I have a few questions concerning Militia… First, let me start with some rules from HBG…
Militia can be built at a non-factory site up the worth of the IPP value of that land zone.
- A land zone of 3 IPP in a home country can generate 3 militia units per turn. or three 1-IPP zones can generate 1 militia each per turn.
Question: A medium factory has 3 product slots per turn and it is in a land zone worth two IPPs… So can the player build a total of 5 militia there? 3 from the factory and 2 from the land zone? (YES/NO)
- In a captured land zone the maximum number of Militia units that can be built is always 1, regardless of the IPP value of that land zone. (YES/NO)
Question: Germany captures all of France and every turn the player invests 10 IPPs to build there. In several turns Germany has built up a sizeable number of militia units. The US invades. Can the German player begin to move the Militia units from land zone to land zone within France? Can the German player move Militia units into Germany?
My reading of the rules would indicate that if a Militia is raised in Picardy then it must stay in Picardy if it was a Militia unit raised by the Germans.
KMT, CCP, Nat Spain and Repub Spain can raise militia in each territory but NONE of them can move to an adjacent territory as part of an attack.
Militias raised in land zones by MINOR POWERS can not MOVE out the land zone they are raised. ( yes/no )
Militias raised in land zones that were conquered by a MAJOR power can NOT move out of the land zone they were raised in ( YES/NO ) If YES, can they move in the landzone’s of the HOME AREA they were raised in ( IE… Militia raised by Germany in France can move around in France but not out of France.
Militias raised by a nation in their HOME COUNTRY can move about freely ( 1 move per turn ) to any other home country land zone and can participate in attacks on land zones with other land units. (YES / NO)