@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
PtV 666 (axis +6) v Pejon
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@666 no problem. Just out of curiosity, how did you roll those dice in MARTI?
Received this, which I have never before :)

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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 3 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 6 infantry moved from Siberia to Amur 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese 1 infantry moved from Northern Caucasus to Southern Caucasus Russians take Southern Caucasus from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Southern Belarus to Eastern Poland 1 infantry moved from Northern Belarus to Eastern Poland 2 infantry moved from Leningrad to Baltic States 1 armour moved from Leningrad to Finland Russians take Vyborg from Germans Russians take Finland from Germans 1 mech_infantry moved from Vologda to Karelia Russians take Karelia from Germans 1 fighter moved from Russia to Eastern Poland 1 tactical_bomber moved from Norway to Eastern Poland 1 fighter and 1 tactical_bomber moved from Norway to Baltic States Combat - Russians Russians creates battle in territory 112 Sea Zone Battle in Amur Russians attack with 2 artilleries and 6 infantry Japanese defend with 1 infantry Russians roll dice for 2 artilleries and 6 infantry in Amur, round 2 : 1/8 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Battle in Eastern Poland Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun and 1 infantry moved from Siberia to Amur 1 infantry moved from Bryansk to Southern Belarus 1 fighter moved from Norway to Russia 1 fighter moved from Stalingrad to Russia 1 aaGun, 1 armour, 6 artilleries, 22 infantry and 2 mech_infantrys moved from Northern Caucasus to Southern Caucasus 1 armour moved from Northern Caucasus to Urals 1 infantry moved from Samara to Urals 1 aaGun moved from Samara to Russia 1 infantry moved from Samara to Penza 1 infantry moved from Samara to Russia 1 armour moved from Vologda to Russia 1 aaGun, 9 artilleries and 5 infantry moved from Northern Belarus to Eastern Poland 3 artilleries and 3 infantry moved from Leningrad to Northern Belarus 1 artillery and 2 infantry moved from Bryansk to Smolensk 2 infantry moved from Russia to Smolensk 1 tactical_bomber moved from Eastern Poland to Northern Belarus 1 fighter moved from Baltic States to Northern Belarus 1 tactical_bomber moved from Baltic States to Smolensk 1 fighter moved from Eastern Poland to Smolensk 2 infantry moved from Northern Caucasus to Southern Caucasus 1 aaGun, 5 artilleries and 12 infantry moved from Northern Caucasus to Rostov 2 infantry moved from Stalingrad to Rostov 3 infantry moved from Stalingrad to Rostov 1 artillery and 2 infantry moved from Stalingrad to Saratov 1 infantry moved from Siberia to Sakha Place Units - Russians 2 infantry placed in Siberia 1 mech_infantry placed in Urals 3 artilleries placed in Russia 3 infantry placed in Stalingrad 3 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,2 Russians collect 41 PUs (4 lost to blockades); end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : -0,67 Russians regular : -2,00 -
@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 no problem. Just out of curiosity, how did you roll those dice in MARTI?
Received this, which I have never before :)

within triplea, in the “game” tab, above battle calc, you will see “roll dice”. I use that, it’s simple. There is a thread somewhere in A&A.org about this feature being added to tripleA
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@Pejon_88 before i roll the dice for Carolina isle’s, I don’t think you would scramble the 3 fgt’s anyway but I did intend to bring my Capital ships to bombard. I don’t really need them but thought I would let you know…just in case.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Siam to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya 3 artilleries and 3 infantry moved from French Indo China to Yunnan 1 armour, 2 infantry and 1 mech_infantry moved from Siam to 132 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 132 Sea Zone to 57 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 57 Sea Zone to Western Australia 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 infantry moved from Queensland to Northern Australia Japanese take Northern Australia from ANZAC 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from Davao to Malaya 1 armour moved from French Indo China to Malaya 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 10 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 2 fighters and 5 tactical_bombers moved from 56 Sea Zone to Caroline Islands 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Caroline Islands 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter moved from Southern Manchuria to Hopei 3 fighters moved from 55 Sea Zone to Caroline Islands 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Western Australia Battle in Alaska Battle in Caroline Islands Japanese attack with 1 artillery, 5 fighters, 5 infantry and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 5 tactical_bombers in Caroline Islands, round 2 : 7/16 hits, 7.17 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans, taking Caroline Islands from Americans with 1 artillery, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Americans