@Adam514 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Yeah max defense. RIP.
Well I got a -77 score from an expected +24. I think I am the one saying RIP.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour moved from Tobruk to Tunisia
1 artillery moved from Tobruk to Libya
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
3 fighters moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Italians attack with 2 armour and 3 fighters
French defend with 2 infantry
Italians roll dice for 2 armour and 3 fighters in Tunisia, round 2 : 4/5 hits, 2.50 expected hits
French roll dice for 2 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the French and 1 armour owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for French: 2 infantry
Non Combat Move - Italians
3 fighters moved from Tunisia to Libya
1 bomber moved from 98 Sea Zone to Southern Italy
2 artilleries moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
6 infantry moved from Northern Italy to Yugoslavia
4 aaGuns moved from Northern Italy to Southern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 armour placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
@jkeller I edited one forgotten non-combat move at the end.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 armour placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@jkeller I am awfully sorry - I have indeed missed to post France. :face_with_rolling_eyes:
Thank you for your reminder!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
1 battleship moved from 112 Sea Zone to 114 Sea Zone
1 transport moved from 112 Sea Zone to 114 Sea Zone
1 fighter moved from Southern Italy to 125 Sea Zone
1 tactical_bomber moved from Southern Italy to 125 Sea Zone
2 infantry moved from Finland to Karelia
2 infantry moved from Finland to Vyborg
1 tactical_bomber moved from Southern Italy to 114 Sea Zone
1 bomber moved from Southern Italy to 114 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 tactical_bomber and 1 transport
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 tactical_bomber and 1 transport in 114 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 5 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 5 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 6 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 6 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 infantry in Karelia, round 7 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Karelia, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Germans roll dice for 1 infantry in Karelia, round 8 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 infantry in Karelia, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Vyborg
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 infantry in Vyborg, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 infantry moved from Finland to Norway
1 fighter moved from 125 Sea Zone to Norway
1 tactical_bomber moved from 125 Sea Zone to Norway
1 bomber moved from 91 Sea Zone to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Yugoslavia
1 mech_infantry moved from Southern France to Yugoslavia
3 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
2 artilleries and 11 infantry moved from Romania to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns and 4 mech_infantrys moved from Western Germany to Germany
4 mech_infantrys moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Holland Belgium to Germany
3 armour moved from France to Germany
1 mech_infantry moved from France to Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Holland Belgium to Western Germany
2 armour moved from Greece to Romania
1 tactical_bomber moved from 114 Sea Zone to Poland
1 bomber moved from 114 Sea Zone to Poland
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Russians regular : -1.33
Germans regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
2 infantry moved from Belarus to Baltic States
2 infantry moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Russia to Bessarabia
1 fighter moved from Russia to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Novgorod to Vyborg
3 mech_infantrys moved from Novgorod to Vyborg
Combat - Russians
Battle in Bessarabia
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vyborg
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Vyborg, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 2 infantry in Vyborg, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians roll dice for 1 armour and 3 mech_infantrys in Vyborg, round 3 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 114 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 battleship, 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Germans lost in 114 Sea Zone
Russians roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 battleship and 1 transport in 114 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Russians and 1 battleship owned by the Germans lost in 114 Sea Zone
1 transport owned by the Germans lost in 114 Sea Zone
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Russians: 1 fighter and 1 submarine
Casualties for Germans: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Russians
1 tactical_bomber moved from 114 Sea Zone to Novgorod
2 infantry moved from Tsagaan Olom to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Yenisey to Dzavhan
2 artilleries moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 tactical_bomber moved from Bessarabia to Rostov
1 armour moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
7 infantry moved from Belarus to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Baltic States to Novgorod
5 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
3 armour moved from Bryansk to Smolensk
1 mech_infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Ukraine to Smolensk
1 aaGun moved from Ulaanbaatar to Buryatia
6 infantry moved from Ulaanbaatar to Buryatia
1 aaGun moved from Ulaanbaatar to Central Mongolia
5 infantry moved from Yenisey to Timguska
Place Units - Russians
2 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in Ukraine
1 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans regular : -1,83
Russians regular : 1,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siam to Shan State
2 infantry moved from Kweichow to Yunnan
3 artilleries moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Szechwan
1 bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
3 fighters moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Szechwan
2 tactical_bombers moved from Kwangsi to Szechwan
1 mech_infantry moved from Kwangsi to 36 Sea Zone
3 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 mech_infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
2 destroyers moved from 36 Sea Zone to 39 Sea Zone
Combat - Japanese
Battle in Borneo
Battle in Sumatra
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Java
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 3 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Java
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Java from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 39 Sea Zone
Japanese attack with 1 cruiser and 2 destroyers
British defend with 1 destroyer
Japanese roll dice for 1 cruiser and 2 destroyers in 39 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Szechwan
Japanese attack with 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 3 tactical_bombers in Szechwan, round 2 : 6/12 hits, 5.50 expected hits
Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 artilleries, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantry
Battle in Celebes
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Celebes, round 2 : 3/4 hits, 1.50 expected hits
UK_Pacific roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shan State, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 fighter moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Celebes to 42 Sea Zone
1 submarine moved from 45 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
3 tactical_bombers moved from Szechwan to Kwangsi
3 fighters moved from Szechwan to Kwangsi
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 battleships moved from 42 Sea Zone to 36 Sea Zone
1 cruiser moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Hopei to Kweichow
3 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 infantry moved from Chahar to Anhwe
1 artillery moved from Chahar to Anhwe
2 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Manchuria
Place Units - Japanese
1 artillery placed in Japan
2 carriers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 2.17
UK_Pacific regular : 0.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Southeast Mexico
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 2 cruisers moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Sikang
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
4 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Shan State: 1 artillery
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Changing PUs for Japanese from 72 to 73
EDIT: Turning off Edit Mode
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Southern Italy
Combat - British
Strategic bombing raid in Southern Italy
Italians roll AA dice in Southern Italy : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Southern Italy causes 0 damage total.
