@dawgoneit said in L26 G40 OOB dawgoneit (L+50) v BobbaRossa (X):
4e56ea92-eb36-41d6-b67b-7fa74a9b322f-triplea_42265_3 scramble in sz97.tsvg
That’s too much for me. No scramble.
@666 Not what I am aware of. Might be a bug since it moved during the French turn. I will remove it.
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 9 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Leningrad
1 infantry moved from Northern Belarus to Leningrad
1 fighter moved from Russia to Leningrad
Combat - Russians
Russians creates battle in territory 128 Sea Zone
Battle in Leningrad
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Leningrad, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 mech_infantrys in Leningrad, round 2 : 0/2 hits, 0,67 expected hits
2 mech_infantrys owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Leningrad to Gorky
1 armour and 1 mech_infantry moved from Novgorod to Russia
2 aaGuns, 4 artilleries and 14 infantry moved from Novgorod to Yaroslavl
3 infantry moved from Samara to Russia
2 aaGuns, 1 armour, 5 artilleries, 18 infantry and 1 mech_infantry moved from Ukraine to Kursk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Tula to Bryansk
Place Units - Russians
9 artilleries and 1 infantry placed in Russia
1 infantry placed in Ukraine
3 infantry placed in Stalingrad
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Tula: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Axis from French Central Africa: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 0,67
I just tried local mode and took Southern France the round after having created Vichy and the inf was removed as usual if I never moved it.
@pejon_88 said in PtV 666 (axis +6) v Pejon:
I just tried local mode and took Southern France the round after having created Vichy and the inf was removed as usual if I never moved it.
maybe moving the inf changed things? either way I am not concerned over this but perhaps it is a question for Adam or Regular Guy?
@regularkid and @Adam514 hi guys, me again. So if Vichy happens in a later round than F1 and land units move from one French territory to another, should these french land units become Pro-Axis in that new French territory then?
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Honan
1 bomber moved from Jehol to Borneo
1 bomber moved from Jehol to Manilla
1 battleship moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Caroline Islands to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Davao
2 fighters moved from 35 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from Caroline Islands to Manilla
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Manilla
1 infantry moved from Southern Manchuria to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Guam
1 artillery moved from Kiangsi to Kwangtung
1 infantry moved from Hunan to Kwangtung
1 mech_infantry moved from Szechwan to Kwangtung
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Borneo
1 marine moved from 38 Sea Zone to Sumatra
1 cruiser and 1 marine moved from 38 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Celebes
1 infantry moved from 38 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Yunnan to Honan
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
Combat - Japanese
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in Malaya
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 3 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 bomber in Borneo, round 4 : 2/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Java from ANZAC, taking Sumatra from ANZAC, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Manilla
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manilla, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Manilla, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manilla
Japanese win, taking Manilla from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Davao
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Davao
Japanese win, taking Davao from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 6/8 hits, 3.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Honan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Honan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Honan
Japanese win, taking Honan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 destroyer moved from 38 Sea Zone to 56 Sea Zone
2 carriers moved from 35 Sea Zone to 36 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
Japanese take French Indo China from Neutral_Axis
1 bomber moved from Borneo to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from Manilla to Kwangsi
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
1 submarine moved from 38 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
3 carriers, 1 cruiser and 1 marine moved from 38 Sea Zone to 43 Sea Zone
4 fighters moved from 38 Sea Zone to 43 Sea Zone
1 fighter moved from Davao to 36 Sea Zone
1 fighter moved from Davao to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Manilla to 36 Sea Zone
2 tactical_bombers moved from 38 Sea Zone to 43 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Jehol
4 infantry moved from Southern Manchuria to Jehol
2 infantry moved from Southern Manchuria to Korea
1 fighter moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Japan to Kyushu
1 armour moved from Jehol to Shansi
1 infantry moved from Anhwe to Shansi
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Honan to Anhwe
1 tactical_bomber moved from Honan to Shansi
1 aaGun moved from Anhwe to Shansi
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Szechwan to Hopei
1 artillery moved from Szechwan to Hopei
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 destroyer placed in 7 Sea Zone
1 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : 0.33
Japanese regular : 1.83
UK_Pacific regular : -0.67
Territory Summary for Japanese :
Marshall Islands : 1 infantry
Kyushu : 2 aaGuns, 1 artillery and 2 infantry
Southern Manchuria : 1 flag
Kiangsu : 1 flag
Northern Manchuria : 1 flag
Korea : 2 infantry
Shantung : 1 flag
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Jehol : 1 flag, 1 aaGun and 5 infantry
Japan : 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Kwangsi : 1 flag, 2 bombers, 1 fighter and 1 tactical_bomber
Fukien : 1 flag
Davao : 1 flag, 1 airfield, 1 harbour and 2 infantry
Manilla : 1 flag, 1 artillery
Guam : 1 flag, 1 airfield and 1 infantry
Anhwe : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
Kweichow : 1 flag, 1 artillery
Tsinghai : 1 flag, 1 infantry
Hopei : 1 flag, 1 artillery and 1 infantry
Shansi : 1 flag, 1 aaGun, 1 armour, 2 infantry and 1 tactical_bomber
Honan : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 artillery
Hunan : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Yunnan : 1 flag, 1 fighter, 3 infantry and 2 tactical_bombers
Szechwan : 1 flag, 1 artillery and 8 infantry
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag, 1 artillery
French Indo China : 1 flag, 2 infantry
38 Sea Zone : 1 battleship and 1 transport
56 Sea Zone : 1 destroyer
Sumatra : 1 flag, 1 marine
21 Sea Zone : 1 transport
Java : 1 flag, 1 marine
43 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine and 2 tactical_bombers
7 Sea Zone : 1 destroyer
47 Sea Zone : 1 destroyer
22 Sea Zone : 1 destroyer, 2 submarines and 1 transport
45 Sea Zone : 1 cruiser and 2 submarines
37 Sea Zone : 2 transports
Celebes : 1 flag, 1 marine
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
36 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 49 / 61
Russians : 40 / 47
Japanese : 60 / 68
Americans : 50 / 84
Chinese : 6 / 9
British : 35 / 38
UK_Pacific : 7 / 20
Italians : 15 / 30
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 2 / 0
Neutral_True : 20 / 0
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@regularkid and @Adam514 hi guys, me again. So if Vichy happens in a later round than F1 and land units move from one French territory to another, should these french land units become Pro-Axis in that new French territory then?
Onli if the new territory is part of the Vichy territory list.
Thanks. Then I think we did correctly by removing that inf after take over of SF.
@666 will try and play tomorrow.
@666 Need to look a bit more at the map before playing due to my loss of 5 aircraft. Sorry for the delay.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
4 fighters moved from 55 Sea Zone to 47 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 47 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 47 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 47 Sea Zone to 55 Sea Zone
3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 fighter moved from 47 Sea Zone to Queensland
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to British Guiana
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to British Guiana
Place Units - Americans
4 transports placed in 104 Sea Zone
3 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 2,33
Italians regular : -0,33
Japanese regular : -0,67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
1 fighter and 2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -1,83
Japanese regular : 1,00
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 104 Sea Zone
1 armour, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
1 armour, 2 infantry, 1 marine and 1 mech_infantry moved from 93 Sea Zone to Morocco
4 fighters moved from 55 Sea Zone to 47 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 55 Sea Zone to 32 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Marshall Islands, round 2 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 3/7 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 1 fighter, 2 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 47 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 47 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
Japanese roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 47 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 47 Sea Zone to 55 Sea Zone
3 infantry, 2 marines and 1 mech_infantry moved from 55 Sea Zone to Queensland
1 fighter moved from 47 Sea Zone to Queensland
1 destroyer moved from 27 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 11 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to British Guiana
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 2 transports moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 2 destroyers and 3 submarines moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to British Guiana
Place Units - Americans
4 transports placed in 104 Sea Zone
3 artilleries and 2 infantry placed in Central United States
2 fighters placed in Western United States
1 carrier and 1 submarine placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Inner Mongolia to Honan
1 fighter and 2 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Honan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Honan, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Honan, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Honan, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Honan, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Honan, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Honan
1 infantry owned by the Chinese retreated to Inner Mongolia
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 tactical_bomber moved from 83 Sea Zone to Alexandria
3 fighters moved from Egypt to 100 Sea Zone
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Neutral_Axis
Combat - British
Battle in Alexandria
British attack with 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 2 armour, 4 artilleries, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 5/12 hits, 4,67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2,33 expected hits
1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 2 armour, 4 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 6/11 hits, 4,33 expected hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour, 4 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Battle in 100 Sea Zone
British attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 100 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 100 Sea Zone
British win, taking 100 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to 83 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Crete
British take Crete from Neutral_Allies
1 artillery moved from Trans-Jordan to Egypt
1 infantry moved from French Madagascar to 74 Sea Zone
1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Egypt
1 tactical_bomber moved from Alexandria to 100 Sea Zone
3 fighters moved from 100 Sea Zone to Egypt
1 infantry moved from Northeast Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Morocco
1 armour and 1 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from 93 Sea Zone to Morocco
2 fighters moved from United Kingdom to 93 Sea Zone
Place Units - British
1 carrier and 2 destroyers placed in 100 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in Eastern India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Chinese regular : -1,83
Americans regular : 2,33
Italians regular : -1,50
Japanese regular : 0,33
British regular : 2,17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 airfield and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Poland to Bryansk
Italians take Bryansk from Russians
1 armour moved from Eastern Poland to Northern Belarus
Italians take Northern Belarus from Russians
1 bomber moved from Tunisia to Ukraine
1 infantry moved from Bessarabia to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Italians Destroy Factories Ukraine: has removed 1 factory_minor owned by Italians in Ukraine
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
1 bomber moved from Ukraine to Bessarabia
1 carrier and 2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
2 infantry moved from Algeria to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Algeria to Tunisia
1 artillery moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 airfield placed in Gibraltar
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Russians regular : -1.00
Territory Summary for Italians :
Western Ukraine : 1 flag
Bryansk : 1 flag, 1 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun, 1 artillery, 1 bomber and 1 infantry
Ukraine : 1 flag, 1 infantry
Baltic States : 1 flag
Northern Belarus : 1 flag, 1 armour
Gibraltar : 1 flag, 1 airfield, 2 fighters, 1 harbour and 6 infantry
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 6 infantry
Tunisia : 1 flag, 1 infantry
Algeria : 1 flag, 1 infantry
94 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 transport
95 Sea Zone : 1 flag
96 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 49 / 61
Russians : 36 / 47
Japanese : 60 / 68
Americans : 53 / 73
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 7 / 10
Italians : 18 / 23
ANZAC : 10 / 22
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Eastern India to 55 Sea Zone
1 infantry moved from Western Australia to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 destroyers moved from 64 Sea Zone to 55 Sea Zone
1 fighter moved from Eastern India to 55 Sea Zone
1 infantry moved from Western Australia to 58 Sea Zone
1 infantry and 1 transport moved from 58 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to New South Wales
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers and 1 submarine placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 83 Sea Zone to 100 Sea Zone
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer, 1 infantry, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Vyborg to Leningrad
2 bombers moved from Eastern Poland to Leningrad
1 infantry moved from Archangel to Leningrad
1 submarine moved from 128 Sea Zone to 115 Sea Zone
1 infantry moved from Baltic States to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 2 bombers and 5 infantry
Russians defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
Germans roll dice for 2 bombers and 5 infantry in Leningrad, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Leningrad, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Leningrad
Germans roll dice for 2 bombers and 4 infantry in Leningrad, round 3 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Leningrad, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Leningrad
Germans roll dice for 2 bombers and 4 infantry in Leningrad, round 4 : 3/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Leningrad, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 aaGuns, 11 armour, 3 artilleries, 21 infantry and 7 mech_infantrys moved from Southern Belarus to Bryansk
2 tactical_bombers moved from Southern Italy to Gibraltar
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
2 infantry moved from Eastern Poland to Northern Belarus
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from France to Southern France
1 aaGun and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Leningrad to Western Germany
2 infantry moved from Greece to Bulgaria
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 94 Sea Zone to Gibraltar
3 infantry moved from Karelia to Archangel
1 infantry moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 submarines placed in 115 Sea Zone
Germans undo move 2.
1 submarine placed in 95 Sea Zone
2 submarines placed in 115 Sea Zone
Germans undo move 3.
1 submarine placed in 108 Sea Zone
1 submarine placed in 115 Sea Zone
1 bomber, 1 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Holland Belgium: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1.00
Germans regular : -0.17
Territory Summary for Germans :
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour, 3 infantry and 2 tactical_bombers
Holland Belgium : 1 infantry
Germany : 1 factory_major
Southern Belarus : 1 flag
Bryansk : 2 aaGuns, 14 armour, 3 artilleries, 21 infantry and 14 mech_infantrys
Eastern Poland : 3 armour, 1 infantry and 6 mech_infantrys
Karelia : 1 flag
Archangel : 1 flag, 3 infantry
Vyborg : 1 flag
Northern Belarus : 2 infantry
Leningrad : 1 flag, 1 airfield, 1 harbour and 4 infantry
Gibraltar : 3 artilleries, 4 fighters, 3 infantry and 2 tactical_bombers
Malta : 1 flag, 1 airfield
Southern Italy : 1 fighter and 1 tactical_bomber
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
115 Sea Zone : 2 submarines
94 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 transports
Finland : 1 flag
Bulgaria : 1 flag, 4 infantry
Yugoslavia : 1 flag
113 Sea Zone : 1 destroyer
Greece : 1 flag
95 Sea Zone : 1 submarine
96 Sea Zone : 1 destroyer
108 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 64
Russians : 34 / 47
Japanese : 60 / 68
Americans : 53 / 73
Chinese : 6 / 6
British : 36 / 39
UK_Pacific : 7 / 10
Italians : 18 / 23
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 20 / 0
@Pejon_88 sorry for the NCM edit’s. couldn’t decide where to place everything and hit send too soon.
@666 That is quite alright :)
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
2 infantry moved from Kursk to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Gorky to Russia
3 infantry moved from Stalingrad to Tambov
2 aaGuns, 4 artilleries and 13 infantry moved from Yaroslavl to Russia
1 infantry moved from Russia to Smolensk
2 aaGuns, 1 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Kursk to Tambov
1 infantry moved from Tula to Kursk
2 infantry moved from Tula to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
2 infantry moved from Tula to Tambov
2 infantry moved from Tula to Russia
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
1 infantry and 1 tactical_bomber placed in Stalingrad
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians regular : -0,33
Russians regular : 0,50