L21 PtV FlyingBadger (Axis) vs malmessi74 (Allies)


  • @malmessi74 Australia saving up for something expensive?..


  • @flyingbadger

    No, Australia wasting 2 egyptian inf…


  • @malmessi74 Damn, forgot to attack Greece with 4 Infantry and 1 Armour… I’ll do it in Non-combat with Robo Dice if that’s okay?

    1 Armour and 4 Infantry = 7 dots = 1 hit + rolling to hit on 1…


  • [dice 1d6]


  • 1d6: 6


  • So just 1 hit by Germany


  • 2 Infantry defending at 4

    [dice 1d6]


  • 1d6: 3


  • [dice 1d6]


  • 1d6: 6


  • Ignore the last one, got too happy with the copy and paste.


  • So, Greeks lose 1 infantry and Germans lose 1 infantry.
    Next round: Germans 1 armour and 3 infantry; Greeks 1 infantry.
    Germans get 1 hit, so just need to roll at 2 for the Greeks…


  • [dice 1d6]


  • 1d6: 6


  • They miss (dice bot seems to roll like you :stuck_out_tongue_winking_eye: ).
    Result: Germans take Greece and lose 1 infantry.
    @malmessi74 Hope all the above is okay with you?

  • 2024 '23 '22 '21

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: WW2 Path to Victory, version: 6.2.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
            Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
    
        Combat Move - Germans
            2 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 95 Sea Zone
            2 fighters and 2 tactical_bombers moved from Northern Italy to 95 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 95 Sea Zone
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from Normandy Bordeaux to 113 Sea Zone
            1 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Gibraltar
    
        Combat - Germans
            Battle in Gibraltar
            Battle in 95 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 5 tactical_bombers
                British defend with 2 cruisers, 1 destroyer and 1 transport; French defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 bombers, 4 fighters and 5 tactical_bombers in 95 Sea Zone, round 2 : 6/1 hits, 6.17 expected hits
                    British roll dice for 3 cruisers, 2 destroyers and 1 transport in 95 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
                    1 destroyer owned by the French, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 2 cruisers owned by the British, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in 95 Sea Zone
                Germans win, taking Gibraltar from British with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 1 fighter and 2 tactical_bombers
                Casualties for French: 1 cruiser and 1 destroyer
                Casualties for British: 2 cruisers, 1 destroyer and 1 transport
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_Allies from Greece: 2 infantry
            EDIT: Changing ownership of Greece from Neutral_Allies to Germans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bulgaria: 1 infantry
            EDIT: Turning off Edit Mode
            1 submarine moved from 115 Sea Zone to 108 Sea Zone
            1 cruiser moved from 115 Sea Zone to 116 Sea Zone
            1 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from 95 Sea Zone to France
            2 tactical_bombers moved from 95 Sea Zone to France
            1 tactical_bomber moved from 95 Sea Zone to Southern France
            2 bombers moved from 95 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Alexandria
            1 infantry moved from Yugoslavia to 99 Sea Zone
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
            2 aaGuns, 3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
            1 armour moved from Yugoslavia to Romania
            1 armour moved from Yugoslavia to Poland
            2 artilleries and 6 infantry moved from Yugoslavia to Romania
            5 armour and 4 mech_infantrys moved from France to Germany
            1 aaGun, 3 artilleries and 4 infantry moved from Germany to Poland
            1 aaGun and 1 infantry moved from Norway to Finland
            1 infantry moved from Bulgaria to Romania
            3 infantry moved from Bulgaria to Greece
            1 armour moved from Yugoslavia to Greece
    
        Place Units - Germans
            3 armour, 2 artilleries and 5 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            1 destroyer and 1 submarine placed in 116 Sea Zone
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    British regular : 0.83
    

    Savegame


  • @flyingbadger

    It is ok
    Never used dicebot, curious to learn where to use it


  • @malmessi74 said in L21 PtV FlyingBadger (Axis) vs malmessi74 (Allies):

    @flyingbadger

    It is ok
    Never used dicebot, curious to learn where to use it

    Thanks, Greece has caused me nothing but trouble so far.

    Dicebot lets you do a roll in a topic so you can have a transparent result. You can request a roll from them with [dice 2d6]. The number before the d is the number of dice to roll, and the number after the d is the number of sides on the dice.

    David Jensen explains it here https://www.axisandallies.org/forums/topic/34120/welcome-dicebot?_=1627334133527


  • 2d6: 2, 4


  • @malmessi74 Just reading further down on that thread and dicebot you can also set what the roll needs to be to hit. So if 3 Infantry, 2 Artillery and a 2 Fighters were attacking.
    [dice 1d6<=1 4d6<=2 2d6<=3]

Suggested Topics

  • 20
  • 11
  • 160
  • 87
  • 117
  • 71
  • 85
  • 980
Axis & Allies Boardgaming Custom Painted Miniatures

21

Online

17.8k

Users

40.5k

Topics

1.8m

Posts