Guten Morgen Martin,
steigt dein fig in UK auf ?
@stickybomb nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from Kiangsu to Jehol
1 mech_infantry moved from Hopei to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 infantry moved from Shan State to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery moved from Shan State to Yunnan
1 infantry moved from French Indo China to Yunnan
2 bombers moved from Kiangsu to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kiangsu to Jehol
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 33 Sea Zone
3 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 3 : 0/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 4 : 1/3 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery and 5 infantry in Yunnan, round 2 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 3/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Chinese: 3 infantry
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 bombers and 2 fighters in 33 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 bombers moved from 33 Sea Zone to Marianas
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 carrier moved from 36 Sea Zone to 22 Sea Zone
2 destroyers moved from 36 Sea Zone to 22 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to Malaya
2 armour and 3 mech_infantrys moved from French Indo China to Hunan
2 battleships, 8 carriers, 2 cruisers, 3 destroyers and 5 transports moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 infantry moved from French Indo China to Shan State
Place Units - Japanese
3 infantry placed in Malaya
2 fighters and 1 tactical_bomber placed in French Indo China
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -0.33
Japanese regular : 1.83
ANZAC regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
13 fighters moved from 43 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Americans attack with 1 artillery, 13 fighters and 3 infantry
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 1/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 13 fighters and 3 infantry in Malaya, round 2 : 7/17 hits, 7,50 expected hits
Japanese roll dice for 1 fighter and 8 infantry in Malaya, round 2 : 4/9 hits, 3,33 expected hits
8 infantry owned by the Japanese, 1 fighter owned by the Americans and 3 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery and 12 fighters in Malaya, round 3 : 9/13 hits, 6,33 expected hits
Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery and 11 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 2 fighters and 3 infantry
Casualties for Japanese: 1 fighter and 8 infantry
Non Combat Move - Americans
11 fighters moved from Malaya to 37 Sea Zone
7 carriers, 6 destroyers, 1 fighter and 3 submarines moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from Midway to Wake Island
2 fighters and 1 tactical_bomber moved from Western United States to Wake Island
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Caroline Islands to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 carriers moved from 119 Sea Zone to 109 Sea Zone
3 fighters moved from 119 Sea Zone to United Kingdom
Place Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 fighters moved from India to Caucasus
1 artillery and 1 infantry moved from Burma to Shan State
Combat - British
Battle in Caucasus
British attack with 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 6 mech_infantrys
British roll dice for 1 artillery, 4 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/7 hits, 2,83 expected hits
Germans roll dice for 6 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,00 expected hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery, 4 fighters and 1 mech_infantry in Caucasus, round 3 : 3/6 hits, 2,67 expected hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 3 : 2/4 hits, 1,33 expected hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Caucasus
British roll dice for 1 artillery and 3 fighters in Caucasus, round 4 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Germans: 6 mech_infantrys
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 artillery moved from India to Burma
2 infantry moved from West India to India
2 mech_infantrys moved from Eastern Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
3 fighters moved from Caucasus to Northwest Persia
2 infantry moved from Eastern Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 mech_infantry moved from West India to Eastern Persia
4 infantry moved from Quebec to 106 Sea Zone
4 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
2 artilleries and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
1 artillery and 2 mech_infantrys placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry
EDIT: Removing units owned by UK_Pacific from Malaya: 1 artillery and 2 mech_infantrys
EDIT: Adding units owned by British to Malaya: 1 artillery and 2 mech_infantrys
EDIT: Adding units owned by British to India: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4
UK_Pacific collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Americans regular : 1,50
Japanese regular : 0,67
Germans regular : -0,67
British regular : 1,00
gonna be jaunting and next moves prolly on Sunday or Monday
or within next hour :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Caucasus
2 fighters moved from Romania to Caucasus
2 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 mech_infantry moved from Tambov to Novosibirsk
Italians take Novosibirsk from Russians
Combat - Italians
Battle in Caucasus
Italians attack with 2 fighters and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
2 infantry moved from Romania to Bessarabia
2 fighters moved from Caucasus to Ukraine
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
Place Units - Italians
1 armour, 3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,5,5,6,1,2,6,3
Italians collect 12 PUs (13 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 1.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Caroline Islands to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 fighters in 37 Sea Zone, round 2 : 2/5 hits, 2,17 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 2 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 carrier moved from 43 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 transport moved from 109 Sea Zone to 91 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Brazil
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
