Belochai v Bretters G40 Balanced Mod 3


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 bomber, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Russia to Tambov
            12 armour and 3 mech_infantrys moved from Novgorod to Vologda
            1 infantry moved from Archangel to Vologda
            1 armour moved from Archangel to Vologda
            1 armour moved from Archangel to Vologda
            1 bomber moved from Russia to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 fighter and 2 tactical_bombers moved from Caucasus to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            6 infantry moved from Russia to Samara
            1 infantry moved from Russia to Smolensk
            2 artilleries moved from Russia to Samara
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 2 : 5/7 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
    
        Non Combat Move - Russians
            1 fighter and 2 tactical_bombers moved from Belarus to Novgorod
            1 bomber moved from Baltic States to Novgorod
            1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun and 9 infantry moved from Sakha to Buryatia
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Volgograd
            1 armour, 1 bomber and 1 fighter placed in Novgorod
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 31 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Hopei
            3 mech_infantrys moved from Shantung to Hopei
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Hunan to Kweichow
            1 bomber moved from French Indo China to Hopei
            1 fighter and 1 tactical_bomber moved from French Indo China to Hopei
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 submarine moved from 43 Sea Zone to 42 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            4 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone
            4 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 bomber moved from French Indo China to 41 Sea Zone
            3 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Borneo
                Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Borneo, round 2 : 4/6 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 bomber, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/8 hits, 2.67 expected hits
                    Chinese roll dice for 4 infantry in Hopei, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 5/7 hits, 2.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
                Casualties for Chinese: 4 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 2.17 expected hits
                    Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 1/7 hits, 2.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 infantry
                Casualties for British: 2 infantry and 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Shan State
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Borneo to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from 41 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Hopei to Shantung
            1 bomber moved from Hopei to French Indo China
            1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 36 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 6 Sea Zone
            3 infantry placed in French Indo China
            2 infantry and 1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 47 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 2.83
    ANZAC regular : -0.67
    UK_Pacific regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Finland
            1 armour, 3 infantry and 3 mech_infantrys moved from Norway to Finland
            1 bomber moved from Scotland to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 carriers and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Gibraltar to Norway
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Finland
                Americans attack with 1 armour, 3 bombers, 2 fighters, 3 infantry and 3 mech_infantrys
                Germans defend with 9 infantry
                    Americans roll dice for 1 armour, 3 bombers, 2 fighters, 3 infantry and 3 mech_infantrys in Finland, round 2 : 2/12 hits, 4.50 expected hits
                    Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Finland
                    Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 mech_infantrys in Finland, round 3 : 5/9 hits, 4.00 expected hits
                    Germans roll dice for 7 infantry in Finland, round 3 : 3/7 hits, 2.33 expected hits
                    5 infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Finland
                    Americans roll dice for 1 armour, 3 bombers and 2 fighters in Finland, round 4 : 3/6 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Finland
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys
                Casualties for Germans: 9 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 5 destroyers and 6 submarines moved from 26 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 7 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            3 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from 42 Sea Zone to Sumatra
            1 fighter moved from 42 Sea Zone to Java
            1 bomber moved from 43 Sea Zone to Sumatra
            1 fighter moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 bomber moved from Finland to Norway
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : 0.33
    Germans regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter and 3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from United Kingdom to Finland
            1 armour, 3 infantry and 3 mech_infantrys moved from Norway to Finland
            1 bomber moved from Scotland to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            2 carriers and 1 tactical_bomber moved from 91 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from Gibraltar to Norway
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in Finland
                Americans attack with 1 armour, 3 bombers, 2 fighters, 3 infantry and 3 mech_infantrys
                Germans defend with 9 infantry
                    Americans roll dice for 1 armour, 3 bombers, 2 fighters, 3 infantry and 3 mech_infantrys in Finland, round 2 : 2/12 hits, 4.50 expected hits
                    Germans roll dice for 9 infantry in Finland, round 2 : 3/9 hits, 3.00 expected hits
                    2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Finland
                    Americans roll dice for 1 armour, 3 bombers, 2 fighters and 3 mech_infantrys in Finland, round 3 : 5/9 hits, 4.00 expected hits
                    Germans roll dice for 7 infantry in Finland, round 3 : 3/7 hits, 2.33 expected hits
                    5 infantry owned by the Germans and 3 mech_infantrys owned by the Americans lost in Finland
                    Americans roll dice for 1 armour, 3 bombers and 2 fighters in Finland, round 4 : 3/6 hits, 3.50 expected hits
                    Germans roll dice for 2 infantry in Finland, round 4 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Finland
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -12
                Casualties for Americans: 1 armour, 1 bomber, 3 infantry and 3 mech_infantrys
                Casualties for Germans: 9 infantry
            Battle in 42 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 submarine
                1 submarine owned by the Japanese submerged
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 16 Sea Zone
                Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 battleship, 2 carriers, 2 cruisers, 5 destroyers and 6 submarines moved from 26 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 7 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 7 Sea Zone
            3 fighters moved from Hawaiian Islands to 7 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 7 Sea Zone
            1 fighter moved from 42 Sea Zone to Sumatra
            1 fighter moved from 42 Sea Zone to Java
            1 bomber moved from 43 Sea Zone to Sumatra
            1 fighter moved from Finland to Norway
            1 fighter moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 bomber moved from Finland to Norway
    
