PtV 666 (axis +6) v Pejon

  • 23 22

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Eastern India
            1 infantry moved from Shan State to Burma
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 cruiser moved from 65 Sea Zone to 64 Sea Zone
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
            Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
            Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
            Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
    
        Non Combat Move - French
            4 fighters and 1 tactical_bomber could not land in Algeria and were removed
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 23 22

    WTF vichy! May I at least change my NCM with UK (fig + tac from Kairo) that was after all dice were rolled? And casualty from bomber to fig since they were gonna die anyway…

  • 23 22

    Both things which would have been the reasonable choice would I had realized Vichy rules would apply…

  • 23 22

    TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 marine and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Eastern India
            1 infantry moved from Shan State to Burma
            1 infantry moved from Java to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 cruiser moved from 65 Sea Zone to 64 Sea Zone
            1 transport moved from 64 Sea Zone to 65 Sea Zone
            1 infantry moved from New Zealand to 65 Sea Zone
            1 infantry and 1 transport moved from 65 Sea Zone to 55 Sea Zone
            1 infantry moved from 55 Sea Zone to New Guinea
    
        Place Units - ANZAC
            2 submarines placed in 64 Sea Zone
            1 marine placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
            Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Algeria 3 Infantry Place 3: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
            Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
            Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
            Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France Algeria 3 Infantry Place 3 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
    
        Non Combat Move - French
            4 fighters and 1 tactical_bomber could not land in Algeria and were removed
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 83 Sea Zone to 100 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 100 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 83 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    Both things which would have been the reasonable choice would I had realized Vichy rules would apply…

    I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.

    This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @666 said in PtV 666 (axis +6) v Pejon:

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    Both things which would have been the reasonable choice would I had realized Vichy rules would apply…

    I too, learned this lesson the hard way. Neither you or I will ever make that mistake again and to an extent it is a nice trap. Consider it a hard learned lesson as I did.

    This is why I didn’t worry about leaving the ITA ships off GIB, you didn’t have a safe place to land the aircraft.

    in fact, in G40, the allied aircraft becomes axis, so i thought I was going to get all those planes!

  • 23 22

    @666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.

  • 23 22

    I appreciate you doing it deliberately so the battle would be costly though.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            2 artilleries and 2 infantry moved from Gibraltar to 93 Sea Zone
            2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
            2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
    
        Combat - Germans
            Battle in Malta
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 aaGun, 1 airfield and 1 infantry
                    Germans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                Germans win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 96 Sea Zone
            2 aaGuns, 3 armour, 3 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland
            8 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            1 bomber moved from Southern Italy to Eastern Poland
            1 bomber moved from Western Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 mech_infantry moved from Western Germany to Poland
            1 submarine moved from 115 Sea Zone to 128 Sea Zone
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            3 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Bulgaria to Southern Italy
            1 artillery moved from Normandy Bordeaux to France
            2 artilleries moved from Holland Belgium to Western Germany
            1 armour moved from Eastern Poland to Poland
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 aaGun moved from Western Germany to France
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 3,3
            Germans collect 41 PUs (3 lost to blockades); end with 41 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.17
    British regular : -0.33
    

    Territory Summary for Germans :

    Western Germany : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Holland Belgium : 1 aaGun and 1 infantry
    Poland : 1 armour, 3 infantry and 1 mech_infantry
    Germany : 3 armour, 1 factory_major and 7 mech_infantrys
    Eastern Poland : 2 aaGuns, 10 armour, 3 artilleries, 2 bombers, 22 infantry and 8 mech_infantrys
    Karelia : 1 flag, 1 infantry
    Bessarabia : 1 infantry
    Malta : 1 flag, 1 airfield, 2 artilleries and 2 infantry
    Southern Italy : 4 fighters and 3 tactical_bombers
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery and 1 factory_minor
    Finland : 1 flag, 6 infantry
    Bulgaria : 1 flag
    128 Sea Zone : 1 submarine
    Yugoslavia : 1 flag
    Greece : 1 flag, 4 infantry
    96 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    

    Production/PUs Summary :

    Germans : 44 / 49
    Russians : 44 / 46
    Japanese : 36 / 48
    Americans : 53 / 53
    Chinese : 7 / 7
    British : 33 / 39
    UK_Pacific : 17 / 18
    Italians : 11 / 16
    ANZAC : 16 / 16
    French : 1 / 0
    Dutch : 2 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 ok I understand. Just thought the NCM planes were a little different than the planes used in the battle in this regard.

    well that is up to my discretion I guess. let me see how things go and if I start getting overly lucky I will reconsider gifting the tac back to you.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    I appreciate you doing it deliberately so the battle would be costly though.

    I actually assumed you understood the Vichy mechanics. I thought my ITA navy was safe. losing those trans does set me back quite a bit. would have been happier if the axis were awarded those planes. Adam and regular guy must have changed those rules for PtV.

  • 23 22

    @666 believe it was actually a fig and a tac 😉
    But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    @666 believe it was actually a fig and a tac 😉
    But since you obviously meant for it to be a trap of course we leave it as is, just that I screwed up so that’s on me. Just wanted to know what you felt for the NCM part.

    understood, let’s see how unlucky I am this game. I’ve been known to be generous if the dice gods smile upon me.

  • 23 22

    @666 😊
    Big challenge ahead for the allies.

