TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from West India to Eastern Persia
4 artilleries and 4 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 fighter moved from India to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from India to 19 Sea Zone
1 bomber moved from India to 44 Sea Zone
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 armour, 5 artilleries and 5 infantry
British defend with 1 aaGun
1 aaGun owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 5 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in 19 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
3 transports owned by the Americans lost in 19 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 44 Sea Zone
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer, 2 submarines and 2 transports
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 5 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC and Japanese reach a stalemate
. Battle score for attacker is 22
Casualties for ANZAC: 1 destroyer, 1 submarine and 2 transports
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Malaya
1 mech_infantry moved from West India to Eastern Persia
2 artilleries and 3 infantry moved from West India to India
1 bomber moved from 44 Sea Zone to Malaya
1 bomber moved from 19 Sea Zone to Okinawa
Place Units - Japanese
1 fighter placed in Japan
1 bomber placed in Japan
3 infantry placed in Malaya
1 fighter, 1 infantry and 1 tactical_bomber placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,5,1,5,4
Japanese collect 30 PUs (1 lost to blockades); end with 31 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : -1.67
ANZAC regular : -0.67
Savegame