@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Chaptim (L + 30) vs. StickyBomb (X) G40 OOB
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Cyprus to 99 Sea Zone 1 artillery and 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from 96 Sea Zone to Malta 3 fighters moved from 99 Sea Zone to Malta 1 carrier moved from 99 Sea Zone to 96 Sea Zone 1 cruiser moved from 99 Sea Zone to 96 Sea Zone Combat - Americans Battle in Malta Americans attack with 1 artillery and 3 fighters Italians defend with 1 artillery Americans roll dice for 1 cruiser in Malta, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery and 3 fighters in Malta, round 2 : 1/4 hits, 1,83 expected hits Italians roll dice for 1 artillery in Malta, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Malta Americans win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery Casualties for Italians: 1 artillery Non Combat Move - Americans 3 fighters moved from Malta to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Gibraltar to 96 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 2 fighters moved from Western United States to 7 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 9 fighters moved from Wake Island to 54 Sea Zone 1 artillery and 3 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 96 Sea Zone to Cyprus 1 fighter moved from 96 Sea Zone to 99 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 4 artilleries, 2 fighters and 13 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 4 artilleries, 2 fighters and 14 infantry Japanese defend with 1 armour, 1 infantry and 9 mech_infantrys Chinese roll dice for 4 artilleries, 2 fighters and 14 infantry in Kweichow, round 2 : 1/20 hits, 5,33 expected hits Japanese roll dice for 1 armour, 1 infantry and 9 mech_infantrys in Kweichow, round 2 : 3/11 hits, 3,83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 4 artilleries, 2 fighters and 11 infantry in Kweichow, round 3 : 3/17 hits, 4,83 expected hits Japanese roll dice for 1 armour and 9 mech_infantrys in Kweichow, round 3 : 1/10 hits, 3,50 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 4 artilleries, 2 fighters and 10 infantry in Kweichow, round 4 : 7/16 hits, 4,67 expected hits Japanese roll dice for 1 armour and 6 mech_infantrys in Kweichow, round 4 : 2/7 hits, 2,50 expected hits 6 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 27 Casualties for Chinese: 6 infantry Casualties for Japanese: 1 armour, 1 infantry and 9 mech_infantrys Non Combat Move - Chinese 2 fighters moved from Kweichow to Kansu Place Units - Chinese 1 infantry placed in Kansu 2 infantry placed in Kweichow Chinese undo move 2. 1 infantry placed in Kweichow 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British repair damage of 1x airfield; Remaining resources: 31 PUs; British buy 1 artillery, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 6 PUs; Combat Move - British 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Cyprus to Caucasus 1 carrier and 1 fighter moved from 99 Sea Zone to 96 Sea Zone 1 cruiser and 3 destroyers moved from 99 Sea Zone to 96 Sea Zone 1 destroyer moved from 99 Sea Zone to 96 Sea Zone 1 fighter moved from 99 Sea Zone to 96 Sea Zone 1 armour moved from Morocco to Tunisia 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 2 fighters moved from Cyprus to Caucasus 2 mech_infantrys moved from Persia to Caucasus 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys moved from India to Burma Combat - British Battle in Malta Battle in Caucasus British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Malta from Italians, taking Caucasus from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys Japanese defend with 2 infantry British roll dice for 2 armour, 4 artilleries, 17 infantry and 4 mech_infantrys in Burma, round 2 : 5/27 hits, 6,50 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 2 armour, 4 artilleries, 16 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 3 aaGuns moved from India to Burma 1 fighter moved from India to West India 1 infantry moved from Persia to 80 Sea Zone 1 artillery moved from Iraq to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 2 artilleries and 3 infantry moved from Eastern Persia to West India 1 artillery and 1 infantry moved from 79 Sea Zone to West India 2 armour moved from Iraq to Eastern Persia 3 fighters moved from Caucasus to Persia 1 infantry moved from Egypt to Trans-Jordan Place Units - British 2 infantry placed in United Kingdom 1 submarine placed in 98 Sea Zone 1 infantry and 1 mech_infantry placed in Egypt 1 artillery and 2 mech_infantrys placed in Persia Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese regular : -3,83 Americans regular : -1,33 Japanese regular : -3,50 Italians regular : 0,67 Germans regular : -0,33 British regular : -1,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 infantry moved from Greece to Bulgaria 3 infantry moved from Yugoslavia to Bulgaria 4 mech_infantrys moved from Northern Italy to Romania 2 fighters moved from Bryansk to Bulgaria Place Units - Italians 2 armour and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone 1 infantry moved from 89 Sea Zone to Southeast Mexico 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 56 Sea Zone 1 infantry moved from Syria to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Western Germany to United Kingdom 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Germans Air Battle in United Kingdom
Combat Hit Differential Summary :
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@stickybomb @chaptim intercept london?
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@stickybomb I don’t
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Western Germany to United Kingdom 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Germans Air Battle in United Kingdom Germans attacks with 3 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 6,4,3 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Battle in Iceland Battle in Rostov Germans attack with 1 bomber and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans win, taking Iceland from British, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Rostov to Bryansk 3 bombers moved from United Kingdom to Western Germany 1 infantry moved from Holland Belgium to Western Germany 2 artilleries and 1 infantry moved from France to Western Germany 1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone 2 tactical_bombers moved from Holland Belgium to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 6 mech_infantrys moved from Romania to Ukraine 1 infantry moved from Western Ukraine to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Archangel to Bryansk 1 infantry moved from Archangel to Novgorod 3 artilleries moved from Ukraine to Bryansk 1 mech_infantry moved from Western Germany to Slovakia Hungary Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber placed in Western Germany 2 artilleries and 1 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British AA : -0.50 Russians regular : -0.33 Germans regular : 0.00
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TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Suiyuyan to Chahar 3 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Vologda to Smolensk 1 aaGun and 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia 1 aaGun moved from Samara to Russia 3 infantry moved from Samara to Volgograd
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 4 artilleries and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Tambov to Rostov 3 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits, 2,67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Ethiopia from Italians to Russians EDIT: Turning off Edit Mode 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Suiyuyan to Chahar 3 fighters and 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Vologda to Smolensk 1 aaGun and 1 infantry moved from Vologda to Russia 1 infantry moved from Samara to Tambov 1 infantry moved from Samara to Russia 1 aaGun moved from Samara to Russia 3 infantry moved from Samara to Volgograd EDIT: 1 mech_infantry moved from Italian Somaliland to Ethiopia EDIT: Russians undo move 11. 1 mech_infantry moved from Italian Somaliland to Ethiopia Place Units - Russians 1 artillery placed in Volgograd 3 artilleries and 1 fighter placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans regular : 0,33 Russians regular : 0,33
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@stickybomb I forgot to move into ethiopia. If you mind me to edit please redo it and remove 4 pu from russia in last file
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Hopei to Kweichow 1 artillery moved from Anhwe to Kweichow 2 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kweichow 1 tactical_bomber moved from Yunnan to Kweichow 1 armour moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour moved from Szechwan to Kweichow 3 mech_infantrys moved from Yunnan to Kweichow 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 artillery moved from Yunnan to Kweichow 2 bombers moved from French Indo China to Kweichow Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 submarine French defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Kweichow Japanese attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 8/16 hits, 6.67 expected hits Chinese roll dice for 4 artilleries and 9 infantry in Kweichow, round 2 : 5/13 hits, 4.33 expected hits 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 4/11 hits, 5.67 expected hits Chinese roll dice for 4 artilleries and 1 infantry in Kweichow, round 3 : 3/5 hits, 1.67 expected hits 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 3 artilleries owned by the Chinese lost in Kweichow Japanese roll dice for 3 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Kweichow, round 4 : 5/8 hits, 4.67 expected hits Chinese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 armour, 2 artilleries, 2 infantry and 4 mech_infantrys Casualties for Chinese: 4 artilleries and 9 infantry Non Combat Move - Japanese 2 bombers moved from Kweichow to French Indo China 1 tactical_bomber moved from Kweichow to 36 Sea Zone 1 tactical_bomber moved from Kweichow to Hunan 1 fighter moved from Kweichow to Hunan 1 infantry moved from Yunnan to Shan State 1 aaGun, 7 artilleries and 6 infantry moved from Yunnan to French Indo China 1 fighter moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Caroline Islands to Japan 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 8 infantry moved from Caroline Islands to 33 Sea Zone 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 5 fighters, 8 infantry, 4 submarines, 5 tactical_bombers and 5 transports moved from 33 Sea Zone to 36 Sea Zone 2 artilleries and 8 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu Japanese undo move 2. 3 artilleries placed in French Indo China 3 mech_infantrys placed in Malaya 2 armour and 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : 2.67 French regular : -0.67 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 harbour and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Non Combat Move - Americans 5 carriers, 5 destroyers, 9 fighters and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Queensland to 25 Sea Zone 1 fighter moved from 7 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 2 fighters moved from Gibraltar to United Kingdom 1 mech_infantry moved from Southeast Mexico to Eastern United States 1 artillery moved from Central United States to Eastern United States 1 mech_infantry moved from Western United States to Central United States 3 fighters moved from 96 Sea Zone to Gibraltar 1 fighter moved from Cyprus to Gibraltar 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from Tunisia to Algeria 1 armour and 1 mech_infantry moved from Tunisia to Algeria Place Units - Americans 1 harbour placed in Midway 1 carrier, 2 destroyers and 2 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Burma Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Burma Place Units - Chinese 1 infantry placed in Sikang 1 infantry placed in Chahar Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 12 PUs; Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter moved from West India to Shan State Combat - British British