  • 23 22

    Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)

  • 23 22

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
            Battle in Bessarabia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
            2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
            4 infantry moved from Rostov to Ukraine
            3 artilleries and 10 infantry moved from Northern Belarus to Novgorod
            2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
            1 infantry moved from Baltic States to Northern Belarus
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Archangel to Vologda
            4 infantry moved from Russia to Tula
            1 infantry moved from Russia to Tula
            3 infantry moved from Bryansk to Tula
            3 infantry moved from Stalingrad to Samara
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,83
    

    Savegame

  • 23 22

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Leningrad to Bessarabia
            1 fighter moved from Ukraine to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 128 Sea Zone
            Battle in Bessarabia
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,83 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Bessarabia to Ukraine
            2 artilleries and 9 infantry moved from Western Ukraine to Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Kursk to Ukraine
            4 infantry moved from Rostov to Ukraine
            3 artilleries and 10 infantry moved from Northern Belarus to Novgorod
            2 aaGuns, 2 artilleries and 5 infantry moved from Leningrad to Novgorod
            1 infantry moved from Baltic States to Northern Belarus
            1 infantry moved from Vyborg to Leningrad
            1 infantry moved from Archangel to Vologda
            4 infantry moved from Russia to Tula
            1 infantry moved from Russia to Tula
            3 infantry moved from Bryansk to Tula
            3 infantry moved from Stalingrad to Samara
    
        Place Units - Russians
            3 infantry placed in Ukraine
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 44 PUs; end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 12 infantry
            EDIT: Removing units owned by Russians from Sakha: 1 aaGun and 3 infantry
            EDIT: Adding units owned by Russians to Amur: 2 aaGuns and 15 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Russians regular : -0,83
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    @pejon_88 said in PtV 666 (axis +6) v Pejon:

    Btw double checked and aircraft are in fact destroyed also in G40 BM3. Nevertheless not very good for the Allies :)

    this must have been changed in later versions. the fighters changed to double winged WWI looking axis neutral brown color.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 fighter, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Shansi to Honan
            2 bombers moved from Kwangsi to Honan
    
        Combat - Japanese
            Battle in Honan
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Honan, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Honan
                2 bombers owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Jehol to Shansi
            2 artilleries and 7 infantry moved from Hunan to Szechwan
            4 infantry moved from Yunnan to Szechwan
            3 marines moved from Kwangsi to 37 Sea Zone
            1 battleship, 2 cruisers and 3 marines moved from 37 Sea Zone to 132 Sea Zone
            1 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery and 1 infantry moved from Kwangsi to 37 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 132 Sea Zone
            2 carriers moved from 7 Sea Zone to 35 Sea Zone
            2 fighters moved from Yunnan to 35 Sea Zone
            2 infantry moved from Japan to 7 Sea Zone
            2 infantry moved from Kyushu to 20 Sea Zone
            1 infantry moved from Korea to Southern Manchuria
            2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Southern Manchuria
            1 mech_infantry moved from Kiangsi to Szechwan
            1 artillery moved from Kwangsi to Kweichow
            1 infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kiangsu to Kiangsi
            2 artilleries moved from Anhwe to Kiangsi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Szechwan
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Jehol to Southern Manchuria
            2 bombers moved from Honan to Jehol
            1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports moved from 132 Sea Zone to 38 Sea Zone
            1 aaGun moved from Jehol to Anhwe
    
        Place Units - Japanese
            2 artilleries, 1 fighter and 4 infantry placed in Japan
            2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.67
    Japanese regular : -1.17
    

    Territory Summary for Japanese :

    Marshall Islands : 1 infantry
    Kyushu : 1 aaGun
    Southern Manchuria : 1 flag, 7 infantry
    Kiangsu : 1 flag
    Northern Manchuria : 1 flag
    Shantung : 1 flag
    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
    Jehol : 1 flag, 1 armour and 2 bombers
    Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Kwangsi : 1 flag
    Fukien : 1 flag
    Anhwe : 1 flag, 1 aaGun and 1 infantry
    Kweichow : 1 flag, 1 artillery
    Chahar : 1 flag, 1 infantry
    Hopei : 1 flag, 1 infantry
    Shansi : 1 flag, 1 infantry
    Kiangsi : 1 flag, 2 artilleries and 1 infantry
    Hunan : 1 flag, 1 artillery and 1 infantry
    Yunnan : 1 flag, 3 fighters, 1 infantry and 5 tactical_bombers
    Szechwan : 1 flag, 2 artilleries, 13 infantry and 1 mech_infantry
    38 Sea Zone : 1 artillery, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 4 marines, 1 submarine, 2 tactical_bombers and 3 transports
    7 Sea Zone : 1 destroyer
    35 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport
    6 Sea Zone : 2 submarines and 1 transport
    20 Sea Zone : 2 transports
    

    Production/PUs Summary :

    Germans : 44 / 49
    Russians : 44 / 51
    Japanese : 36 / 46
    Americans : 53 / 53
    Chinese : 7 / 7
    British : 33 / 39
    UK_Pacific : 17 / 18
    Italians : 11 / 16
    ANZAC : 16 / 16
    French : 1 / 0
    Dutch : 2 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 3 / 0
    Neutral_True : 20 / 0
    

    Savegame

  • 23 22

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 27 Sea Zone
            1 marine moved from Hawaiian Islands to 27 Sea Zone
            1 carrier, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 27 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 91 Sea Zone
            1 carrier moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            2 fighters moved from Hawaiian Islands to 55 Sea Zone
            1 fighter moved from Eastern United States to Western United States
            1 destroyer moved from 11 Sea Zone to 27 Sea Zone
    
        Place Units - Americans
            2 transports placed in 104 Sea Zone
            1 carrier placed in 104 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 destroyer and 1 submarine placed in 11 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame

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