@barnee
Thank you - looks like that did the trick!
Belochai v Bretters G40 Balanced Mod 3
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 artilleries and 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus 3 mech_infantrys moved from Eastern Poland to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Ukraine 1 fighter moved from Western Germany to Belarus Combat - Germans Battle in Ukraine Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 bombers moved from Ukraine to Eastern Poland 2 infantry moved from Germany to Poland 1 armour and 8 mech_infantrys moved from Baltic States to Eastern Poland 2 fighters moved from Southern Italy to Western Germany 2 tactical_bombers moved from Southern Italy to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 9 infantry moved from Karelia to Finland Place Units - Germans 5 mech_infantrys placed in Western Germany 2 infantry and 6 mech_infantrys placed in Germany Germans undo move 2. 5 mech_infantrys placed in Western Germany 1 infantry and 1 mech_infantry placed in France 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 7 armour; Remaining resources: 1 PUs; Combat Move - Russians 7 armour, 4 artilleries, 32 infantry and 3 mech_infantrys moved from Bryansk to Belarus 5 armour moved from Russia to Belarus 1 bomber moved from Russia to Ukraine 2 fighters and 2 tactical_bombers moved from Russia to Belarus Combat - Russians Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Battle in Belarus Russians attack with 12 armour, 4 artilleries, 2 fighters, 32 infantry, 3 mech_infantrys and 2 tactical_bombers Germans defend with 2 artilleries and 2 infantry Russians roll dice for 12 armour, 4 artilleries, 2 fighters, 32 infantry, 3 mech_infantrys and 2 tactical_bombers in Belarus, round 2 : 17/55 hits, 16.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 12 armour, 4 artilleries, 2 fighters, 31 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians 1 aaGun moved from Archangel to Belarus 3 aaGuns moved from Bryansk to Belarus 1 bomber moved from Ukraine to Russia 1 fighter moved from Belarus to Volgograd 1 tactical_bomber moved from Belarus to Volgograd 1 fighter and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 fighter EDIT: Removing units owned by Russians from Volgograd: 1 tactical_bomber EDIT: Adding units owned by Russians to Russia: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 3 armour placed in Volgograd 4 armour placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : -0.33 Russians regular : 0.83
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 mech_infantrys moved from Kwangtung to Anhwe 1 artillery moved from Hopei to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 2 bombers moved from French Indo China to Anhwe 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 1 fighter and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Anhwe Japanese attack with 2 bombers and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 2 bombers and 3 mech_infantrys in Anhwe, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 bombers and 2 mech_infantrys in Anhwe, round 3 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 4/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Anhwe to French Indo China 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 3 fighters moved from Korea to Japan 1 carrier and 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 3 destroyers moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Philippines 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kwangtung 1 factory_minor placed in Shantung 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : -1.00 UK_Pacific regular : 0.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Borneo Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 mech_infantry moved from 43 Sea Zone to Borneo 1 submarine moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Borneo Battle in 37 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking Borneo from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Western United States to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 bomber moved from Western United States to Hawaiian Islands 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 bomber moved from Eastern United States to United Kingdom 1 bomber moved from Eastern United States to United Kingdom 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Place Units - Americans 2 submarines placed in 10 Sea Zone 2 carriers, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 aaGun 1 aaGun owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Szechwan 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to United Kingdom: 1 bomber EDIT: Removing units owned by Americans from Archangel: 1 bomber EDIT: Turning off Edit Mode 1 bomber moved from United Kingdom to France 1 bomber moved from Gibraltar to Northern Italy 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 2 fighters and 2 tactical_bombers moved from India to Shan State 1 armour moved from Egypt to Syria 1 infantry moved from Trans-Jordan to Syria 1 artillery moved from Trans-Jordan to Syria 1 submarine moved from 110 Sea Zone to 125 Sea Zone Combat - British Strategic bombing raid in Northern Italy Italians roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Northern Italy causes 6 damage total. Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Shan State British attack with 2 fighters, 2 infantry and 2 tactical_bombers Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Syria British attack with 1 armour, 1 artillery and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking Syria from Neutral_Axis with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to India 1 infantry moved from West India to India 1 infantry moved from West India to India 1 aaGun, 1 armour and 3 infantry moved from India to Burma 2 artilleries and 2 infantry moved from Eastern Persia to West India 1 infantry moved from Persia to Eastern Persia 2 fighters and 2 tactical_bombers moved from Shan State to India 1 infantry moved from Tunisia to Algeria 1 bomber moved from France to United Kingdom 1 bomber moved from Northern Italy to Malta 1 fighter moved from United Kingdom to Scotland 1 fighter moved from Gibraltar to Scotland 1 fighter moved from Gibraltar to Scotland 