Good game.
Can start another in a week or two maybe.
Alright use this one
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 4x factory_minor; Remaining resources: 0 PUs;
Italians buy nothing; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bulgaria to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 aaGun
1 aaGun owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Non Combat Move - Italians
1 armour moved from Bulgaria to Romania
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,6,6,1,6,3,3,1,1,1,2
Italians collect 2 PUs (11 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 5 artilleries and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
3 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
Germans take Caucasus from Russians
Germans take Northwest Persia from Neutral_Allies
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 4 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 4 fighters, 2 infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits, 4.33 expected hits
British roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 artilleries moved from Ukraine to Rostov
4 armour moved from Eastern Poland to Ukraine
2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
2 aaGuns moved from Yugoslavia to Greater Southern Germany
1 fighter moved from Normandy Bordeaux to France
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 armour moved from Eastern Poland to Novgorod
5 mech_infantrys moved from Yugoslavia to Southern Italy
5 mech_infantrys moved from Yugoslavia to Bessarabia
5 mech_infantrys moved from Yugoslavia to Bessarabia
10 mech_infantrys moved from Yugoslavia to Western Germany
Place Units - Germans
2 artilleries placed in France
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,3,5,1,2,5,1,2,6,4,4,6,6
Germans collect 57 PUs (2 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.67
British regular : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 destroyer, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Shensi
2 mech_infantrys moved from Hopei to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Hopei to Shensi
1 bomber moved from French Indo China to Shensi
1 bomber moved from Hunan to Shensi
2 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
Japanese take 54 Sea Zone from ANZAC
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 fighter moved from French Indo China to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Shensi
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Kweichow
Japanese attack with 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Kweichow, round 2 : 6/8 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
3 armour moved from French Indo China to Shan State
4 mech_infantrys moved from Hunan to Shan State
2 armour moved from Kiangsu to Kwangsi
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
2 bombers moved from Shensi to French Indo China
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
3 transports moved from 37 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 aaGun moved from Yakut S.S.R. to Yenisey
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 armour placed in Japan
Turn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Americans regular : 0.50
Japanese regular : 6.33
ANZAC regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
4 armour, 4 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
4 armour, 4 artilleries and 8 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to France
1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
Combat - Americans
Air Battle in France
Americans attacks with 1 units heading to France
Germans launches 1 interceptors out of France
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in Norway
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win, taking Norway from Germans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from France to United Kingdom
1 submarine moved from 93 Sea Zone to 91 Sea Zone
5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
Americans undo move 1.
1 destroyer and 3 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 bombers and 1 fighter moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from 97 Sea Zone to Western Germany
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from Malta to Greece
2 artilleries moved from Alexandria to Egypt
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Nenetsia to Russia
Combat - British
British creates battle in territory 106 Sea Zone
Air Battle in Western Germany
British attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Germans roll AA dice in Western Germany : 0/4 hits, 0.67 expected hits
Germans roll AA dice in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Western Germany rolls: 4,4,8,5 and causes: 20 damage to unit: factory_major
Bombing raid in Western Germany causes 20 damage total.
Battle in Albania
Battle in Greece
British attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British roll dice for 2 battleships and 2 cruisers in Greece, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win, taking 106 Sea Zone from Germans, taking Albania from Italians, taking Greece from Italians with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Cleaning up after air battles
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from Western Germany to Norway
1 fighter and 1 tactical_bomber moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
4 bombers moved from Western Germany to Norway
2 fighters moved from Russia to Szechwan
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.00
Italians regular : 0.50
Japanese regular : 0.17
Defenders Fire, : -0.17
Germans AA : 0.00
Attackers Fire, : -0.17
Germans regular : 1.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Romania to Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,4,6,5,2,6,2,3,5,1,6
Italians collect 3 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
1 fighter moved from Russia to Szechwan
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 20x factory_major; Remaining resources: 60 PUs;
Germans buy 2 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Northwest Persia to Iraq
Germans take Iraq from British
1 armour moved from Iraq to Northwest Persia
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
Combat - Germans
Non Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 artillery and 3 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Ukraine to Rostov
1 aaGun, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Vyborg
6 infantry and 1 mech_infantry moved from Finland to Vyborg
2 aaGuns moved from Greater Southern Germany to Western Germany
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to France
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 fighter moved from France to Western Germany
10 mech_infantrys moved from Bessarabia to Bulgaria
7 mech_infantrys moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 armour and 7 mech_infantrys moved from Bessarabia to Romania
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Volgograd
Germans undo move 2.
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in Ukraine
2 fighters and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,6,4,1,2,1,4,6,3,6,3,4
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Urals to Novosibirsk
Russians take Novosibirsk from Japanese
8 infantry moved from Urals to Novosibirsk
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Tambov
3 fighters moved from Russia to Tambov
1 tactical_bomber moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Samara
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
1 tactical_bomber moved from Samara to Russia
1 infantry moved from Archangel to Belarus
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 artilleries and 5 infantry moved from Yenisey to Olgiy
Japanese take Olgiy from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Shensi to Yunnan
1 armour moved from Shensi to Yunnan
1 armour moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 armour and 1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 1 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from French Indo China to Japan
2 bombers moved from French Indo China to Caroline Islands
2 armour moved from Kwangsi to Burma
3 mech_infantrys moved from Kweichow to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
5 armour, 5 artilleries, 3 infantry and 6 mech_infantrys moved from Shan State to Burma
3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
3 transports moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 aaGun
EDIT: Adding units owned by Japanese to Olgiy: 1 aaGun
EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 infantry
EDIT: Adding units owned by Japanese to Yenisey: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -0.33
Japanese regular : 3.17
@tincanofthesea good game - was fun :)