@farmboy it might still default to something close to what we end up. Both players have to be thinking both that they don’t want to give anything to their opponent and they want to a good position if htey end up with allies. I think that might lead to well placed but low cost units (which along with a fig or two makes the most sense in a standard bid game.
PtV 666 (axis +6) v Pejon
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TripleA Manual Gamesave Post: Germans round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 8 infantry, 1 marine and 3 mech_infantrys moved from Finland to Norway 9 transports moved from 118 Sea Zone to 117 Sea Zone 2 armour and 2 mech_infantrys moved from Germany to 117 Sea Zone 2 armour, 2 mech_infantrys and 9 transports moved from 117 Sea Zone to 116 Sea Zone 5 artilleries and 9 infantry moved from Western Germany to 116 Sea Zone 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from 116 Sea Zone to Norway 4 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 118 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Norway 3 bombers and 3 tactical_bombers moved from Western Germany to Norway 6 fighters and 2 tactical_bombers moved from 118 Sea Zone to Norway 3 artilleries and 19 infantry moved from Bryansk to Southern Belarus 14 armour and 15 mech_infantrys moved from Southern Persia to Baluchistan 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 submarine moved from 84 Sea Zone to 86 Sea ZoneCombat Hit Differential Summary :
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@Pejon_88 scramble out of NWY?
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@666 No thanks.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 8 infantry, 1 marine and 3 mech_infantrys moved from Finland to Norway 9 transports moved from 118 Sea Zone to 117 Sea Zone 2 armour and 2 mech_infantrys moved from Germany to 117 Sea Zone 2 armour, 2 mech_infantrys and 9 transports moved from 117 Sea Zone to 116 Sea Zone 5 artilleries and 9 infantry moved from Western Germany to 116 Sea Zone 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from 116 Sea Zone to Norway 4 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 118 Sea Zone to 116 Sea Zone 1 fighter and 1 tactical_bomber moved from Germany to Norway 3 bombers and 3 tactical_bombers moved from Western Germany to Norway 6 fighters and 2 tactical_bombers moved from 118 Sea Zone to Norway 3 artilleries and 19 infantry moved from Bryansk to Southern Belarus 14 armour and 15 mech_infantrys moved from Southern Persia to Baluchistan 1 submarine moved from 93 Sea Zone to 87 Sea Zone 1 submarine moved from 84 Sea Zone to 86 Sea Zone Combat - Germans Battle in Norway Germans attack with 5 armour, 5 artilleries, 3 bombers, 7 fighters, 17 infantry, 1 marine, 5 mech_infantrys and 6 tactical_bombers British defend with 1 armour, 1 artillery, 7 fighters, 3 infantry and 1 mech_infantry; French defend with 1 fighter; Americans defend with 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 13 fighters, 5 infantry, 1 marine and 2 tactical_bombers; Russians defend with 1 fighter and 1 tactical_bomber Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 5 armour, 5 artilleries, 3 bombers, 7 fighters, 17 infantry, 1 marine, 5 mech_infantrys and 6 tactical_bombers in Norway, round 2 : 18/49 hits, 18.67 expected hits Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 22 fighters, 8 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Norway, round 2 : 24/41 hits, 21.67 expected hits 1 mech_infantry owned by the British, 17 infantry owned by the Germans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the British, 3 infantry owned by the British, 1 armour owned by the British, 1 tactical_bomber owned by the Russians, 5 artilleries owned by the Germans, 2 tactical_bombers owned by the Americans, 1 mech_infantry owned by the Germans and 1 marine owned by the Germans lost in Norway Germans roll dice for 5 armour, 3 bombers, 7 fighters, 4 mech_infantrys and 6 tactical_bombers in Norway, round 3 : 16/25 hits, 12.83 expected hits Americans roll dice for 22 fighters in Norway, round 3 : 11/22 hits, 14.67 expected hits 1 fighter owned by the Russians, 3 bombers owned by the Germans, 4 armour owned by the Germans, 12 fighters owned by the Americans, 1 fighter owned by the French, 4 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Norway