania, round 2 : 3/6 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Romania, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Poland, round 2 : 1/5 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Poland, round 3 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Romania to Caucasus
1 fighter moved from Romania to Germany
2 fighters moved from Poland to Baltic States
3 mech_infantrys moved from Baltic States to Western Ukraine
1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novosibirsk to Turkmenistan
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour and 1 mech_infantry moved from Caucasus to Iraq
2 aaGuns, 1 artillery and 16 infantry moved from Western Germany to Germany
2 aaGuns moved from Holland Belgium to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
8 infantry moved from Northern Italy to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
9 artilleries and 1 infantry placed in Germany
5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Russians regular : 2.33
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 infantry moved from Russia to Vologda
Russians take Vologda from Italians
1 infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Slovakia Hungary to Greater Southern Germany
2 armour and 2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
14 infantry moved from Slovakia Hungary to Yugoslavia
4 infantry moved from Slovakia Hungary to Yugoslavia
2 artilleries moved from Slovakia Hungary to Yugoslavia
9 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Slovakia Hungary to Bryansk
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
1 fighter moved from Slovakia Hungary to Bryansk
2 infantry moved from Slovakia Hungary to Yugoslavia
Combat - Russians
Battle in Yugoslavia
Russians attack with 2 armour, 2 artilleries, 29 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries, 29 infantry and 2 mech_infantrys in Yugoslavia, round 2 : 6/35 hits, 7,17 expected hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 2 armour, 2 artilleries, 29 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Greater Southern Germany
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 artillery in Poland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Poland
Russians roll dice for 1 artillery in Poland, round 4 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 artillery in Poland, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
3 aaGuns, 7 artilleries and 29 infantry moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Greater Southern Germany to Southern France
2 fighters moved from Bryansk to Russia
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans regular : -0,33
Russians regular : -1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Japanese take Trans-Jordan from British
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Rostov to Bryansk
1 bomber moved from Volgograd to Bryansk
1 bomber and 1 mech_infantry moved from Volgograd to Vologda
1 artillery and 1 infantry moved from Volgograd to Tambov
1 armour, 1 fighter and 1 tactical_bomber moved from Hopei to Shensi
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 bomber moved from Kwangtung to Shensi
1 infantry moved from Yakut S.S.R. to Yenisey
4 infantry moved from Korea to Amur
1 mech_infantry moved from Jehol to Suiyuyan
3 mech_infantrys moved from Kiangsu to Kwangsi
5 infantry moved from Kiangsi to Kwangsi
2 artilleries and 4 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 72 Sea Zone to 70 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Bryansk
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Japanese win, taking Bryansk from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tambov
Japanese win, taking Tambov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Japanese attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Vologda, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Japanese win, taking Vologda from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 cruiser
ANZAC defend with 2 submarines
Japanese roll dice for 1 cruiser in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -6
Casualties for Japanese: 1 cruiser
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Shensi to Volgograd
1 bomber moved from Shensi to Suiyuyan
1 infantry moved from Anhwe to Kweichow
1 aaGun and 3 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 bomber moved from Vologda to Volgograd
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.50
ANZAC regular : 0.67
Russians regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 5 transports moved from 15 Sea Zone to 5 Sea Zone
1 artillery, 7 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from 5 Sea Zone to Amur
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 carrier, 2 destroyers and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 8 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Sakha to Amur
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries and 8 infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 8 infantry in Gibraltar, round 2 : 2/10 hits, 2,33 expected hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in Amur
Americans attack with 1 artillery, 7 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 2 battleships and 1 cruiser in Amur, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 1 artillery, 7 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 8/15 hits, 5,67 expected hits
Japanese roll dice for 4 infantry in Amur, round 2 : 1/4 hits, 1,33 expected hits
4 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 1 artillery, 7 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from Amur to 5 Sea Zone
1 fighter moved from Northern Territory to Queensland
Place Units - Americans
3 infantry placed in Southern France
1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to West India
1 bomber moved from India to West India