creates battle in territory 98 Sea Zone Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking 98 Sea Zone from Italians, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 3 artilleries and 4 infantry moved from West India to India 1 aaGun, 2 infantry and 1 mech_infantry moved from Burma to India 1 fighter moved from Shan State to Burma 2 armour moved from Eastern Persia to India 3 fighters moved from Persia to India 2 mech_infantrys moved from Persia to West India 1 artillery moved from Persia to Northwest Persia 2 mech_infantrys moved from Caucasus to Persia 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 1 artillery and 3 infantry moved from Malta to 96 Sea Zone 1 fighter moved from 96 Sea Zone to Gibraltar 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 4 destroyers, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 3 infantry moved from 92 Sea Zone to Morocco 1 armour moved from Tunisia to Morocco Place Units - British 1 fighter placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Persia 2 mech_infantrys placed in Egypt 1 submarine placed in 98 Sea Zone 1 infantry placed in Quebec Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,1 British collect 28 PUs (4 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 19 PUs
Combat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,67 British regular : 0,17
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - Italians Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs; Combat Move - Italians 2 mech_infantrys moved from Romania to Belarus 1 fighter moved from Bulgaria to Belarus Combat - Italians Battle in Belarus Italians attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter and 2 mech_infantrys in Belarus, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Belarus to Bryansk 2 mech_infantrys moved from Romania to Ukraine 2 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 fighter moved from Bulgaria to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2 Italians collect 17 PUs (2 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : -0,33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 56 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 3 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 56 Sea Zone, round 4 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 56 Sea Zone to South Australia 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from New South Wales to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Southeast Mexico to Central United States 1 transport moved from 89 Sea Zone to 101 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 12 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,83 ANZAC regular : -0,33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 2 infantry moved from Bryansk to Rostov 2 fighters moved from Southern Italy to Rostov 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Novgorod to Archangel 1 bomber moved from Bryansk to Archangel 1 bomber moved from Western Germany to Archangel 2 bombers moved from Western Germany to Smolensk 1 submarine moved from 109 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to 104 Sea Zone 1 mech_infantry moved from Novgorod to Archangel Combat - Germans Battle in Archangel Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 2 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 104 Sea Zone Germans attack with 2 bombers and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Rostov Germans attack with 2 fighters and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 fighters and 3 infantry in Rostov, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Rostov to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 2 bombers moved from Smolensk to Eastern Poland 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Eastern Poland 2 bombers moved from Archangel to Eastern Poland 2 artilleries and 6 mech_infantrys moved from Ukraine to Bryansk 2 bombers moved from 104 Sea Zone to Western Germany 1 submarine moved from 109 Sea Zone to 112 Sea Zone 2 destroyers, 1 submarine and 1 transport moved from 123 Sea Zone to 125 Sea Zone 2 infantry moved from Finland to Norway 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 3 artilleries placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.33 Germans regular : 2.00
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 mech_infantrys moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Rostov 1 artillery moved from Volgograd to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters moved from Russia to Rostov 1 fighter moved from Russia to Belarus 1 mech_infantry moved from Ethiopia to Egypt Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 2,00 expected hits Italians roll dice for 2 mech_infantrys in Belarus, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus 2 fighters owned by the Russians and 1 tactical_bomber owned by the Russians retreated Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 1 mech_infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Tambov 1 infantry moved from Tambov to Russia 2 fighters and 1 tactical_bomber moved from Belarus to Russia 1 infantry moved from Vologda to Smolensk 2 fighters moved from Rostov to Russia Place Units - Russians 1 infantry placed in Volgograd 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : 1,33 Germans regular : 0,00 Russians regular : 0,00
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 56 Sea Zone 1 submarine moved from 36 Sea Zone to 34 Sea Zone 2 bombers moved from French Indo China to 34 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 2 infantry moved from French Indo China to Shan State 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 infantry moved from Yunnan to Shan State 1 artillery moved from French Indo China to Shan State Combat - Japanese Battle in Shan State Japanese attack with 1 artillery and 3 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits, 1.00 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 34 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 56 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 1 submarine moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 submarines, 6 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone 3 mech_infantrys moved from Malaya to French Indo China 2 armour moved from Kweichow to French Indo China 1 armour moved from Kiangsu to Anhwe 2 bombers moved from 34 Sea Zone to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 mech_infantrys placed in Kiangsu 2 artilleries and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 0.83 ANZAC regular : -0.67 UK_Pacific regular : 0.33
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@stickybomb @chaptim Please hold - one edit for noncom