Non Combat Move - British
1 fighter moved from United Kingdom to Vyborg
1 mech_infantry moved from Egypt to Trans-Jordan
3 infantry moved from Persia to Eastern Persia
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Tanganyika Territory to Kenya
1 infantry and 1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
2 submarines placed in 98 Sea Zone
1 destroyer placed in 110 Sea Zone
1 mech_infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 mech_infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1
British collect 27 PUs (3 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Algeria to Tunisia
1 artillery moved from Libya to Tunisia
3 fighters moved from Libya to Southern Italy
1 bomber moved from Southern Italy to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
6 infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Northern Italy to Romania
Combat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries and 1 bomber
Russians defend with 2 infantry and 1 mech_infantry
Italians roll dice for 2 artilleries and 1 bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians roll dice for 1 artillery and 1 bomber in Bessarabia, round 4 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 artilleries
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Romania
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
2 infantry moved from 86 Sea Zone to Brazil
ANZAC take Brazil from Neutral_Allies
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 fighter moved from Norway to Baltic States
1 tactical_bomber moved from Norway to Baltic States
1 bomber moved from Southern France to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 bomber moved from Poland to Finland
1 tactical_bomber moved from Poland to Western Ukraine
2 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
4 mech_infantrys moved from Poland to Belarus
1 armour moved from Romania to Belarus
8 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
1 artillery moved from Western Germany to Germany
1 artillery moved from Southern France to Northern Italy
Combat - Germans
Battle in Finland
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Finland, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 3 armour, 11 artilleries, 25 infantry and 12 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 11 artilleries, 25 infantry and 12 mech_infantrys in Belarus, round 2 : 19/51 hits, 13.17 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 11 artilleries, 25 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Western Ukraine to Poland
1 fighter moved from Baltic States to Poland
1 tactical_bomber moved from Baltic States to Poland
3 aaGuns moved from Eastern Poland to Belarus
3 aaGuns moved from Germany to Western Germany
1 bomber moved from Finland to Eastern Poland
1 bomber moved from 110 Sea Zone to Poland
Place Units - Germans
2 armour and 8 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 7.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Vyborg to Finland
2 mech_infantrys moved from Vyborg to Finland
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
2 infantry moved from Buryatia to Sakha
3 infantry moved from Buryatia to Ulaanbaatar
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 artilleries moved from Bryansk to Russia
6 armour moved from Smolensk to Russia
3 mech_infantrys moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to Archangel
2 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 mech_infantry moved from Vyborg to Finland
1 artillery moved from Novgorod to Vyborg
1 tactical_bomber moved from Rostov to Iraq
Combat - Russians
Battle in Finland
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 armour and 3 mech_infantrys in Finland, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Baltic States, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 5 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 6 : 1/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Ukraine to Bryansk
1 artillery moved from Smolensk to Russia
2 infantry moved from Smolensk to Russia
7 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
5 infantry moved from Timguska to Novosibirsk
5 infantry moved from Central Mongolia to Chahar
1 aaGun moved from Central Mongolia to Chahar
1 infantry moved from Dzavhan to Olgiy
1 aaGun moved from Buryatia to Ulaanbaatar
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Novgorod to Russia
1 tactical_bomber moved from Iraq to Syria
1 aaGun moved from Novgorod to Archangel
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,67
Neutral_Axis regular : -1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 carriers, 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 units repaired.
2 infantry moved from Manchuria to Amur
1 artillery moved from Manchuria to Amur
1 armour moved from Soviet Far East to Amur
1 infantry moved from Szechwan to Sikang
3 artilleries moved from Szechwan to Sikang
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 battleships moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to Philippines
3 fighters moved from Kwangsi to Sikang
3 tactical_bombers moved from Kwangsi to Sikang
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Kwangsi to Sikang
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Amur, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Philippines
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Philippines, round 2 : 5/6 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 1/5 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese roll dice for 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Sikang, round 2 : 4/12 hits, 6.17 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Sikang, round 2 : 4/6 hits, 2.33 expected hits
1 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 4 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Sikang, round 3 : 4/8 hits, 4.83 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Sikang
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 artilleries, 1 fighter and 1 infantry
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
3 tactical_bombers moved from Sikang to Szechwan
2 fighters moved from Sikang to Szechwan
2 fighters moved from Kwangsi to 6 Sea Zone
2 bombers moved from Sikang to Kwangsi
3 infantry moved from Kwangsi to Yunnan
1 aaGun moved from Kweichow to Yunnan
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 cruiser moved from 39 Sea Zone to 58 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 58 Sea Zone
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : 0.33
Japanese regular : -1.50
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from 54 Sea Zone to Queensland
1 carrier moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Java
Battle in Sumatra
Battle in 37 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 37 Sea Zone, round 5 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 37 Sea Zone
Americans win, taking Java from Japanese, taking Sumatra from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Hawaiian Islands to Western United States
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
Place Units - Americans
1 destroyer and 4 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 3.
1 armour and 1 mech_infantry placed in Central United States
1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Jehol
Chinese undo move 1.
1 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,67