1 fighter moved from India to West India
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
5 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 7 fighters
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 7 fighters in Normandy Bordeaux, round 2 : 7/7 hits, 3,50 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
British win with 5 fighters remaining. Battle score for attacker is -14
Casualties for British: 2 fighters
Casualties for Germans: 2 infantry
Battle in West India
British attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 bomber, 1 fighter and 1 infantry in West India, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in West India
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in French Indo China
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 artillery and 10 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
3 infantry moved from India to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 bomber moved from West India to India
1 fighter moved from Morocco to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 carrier, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Gold Coast to 82 Sea Zone
1 armour, 1 infantry and 1 transport moved from 82 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from West India to Burma
Place Units - British
3 infantry placed in Egypt
2 transports placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 28 PUs (3 lost to blockades); end with 29 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : 1,17
Japanese regular : 0,00
Germans regular : 2,33
British regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Archangel to Eastern Poland
1 artillery moved from Archangel to Belarus
4 aaGuns, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
2 aaGuns, 3 artilleries and 6 infantry moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 15 Sea Zone to 5 Sea Zone
1 fighter moved from India to Burma
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
ANZAC regular : -0,67
@feltmarskal
Lost 1 aussie sub, I do not play Global often… but… sub VS sub, is it possible for them to kill each other ? Expected a submerge request…
@malmessi74 I dont no, but i thing that if not submerge ther kill each other
@feltmarskal you kill at 1 and 2 , i defend on 1
@feltmarskal the France move
@feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:
@malmessi74 I dont no, but i thing that if not submerge ther kill each other
Exact, if not submerge,
always thougt sub VS sub > submerge request involved but this is not what happened, no matter…
@feltmarskal said in L21 malmessi74 (allies +18) vs. feltmarskal (axis) OOB:
@feltmarskal the France move
?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Germans
Germans buy 13 artilleries, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Iraq to Egypt
4 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Caucasus to Egypt
1 artillery and 1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Romania
Germans take Romania from Russians
1 mech_infantry moved from Western Ukraine to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 fighters moved from Baltic States to Poland
1 fighter moved from Germany to Poland
21 artilleries and 71 infantry moved from Germany to Greater Southern Germany
5 infantry moved from Northern Italy to Western Germany
4 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 infantry moved from Bulgaria to Albania
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
2 mech_infantrys moved from Turkmenistan to Persia
1 artillery moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
Combat - Germans
Battle in Poland
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Poland, round 2 : 2/5 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Greater Southern Germany
Germans attack with 21 artilleries and 71 infantry
Russians defend with 2 infantry
Germans roll dice for 21 artilleries and 71 infantry in Greater Southern Germany, round 2 : 20/92 hits, 22.33 expected hits
Russians roll dice for 2 infantry in Greater Southern Germany, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from Russians with 21 artilleries and 70 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Egypt
Germans attack with 3 armour, 3 bombers and 4 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 3 armour, 3 bombers and 4 mech_infantrys in Egypt, round 2 : 3/10 hits, 4.17 expected hits
British roll dice for 2 artilleries and 7 infantry in Egypt, round 2 : 5/9 hits, 3.00 expected hits
1 armour owned by the Germans, 4 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Egypt
3 bombers owned by the Germans retreated
2 armour owned by the Germans retreated to Trans-Jordan
British win with 2 artilleries and 4 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 armour and 4 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
3 bombers moved from Egypt to Iraq
3 fighters moved from Poland to Western Germany
Place Units - Germans
3 artilleries placed in France
10 artilleries placed in Western Germany
4 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Russians regular : 0.00
Germans regular : -3.67
British regular : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Russians converts factory_major into different units
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 armour, 8 artilleries, 57 infantry and 2 mech_infantrys moved from Yugoslavia to Northern Italy
Russians take Northern Italy from Italians
1 infantry moved from Ukraine to Rostov
Russians take Rostov from Japanese
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
2 artilleries moved from Russia to Vologda
6 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Combat - Russians
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1,17 expected hits
Japanese roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Bryansk
Russians win, taking Bryansk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Tambov