Germans roll dice for 1 armour, 7 fighters and 6 tactical_bombers in Norway, round 4 : 8/14 hits, 8.00 expected hits Americans roll dice for 6 fighters in Norway, round 4 : 4/6 hits, 4.00 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans, 3 tactical_bombers owned by the Germans and 5 fighters owned by the British lost in Norway Germans win, taking Norway from Americans with 1 armour, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 117 Casualties for Germans: 4 armour, 5 artilleries, 3 bombers, 1 fighter, 17 infantry, 1 marine, 5 mech_infantrys and 3 tactical_bombers Casualties for Americans: 3 artilleries, 1 bomber, 13 fighters, 5 infantry, 1 marine and 2 tactical_bombers Casualties for British: 1 armour, 1 artillery, 7 fighters, 3 infantry and 1 mech_infantry Casualties for Russians: 1 fighter and 1 tactical_bomber Casualties for French: 1 fighter Battle in Southern Belarus Germans attack with 3 artilleries and 19 infantry Russians defend with 1 infantry Germans roll dice for 3 artilleries and 19 infantry in Southern Belarus, round 2 : 5/22 hits, 4.67 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Southern Belarus Germans win, taking Southern Belarus from Russians with 3 artilleries and 18 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baluchistan Germans attack with 14 armour and 15 mech_infantrys Americans defend with 1 infantry Germans roll dice for 14 armour and 15 mech_infantrys in Baluchistan, round 2 : 11/29 hits, 11.83 expected hits UK_Pacific roll dice for 1 infantry in Baluchistan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Baluchistan Germans win, taking Baluchistan from UK_Pacific with 14 armour and 14 mech_infantrys remaining. Battle score for attacker is -2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Bryansk to Southern Belarus 1 armour, 4 artilleries and 9 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Norway to Slovakia Hungary 2 tactical_bombers moved from Norway to Western Germany 6 fighters moved from Norway to 116 Sea Zone 2 aaGuns moved from Finland to Norway Place Units - Germans 2 fighters and 8 infantry placed in Western Germany Germans undo move 1. 2 fighters placed in Western Germany 3 infantry placed in France Germans undo move 2. 1 fighter and 2 infantry placed in France 1 infantry placed in Normandy Bordeaux 1 infantry placed in Normandy Bordeaux 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5,4,1,4,1,3,6,1 Germans collect 44 PUs (5 lost to blockades); end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 tactical_bombers EDIT: Adding units owned by Germans to Slovakia Hungary: 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -1.33 UK_Pacific regular : 0.67 Russians regular : 0.67 Germans regular : 2.50Territory Summary for Germans :
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry Holland Belgium : 1 infantry Slovakia Hungary : 1 armour, 4 artilleries, 9 infantry and 3 tactical_bombers Germany : 1 factory_major Norway : 2 aaGuns, 1 airfield, 1 armour and 1 factory_minor Southern Belarus : 1 flag, 2 aaGuns, 3 artilleries and 18 infantry Bryansk : 1 flag Gibraltar : 2 aaGuns, 1 artillery and 4 infantry Southern France : 1 flag, 1 factory_minor and 1 harbour Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry France : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 2 infantry Bulgaria : 1 flag, 3 infantry Southern Persia : 1 flag Yugoslavia : 1 flag 116 Sea Zone : 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines and 9 transports Greece : 1 flag 86 Sea Zone : 1 submarine 87 Sea Zone : 1 submarine Northeast Persia : 1 flag Baluchistan : 1 flag, 14 armour and 14 mech_infantrysProduction/PUs Summary :
Germans : 49 / 54 Russians : 43 / 64 Japanese : 58 / 77 Americans : 53 / 77 Chinese : 14 / 15 British : 37 / 38 UK_Pacific : 6 / 4 Italians : 12 / 16 ANZAC : 5 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
@Pejon_88, I don’t know why the game killed off the 3 G Tac’s from W. Ger, which I wanted to save so that I could land them in Slov/Hun. I edited that.
I think I made a mistake in the Pacific, we will see if it costs me.
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@666 No problem. The game seems to take wrong casualties sometimes. Ok, what kind of mistake though? Letting China and Soviet invade north or dividing between Sydney and Calcutta?
