sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Eastern India
1 infantry moved from Shan State to Burma
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
Non Combat Move - French
4 fighters and 1 tactical_bomber could not land in Algeria and were removed
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
WTF vichy! May I at least change my NCM with UK (fig + tac from Kairo) that was after all dice were rolled? And casualty from bomber to fig since they were gonna die anyway…
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Eastern India
1 infantry moved from Shan State to Burma
1 infantry moved from Java to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 cruiser moved from 65 Sea Zone to 64 Sea Zone
1 transport moved from 64 Sea Zone to 65 Sea Zone
1 infantry moved from New Zealand to 65 Sea Zone
1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to New Guinea
Place Units - ANZAC
2 submarines placed in 64 Sea Zone
1 marine placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Combat Move - French
Non Combat Move - French
4 fighters and 1 tactical_bomber could not land in Algeria and were removed
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 100 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.
This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.
@666 said in PtV 666 (axis +6) v Pejon:
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Both things which would have been the reasonable choice would I had realized Vichy rules would apply…
I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.
This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.
in fact, in G40, the allied aircraft becomes axis, so i thought I was going to get all those planes!
@666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.
I appreciate you doing it deliberately so the battle would be costly though.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 artilleries and 2 infantry moved from Gibraltar to 93 Sea Zone
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
Combat - Germans
Battle in Malta
Germans attack with 2 artilleries and 2 infantry
British defend with 1 aaGun, 1 airfield and 1 infantry
Germans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
Germans win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Germans
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone
2 aaGuns, 3 armour, 3 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 115 Sea Zone to 128 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 tactical_bomber moved from Bulgaria to Southern Italy
1 artillery moved from Normandy Bordeaux to France
2 artilleries moved from Holland Belgium to Western Germany
1 armour moved from Eastern Poland to Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to France
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans regular : 0.17
British regular : -0.33
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Holland Belgium : 1 aaGun and 1 infantry
Poland : 1 armour, 3 infantry and 1 mech_infantry
Germany : 3 armour, 1 factory_major and 7 mech_infantrys
Eastern Poland : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 22 infantry and 8 mech_infantrys
Karelia : 1 flag, 1 infantry
Bessarabia : 1 infantry
Malta : 1 flag, 1 airfield, 2 artilleries and 2 infantry
Southern Italy : 4 fighters and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor
Finland : 1 flag, 6 infantry
Bulgaria : 1 flag
128 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Greece : 1 flag, 4 infantry
96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 44 / 49
Russians : 44 / 46
Japanese : 36 / 48
Americans : 53 / 53
Chinese : 7 / 7
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 11 / 16
ANZAC : 16 / 16
French : 1 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.
well that is up to my discretion I guess. let me see how things go and if I start getting overly lucky I will reconsider gifting the tac back to you.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
I appreciate you doing it deliberately so the battle would be costly though.
I actually assumed you understood the Vichy mechanics. I thought my ITA navy was safe. losing those trans does set me back quite a bit. would have been happier if the axis were awarded those planes. Adam and regular guy must have changed those rules for PtV.
@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 believe it was actually a fig and a tac 😉
But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.
understood, let’s see how unlucky I am this game. I’ve been known to be generous if the dice gods smile upon me.
@666 😊
Big challenge ahead for the allies.
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia
1 fighter moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 artilleries and 10 infantry moved from Northern Belarus to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Vologda
4 infantry moved from Russia to Tula
1 infantry moved from Russia to Tula
3 infantry moved from Bryansk to Tula
3 infantry moved from Stalingrad to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -0,83
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia
1 fighter moved from Ukraine to Bessarabia
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Bessarabia
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
4 infantry moved from Rostov to Ukraine
3 artilleries and 10 infantry moved from Northern Belarus to Novgorod
2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
1 infantry moved from Baltic States to Northern Belarus
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Vologda
4 infantry moved from Russia to Tula
1 infantry moved from Russia to Tula
3 infantry moved from Bryansk to Tula
3 infantry moved from Stalingrad to Samara
Place Units - Russians
3 infantry placed in Ukraine
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 12 infantry
EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 3 infantry
EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 0,67
Russians regular : -0,83
@pejon_88 said in PtV 666 (axis +6) v Pejon:
Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)
this must have been changed in later versions. the fighters changed to double winged WWI looking axis neutral brown color.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shansi to Honan
2 bombers moved from Kwangsi to Honan
Combat - Japanese
Battle in Honan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Honan, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
2 bombers owned by the Japanese retreated
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Shansi
2 artilleries and 7 infantry moved from Hunan to Szechwan
4 infantry moved from Yunnan to Szechwan
3 marines moved from Kwangsi to 37 Sea Zone
1 battleship, 2 cruisers and 3 marines moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
2 carriers moved from 7 Sea Zone to 35 Sea Zone
2 fighters moved from Yunnan to 35 Sea Zone
2 infantry moved from Japan to 7 Sea Zone
2 infantry moved from Kyushu to 20 Sea Zone
1 infantry moved from Korea to Southern Manchuria
2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Southern Manchuria
1 mech_infantry moved from Kiangsi to Szechwan
1 artillery moved from Kwangsi to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
2 artilleries moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hopei to Szechwan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to Southern Manchuria
2 bombers moved from Honan to Jehol
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports moved from 132 Sea Zone to 38 Sea Zone
1 aaGun moved from Jehol to Anhwe
Place Units - Japanese
2 artilleries, 1 fighter and 4 infantry placed in Japan
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Japanese regular : -1.17
Territory Summary for Japanese :
Marshall Islands : 1 infantry
Kyushu : 1 aaGun
Southern Manchuria : 1 flag, 7 infantry
Kiangsu : 1 flag
Northern Manchuria : 1 flag
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Jehol : 1 flag, 1 armour and 2 bombers
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Kwangsi : 1 flag
Fukien : 1 flag
Anhwe : 1 flag, 1 aaGun and 1 infantry
Kweichow : 1 flag, 1 artillery
Chahar : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Shansi : 1 flag, 1 infantry
Kiangsi : 1 flag, 2 artilleries and 1 infantry
Hunan : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 flag, 3 fighters, 1 infantry and 5 tactical_bombers
Szechwan : 1 flag, 2 artilleries, 13 infantry and 1 mech_infantry
38 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports
7 Sea Zone : 1 destroyer
35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
6 Sea Zone : 2 submarines and 1 transport
20 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 44 / 49
Russians : 44 / 51
Japanese : 36 / 46
Americans : 53 / 53
Chinese : 7 / 7
British : 33 / 39
UK_Pacific : 17 / 18
Italians : 11 / 16
ANZAC : 16 / 16
French : 1 / 0
Dutch : 2 / 0
Mongolians : 0 / 0
Neutral_Axis : 11 / 0
Neutral_Allies : 3 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
1 marine moved from Hawaiian Islands to 27 Sea Zone
1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Eastern United States to Western United States
1 destroyer moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
2 transports placed in 104 Sea Zone
1 carrier placed in 104 Sea Zone
1 artillery and 2 infantry placed in Central United States
1 destroyer and 1 submarine placed in 11 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :