@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Belochai v Bretters G40 Balanced Mod 3
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 13 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kweichow to Hunan Place Units - Chinese 7 infantry placed in Hunan Turn Complete - Chinese Chinese collect 21 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 1 harbour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Korea to Manchuria 3 fighters moved from 6 Sea Zone to Manchuria 1 bomber moved from Midway to Manchuria 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Americans take 19 Sea Zone from Japanese Americans take 20 Sea Zone from Japanese Combat - Americans Battle in Manchuria Americans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry Japanese defend with 5 infantry Americans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in Manchuria, round 2 : 3/10 hits, 4.17 expected hits Japanese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Manchuria Americans roll dice for 3 artilleries, 1 bomber and 3 fighters in Manchuria, round 3 : 5/7 hits, 3.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 3 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 3 infantry Casualties for Japanese: 5 infantry Non Combat Move - Americans 1 bomber and 3 fighters moved from Manchuria to Korea 4 battleships, 2 carriers, 3 cruisers, 1 fighter and 5 transports moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from Eastern United States to Western United States 1 mech_infantry moved from Eastern United States to Western United States 1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 destroyer and 1 submarine moved from 89 Sea Zone to 106 Sea Zone Place Units - Americans 1 airfield, 1 factory_minor and 1 harbour placed in Korea 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 13 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 infantry moved from Kweichow to Hunan Place Units - Chinese 7 infantry placed in Hunan Turn Complete - Chinese Chinese collect 21 PUs; end with 22 PUs Purchase Units - British British buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Non Combat Move - British 1 artillery moved from Egypt to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 artillery, 1 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone 3 infantry and 3 mech_infantrys moved from Iraq to 80 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 80 Sea Zone to 79 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 79 Sea Zone to West India 2 fighters moved from Eastern Persia to 80 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 79 Sea Zone 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 2 mech_infantrys moved from Trans-Jordan to Persia 3 aaGuns, 1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Eastern Persia to West India 2 artilleries moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 submarine moved from 88 Sea Zone to 101 Sea Zone Place Units - British 1 carrier placed in 80 Sea Zone British undo move 1. 1 carrier placed in 80 Sea Zone 1 infantry and 1 mech_infantry placed in Iraq 2 infantry placed in Union of South Africa British undo move 2. British undo move 2. 2 infantry placed in Iraq 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,3,1,5,1,4,5,5 British collect 30 PUs (6 lost to blockades); end with 30 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Ukraine Combat - Italians Battle in Bryansk Italians attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Libya to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.67 British regular : 0.67 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 artillery, 1 infantry and 1 transport EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Turning off Edit Mode Italians buy 2 artilleries and 2 transports; Remaining resources: 2 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tobruk 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone 1 infantry moved from Ukraine to Bryansk 1 armour, 1 artillery and 3 infantry moved from Ukraine to Rostov 1 armour moved from Eastern Poland to Ukraine Combat - Italians Battle in Bryansk Italians attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 4/7 hits, 2.17 expected hits British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rostov Italians attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 2 : 0/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour, 1 artillery and 3 infantry in Rostov, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Libya to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone 2 artilleries placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians regular : -0.17 Russians regular : -0.67 British regular : 0.67 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 45 Sea Zone 3 fighters moved from Queensland to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 3 fighters and 2 submarines Japanese defend with 1 destroyer ANZAC roll dice for 2 submarines in 45 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 45 Sea Zone to Dutch New Guinea 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 78 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 2 bombers moved from Novgorod to Volgograd 1 tactical_bomber moved from Ukraine to Volgograd 2 fighters and 2 tactical_bombers moved from Novgorod to Volgograd 1 armour moved from Novgorod to Poland 1 armour moved from Novgorod to Poland 1 submarine moved from 116 Sea Zone to 123 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone Combat - Germans Battle in Archangel Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Volgograd Germans attack with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Volgograd, round 2 : 5/9 hits, 5.00 expected hits Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 1 aaGun moved from Novgorod to Karelia 1 aaGun moved from Novgorod to Vyborg 1 fighter moved from British Guiana to 110 Sea Zone 1 tactical_bomber moved from British Guiana to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 submarines moved from 109 Sea Zone to 110 Sea Zone 1 bomber moved from Volgograd to Ukraine 1 bomber moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Ukraine 1 fighter moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 1 tactical_bomber moved from Volgograd to Rostov 1 fighter moved from Volgograd to Rostov 5 artilleries and 6 infantry moved from Ukraine to Rostov 1 fighter moved from Western Germany to Poland 1 tactical_bomber moved from Western Germany to Poland Place Units - Germans 3 infantry placed in Ukraine 2 armour and 8 mech_infantrys placed in Germany Germans undo move 1. 