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Russians Russians buy 7 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Bessarabia to Romania 1 artillery and 1 infantry moved from Eastern Poland to Romania 2 fighters moved from Eastern Poland to Poland 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 5 infantry moved from Amur to Korea 1 artillery moved from Northern Manchuria to Korea 1 artillery and 5 infantry moved from Northern Manchuria to Southern Manchuria 1 infantry moved from Northern Manchuria to Korea 1 armour moved from Northwest Persia to Northeast Persia Russians take Northeast Persia from Germans 1 armour moved from Northeast Persia to Southern Persia Russians take Southern Persia from Germans 1 infantry moved from Tula to Bryansk Russians take Bryansk from Germans Combat - Russians Battle in Southern Manchuria Russians attack with 1 artillery and 5 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery and 5 infantry in Southern Manchuria, round 3 : 0/6 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Russians roll dice for 1 artillery and 4 infantry in Southern Manchuria, round 4 : 2/5 hits, 1,17 expected hits Japanese roll dice for 2 infantry in Southern Manchuria, round 4 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Southern Manchuria Russians win, taking Southern Manchuria from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Korea Russians attack with 1 artillery and 6 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 6 infantry in Korea, round 2 : 1/7 hits, 1,50 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 1 artillery and 6 infantry in Korea, round 3 : 3/7 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Romania Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in Poland Russians attack with 2 fighters and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 2 fighters and 1 infantry in Poland, round 3 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Poland Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians 1 aaGun, 7 artilleries and 4 infantry moved from Eastern Poland to Northern Belarus 1 infantry moved from Western Ukraine to Ukraine 1 artillery and 2 infantry moved from Leningrad to Northern Belarus 1 artillery and 4 infantry moved from Novgorod to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus 2 armour and 1 mech_infantry moved from Russia to Northern Belarus 3 infantry moved from Rostov to Ukraine 1 aaGun, 5 artilleries and 19 infantry moved from Kursk to Ukraine 1 artillery and 2 infantry moved from Tambov to Kursk 1 aaGun, 10 artilleries and 9 infantry moved from Russia to Smolensk 1 fighter moved from Poland to Smolensk 1 fighter moved from Poland to Northern Belarus 1 fighter moved from Romania to Northern Belarus 1 tactical_bomber moved from Romania to Northern Belarus 1 infantry moved from Amur to Siberia 1 infantry moved from Buryatia to Amur 1 aaGun moved from Northern Manchuria to Korea 1 submarine moved from 112 Sea Zone to 93 Sea Zone 1 aaGun, 6 artilleries, 25 infantry and 1 mech_infantry moved from Northwest Persia to Southern Persia 1 mech_infantry moved from Southern Caucasus to Southern Persia 3 infantry moved from Stalingrad to Rostov 1 armour moved from Urals to Russia 1 infantry moved from Urals to Northern Sinkiang Place Units - Russians 1 artillery and 2 infantry placed in Siberia 1 artillery and 2 infantry placed in Stalingrad 2 artilleries and 8 infantry placed in Russia Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 2 infantry placed in Siberia 1 artillery and 2 infantry placed in Stalingrad 1 artillery and 2 infantry placed in Urals 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6 Russians collect 49 PUs (6 lost to blockades); end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 62 PUsCombat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : -0,33 Russians regular : -1,33 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 2 factory_minors and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 55 Sea Zone to 56 Sea Zone 1 infantry moved from Northern Australia to 56 Sea Zone 1 infantry and 1 transport moved from 56 Sea Zone to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Solomon Islands 2 fighters and 1 tactical_bomber moved from Queensland to Solomon Islands 1 destroyer moved from 55 Sea Zone to 50 Sea Zone 2 infantry moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 artillery and 2 infantry moved from Kiangsi to Hopei 1 bomber moved from Shan State to Eastern India 1 tactical_bomber moved from Shan State to Eastern India 1 tactical_bomber moved from 40 Sea Zone to Eastern India Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0.17 expected hits UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0.33 expected hits 1 tactical_bomber killed by AA Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Eastern India rolls: 4 and causes: 4 damage to unit: airfield Bombing raid in Eastern India causes 8 damage total. Damaged units is as follows: factory_major = 4, airfield = 4 Battle in 50 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 artillery Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Solomon Islands, round 2 : 1/5 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Solomon Islands Japanese win, taking Solomon Islands from ANZAC with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Anhwe Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 4 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Hopei Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 2/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 armour moved from Shantung to 20 Sea Zone 1 infantry moved from Kiangsu to 20 Sea Zone 2 infantry moved