        Place Units - Americans
            1 airfield, 1 factory_minor and 1 harbour placed in Norway
            2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter and 3 infantry moved from Szechwan to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Hunan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Hunan from Japanese, taking Chahar from Japanese, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            3 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 1 tactical_bomber; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 112 Sea Zone: 4 transports
            EDIT: Adding units owned by Americans to 109 Sea Zone: 4 transports
            EDIT: Turning off Edit Mode
            1 armour moved from Norway to Finland
                  British take Finland from Germans
            1 armour moved from Finland to Norway
            2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
            1 infantry moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            2 armour and 2 mech_infantrys moved from Burma to Yunnan
            2 fighters and 2 tactical_bombers moved from India to Yunnan
            1 bomber moved from Eastern Persia to Yunnan
    
        Combat - British
            Battle in Normandy Bordeaux
            Battle in Yunnan
                British attack with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 infantry and 3 mech_infantrys
                    British roll dice for 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 3 mech_infantrys owned by the Japanese lost in Yunnan
                British win, taking Normandy Bordeaux from Germans, taking Yunnan from Japanese with 2 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 infantry and 3 mech_infantrys
            Battle in Shan State
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Shan State to India
            1 tactical_bomber moved from Shan State to India
            1 fighter moved from Yunnan to 39 Sea Zone
            1 tactical_bomber moved from Yunnan to 39 Sea Zone
            1 fighter moved from Yunnan to India
            1 bomber moved from Yunnan to India
            1 tactical_bomber moved from Yunnan to India
            1 aaGun moved from Burma to Yunnan
            5 artilleries and 3 infantry moved from India to Burma
            1 infantry moved from West India to India
            1 infantry moved from Iraq to 80 Sea Zone
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery moved from Eastern Persia to West India
            1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
            1 mech_infantry moved from Persia to West India
            1 armour moved from Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 artilleries and 2 infantry moved from 39 Sea Zone to India
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 fighter moved from Norway to United Kingdom
            1 fighter moved from Norway to United Kingdom
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Norway to United Kingdom
    
        Place Units - British
            3 artilleries placed in United Kingdom
            2 fighters and 1 tactical_bomber placed in Persia
    
        Turn Complete - British
            British collect 41 PUs; end with 45 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs
    
        Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
            1 submarine placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 1 mech_infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : -1.00
    Japanese regular : -1.67
    Germans regular : 2.00
    British regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 artilleries placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from India to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Sumatra
            1 tactical_bomber moved from Queensland to Sumatra
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from Malaya to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
            ANZAC collect 16 PUs (3 lost to blockades); end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 fighter moved from India to Malaya
            1 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from 37 Sea Zone to Malaya
            1 fighter moved from Queensland to Sumatra
            1 tactical_bomber moved from Queensland to Sumatra
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 harbour
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 fighter moved from Malaya to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 infantry and 1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
            ANZAC collect 16 PUs (3 lost to blockades); end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 fighter moved from Scotland to Normandy Bordeaux
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 mech_infantrys; Remaining resources: 3 PUs; 
    