1 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Ukraine 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians regular : -1.00 Germans regular : 0.00 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 artillery moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Belarus to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Smolensk to Archangel 2 mech_infantrys moved from Russia to Volgograd 1 artillery moved from Belarus to Archangel 1 armour and 1 artillery moved from Belarus to Novgorod 1 fighter and 1 tactical_bomber moved from Russia to Archangel 1 fighter moved from Russia to Volgograd 1 artillery moved from Belarus to Novgorod 2 artilleries and 2 infantry moved from Russia to Bryansk 1 artillery moved from Belarus to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 armour and 3 artilleries Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 armour and 3 artilleries in Novgorod, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 armour and 3 artilleries remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 artilleries and 2 infantry Italians defend with 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 mech_infantrys Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Volgograd Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 10 artilleries moved from Belarus to Smolensk 1 infantry moved from Russia to Tambov Place Units - Russians 5 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : -1.17 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 4 infantry and 1 submarine; Remaining resources: 2 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 fighter moved from 36 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 bomber moved from Japan to French Indo China 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 artillery moved from 39 Sea Zone to India 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from Kwangsi to French Indo China 2 fighters and 1 tactical_bomber moved from French Indo China to India 1 tactical_bomber moved from Japan to French Indo China 1 bomber moved from French Indo China to India 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 battleship, 2 carriers and 3 transports moved from 36 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 1 submarine placed in 36 Sea Zone 3 infantry placed in India 1 infantry placed in Malaya Turn Complete - Japanese Japanese collect 45 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.67 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 3 fighters moved from Korea to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans 3 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94 Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters Battle in 109 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 artilleries moved from Manchuria to Korea 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 25 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Korea Place Units - Americans 1 artillery and 5 infantry placed in Western United States 3 fighters placed in Korea 2 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -1.00 Germans regular : -1.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 19 infantry moved from Hunan to Yunnan Place Units - Chinese 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 fighters and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 4 battleships, 2 carriers, 3 cruisers, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 bomber and 3 fighters moved from Korea to 6 Sea Zone 3 fighters moved from Western United States to 6 Sea Zone 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 destroyer moved from 106 Sea Zone to 119 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters Japanese defend with 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 2 : 8/16 hits, 8.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 6/16 hits, 8.50 expected hits Units damaged: 2 carriers owned by the Americans and 4 battleships owned by the Americans 3 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 battleships, 1 bomber, 2 carriers, 3 cruisers, 1 destroyer and 7 fighters in 6 Sea Zone, round 3 : 10/16 hits, 8.67 expected hits Japanese roll dice for 1 battleship, 1 carrier, 6 fighters, 5 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits 5 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 carrier owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 6 Sea Zone, round 4 : 4/10 hits, 5.67 expected hits Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 4 battleships, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 94 Casualties for Japanese: 1 battleship, 4 carriers, 6 fighters, 5 tactical_bombers and 3 transports Casualties for Americans: 2 carriers, 2 cruisers and 7 fighters Battle in 109 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone Americans win, taking 109 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 119 Sea Zone Americans attack with 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 3 artilleries moved from Manchuria to Korea 2 transports moved from 25 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 3 transports moved from 25 Sea Zone to 10 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 6 Sea Zone to Korea Place Units - Americans 1 artillery and 5 infantry placed in Western United States 3 fighters placed in Korea 2 bombers placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 19 infantry moved from Hunan to Yunnan Place Units - Chinese 7 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 22 PUs; end with 23 PUs Purchase Units - British British buy 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from West India to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win, taking 39 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - British 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Persia to Iraq 1 armour and 11 mech_infantrys moved from West India to Persia 3 aaGuns, 1 artillery and 3 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from Belgian Congo to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 submarine moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Egypt to Alexandria 1 infantry moved from West India to Eastern Persia 1 tactical_bomber moved from 39 Sea Zone to West India 4 transports moved from 79 Sea Zone to 72 Sea Zone 1 destroyer moved from 79 Sea Zone to 72 Sea Zone Place Units - British 3 infantry placed in Iraq 1 factory_minor placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,5,5,6,3,2,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.33 Japanese regular : -1.00 Germans regular : -1.