Russians win, taking Tambov from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Vologda
Russians attack with 2 artilleries and 9 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 2 : 1/11 hits, 2,50 expected hits
Japanese roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
3 aaGuns moved from Yugoslavia to Northern Italy
8 infantry moved from Ukraine to Bessarabia
1 tactical_bomber moved from Southern France to Bessarabia
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Samara
15 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
3 infantry moved from Russia to Samara
2 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
3 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
Place Units - Russians
1 artillery and 8 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00
Germans regular : -0,33
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 6 infantry, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Rostov
1 armour moved from Shensi to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Szechwan
1 fighter moved from Kwangsi to Szechwan
2 bombers moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 bomber moved from Suiyuyan to Szechwan
1 mech_infantry moved from Kwangsi to Kweichow
1 battleship, 2 carriers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 4 mech_infantrys in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 4/8 hits, 4.17 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 3/4 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Tambov
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Tambov, round 2 : 2/4 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tambov
Japanese win, taking Tambov from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Japanese win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Shensi
1 bomber moved from Szechwan to Shensi
2 fighters moved from Szechwan to Shensi
1 fighter moved from Rostov to Sikang
1 tactical_bomber moved from Rostov to Sikang
2 bombers moved from Tambov to Sikang
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kwangsi to Szechwan
1 mech_infantry moved from Malaya to Yunnan
1 aaGun, 5 artilleries and 12 infantry moved from Kwangsi to Yunnan
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 6 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 armour and 1 mech_infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.00
UK_Pacific regular : 0.67
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 7 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Buryatia to Manchuria
Chinese take Manchuria from Japanese
2 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 7 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
Combat - Americans
Battle in Norway
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 16 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 infantry moved from Alexandria to Egypt
1 fighter moved from Queensland to Hawaiian Islands
1 artillery, 2 infantry and 2 mech_infantrys moved from Amur to 5 Sea Zone
1 fighter moved from Western United States to 15 Sea Zone
1 artillery, 2 battleships, 5 carriers, 1 cruiser, 9 destroyers, 9 fighters, 2 infantry, 2 mech_infantrys, 2 submarines, 1 tactical_bomber and 5 transports moved from 5 Sea Zone to 7 Sea Zone
1 fighter moved from 15 Sea Zone to 7 Sea Zone
1 carrier, 4 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Place Units - Americans
3 infantry placed in Southern France
7 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,1,3,6,2,6,4,3,5,5,3,4,2,2,2,2,6,2,1,2,5,3,1,5,4,2,1,3,3,4,4,1,2,4,6,4,1,6,1
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Southern France to France
3 fighters moved from United Kingdom to France
1 fighter moved from 109 Sea Zone to France
1 fighter moved from 109 Sea Zone to France
2 infantry moved from Burma to Shan State
2 tactical_bombers moved from Burma to Shan State
3 fighters moved from Burma to Shan State
1 infantry moved from India to West India
UK_Pacific take West India from Germans
1 fighter moved from 112 Sea Zone to France
1 fighter moved from 112 Sea Zone to France
Combat - British
Battle in France
British attack with 7 fighters and 2 infantry
Germans defend with 1 airfield, 3 artilleries and 1 factory_minor
British roll dice for 7 fighters and 2 infantry in France, round 2 : 3/9 hits, 3,83 expected hits
Germans roll dice for 3 artilleries in France, round 2 : 0/3 hits, 1,00 expected hits
3 artilleries owned by the Germans lost in France
British win, taking France from Germans, taking Morocco from Americans, taking French Equatorial Africa from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking Algeria from Americans, taking Southern France from Americans, taking French West Africa from British, taking Tunisia from Americans with 7 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries
Battle in Shan State
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/7 hits, 3,17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
4 fighters moved from France to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
6 infantry moved from United Kingdom to 109 Sea Zone
1 cruiser, 2 destroyers, 6 infantry and 3 transports moved from 109 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
3 fighters moved from France to Northern Italy
5 aaGuns, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from French West Africa to 87 Sea Zone
1 infantry and 1 transport moved from 87 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Shan State to India
2 tactical_bombers moved from Shan State to India
3 aaGuns, 2 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
1 bomber moved from India to Egypt
Place Units - British
3 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 26 PUs (2 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0,33
Germans regular : -1,00
British regular : -2,00