@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@nikola1975 well, it shot once and missed. On the other hand, your Greek allies proved a hard nut to crack. I missed 13 die there, they hit 4… Not sure when will I again attack through those nasty mountains.
Wow, not a single hit and it was only 200 guys with sticks…
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Trigger Japanese Declare War on Russia Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 marine moved from Japan to 7 Sea Zone
1 cruiser and 1 marine moved from 7 Sea Zone to 22 Sea Zone
1 marine moved from 22 Sea Zone to Guam
1 armour and 1 infantry moved from Kyushu to 7 Sea Zone
1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Borneo
1 artillery moved from Kyushu to 7 Sea Zone
1 artillery and 1 transport moved from 7 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Davao
1 artillery and 1 infantry moved from Paulau to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Celebes
1 infantry moved from Siam to 132 Sea Zone
1 transport moved from 37 Sea Zone to 132 Sea Zone
1 infantry moved from Siam to 132 Sea Zone
1 infantry moved from 132 Sea Zone to Malaya
1 artillery and 1 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kiangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
1 artillery moved from Shansi to Anhwe
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Jehol to Anhwe
1 mech_infantry moved from Chahar to Anhwe
1 infantry moved from Jehol to Chahar
1 infantry moved from Korea to Southern Manchuria
1 infantry moved from Korea to Southern Manchuria
1 fighter moved from Fukien to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
2 infantry moved from Japan to 7 Sea Zone
2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to French Indo China
1 infantry and 1 transport moved from 132 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Sumatra
1 cruiser and 1 marine moved from 45 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Java
1 fighter moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 45 Sea Zone to 44 Sea Zone
1 destroyer moved from 45 Sea Zone to 132 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 22 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from Hokkaido to Japan
1 infantry moved from Kyushu to Japan
1 tactical_bomber moved from 45 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 destroyer moved from 7 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to Amur
Combat - Japanese
Battle in Java
Battle in Celebes
Battle in Davao
Battle in Sumatra
Battle in Guam
Battle in 55 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Davao from Americans, taking Sumatra from Dutch, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in Malaya
Battle in Borneo
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking French Indo China from French, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 2/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/7 hits, 3.50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 5/8 hits, 4.00 expected hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Olgiy
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Dzavhan
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Tsagaan Olom
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Central Mongolia
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Buyant-Uhaa
Trigger Japanese Declare War on Russia Mongolia: Russians captures territory Ulaanbaatar
Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Olgiy
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Ulaanbaatar
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Central Mongolia
Trigger Mongolian Units Turn Russian 1: has removed 2 infantry owned by Mongolians in Buyant-Uhaa
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Tsagaan Olom
Trigger Mongolian Units Turn Russian 1: has removed 1 infantry owned by Mongolians in Dzavhan
Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Olgiy
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Ulaanbaatar
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Central Mongolia
Trigger Mongolian Units Turn Russian 2: Russians has 2 infantry placed in Buyant-Uhaa
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Tsagaan Olom
Trigger Mongolian Units Turn Russian 2: Russians has 1 infantry placed in Dzavhan
1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
2 bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Kwangtung to 7 Sea Zone
3 fighters moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Southern Manchuria to Caroline Islands
1 tactical_bomber moved from Southern Manchuria to Caroline Islands
1 fighter moved from Borneo to 44 Sea Zone
1 tactical_bomber moved from Borneo to 44 Sea Zone
1 aaGun moved from Korea to Amur
Russians take Olgiy from Mongolians
Russians take Dzavhan from Mongolians
Russians take Tsagaan Olom from Mongolians
Russians take Central Mongolia from Mongolians
Russians take Buyant-Uhaa from Mongolians
Russians take Ulaanbaatar from Mongolians
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 7 Sea Zone
1 infantry placed in Japan
1 factory_minor placed in Kiangsu
Trigger Japanese Declare War on Russia Mongolia 2: Changing Relationship for Russians and Mongolians from War to Allied
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 5.33
UK_Pacific regular : 0.67
@FlyingBadger I did not ask for the scramble to defend transport, because I believe in PtV you can only scramble to defend “defending” unit, which transport is not.