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Northwest Persia 1 artillery and 3 infantry moved from Rostov to Volgograd 1 armour moved from Ukraine to Volgograd 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria 2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Alexandria 2 artilleries moved from 98 Sea Zone to Alexandria 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Albania to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 fighter moved from Southern Italy to Tobruk 1 tactical_bomber moved from Southern Italy to Tobruk Combat - Italians Battle in Crete Battle in Alexandria Italians attack with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 5/10 hits, 3.33 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Crete from Neutral_Allies, taking Alexandria from British with 1 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Northwest Persia Italians attack with 1 armour British defend with 1 infantry Italians roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Northwest Persia Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Volgograd Italians attack with 1 armour, 1 artillery and 3 infantry Russians defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Volgograd, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Volgograd Italians win, taking Volgograd from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from Rostov to Volgograd 1 aaGun moved from Rostov to Ukraine Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Italians regular : 2.17 Russians regular : 1.00 British regular : -0.33 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from South Australia to 61 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 45 Sea Zone to 43 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 submarine moved from 62 Sea Zone to 42 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - ANZAC Battle in Java Battle in Sumatra Non Combat Move - ANZAC 3 fighters moved from Dutch New Guinea to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 18 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 78 Sea Zone to 41 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 infantry, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Tsinghai Germans take Kazakhstan from Russians Germans take Tsinghai from Chinese 1 infantry moved from Ukraine to Western Ukraine 1 mech_infantry moved from Germany to Baltic States 2 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Germany to Baltic States 1 submarine moved from 123 Sea Zone to 119 Sea Zone 1 fighter moved from 110 Sea Zone to 119 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Rostov to Bryansk 1 artillery moved from Rostov to Bryansk 2 fighters and 2 tactical_bombers moved from Rostov to Bryansk 1 fighter moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Ukraine to Western Ukraine 2 armour moved from Poland to Eastern Poland 2 armour and 4 mech_infantrys moved from Germany to Baltic States 1 bomber moved from Ukraine to Novgorod 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Western Germany to Poland 1 bomber moved from Ukraine to Bryansk 1 fighter moved from Poland to Eastern Poland 1 tactical_bomber moved from Poland to Eastern Poland Combat - Germans Strategic bombing raid in Novgorod Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Novgorod causes 6 damage total. Battle in 119 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/7 hits, 3.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 3 : 5/7 hits, 3.67 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Russians: 2 artilleries and 2 infantry Battle in Western Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 armour Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Baltic States Germans attack with 2 armour and 6 mech_infantrys Russians defend with 1 artillery Germans roll dice for 2 armour and 6 mech_infantrys in Baltic States, round 2 : 2/8 hits, 2.00 expected hits Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Eastern Poland Germans attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Non Combat Move - Germans 1 infantry moved from Rostov to Volgograd 4 artilleries and 3 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 bomber moved from Novgorod to Ukraine 1 fighter moved from Western Ukraine to Volgograd 1 tactical_bomber moved from Western Ukraine to Volgograd 1 fighter moved from Eastern Poland to Western Germany 1 tactical_bomber moved from Eastern Poland to Western Germany 1 fighter moved from 119 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from 119 Sea Zone to 110 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Western Germany to Germany 1 bomber moved from Bryansk to Western Germany 1 fighter moved from Bryansk to Volgograd 1 tactical_bomber moved from Bryansk to Volgograd 1 fighter moved from Bryansk to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine Place Units - Germans 2 transports placed in 113 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 10 mech_infantrys placed in Germany 2 artilleries and 2 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Russians regular : -0.83 Germans regular : -0.83 Russians AA : -0.17 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 4x factory_minor; Remaining resources: 33 PUs; Russians buy 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Rostov Russians take Rostov from Italians 1 fighter and 1 tactical_bomber moved from Russia to Bryansk 1 artillery moved from Novgorod to Karelia 1 artillery moved from Novgorod to Vyborg 1 armour moved from Novgorod to Karelia 1 artillery moved from Novgorod to Karelia Combat - Russians Battle in Karelia Russians attack with 1 armour and 2 artilleries Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 armour and 2 artilleries remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 1 artillery Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 artillery remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 infantry moved from Archangel to Belarus 10 artilleries moved from Smolensk to Archangel 4 mech_infantrys moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 infantry placed in Novgorod 10 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.00 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 16 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 36 Sea Zone to 41 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 2 infantry moved from India to West India 1 fighter moved from India to West India 1 tactical_bomber moved from India to West India 1 bomber moved from India to Sumatra 1 fighter moved from India to 41 Sea Zone 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from French Indo China to 36 Sea Zone 1 bomber moved from French Indo China to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 transport French defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for French: 1 destroyer Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine and 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra Japanese roll dice for 1 artillery and 1 bomber in Sumatra, round 3 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 armour in Sumatra, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour and 1 infantry Battle in West India Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 tactical_bomber Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 tactical_bomber in West India, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in Java Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 bomber and 1 infantry in Java, round 3 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 bomber moved from Sumatra to India 1 fighter moved from West India to India 1 tactical_bomber moved from West India to India 1 fighter moved from 41 Sea Zone to India 1 bomber moved from Java to Malaya 1 artillery and 1 infantry moved from Burma to India Place Units - Japanese 2 submarines placed in 37 Sea Zone 10 infantry placed in Japan 2 infantry placed in French Indo China 1 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,1,4,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,2,3,4 Japanese collect 38 PUs (8 lost to blockades); end with 38 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Japanese regular : 1.00 UK_Pacific regular : -0.50 ANZAC regular : -1.33 -