        Combat Move - Germans
                Germans captures 40PUs while taking Russians capital
                Germans converts factory_major into different units
            1 mech_infantry moved from Bryansk to Russia
                  Germans take Russia from Russians
            3 mech_infantrys moved from Poland to Baltic States
            3 tactical_bombers moved from Ukraine to Baltic States
            3 artilleries and 3 infantry moved from France to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 mech_infantrys moved from Bryansk to Tambov
            1 tactical_bomber moved from Ukraine to Tambov
            2 mech_infantrys moved from Bryansk to Smolensk
            2 bombers moved from Western Ukraine to Smolensk
            2 armour and 2 mech_infantrys moved from Bryansk to Rostov
            1 mech_infantry moved from Ukraine to Tambov
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry; French defend with 1 fighter
                    British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/9 hits, 3.67 expected hits
                    British roll dice for 1 aaGun, 2 artilleries, 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.33 expected hits
                    1 aaGun owned by the British, 2 infantry owned by the Germans, 1 artillery owned by the British and 3 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 4/7 hits, 3.00 expected hits
                    British roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 3 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 fighter owned by the French and 1 artillery owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 3 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Germans: 3 infantry
                Casualties for British: 1 aaGun, 2 artilleries and 3 infantry
                Casualties for French: 1 fighter
            Battle in Tambov
                Germans attack with 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 2 bombers and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 mech_infantrys in Smolensk, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            10 mech_infantrys moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Ukraine to Rostov
            7 armour and 10 mech_infantrys moved from Bryansk to Rostov
            3 aaGuns and 14 infantry moved from Western Ukraine to Bryansk
            3 tactical_bombers moved from Baltic States to Poland
            6 infantry moved from Western Germany to France
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            1 mech_infantry moved from Germany to Eastern Poland
            3 mech_infantrys moved from Poland to Western Ukraine
            10 mech_infantrys moved from Germany to Western Germany
            6 infantry moved from Germany to Poland
            1 tactical_bomber moved from Tambov to Ukraine
            2 bombers moved from Smolensk to Ukraine
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
            Germans collect 47 PUs (2 lost to blockades); end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    British AA : -0.50
    Russians regular : -0.67
    Germans regular : 2.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Samara to Tambov
            1 bomber moved from Novgorod to Tambov
            1 fighter moved from Novgorod to Tambov
            1 tactical_bomber moved from Novgorod to Tambov
            1 infantry moved from Vologda to Russia
            1 fighter moved from Novgorod to Russia
            1 tactical_bomber moved from Novgorod to Russia
            1 infantry moved from Samara to Russia
            1 mech_infantry moved from Volgograd to Caucasus
            1 infantry moved from Novgorod to Baltic States
            1 bomber moved from Novgorod to Baltic States
            1 artillery moved from Novgorod to Baltic States
            1 artillery and 1 infantry moved from Belarus to Archangel
            1 armour, 2 artilleries and 19 infantry moved from Novgorod to Archangel
            1 armour moved from Volgograd to Vologda
            2 artilleries and 4 infantry moved from Samara to Vologda
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Russia, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 3 mech_infantrys
                    Russians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 2.00 expected hits
                    Germans roll dice for 3 mech_infantrys in Tambov, round 2 : 3/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Tambov
                1 bomber owned by the Russians retreated
                Germans win with 3 mech_infantrys remaining. Battle score for attacker is -24
                Casualties for Russians: 1 fighter, 1 infantry and 1 tactical_bomber
            Battle in Baltic States
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Baltic States, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter moved from Russia to Vologda
            1 tactical_bomber moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Vologda to Archangel
            1 bomber moved from Tambov to Novgorod
            1 bomber moved from Baltic States to Novgorod
            1 aaGun moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Archangel
            1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
            1 aaGun and 9 infantry moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 2.00
    Russians regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 mech_infantrys moved from Hopei to Anhwe
            1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            2 bombers moved from French Indo China to Hunan
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Hunan
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                2 bombers owned by the Japanese retreated
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 mech_infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Hunan to Korea
            1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from French Indo China to Japan
            2 infantry moved from French Indo China to 36 Sea Zone
            1 infantry moved from Kwangtung to Kwangsi
            2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Japan
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 carriers and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in Kwangtung
            Japanese undo move 2.
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Norway to Germany
            1 bomber moved from Norway to Germany
            1 bomber moved from Sumatra to Kwangsi
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Kwangsi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Sumatra to Yunnan
            1 fighter moved from Java to Yunnan
            1 destroyer moved from 7 Sea Zone to 16 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 7 submarines, 2 tactical_bombers and 1 transport moved from 7 Sea Zone to 14 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 bomber moved from Germany to Norway
            1 bomber moved from Germany to Norway
            1 fighter moved from Eastern United States to Gibraltar
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Norway
            1 bomber moved from Eastern United States to Norway
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 tactical_bombers placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Norway
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 112 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 109 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.67
    Italians regular : -0.17
    Germans AA : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Japanese regular : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 infantry and 4 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 infantry moved from Algeria to Morocco
            1 artillery moved from Algeria to Morocco
            1 transport moved from 109 Sea Zone to 91 Sea Zone
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 submarine moved from 92 Sea Zone to 98 Sea Zone
            1 bomber moved from Norway to Germany
            1 bomber moved from Norway to Germany
            1 bomber moved from Sumatra to Kwangsi
    