1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire British take Eire from Neutral_Allies 1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from United Kingdom to 109 Sea Zone Place Units - British 1 carrier and 1 destroyer placed in 109 Sea Zone 2 artilleries and 1 infantry placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : -1.00 Germans AA : -0.17 Neutral_Axis regular : -0.33 British regular : 1.17 Italians AA : -0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 armour moved from Bulgaria to Bessarabia Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 55 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 55 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 harbour ANZAC roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 1 infantry moved from Egypt to Anglo Egyptian Sudan Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 artillery placed in Queensland 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Algeria to Morocco 1 infantry moved from Algeria to Morocco 1 infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 2 infantry moved from Western Ukraine to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland 4 infantry moved from Western Germany to Germany 1 mech_infantry moved from France to Western Germany Combat - Germans Non Combat Move - Germans 1 tactical_bomber moved from Western Germany to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 3 infantry placed in Novgorod 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Belarus to Bryansk 1 armour moved from Russia to Archangel 1 infantry moved from Belarus to Archangel 3 armour moved from Volgograd to Rostov 1 armour moved from Russia to Archangel 1 armour moved from Russia to Rostov 1 fighter moved from Russia to Bryansk 1 tactical_bomber moved from Russia to Bryansk 12 armour, 4 artilleries, 20 infantry and 3 mech_infantrys moved from Belarus to Novgorod 1 fighter moved from Bryansk to Bessarabia 1 tactical_bomber moved from Bryansk to Bessarabia 1 bomber moved from Russia to Bessarabia 1 fighter moved from Russia to Bessarabia 1 tactical_bomber moved from Russia to Bessarabia 1 armour moved from Russia to Bryansk 8 infantry moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 12 armour, 4 artilleries, 28 infantry and 3 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Russians roll dice for 12 armour, 4 artilleries, 28 infantry and 3 mech_infantrys in Novgorod, round 2 : 13/47 hits, 13.17 expected hits Germans roll dice for 3 infantry in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 12 armour, 4 artilleries, 26 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Bryansk Russians attack with 1 armour and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Bessarabia Russians attack with 1 bomber, 2 fighters and 2 tactical_bombers Italians defend with 2 armour Russians roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Bessarabia, round 2 : 3/5 hits, 3.00 expected hits Germans roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits 1 fighter owned by the Russians and 2 armour owned by the Italians lost in Bessarabia Russians win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 1 fighter Casualties for Italians: 2 armour Battle in Archangel Russians attack with 2 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 armour and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 4 armour Germans defend with 1 mech_infantry Russians roll dice for 4 armour in Rostov, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 bomber moved from Bessarabia to Russia 1 fighter and 2 tactical_bombers moved from Bessarabia to Caucasus 4 aaGuns moved from Belarus to Novgorod Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 8 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Kwangtung to Hunan 2 artilleries moved from Kweichow to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery moved from Philippines to 35 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 2 bombers moved from French Indo China to Malaya 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 1 battleship and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Hunan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 2 transports Americans defend with 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 3 destroyers and 2 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 battleship, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Malaya Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/8 hits, 3.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Hunan to French Indo China 1 mech_infantry moved from Anhwe to Kweichow 2 bombers moved from Malaya to French Indo China 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo China 2 carriers moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.17 Japanese regular : -2.17 UK_Pacific regular : 0.33
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 bomber moved from Hawaiian Islands to 55 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 fighter moved from Algeria to Gibraltar 1 tactical_bomber moved from Algeria to Gibraltar 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 bomber moved from Hawaiian Islands to 55 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 fighter moved from Algeria to Gibraltar 1 tactical_bomber moved from Algeria to Gibraltar 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Norway Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 2 carriers, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to Scotland Place Units - Americans 1 submarine placed in 101 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -0.00 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Suiyuyan to Kweichow 5 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone 1 bomber moved from Hawaiian Islands to 55 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 54 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 3 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry moved from Tunisia to Algeria 1 artillery moved from Tunisia to Algeria 1 fighter moved from Algeria to Gibraltar 1 tactical_bomber moved from Algeria to Gibraltar 1 armour, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 112 Sea Zone 1 armour, 3 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone 1 bomber moved from United Kingdom to 112 Sea Zone