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@FlyingBadger I did not ask for the scramble to defend transport, because I believe in PtV you can only scramble to defend “defending” unit, which transport is not.
I didn’t really know 100% of the rules were for scrambling in PtV, I had a look and this is what I could find:
In G40 there is only scrambling from coastal airbases to defend sea zones:
A quick reaction team of no more than 3 defending fighters and/or tactical bombers (strategic bombers can’t scramble) located on each island or coastal territory that has an operative air base can be scrambled to defend against attacks in the sea zones adjacent to those territories. These air units can be scrambled to help friendly units in adjacent sea zones that have come under attack. From the 1940 2nd Ed rulebook
Seems to be the same in BalancedMod:
Scrambling Fighters and/or Tactical bombers can be scrambled from any territory bordering a sea zone, with an operating airfield (less than 3 damage) to help defend the surrounding sea zone using their standard defense values. They cannot retreat from scrambling (defenders can never retreat) and if the territory they were scrambled from is captured, they’re given one extra movement point to land on a friendly territory or open carrier. Scrambled air cannot participate in any other battles that round. From BalancedMod Notes
Path to Victory added two more kinds of scrambling, carrier scrambling (to land and sea), and airbase scrambling to land:
Land Scramble: An airfield may scramble up to three planes to adjacent land battles in which there are already defending units (i.e., no scramble option for otherwise uncontested territories).
Carrier Scramble: A carrier may scramble one plane to battles in adjacent sea zones where there are defending surface warships or to battles in adjacent territories where there are defending units. From Path to Victory Notes
There’s no mention of any changes to ‘Sea Scramble’. So my interpretation would be of scrambling in PtV would be:
I’m no authority so could be wrong. Happy to leave it as it is and play on anyway, the Aussies will declare vengance and not rest until all Japanese carrier planes are destroyed! :flag-au: :face_with_cowboy_hat:
@flyingbadger Hm, I have gone through the rules again and forum with explanations. I believe you are right, what I was looking at is only worth for Carrier scramble, not scramble from airports.
I think it would be fair to put your transport back in edit - I would not attack in that case.
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Hm, I have gone through the rules again and forum with explanations. I believe you are right, what I was looking at is only worth for Carrier scramble, not scramble from airports.
I think it would be fair to put your transport back in edit - I would not attack in that case.
Thank you, that is kind. Hope it didn’t affect any of your other attacks? It has been a good learning experience for me to try to understand the different scrambling situations. I still don’t think I 100% understand scrambling / kamakazi for amphibious landings, and certainly not when allied marines are being transported!
@flyingbadger Well, we will learn. I would not use that fighter anyway, no.
@nikola1975 Just looked at the map. Turn 2 DOW on Russia by German and Japan, Japan also declaring war on everyone else too. I like the aggressive start, interested to see how it plays out, I may steal your opening to use in the future!
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 24 Sea Zone to 17 Sea Zone
Americans take 18 Sea Zone from Japanese
1 fighter moved from Wake Island to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat Hit Differential Summary :
@nikola1975 Scramble?
@flyingbadger nope
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 24 Sea Zone to 17 Sea Zone
Americans take 18 Sea Zone from Japanese
1 fighter moved from Wake Island to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 aaGun and 1 marine moved from Western United States to 11 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 marine moved from Eastern United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 fighters placed in Eastern United States
2 destroyers placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
2 infantry placed in Western United States
Americans undo move 3.
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,5,3
Americans collect 52 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Japanese regular : 0.67
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Inner Mongolia to Honan
2 infantry moved from Tsinghai to Honan
1 fighter moved from Tsinghai to Honan
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -1.67
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Combat Move - British
1 mech_infantry moved from Ethiopia to 78 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 mech_infantry moved from 74 Sea Zone to Kenya
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat Hit Differential Summary :
@nikola1975 Scramble?