with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hopei, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hunan 2 aaGuns moved from Kwangtung to Kwangsi 1 mech_infantry moved from French Indo China to Kweichow 1 aaGun, 3 artilleries and 2 infantry moved from Siam to Shan State 1 aaGun and 3 infantry moved from French Indo China to Shan State 1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 55 Sea Zone to 57 Sea Zone 1 submarine moved from 56 Sea Zone to 64 Sea Zone 2 battleships, 5 carriers, 3 cruisers and 2 submarines moved from 56 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 5 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland 4 infantry moved from Japan to Kyushu 1 bomber moved from Szechwan to Siam 1 bomber moved from Hopei to French Indo China 1 fighter moved from Hopei to Hunan 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 armour moved from Buryatia to Southern Manchuria 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 7 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : 1.00 UK_Pacific regular : -0.33Territory Summary for Japanese :
Buryatia : 1 flag Kyushu : 4 infantry Southern Manchuria : 1 flag, 1 armour Kiangsu : 1 flag, 2 artilleries, 1 factory_minor and 5 infantry Northern Manchuria : 1 flag Siam : 1 bomber Shantung : 1 flag Caroline Islands : 1 airfield, 1 artillery, 1 harbour and 5 infantry Jehol : 1 flag Japan : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber Kwangsi : 1 flag, 2 aaGuns Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Alaska : 1 flag, 2 infantry Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 mech_infantry Chahar : 1 flag, 1 infantry Hopei : 1 flag, 1 infantry Shansi : 1 flag, 1 infantry Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 fighter and 1 mech_infantry Kwangtung : 1 flag, 1 harbour Yunnan : 1 flag, 3 artilleries and 4 infantry Szechwan : 1 flag, 1 infantry Shan State : 1 flag, 2 aaGuns, 3 artilleries and 5 infantry Malaya : 1 flag, 1 armour, 1 harbour and 2 infantry Borneo : 1 flag Burma : 1 flag, 1 infantry Western Australia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag, 1 infantry Queensland : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 4 marines and 2 tactical_bombers French Indo China : 1 flag, 1 bomber, 1 factory_minor and 3 infantry 38 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport Sumatra : 1 flag 64 Sea Zone : 1 submarine 21 Sea Zone : 1 transport Java : 1 flag 7 Sea Zone : 1 submarine 2 Sea Zone : 1 transport 35 Sea Zone : 2 battleships, 6 carriers, 3 cruisers, 1 destroyer, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports 5 Sea Zone : 1 submarine 57 Sea Zone : 1 carrier, 2 fighters and 2 transports Dutch New Guinea : 1 flag 37 Sea Zone : 1 transport Celebes : 1 flag 6 Sea Zone : 1 destroyer and 1 submarine 55 Sea Zone : 1 flag, 1 destroyer 132 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 42 / 61 Russians : 45 / 51 Japanese : 68 / 76 Americans : 54 / 77 Chinese : 7 / 15 British : 39 / 42 UK_Pacific : 6 / 10 Italians : 11 / 16 ANZAC : 5 / 11 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 7 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific 2 infantry moved from Siam to 132 Sea Zone 2 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Malaya 3 artilleries and 3 infantry moved from French Indo China to Yunnan 1 armour, 2 infantry and 1 mech_infantry moved from Siam to 132 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 132 Sea Zone to 57 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 57 Sea Zone to Western Australia 1 infantry moved from Queensland to South Australia Japanese take South Australia from ANZAC 1 infantry moved from Queensland to Northern Australia Japanese take Northern Australia from ANZAC 1 infantry moved from Kiangsi to Hopei 1 infantry moved from Hunan to Szechwan 1 infantry moved from Kweichow to Szechwan 1 bomber moved from French Indo China to Hopei 1 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to Szechwan 1 fighter and 1 tactical_bomber moved from Davao to Malaya 1 armour moved from French Indo China to Malaya 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 10 fighters and 2 tactical_bombers moved from Queensland to 55 Sea Zone 2 fighters and 5 tactical_bombers moved from 56 Sea Zone to Caroline Islands 2 infantry moved from French Indo China to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Caroline Islands 1 artillery and 2 infantry moved from Kyushu to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Caroline Islands 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 2 Sea Zone 2 infantry moved from 2 Sea Zone to Alaska 1 fighter moved from Southern Manchuria to Hopei 3 fighters moved from 55 Sea Zone to Caroline Islands 1 infantry moved from French Indo China to Yunnan Combat - Japanese Battle in Western Australia Battle in Alaska Battle in Caroline Islands Japanese attack with 1 artillery, 5 fighters, 5 infantry and 5 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 5 fighters, 5 infantry and 5 tactical_bombers in Caroline Islands, round 2 : 7/16 hits, 7.17 expected hits Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans, taking Caroline Islands from Americans with 1 artillery, 5 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Malaya Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 7 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 7 