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 battleships moved from 6 Sea Zone to 33 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 bomber moved from Korea to Tsinghai 1 destroyer moved from 119 Sea Zone to 125 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 4 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Tsinghai Americans attack with 1 bomber Germans defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Tsinghai to Shensi 1 armour moved from Korea to Jehol 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 5 infantry moved from 25 Sea Zone to Midway 2 bombers moved from Western United States to Korea Place Units - Americans 1 battleship and 2 transports placed in 6 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 0.33 Germans regular : -0.67 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Non Combat Move - Chinese 3 artilleries and 3 infantry moved from Kweichow to Shensi 9 infantry moved from Yunnan to Szechwan Place Units - Chinese 7 infantry placed in Yunnan Chinese undo move 1. 4 infantry placed in Kwangsi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 battleship, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 units repaired. 4 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 2 battleships moved from 6 Sea Zone to 33 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 bomber moved from Korea to Tsinghai 1 destroyer moved from 119 Sea Zone to 125 Sea Zone 1 destroyer moved from 109 Sea Zone to 125 Sea Zone Combat - Americans Battle in 125 Sea Zone Americans attack with 2 destroyers Germans defend with 1 submarine Americans roll dice for 2 destroyers in 125 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking 125 Sea Zone from Germans with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Caroline Islands Americans attack with 4 infantry and 2 mech_infantrys Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships in Caroline Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 4 infantry and 2 mech_infantrys in Caroline Islands, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Battle in Tsinghai Americans attack with 1 bomber Germans defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Tsinghai Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Tsinghai to Shensi 1 armour moved from Korea to Jehol 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 5 infantry moved from 25 Sea Zone to Midway 2 bombers moved from Western United States to Korea Place Units - Americans 1 battleship and 2 transports placed in 6 Sea Zone 2 destroyers and 1 submarine placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 infantry and 2 mech_infantrys placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Chinese creates battle in territory Tsinghai Chinese creates battle in territory Szechwan Non Combat Move - Chinese 3 artilleries and 3 infantry moved from Kweichow to Shensi 9 infantry moved from Yunnan to Szechwan Place Units - Chinese 7 infantry placed in Yunnan Chinese undo move 1. 4 infantry placed in Kwangsi 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 2 fighters and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from 39 Sea Zone to 41 Sea Zone 1 carrier and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 1 battleship moved from 39 Sea Zone to 42 Sea Zone 1 fighter moved from 39 Sea Zone to 42 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 artillery and 4 infantry moved from Eastern Persia to West India 1 mech_infantry moved from Persia to West India Combat - British Battle in French Madagascar Battle in West India British attack with 1 artillery, 4 infantry and 1 mech_infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in West India, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in West India British win, taking French Madagascar from Neutral_Axis, taking West India from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese submerged 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser and 1 fighter Japanese defend with 1 destroyer and 1 transport British roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 fighter in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 41 Sea Zone to 42 Sea Zone 3 aaGuns moved from Eastern Persia to Persia 1 armour and 10 mech_infantrys moved from Persia to Trans-Jordan 4 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 2 artilleries, 6 infantry and 3 mech_infantrys moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from Northwest Persia to Iraq 1 transport moved from 72 Sea Zone to 71 Sea Zone Place Units - British 2 fighters and 1 tactical_bomber placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,1,2,2,2,2,1 British collect 33 PUs (4 lost to blockades); end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : -0.67 Germans regular : -0.67 British regular : 0.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Crete to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Cyprus 1 infantry moved from Alexandria to Egypt 2 infantry moved from Alexandria to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 carrier moved from 98 Sea Zone to 99 Sea Zone 1 tactical_bomber moved from Tobruk to Egypt 1 fighter moved from Tobruk to Egypt 1 infantry moved from Albania to Greece 1 infantry moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 1 infantry moved from Volgograd to Samara 1 fighter moved from Ukraine to Samara 1 armour moved from Volgograd to Kazakhstan Combat - Italians Battle in Cyprus Battle in Egypt Italians attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 4/7 hits, 2.83 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Cyprus from British, taking Egypt from British with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Samara Italians attack with 1 fighter and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Italians win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Italians attack with 1 armour, 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Samara to Volgograd 1 fighter moved from Egypt to 99 Sea Zone 1 fighter moved from Egypt to 99 Sea Zone 1 tactical_bomber moved from Egypt to Alexandria 1 tactical_bomber moved from Egypt to Alexandria 1 fighter moved from Southern Italy to Alexandria 1 tactical_bomber moved from Southern Italy to Alexandria 1 bomber moved from Southern Italy to Greece 1 aaGun moved from Volgograd to Kazakhstan Place Units - Italians 1 armour placed in Volgograd 1 artillery and 2 infantry placed in Southern Italy 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Russians regular : -0.67 British regular : -0.67