@flyingbadger Yes, scramble one Italian and 2 German fighters
@nikola1975 said in PtV FlyingBadger (allies) vs Nikola1975 (axis +7):
@flyingbadger Yes, scramble one Italian and 2 German fighters
3 hits. Prefered casualties?
@flyingbadger Leave it to the game to decide.
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 24 Sea Zone to 17 Sea Zone
Americans take 18 Sea Zone from Japanese
1 fighter moved from Wake Island to 17 Sea Zone
1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 27 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 27 Sea Zone
1 destroyer moved from 24 Sea Zone to 27 Sea Zone
1 aaGun and 1 marine moved from Western United States to 11 Sea Zone
1 aaGun, 1 marine and 1 transport moved from 11 Sea Zone to 27 Sea Zone
1 aaGun and 1 marine moved from 27 Sea Zone to Hawaiian Islands
1 transport moved from 27 Sea Zone to 11 Sea Zone
1 aaGun moved from Central United States to Western United States
1 marine moved from Eastern United States to 104 Sea Zone
1 artillery moved from Central United States to 104 Sea Zone
1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
1 artillery moved from 88 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 104 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 104 Sea Zone to 93 Sea Zone
1 marine moved from 93 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from 93 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 fighters placed in Eastern United States
2 destroyers placed in 104 Sea Zone
1 destroyer placed in 11 Sea Zone
2 infantry placed in Western United States
Americans undo move 3.
1 destroyer placed in 104 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,5,3
Americans collect 52 PUs (2 lost to blockades); end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Inner Mongolia to Chahar
4 infantry moved from Inner Mongolia to Shansi
1 infantry moved from Inner Mongolia to Honan
2 infantry moved from Tsinghai to Honan
1 fighter moved from Tsinghai to Honan
Combat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shansi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shansi, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 4 infantry in Shansi, round 3 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shansi
Chinese win, taking Shansi from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Honan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Honan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Honan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Honan
Chinese win, taking Honan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Honan to Inner Mongolia
Place Units - Chinese
5 infantry placed in Inner Mongolia
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Ethiopia to 78 Sea Zone
1 cruiser, 1 mech_infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 mech_infantry moved from 74 Sea Zone to Kenya
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Kenya
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 98 Sea Zone
1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber
Germans defend with 2 fighters; Italians defend with 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 cruiser, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 2/4 hits, 2.50 expected hits
1 cruiser owned by the Italians, 2 fighters owned by the Germans, 1 cruiser owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 1 bomber, 1 cruiser and 1 fighter
Casualties for Germans: 2 fighters
Casualties for Italians: 1 cruiser, 1 fighter and 1 transport
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Egypt
1 infantry moved from Baluchistan to Southern Persia
British take Southern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 78 Sea Zone to 73 Sea Zone
1 destroyer moved from 78 Sea Zone to 100 Sea Zone
1 tactical_bomber moved from Baluchistan to Egypt
1 battleship and 1 destroyer moved from 40 Sea Zone to 78 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 109 Sea Zone to 107 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Morocco
Place Units - British
1 airfield and 1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 5,1,2,5,5,6,2,6,2,1,1
British collect 23 PUs (8 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,3
UK_Pacific collect 7 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in Eastern India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 0.67
Italians regular : -0.50
Japanese regular : -1.00
British regular : 0.17
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.1.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 armour moved from Slovakia Hungary to Southern Belarus
Italians take Southern Belarus from Russians
2 artilleries and 1 infantry moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Tunisia to Libya
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
Italians take 99 Sea Zone from British
2 infantry moved from Albania to Greece
1 bomber moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 bomber and 2 infantry in Greece, round 2 : 0/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Greece, round 3 : 1/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 0/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 1 bomber and 2 infantry in Greece, round 4 : 1/3 hits, 0.83 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 bomber and 1 infantry in Greece, round 5 : 1/2 hits, 0.67 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_Allies, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Greece
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 1 bomber and 2 infantry
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 99 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Neutral_Allies regular : -1.33