from Kyushu to 6 Sea Zone 4 tactical_bombers moved from Japan to French Indo China 2 armour and 1 mech_infantry moved from French Indo China to Burma 3 artilleries, 1 fighter and 7 infantry moved from Yunnan to Burma 2 aaGuns, 1 armour, 3 artilleries, 1 fighter and 5 infantry moved from Shan State to Burma 1 fighter moved from 40 Sea Zone to Burma 2 infantry moved from Ceylon to 40 Sea Zone 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kiangsi to Hunan 1 bomber and 1 tactical_bomber moved from Eastern India to Burma 2 fighters and 1 tactical_bomber moved from Solomon Islands to Queensland 1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from 37 Sea Zone to French Indo China 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Shantung 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 55 Sea Zone 3 fighters moved from 55 Sea Zone to Shan State 2 infantry and 1 transport moved from 40 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to Burma 2 fighters moved from 55 Sea Zone to 40 Sea Zone 3 marines moved from Queensland to 55 Sea Zone 1 marine moved from Queensland to 55 Sea Zone 3 fighters moved from 55 Sea Zone to 42 Sea Zone 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 transport moved from 55 Sea Zone to 132 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow 1 submarine moved from 81 Sea Zone to 40 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 3 cruisers and 3 marines moved from 55 Sea Zone to 38 Sea Zone 1 battleship and 1 marine moved from 55 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 38 Sea Zone 1 artillery, 1 infantry and 4 marines moved from 38 Sea Zone to Malaya 2 carriers moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to Queensland Place Units - Japanese 1 airfield placed in Shan State 1 factory_minor placed in Malaya 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 3 infantry placed in Japan 2 artilleries and 1 infantry placed in Queensland Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.67 UK_Pacific AA : 0.50 ANZAC regular : -0.33Territory Summary for Japanese :
Kiangsu : 1 flag, 1 factory_minor and 3 infantry Shantung : 1 flag, 2 infantry Caroline Islands : 1 airfield and 1 harbour Japan : 1 airfield, 1 factory_major, 1 harbour and 3 infantry Kwangsi : 1 flag Fukien : 1 flag Davao : 1 flag, 1 airfield and 1 harbour Manilla : 1 flag Guam : 1 flag, 1 airfield Anhwe : 1 flag, 1 infantry Kweichow : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber Hopei : 1 flag, 1 artillery Kiangsi : 1 flag, 1 infantry Hunan : 1 flag, 1 aaGun, 1 artillery and 1 infantry Kwangtung : 1 flag, 1 factory_minor and 1 harbour Yunnan : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 airfield and 3 fighters Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 4 marines Borneo : 1 flag Ceylon : 1 flag Burma : 1 flag, 2 aaGuns, 3 armour, 6 artilleries, 1 bomber, 3 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber Solomon Islands : 1 flag, 2 infantry Western Australia : 1 flag South Australia : 1 flag, 1 infantry New Guinea : 1 flag New Britain : 1 flag Northern Australia : 1 flag Queensland : 1 flag, 1 aaGun, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 13 infantry, 1 mech_infantry and 3 tactical_bombers French Indo China : 1 flag, 1 armour, 1 factory_minor, 4 infantry and 4 tactical_bombers 38 Sea Zone : 1 battleship, 3 cruisers and 1 transport Sumatra : 1 flag Java : 1 flag 81 Sea Zone : 1 destroyer 5 Sea Zone : 1 submarine 50 Sea Zone : 1 destroyer 40 Sea Zone : 1 carrier, 2 fighters and 2 submarines 39 Sea Zone : 1 transport Dutch New Guinea : 1 flag 37 Sea Zone : 1 transport Celebes : 1 flag 6 Sea Zone : 1 submarine 42 Sea Zone : 2 carriers, 3 fighters and 1 tactical_bomber 36 Sea Zone : 1 destroyer 20 Sea Zone : 1 transport 55 Sea Zone : 1 flag, 1 battleship, 5 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 3 transports 132 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 40 / 54 Russians : 55 / 62 Japanese : 55 / 68 Americans : 53 / 77 Chinese : 14 / 15 British : 37 / 38 UK_Pacific : 6 / 4 Italians : 12 / 16 ANZAC : 5 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 31 Sea Zone to Solomon Islands 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 marine, 3 submarines and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Western United States to 50 Sea Zone 3 fighters moved from New South Wales to Solomon Islands 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 50 Sea Zone Americans attack with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 50 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 transport in 50 Sea Zone, round 2 : 2/10 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 8 fighters and 1 marine Japanese defend with 2 infantry Americans roll dice for 8 fighters and 1 marine in Solomon Islands, round 2 : 3/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 7 fighters moved from Solomon Islands to 50 Sea Zone 2 fighters moved from New South Wales to 50 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 carrier and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 108 Sea Zone 3 carriers, 2 destroyers, 2 infantry, 2 submarines and 4 transports moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 128 Sea Zone to 126 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 fighter moved from British Columbia to 27 Sea Zone Place Units - Americans 2 submarines placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,3 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans regular : -5,17 Japanese regular : 1,00 Italians regular : 0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Tsinghai to Hopei 5 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,83 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Tsinghai to Hopei 5 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Southern Persia: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,83 -