        Combat - Americans
            Strategic bombing raid in Germany
                    Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits
                Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total. 
            Battle in 98 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 98 Sea Zone
                Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Kwangsi
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Kwangsi, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
                Japanese win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Sumatra to Yunnan
            1 fighter moved from Java to Yunnan
            1 destroyer moved from 7 Sea Zone to 16 Sea Zone
            1 artillery, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 6 fighters, 1 infantry, 7 submarines, 2 tactical_bombers and 1 transport moved from 7 Sea Zone to 14 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 fighter moved from Gibraltar to 112 Sea Zone
            1 bomber moved from Germany to Norway
            1 bomber moved from Germany to Norway
            1 fighter moved from Eastern United States to Gibraltar
            1 tactical_bomber moved from Eastern United States to Gibraltar
            1 bomber moved from Eastern United States to Norway
            1 bomber moved from Eastern United States to Norway
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            4 tactical_bombers placed in 10 Sea Zone
            1 artillery and 2 infantry placed in Norway
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 112 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 109 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            3 infantry moved from Kweichow to Anhwe
            1 fighter moved from Szechwan to Anhwe
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Chinese creates battle in territory Hopei
            Battle in Anhwe
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Kiangsi
    
        Turn Complete - Chinese
            Chinese collect 14 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to French Indo China
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 carrier moved from 39 Sea Zone to 43 Sea Zone
                  UK_Pacific take 42 Sea Zone from Japanese
                  UK_Pacific take 43 Sea Zone from Japanese
            1 fighter moved from 39 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
            1 bomber moved from India to Shantung
            2 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from India to French Indo China
            1 tactical_bomber moved from India to French Indo China
            1 infantry moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 artillery moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - British
            Strategic bombing raid in Shantung
                    Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits
                Bombing raid in Shantung rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total. 
            Battle in 37 Sea Zone
                British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                British win, taking 37 Sea Zone from Japanese with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in French Indo China
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor and 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangtung
                British attack with 2 armour and 2 mech_infantrys
                Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                British win, taking Kwangtung from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Borneo
                British attack with 2 artilleries and 2 infantry
                Japanese defend with 3 infantry
                    British roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 infantry in Borneo, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                    British roll dice for 2 artilleries and 1 infantry in Borneo, round 3 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                British win, taking Borneo from Japanese with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 3 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            2 aaGuns, 5 artilleries and 3 infantry moved from Burma to Yunnan
            1 aaGun moved from Yunnan to French Indo China
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            2 fighters and 1 tactical_bomber moved from Persia to India
            1 fighter moved from French Indo China to Yunnan
            1 tactical_bomber moved from French Indo China to Yunnan
            3 mech_infantrys moved from Eastern Persia to Northwest Persia
            1 infantry moved from India to West India
            1 infantry moved from India to West India
            1 mech_infantry moved from West India to Persia
            1 armour moved from West India to Persia
            1 artillery moved from West India to Eastern Persia
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 armour moved from Norway to 112 Sea Zone
            1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to United Kingdom
            1 bomber moved from United Kingdom to Norway
            1 bomber moved from Shantung to Anhwe
    