3 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Alexandria
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,17
ANZAC regular : -1,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 23 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 bombers moved from Bryansk to Northwest Persia
2 fighters and 2 tactical_bombers moved from Bryansk to Northwest Persia
2 mech_infantrys moved from Novgorod to Archangel
1 bomber moved from Germany to Archangel
1 mech_infantry moved from Samara to Vologda
2 fighters moved from Bryansk to Vologda
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Vologda
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters and 1 mech_infantry in Vologda, round 3 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 5 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 3 fighters, 3 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Northwest Persia, round 2 : 7/12 hits, 6.33 expected hits
Russians roll dice for 3 fighters, 3 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/8 hits, 3.67 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 3 infantry owned by the British lost in Northwest Persia
Germans roll dice for 4 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 0/10 hits, 5.67 expected hits
Russians roll dice for 1 fighter in Northwest Persia, round 3 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 4/9 hits, 5.17 expected hits
Russians roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 3 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 3 fighters, 3 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Rostov
2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
10 mech_infantrys moved from Bryansk to Caucasus
10 mech_infantrys moved from Bryansk to Volgograd
4 armour moved from Bryansk to Volgograd
5 armour moved from Bryansk to Caucasus
3 infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Vologda to Volgograd
1 infantry moved from Bryansk to Tambov
3 aaGuns, 23 artilleries and 19 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Samara
13 mech_infantrys moved from Bryansk to Caucasus
2 artilleries and 2 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
10 infantry placed in Western Germany
4 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,3,6,4,1,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Hit Differential Summary :
Russians regular : -3.17
Germans regular : -6.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Tambov
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
2 fighters moved from Russia to Bryansk
2 fighters moved from Russia to Tambov
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from Libya to Alexandria
12 artilleries and 48 infantry moved from Russia to Samara
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 12 artilleries and 48 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 12 artilleries and 48 infantry in Samara, round 2 : 15/60 hits, 14,00 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 12 artilleries and 47 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 2 : 0/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Bryansk, round 3 : 1/4 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
3 aaGuns moved from Russia to Samara
2 fighters moved from Tambov to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Vologda to Russia
3 armour and 2 mech_infantrys moved from Russia to Urals
Place Units - Russians
3 fighters, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -1,00
Germans regular : 1,33
Russians regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Jehol to Kweichow
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
3 infantry moved from French Indo China to Shan State
1 armour moved from Hunan to Kweichow
2 fighters moved from French Indo China to Shan State
3 mech_infantrys moved from Hunan to Szechwan
1 armour moved from Hunan to Szechwan
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Shan State
Japanese attack with 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters and 3 infantry in Shan State, round 2 : 2/5 hits, 1.50 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 mech_infantrys in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 4/7 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Hunan
3 infantry moved from French Indo China to Yunnan
1 battleship, 1 carrier, 3 destroyers and 2 fighters moved from 22 Sea Zone to 6 Sea Zone
2 bombers moved from Marianas to French Indo China
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from French Indo China to 6 Sea Zone
2 fighters moved from Shan State to French Indo China
1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 7 fighters, 8 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,3,6,5,3,2,6,6,4,3,2,2,4,3,4,4,5,3,4,3,1,3,6,2,1,4,6,5,1,4,2,3,5,1,5,4,2,6,3,1,5,4,1,2,5,1,6,2,4,3
Japanese collect 52 PUs (2 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 3.00
UK_Pacific regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 43 Sea Zone
10 fighters and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 battleship
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 20 Sea Zone
Americans attack with 10 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 10 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 5/11 hits, 5,67 expected hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win, taking Philippines from Japanese with 10 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
7 carriers, 2 cruisers, 6 destroyers and 3 submarines moved from 37 Sea Zone to 35 Sea Zone
10 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Wake Island to 35 Sea Zone
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,33
@StickyBomb hey, I am sorry, but have not noticed until now that I had clicked on battleship instead of Ftr for sz42 (Java) - may I please exchange or also undo that attack at all (but gonna do with anzac then)?
@chaptim yea you can, obvious misclick
@stickybomb ty
@chaptim sir, I did that turn with poor concentration and also totally forgot about europe… I had intended to go to Norway (with 6ftr and all ships from sz109 in sz112) - if u wanna grant that indeed major (but innocent) edit too I can take assumed hit by your dd in sz20 for fair deal
@chaptim Have some people over so cant take a look at file right now - will look at it tonight and revert
@stickybomb alright, ty - and enjoy
@chaptim Ya edit is fine
@stickybomb great, much appreciated
@chaptim No rush from my side - just clarifying that you still need to post the move