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 82 Sea Zone: 2 infantry and 1 transport EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 3 fighters, 1 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 5 fighters moved from 31 Sea Zone to Solomon Islands 1 marine moved from Johnston Island to 31 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 marine, 3 submarines and 1 transport moved from 31 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 fighter moved from Western United States to 50 Sea Zone 3 fighters moved from New South Wales to Solomon Islands 1 armour moved from Tunisia to Morocco 1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 50 Sea Zone Americans attack with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport Japanese defend with 1 destroyer Americans roll dice for 3 submarines in 50 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter and 1 transport in 50 Sea Zone, round 2 : 2/10 hits, 4,17 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 1 fighter, 3 submarines and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Solomon Islands Americans attack with 8 fighters and 1 marine Japanese defend with 2 infantry Americans roll dice for 8 fighters and 1 marine in Solomon Islands, round 2 : 3/9 hits, 4,33 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 7 fighters and 1 marine remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Japanese: 2 infantry Non Combat Move - Americans 7 fighters moved from Solomon Islands to 50 Sea Zone 2 fighters moved from New South Wales to 50 Sea Zone 1 artillery and 1 infantry moved from Alaska to 1 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 11 Sea Zone 1 artillery and 1 infantry moved from 11 Sea Zone to Western United States 1 carrier and 2 submarines moved from 11 Sea Zone to 27 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter moved from Eastern United States to 93 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 submarine moved from 112 Sea Zone to 108 Sea Zone 3 carriers, 2 destroyers, 2 infantry, 2 submarines and 4 transports moved from 112 Sea Zone to 93 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone 1 destroyer moved from 128 Sea Zone to 126 Sea Zone 1 fighter moved from Western United States to 93 Sea Zone 1 fighter moved from British Columbia to 27 Sea Zone Place Units - Americans 2 submarines placed in 11 Sea Zone 1 submarine and 1 transport placed in 104 Sea Zone 1 tactical_bomber placed in Western United States 1 fighter placed in Eastern United States 1 fighter placed in Eastern United States 1 fighter placed in Western United States 1 transport placed in 104 Sea Zone 1 artillery and 1 infantry placed in Central United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 87 Sea Zone. Rolls: 4,3 Americans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Tsinghai to Hopei 5 infantry moved from Honan to Anhwe 2 infantry moved from Shansi to Anhwe 1 infantry moved from Jehol to Anhwe Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 aaGun, 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/2 hits, 1,17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 aaGun, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Anhwe Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Anhwe, round 2 : 1/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Honan 1 infantry moved from Tsinghai to Honan Place Units - Chinese 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 16 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Iraq: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Southern Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 82 Sea Zone: 2 infantry and 1 transport EDIT: Removing units owned by Americans from 82 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 83 Sea Zone: 2 transports EDIT: Adding units owned by Americans to Trans-Jordan: 1 infantry EDIT: Turning off Edit Mode British buy 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 99 Sea Zone to 100 Sea Zone 2 fighters moved from Iraq to 81 Sea Zone 1 fighter and 1 tactical_bomber moved from 82 Sea Zone to 81 Sea Zone 1 destroyer moved from 82 Sea Zone to 81 Sea Zone Combat - British Battle in 81 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 81 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 81 Sea Zone British win, taking 81 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British 3 fighters and 1 tactical_bomber moved from 81 Sea Zone to Eastern India 3 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Iraq to Southern Persia 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Algeria to Morocco 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 carrier and 3 transports moved from 112 Sea Zone to 93 Sea Zone 1 armour moved from Union of South Africa to Belgian Congo 1 fighter moved from 100 Sea Zone to Egypt 1 transport moved from 83 Sea Zone to 73 Sea Zone 1 battleship, 2 carriers and 2 cruisers moved from 82 Sea Zone to 83 Sea Zone 1 destroyer moved from 73 Sea Zone to 83 Sea Zone Place Units - British 2 infantry placed in Union of South Africa 1 fighter and 1 infantry placed in Egypt 1 submarine placed in 100 Sea Zone 1 fighter placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 1,1,4,1,2,4,5,4 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Americans regular : -5,17 Japanese regular : -0,17 Italians regular : 0,67 British regular : -0,50 -
Tell me if you wanted to scramble at Solomon Islands or SZ81. Overwhelming odds.