        Place Units - British
            1 artillery, 2 infantry and 2 tactical_bombers placed in United Kingdom
            2 transports placed in 110 Sea Zone
            1 artillery and 1 infantry placed in Persia
            British undo move 1.
            1 infantry placed in Persia
            1 artillery, 1 infantry and 2 tactical_bombers placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,1
            British collect 38 PUs (1 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 19 PUs; end with 19 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.00
    Americans regular : 0.67
    Japanese regular : 0.33
    Italians regular : -0.17
    Japanese AA : -0.17
    Germans AA : -0.33
    British regular : 2.50
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 99 Sea Zone to 98 Sea Zone
            4 fighters moved from Southern Italy to 98 Sea Zone
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                1 submarine owned by the Americans submerged
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 98 Sea Zone
                Italians win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Italians
            4 fighters moved from 98 Sea Zone to Greece
            2 artilleries and 2 infantry moved from Bulgaria to Greece
            1 infantry moved from Bulgaria to Greece
            1 artillery and 1 infantry moved from Bulgaria to Romania
            1 armour moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,6
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Burma to French Indo China
            1 fighter moved from Sumatra to French Indo China
            1 tactical_bomber moved from Sumatra to French Indo China
            1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 artillery moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from Burma to French Indo China
            1 fighter moved from Sumatra to French Indo China
            1 tactical_bomber moved from Sumatra to French Indo China
            1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Siam
            1 artillery moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 carrier, 1 submarine and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 20 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Scotland to United Kingdom
            1 infantry moved from Morocco to Algeria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 88 PUs; 
            Germans buy 1 bomber, 12 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            3 infantry moved from Bryansk to Russia
            2 bombers and 1 tactical_bomber moved from Ukraine to Russia
            1 mech_infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            2 infantry moved from Poland to Baltic States
            3 tactical_bombers moved from Poland to Baltic States
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 infantry and 3 tactical_bombers
                Russians defend with 1 artillery
                    Germans roll dice for 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Russia
                Germans attack with 2 bombers, 3 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor and 2 infantry
                    Germans roll dice for 2 bombers, 3 infantry and 1 tactical_bomber in Russia, round 2 : 1/6 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Russia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Russia, round 3 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Germans destroys 36PUs while taking Russians capital
                Germans win, taking Russia from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
            2 bombers and 1 tactical_bomber moved from Russia to Ukraine
            3 mech_infantrys moved from Western Ukraine to Rostov
            2 mech_infantrys moved from Rostov to Caucasus
            3 mech_infantrys moved from Ukraine to Caucasus
            4 infantry moved from Poland to Germany
            7 mech_infantrys moved from Germany to Eastern Poland
            6 infantry moved from Western Germany to Germany
            3 artilleries moved from Normandy Bordeaux to France
            3 tactical_bombers moved from Baltic States to Ukraine
            10 mech_infantrys moved from Ukraine to Rostov
    
        Place Units - Germans
            3 mech_infantrys placed in Ukraine
            10 infantry placed in Germany
            1 bomber, 2 infantry and 7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
            Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 2.33
    Germans regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Combat Move - Russians
            1 armour moved from Archangel to Baltic States
            1 fighter moved from Archangel to Baltic States
            1 infantry moved from Archangel to Belarus
            1 tactical_bomber moved from Archangel to Belarus
            1 infantry moved from Vologda to Russia
            1 infantry moved from Vologda to Russia
            1 bomber moved from Novgorod to Russia
            1 infantry moved from Archangel to Smolensk
            1 bomber moved from Novgorod to Smolensk
            1 infantry moved from Karelia to Vyborg
                  Russians take Vyborg from Germans
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                Russians win, taking Russia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour and 1 fighter
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 1 fighter in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour and 1 fighter in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 bomber and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 bomber and 1 infantry in Smolensk, round 3 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Smolensk, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Smolensk, round 5 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 bomber moved from Russia to Novgorod
            1 bomber moved from Smolensk to Novgorod
            1 fighter moved from Baltic States to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            2 aaGuns, 3 artilleries and 18 infantry moved from Archangel to Vologda
            1 aaGun and 9 infantry moved from Yenisey to Timguska
            1 aaGun and 9 infantry moved from Yakut S.S.R. to Yenisey
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -1.00
    Russians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 36 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 airfield, 2 artilleries, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Korea to 6 Sea Zone
            4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kiangsi
            2 bombers moved from Korea to Kiangsi
            2 battleships moved from 6 Sea Zone to 20 Sea Zone
            1 cruiser moved from 6 Sea Zone to 20 Sea Zone
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsi
    
        Combat - Japanese
            Battle in Kiangsi
                Japanese attack with 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
                Chinese defend with 2 artilleries and 2 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Kiangsi, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters, 4 infantry and 2 tactical_bombers in Kiangsi, round 2 : 5/10 hits, 4.33 expected hits
                    Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 artilleries and 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Kiangsi to 20 Sea Zone
            2 bombers moved from Kiangsi to Shantung
            1 fighter moved from Japan to Korea
            2 fighters moved from Japan to Shantung
            1 fighter moved from Japan to Shantung
            7 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to Shantung
            1 fighter moved from Philippines to Shantung
            5 carriers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from Japan to Shantung
    
        Place Units - Japanese
            1 airfield placed in Korea
            1 fighter placed in Japan
            2 artilleries and 1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.17
    

    Savegame

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