Combat - Americans Battle in Norway Battle in 55 Sea Zone Americans attack with 1 bomber, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win, taking Norway from Germans with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland 1 bomber moved from 55 Sea Zone to Queensland 2 carriers, 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to United Kingdom 1 bomber moved from 112 Sea Zone to Scotland Place Units - Americans 1 submarine placed in 101 Sea Zone 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Suiyuyan to Kweichow 5 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 5 infantry in Hopei, round 3 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 3 artilleries, 1 carrier, 1 destroyer, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 2 fighters and 2 tactical_bombers moved from India to Yunnan 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Syria to Iraq 1 artillery moved from Syria to Iraq 1 armour moved from Syria to Persia 2 artilleries and 2 infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 2 artilleries and 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Algeria to Tunisia 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Malta to Eastern Persia Combat - British Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan British attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 2 artilleries and 1 mech_infantry British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 5/7 hits, 2.83 expected hits Japanese roll dice for 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 2 artilleries and 1 mech_infantry Non Combat Move - British 2 fighters and 2 tactical_bombers moved from Yunnan to India 1 fighter moved from Shan State to India 1 tactical_bomber moved from Shan State to India 2 infantry moved from India to Burma 1 mech_infantry moved from India to Burma 1 mech_infantry moved from India to Burma Place Units - British 1 submarine placed in 98 Sea Zone 1 carrier and 1 destroyer placed in 80 Sea Zone 1 mech_infantry placed in Persia 3 artilleries placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to 112 Sea Zone: 1 carrier, 1 destroyer, 2 fighters and 3 transports EDIT: Removing units owned by British from 109 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 3 transports EDIT: Removing units owned by British from Scotland: 1 fighter EDIT: Removing units owned by British from Eire: 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 infantry EDIT: Removing units owned by British from United Kingdom: 1 artillery EDIT: Removing units owned by British from United Kingdom: 1 artillery EDIT: Removing units owned by British from United Kingdom: 1 armour EDIT: Adding units owned by British to Norway: 1 armour, 2 artilleries and 3 infantry EDIT: Adding units owned by British to Norway: 2 fighters EDIT: Removing units owned by British from Scotland: 2 fighters EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Norway: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,5,4,1,1,3,3,5,4,2,5,6 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleries and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : -0.00 Japanese regular : -1.33 British regular : 2.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to ANZAC EDIT: Adding units owned by ANZAC to French Central Africa: 1 infantry EDIT: Removing units owned by ANZAC from French Equatorial Africa: 1 infantry EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 aaGun moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 artillery and 1 tactical_bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 42 Sea Zone Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of French Central Africa from Neutral_Axis to ANZAC EDIT: Adding units owned by ANZAC to French Central Africa: 1 infantry EDIT: Removing units owned by ANZAC from French Equatorial Africa: 1 infantry EDIT: Turning off Edit Mode 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 aaGun moved from Queensland to 54 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 aaGun moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 artillery and 1 tactical_bomber placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Morocco to Algeria 1 fighter moved from United Kingdom to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 52 PUs; Germans buy 12 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 2 bombers, 4 fighters and 4 tactical_bombers moved from Eastern Poland to Rostov 9 armour and 18 mech_infantrys moved from Eastern Poland to Bryansk Combat - Germans Battle in Bryansk Germans attack with 9 armour and 18 mech_infantrys Russians defend with 1 armour Germans roll dice for 9 armour and 18 mech_infantrys in Bryansk, round 2 : 10/27 hits, 7.50 expected hits Russians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 9 armour and 17 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Rostov Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers Russians defend with 4 armour Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in Rostov, round 2 : 4/10 hits, 6.00 expected hits Russians roll dice for 4 armour in Rostov, round 2 : 4/4 hits, 2.00 expected hits 4 armour owned by the Russians and 4 fighters owned by the Germans lost in Rostov Germans win with 2 bombers and 4 tactical_bombers remaining. Battle score for attacker is -16 Casualties for Germans: 4 fighters Casualties for Russians: 4 armour Battle in Belarus Germans attack with 1 artillery and 3 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Belarus, round 4 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers and 4 tactical_bombers moved from Rostov to Ukraine 2 bombers moved from Ukraine to Western Ukraine 3 aaGuns and 14 infantry moved from Eastern Poland to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 6 mech_infantrys moved from Western Germany to Poland 3 infantry moved from France to Western Germany 10 mech_infantrys moved from Western Germany to Germany 3 infantry moved from France to Western Germany Place Units - Germans 10 infantry placed in Western Germany 2 infantry and 4 mech_infantrys placed in Germany Germans undo move 2. 3 mech_infantrys placed in Ukraine 2 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 43 PUs (2 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Russians regular : 1.50 Germans regular : -1.50