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@pejon_88 said in PtV 666 (axis +6) v Pejon:
Tell me if you wanted to scramble at Solomon Islands or SZ81. Overwhelming odds.
ok, but I doubt it.
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 destroyer moved from 99 Sea Zone to 95 Sea Zone 3 fighters moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Romania 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 1 artillery moved from Slovakia Hungary to Romania 2 mech_infantrys moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Poland 2 bombers moved from Western Germany to Poland 1 infantry moved from Karelia to Archangel Italians take Archangel from Russians 1 artillery moved from Finland to Vyborg Italians take Vyborg from Russians Combat - Italians Battle in 95 Sea Zone Italians attack with 1 destroyer and 3 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 3 fighters in 95 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 95 Sea Zone Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Romania Italians attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Romania, round 2 : 5/5 hits, 2.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 artillery Casualties for Russians: 1 artillery and 2 infantry Battle in Poland Italians attack with 2 bombers and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 bombers and 1 infantry in Poland, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Poland 2 bombers owned by the Italians retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Western Germany to France 2 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Romania to Southern Italy 1 aaGun moved from Bulgaria to Romania 2 infantry moved from Northern Italy to Southern France 1 battleship, 1 carrier and 1 transport moved from 116 Sea Zone to 115 Sea Zone 2 fighters moved from 116 Sea Zone to 115 Sea Zone 1 battleship, 1 carrier, 2 fighters and 1 transport moved from 115 Sea Zone to 113 Sea Zone 3 fighters moved from 95 Sea Zone to Gibraltar 2 bombers moved from Poland to Southern Italy Place Units - Italians 1 armour and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Italians regular : 3.00 Russians regular : 0.67Territory Summary for Italians :
Western Germany : 1 aaGun Romania : 1 aaGun, 1 armour and 2 mech_infantrys Eastern Poland : 1 flag Karelia : 1 flag Archangel : 1 flag, 1 infantry Vyborg : 1 flag, 1 artillery Gibraltar : 1 flag, 1 airfield, 3 fighters, 1 harbour and 4 infantry Northern Italy : 1 armour, 1 factory_major and 3 infantry Southern Italy : 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry Southern France : 2 infantry France : 1 fighter Finland : 1 flag 113 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport 95 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 43 / 54 Russians : 50 / 62 Japanese : 53 / 68 Americans : 54 / 77 Chinese : 16 / 16 British : 37 / 40 UK_Pacific : 6 / 6 Italians : 13 / 19 ANZAC : 5 / 8 French : 1 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 20 / 0 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 31 Sea Zone to 50 Sea Zone 1 infantry moved from Iraq to Southern Persia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 5 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 cruiser, 4 destroyers, 2 submarines and 2 transports moved from 31 Sea Zone to 50 Sea Zone 1 infantry moved from Iraq to Southern Persia Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 5 PUs; end with 7 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 82 Sea Zone to 83 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Leningrad 1 infantry moved from Western Germany to 116 Sea Zone 1 infantry and 1 transport moved from 116 Sea Zone to 118 Sea Zone 1 infantry moved from 118 Sea Zone to Baltic States 2 infantry moved from Slovakia Hungary to Poland 1 fighter moved from 116 Sea Zone to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 tactical_bomber moved from Slovakia Hungary to Poland 1 armour and 1 mech_infantry moved from Baluchistan to Central India Germans take Central India from UK_Pacific 13 armour and 13 mech_infantrys moved from Baluchistan to Western India Germans take Western India from UK_Pacific 1 armour and 1 mech_infantry moved from Central India to Eastern India 13 armour and 13 mech_infantrys moved from Western India to Eastern India Combat - Germans Battle in Leningrad Battle in Baltic States Battle in Poland Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Leningrad from Russians, taking Baltic States from Russians, taking Poland from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern India Germans attack with 14 armour and 14 mech_infantrys British defend with 3 aaGuns, 12 artilleries, 3 fighters, 33 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major and 1 harbour Germans roll dice for 14 armour and 14 mech_infantrys in Eastern India, round 2 : 14/28 hits, 11.67 expected hitsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33 -
@Pejon_88 14 hits in IND, OOL?





