Ok, sounds like you will have fun though.
L21 PtV FlyingBadger (Axis) vs malmessi74 (Allies)
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@malmessi74 Australia saving up for something expensive?..
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No, Australia wasting 2 egyptian inf…
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@malmessi74 Damn, forgot to attack Greece with 4 Infantry and 1 Armour… I’ll do it in Non-combat with Robo Dice if that’s okay?
1 Armour and 4 Infantry = 7 dots = 1 hit + rolling to hit on 1…
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[dice 1d6]
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1d6: 6
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So just 1 hit by Germany
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2 Infantry defending at 4
[dice 1d6]
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1d6: 3
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[dice 1d6]
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1d6: 6
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Ignore the last one, got too happy with the copy and paste.
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So, Greeks lose 1 infantry and Germans lose 1 infantry.
Next round: Germans 1 armour and 3 infantry; Greeks 1 infantry.
Germans get 1 hit, so just need to roll at 2 for the Greeks… -
[dice 1d6]
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1d6: 6
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They miss (dice bot seems to roll like you :stuck_out_tongue_winking_eye: ).
Result: Germans take Greece and lose 1 infantry.
@malmessi74 Hope all the above is okay with you? -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 95 Sea Zone 2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone 1 tactical_bomber moved from Holland Belgium to 95 Sea Zone 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to 113 Sea Zone 1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Gibraltar Combat - Germans Battle in Gibraltar Battle in 95 Sea Zone Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers British defend with 2 cruisers, 1 destroyer and 1 transport; French defend with 1 cruiser and 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 95 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits British roll dice for 3 cruisers, 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits 1 destroyer owned by the French, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 95 Sea Zone Germans win, taking Gibraltar from British with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 2 cruisers, 1 destroyer and 1 transport Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Neutral_Allies from Greece: 2 infantry EDIT: Changing ownership of Greece from Neutral_Allies to Germans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bulgaria: 1 infantry EDIT: Turning off Edit Mode 1 submarine moved from 115 Sea Zone to 108 Sea Zone 1 cruiser moved from 115 Sea Zone to 116 Sea Zone 1 infantry moved from Western Germany to Holland Belgium 3 fighters moved from 95 Sea Zone to France 2 tactical_bombers moved from 95 Sea Zone to France 1 tactical_bomber moved from 95 Sea Zone to Southern France 2 bombers moved from 95 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Alexandria 1 infantry moved from Yugoslavia to 99 Sea Zone 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania 1 armour moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Poland 2 artilleries and 6 infantry moved from Yugoslavia to Romania 5 armour and 4 mech_infantrys moved from France to Germany 1 aaGun, 3 artilleries and 4 infantry moved from Germany to Poland 1 aaGun and 1 infantry moved from Norway to Finland 1 infantry moved from Bulgaria to Romania 3 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece Place Units - Germans 3 armour, 2 artilleries and 5 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 destroyer and 1 submarine placed in 116 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 British regular : 0.83
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It is ok
Never used dicebot, curious to learn where to use it -
@malmessi74 said in L21 PtV FlyingBadger (Axis) vs malmessi74 (Allies):
It is ok
Never used dicebot, curious to learn where to use itThanks, Greece has caused me nothing but trouble so far.
Dicebot lets you do a roll in a topic so you can have a transparent result. You can request a roll from them with [dice 2d6]. The number before the d is the number of dice to roll, and the number after the d is the number of sides on the dice.
David Jensen explains it here https://www.axisandallies.org/forums/topic/34120/welcome-dicebot?_=1627334133527
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2d6: 2, 4
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@malmessi74 Just reading further down on that thread and dicebot you can also set what the roll needs to be to hit. So if 3 Infantry, 2 Artillery and a 2 Fighters were attacking.
[dice 1d6<=1 4d6<=2 2d6<=3]