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Americans with 1 destroyer, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Yunnan Japanese attack with 3 artilleries and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 3 artilleries and 4 infantry in Yunnan, round 2 : 3/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hopei, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hopei, round 3 : 3/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Kiangsu to Hunan 2 aaGuns moved from Kwangtung to Kwangsi 1 mech_infantry moved from French Indo China to Kweichow 1 aaGun, 3 artilleries and 2 infantry moved from Siam to Shan State 1 aaGun and 3 infantry moved from French Indo China to Shan State 1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 38 Sea Zone 1 carrier moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 55 Sea Zone to 57 Sea Zone 1 submarine moved from 56 Sea Zone to 64 Sea Zone 2 battleships, 5 carriers, 3 cruisers and 2 submarines moved from 56 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 5 fighters and 5 tactical_bombers moved from Caroline Islands to 35 Sea Zone 2 fighters moved from Japan to 35 Sea Zone 5 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland 4 infantry moved from Japan to Kyushu 1 bomber moved from Szechwan to Siam 1 bomber moved from Hopei to French Indo China 1 fighter moved from Hopei to Hunan 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 transport moved from 132 Sea Zone to 37 Sea Zone 1 armour moved from Buryatia to Southern Manchuria 1 submarine moved from 42 Sea Zone to 38 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Queensland 1 artillery and 2 infantry placed in French Indo China Japanese undo move 2. 1 artillery and 2 infantry placed in Kiangsu 3 infantry placed in French Indo China 1 fighter and 1 tactical_bomber placed in Japan 1 submarine placed in 7 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 57 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Queensland: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.50 Japanese regular : 1.00 UK_Pacific regular : -0.33 -
@666 Ok nice.
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@666 All good.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Western United States to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 2 Sea Zone to British Columbia 1 aaGun and 1 infantry moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 carrier moved from 11 Sea Zone to 31 Sea Zone 1 carrier moved from 29 Sea Zone to 91 Sea Zone 1 submarine moved from 27 Sea Zone to 1 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 marine, 2 submarines and 2 transports moved from 34 Sea Zone to 31 Sea Zone 2 carriers moved from 27 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 artillery and 3 infantry moved from Belgian Congo to 72 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 73 Sea Zone 1 artillery and 3 infantry moved from 73 Sea Zone to Union of South Africa 3 fighters and 1 tactical_bomber moved from 128 Sea Zone to Norway 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 5 transports moved from 128 Sea Zone to 126 Sea Zone 1 fighter and 1 tactical_bomber moved from Iceland to Norway 1 submarine moved from 114 Sea Zone to 126 Sea Zone 2 fighters moved from Eastern United States to Iceland Place Units - Americans 3 fighters placed in Norway 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Tobruk: 1 armour EDIT: Adding units owned by Americans to Tunisia: 1 armour EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 2 infantry moved from Honan to Hopei 1 fighter moved from Eastern Sinkiang to Hopei 3 infantry moved from Honan to Shansi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shansi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from Western United States to 2 Sea Zone Combat - Americans Battle in 2 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 2 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 2 Sea Zone to British Columbia 1 aaGun and 1 infantry moved from Western United States to British Columbia 1 artillery and 1 infantry moved from Central United States to Western United States 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 carrier moved from 11 Sea Zone to 31 Sea Zone 1 carrier moved from 29 Sea Zone to 91 Sea Zone 1 submarine moved from 27 Sea Zone to 1 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 marine, 2 submarines and 2 transports moved from 34 Sea Zone to 31 Sea Zone 2 carriers moved from 27 Sea Zone to 31 Sea Zone 2 fighters moved from Hawaiian Islands to 31 Sea Zone 1 artillery and 3 infantry moved from Belgian Congo to 72 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 72 Sea Zone to 73 Sea Zone 1 artillery and 3 infantry moved from 73 Sea Zone to Union of South Africa 3 fighters and 1 tactical_bomber moved from 128 Sea Zone to Norway 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines and 5 transports moved from 128 Sea Zone to 126 Sea Zone 1 fighter and 1 tactical_bomber moved from Iceland to Norway 1 submarine moved from 114 Sea Zone to 126 Sea Zone 2 fighters moved from Eastern United States to Iceland Place Units - Americans 3 fighters placed in Norway 1 carrier, 1 destroyer and 1 submarine placed in 11 Sea Zone 1 submarine placed in 104 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Tobruk: 1 armour EDIT: Adding units owned by Americans to Tunisia: 1 armour EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Inner Mongolia to Chahar 1 infantry moved from Inner Mongolia to Shansi 2 infantry moved from Honan to Hopei 1 fighter moved from Eastern Sinkiang to Hopei 3 infantry moved from Honan to Shansi Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shansi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Shansi, round 3 : 2/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Honan to Tsinghai Place Units - Chinese 5 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 carrier, 1 destroyer and 3 transports moved from 128 Sea Zone to 126 Sea Zone 2 fighters moved from 128 Sea Zone to Norway 1 fighter moved from United Kingdom to Iceland 1 mech_infantry moved from Belgian Congo to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 73 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 artillery and 1 infantry moved from 83 Sea Zone to Trans-Jordan 5 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Egypt 3 fighters moved from 100 Sea Zone to Malta 1 infantry moved from Libya to Tunisia 1 destroyer moved from 79 Sea Zone to 73 Sea Zone Place Units - British 1 artillery, 1 fighter and 8 infantry placed in United Kingdom 1 artillery placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 2,5 British collect 37 PUs (2 lost to blockades); end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in Eastern India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : 1,17 Japanese regular : 0,67 -
TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone 1 carrier moved from 115 Sea Zone to 118 Sea Zone 3 bombers moved from Western Germany to Finland 2 fighters moved from 115 Sea Zone to Finland 1 artillery and 1 infantry moved from 118 Sea Zone to FinlandCombat Hit Differential Summary :
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@Pejon_88 scramble from NOR?
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TripleA Manual Gamesave Post: Italians round 9
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone 1 carrier moved from 115 Sea Zone to 118 Sea Zone 3 bombers moved from Western Germany to Finland 2 fighters moved from 115 Sea Zone to Finland 1 artillery and 1 infantry moved from 118 Sea Zone to FinlandCombat Hit Differential Summary :
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@Pejon_88 and I assume R ss submerge’s?
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@666 No scramble and submerge please.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Germany to 115 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 115 Sea Zone to 118 Sea Zone 1 carrier moved from 115 Sea Zone to 118 Sea Zone 3 bombers moved from Western Germany to Finland 2 fighters moved from 115 Sea Zone to Finland 1 artillery and 1 infantry moved from 118 Sea Zone to Finland Combat - Italians Battle in 118 Sea Zone Italians attack with 1 battleship, 1 carrier and 1 transport Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Finland Italians attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Finland, round 2 : 2/7 hits, 3.17 expected hits Russians roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Finland Italians winItalians winItalians win with 1 battleship, 1 carrier and 1 transport remaining with 1 battleship, 1 carrier and 1 transport remaining, taking Finland from Russians with 1 artillery, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour Non Combat Move - Italians 2 fighters moved from Finland to 118 Sea Zone 3 bombers moved from Finland to Western Germany 1 artillery and 1 infantry moved from Austria to Germany 1 aaGun moved from Holland Belgium to Western Germany 1 infantry moved from Northern Italy to Austria 1 armour and 2 mech_infantrys moved from Southern Italy to Austria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 fighter EDIT: Adding units owned by Italians to Southern Italy: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : -1.17 Russians regular : -0.50Territory Summary for Italians :
Western Germany : 1 aaGun, 3 bombers and 3 fighters Germany : 1 artillery and 1 infantry Austria : 1 armour, 1 infantry and 2 mech_infantrys Western Ukraine : 1 flag Bessarabia : 1 flag Gibraltar : 1 flag, 1 airfield, 1 harbour and 4 infantry Northern Italy : 1 factory_major Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 10 infantry Algeria : 1 flag, 1 infantry Morocco : 1 flag, 1 infantry Finland : 1 flag, 1 artillery and 1 infantry Bulgaria : 1 aaGun, 1 artillery and 1 infantry 95 Sea Zone : 1 flag 118 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 42 / 61 Russians : 43 / 51 Japanese : 65 / 76 Americans : 54 / 70 Chinese : 10 / 10 British : 39 / 40 UK_Pacific : 6 / 9 Italians : 13 / 18 ANZAC : 5 / 11 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@666 Apologies for the hiatus, but my wife was out of town last week and I was alone with the kids. She also turned 30 on Friday so had my hands full. Will try and get back into it asap.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
@666 Apologies for the hiatus, but my wife was out of town last week and I was alone with the kids. She also turned 30 on Friday so had my hands full. Will try and get back into it asap.
no worries
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 34 Sea Zone to 31 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 1,2 ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUsCombat Hit Differential Summary :





