Island hopping is great, but its not critical. Sometimes just having a presense in the region will do just great. This is how I build my fleets…… My flagships are my carriers. They are great for defense and their fighters can support amphibious assaults. I will have no less than 2. I then will support my fleet with destroyers. I try to build 2 for every carrier. If you build destroyers and in order to get more bang for your buck, get combined bombardment. This will increase your amphibious firepower drastically. Basically you’ll be able to do the job of a battleship at half the cost and twice the firepower. Then build the rest of your force out of transports and a couple of submarines. If you use this fleet right, you will have everyship being productive on every aspect, offense, defense, and logistics. Your maximizing your money and strength. Lets take a fleet of 2 AC’s, 6 destoyers, 2 subs, 4 troopships with 2 tanks, 2 artillary, and 4 infantry. You attack the phillipines with an amphibious assault. the 6 destroyers should pretty much wipe out all opposition. But if not, you have 4 fighters and all the ground units to clean up. Battle should be over without losing anything. Your fighters land for fleet defense. Basically you have a fleet that can hit hard on land and sea. Your enemy will think twice before hitting you.
Germany take UK first turn
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I try this over my poor friend….he lost :cry:…
first turn— germany put 40 ipc on 8 techno dice…and go for long range aircraft, the ods will make it happens, if not—your in trouble, but if you have it, send 1 inf and 1 tank on UK with all fighters and bomber…i finish the combat with 1 tank, 2 fighters, and bomber…
UK give me 30 ipc… and i attack the battleship in gilbraltar with the sub from #8 and my battlship with transport…i retreat all force in europe and put it in eastern europe…30 ipc + 46 ipc (i lost west russia- 40-2+8(uk)=46)
second turn— i took the 76 ipc, buy 1 transport, 1 aircraft carrier, 2 fighter, 9 inf , 1 tank…
now, i have a sea fleet of 1 battleship, 1 destroyer, 2 sub(or 3 if sub in gibraltar survive), 2 fighters, 3 transports…
after that it’S up to you depending on the strategie of allies… i took the capital of USA 5 turn later… :-D…and no hes not a beginners…
see you…benoit
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Benoit,
Most players here use Tournament rules which makes you roll for tech during purchase but wait until the end of your turn for tech to take effect. You can’t take UK in the first turn that way. People don’t like it when the whole game comes down to whether Gemany gets LRA or not.
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G1 Sea Lion is one of the major reasons why Larry Harris Tournament Rules are used rather than the box rules.





