I can’t see a reason why the scrambled fighter can’t land in Normandy.
TinCanoftheSea (L +30) vs. StickyBomb (X) G40
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 60 PUs; Germans buy 2 fighters, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Iraq Germans take Iraq from British 1 armour moved from Iraq to Northwest Persia 1 armour moved from Northwest Persia to Persia Germans take Persia from British 1 armour moved from Persia to Northwest Persia 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 infantry moved from Tambov to Samara Germans take Samara from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Bryansk to Tambov 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Ukraine to Rostov 1 aaGun, 3 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Novgorod to Vyborg 6 infantry and 1 mech_infantry moved from Finland to Vyborg 2 aaGuns moved from Greater Southern Germany to Western Germany 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from France to Western Germany 10 mech_infantrys moved from Bessarabia to Bulgaria 7 mech_infantrys moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 1 armour moved from Ukraine to Bessarabia 2 armour and 7 mech_infantrys moved from Bessarabia to Romania Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Volgograd Germans undo move 2. 2 infantry and 1 mech_infantry placed in Volgograd 3 infantry placed in Ukraine 2 fighters and 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,6,4,1,2,1,4,6,3,6,3,4 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Russia to Samara 1 infantry moved from Urals to Novosibirsk Russians take Novosibirsk from Japanese 8 infantry moved from Urals to Novosibirsk 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 1 infantry moved from Russia to Tambov 3 fighters moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara 1 armour moved from Russia to Novosibirsk Combat - Russians Battle in Samara Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Tambov to Russia 1 tactical_bomber moved from Samara to Russia 1 infantry moved from Archangel to Belarus Place Units - Russians 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : -0.50
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 3 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shan State to Burma Japanese take Burma from UK_Pacific 3 artilleries and 5 infantry moved from Yenisey to Olgiy Japanese take Olgiy from Russians 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Shensi to Yunnan 1 armour moved from Shensi to Yunnan 1 armour moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 3 fighters and 2 tactical_bombers moved from French Indo China to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 armour and 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 armour, 1 artillery, 1 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from French Indo China to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from French Indo China to Japan 2 bombers moved from French Indo China to Caroline Islands 2 armour moved from Kwangsi to Burma 3 mech_infantrys moved from Kweichow to Burma 2 armour and 1 mech_infantry moved from French Indo China to Burma 5 armour, 5 artilleries, 3 infantry and 6 mech_infantrys moved from Shan State to Burma 3 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 armour and 1 mech_infantry moved from Kiangsu to Hunan 3 transports moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 2 submarines placed in 6 Sea Zone 1 armour, 2 artilleries and 3 infantry placed in Japan 3 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Yenisey: 1 aaGun EDIT: Adding units owned by Japanese to Olgiy: 1 aaGun EDIT: Removing units owned by Japanese from Evenkiyskiy: 1 infantry EDIT: Adding units owned by Japanese to Yenisey: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : 3.17
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@tincanofthesea good game - was fun :)